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Fix egg guard shields being endlessly killed by lasers. Simply make sure they have health first before killing them!
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@ -5342,6 +5342,10 @@ void T_LaserFlash(laserthink_t *flash)
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&& thing->flags & MF_BOSS)
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continue; // Don't hurt bosses
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// Don't endlessly kill egg guard shields (or anything else for that matter)
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if (thing->health <= 0)
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continue;
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top = P_GetSpecialTopZ(thing, sourcesec, sector);
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bottom = P_GetSpecialBottomZ(thing, sourcesec, sector);
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