Merge branch 'next' into fix-table-key-archiving

This commit is contained in:
Logan Aerl Arias 2023-12-31 12:12:13 -05:00
commit aa6faba24a
18 changed files with 248 additions and 41 deletions

View file

@ -16,7 +16,7 @@ set GIT=%2
if "%GIT%"=="" set GIT=git
for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse --abbrev-ref HEAD`) do @set BRA=%%s
for /f "tokens=* usebackq" %%s in (`%GIT% rev-parse HEAD`) do @set REV=%%s
for /f "tokens=* usebackq" %%s in (`%GIT% log -1 --format^=%%s`) do @set GL1=%%s
for /f "tokens=* usebackq" %%s in (`%GIT% log -1 --format^=%%f`) do @set GL1=%%s
set REV=%REV:~0,8%
goto filwri

View file

@ -19,7 +19,7 @@ EOF
versiongit() {
gitbranch="$(git rev-parse --abbrev-ref HEAD)"
gitversion="$(git rev-parse HEAD | cut -c -8)"
gitsubject="$(git log -1 --format=%s)"
gitsubject="$(git log -1 --format=%f)"
version "$gitbranch" "$gitversion" "$gitsubject";
exit 0
}

View file

@ -275,18 +275,36 @@ static int luaB_dofile (lua_State *L) {
int n = lua_gettop(L);
if (!W_FileHasFolders(wadfiles[numwadfiles - 1]))
luaL_error(L, "dofile() only works with PK3 files");
luaL_error(L, "dofile() only works with PK3 files and folders");
snprintf(fullfilename, sizeof(fullfilename), "Lua/%s", filename);
lumpnum = W_CheckNumForFullNamePK3(fullfilename, numwadfiles - 1, 0);
if (lumpnum == INT16_MAX)
luaL_error(L, "can't find script " LUA_QS, fullfilename);
LUA_LoadLump(numwadfiles - 1, lumpnum, false);
LUA_DoLump(numwadfiles - 1, lumpnum, false);
return lua_gettop(L) - n;
}
// Edited to load PK3 entries instead
static int luaB_loadfile (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
char fullfilename[256];
UINT16 lumpnum;
if (!W_FileHasFolders(wadfiles[numwadfiles - 1]))
luaL_error(L, "loadfile() only works with PK3 files and folders");
snprintf(fullfilename, sizeof(fullfilename), "Lua/%s", filename);
lumpnum = W_CheckNumForFullNamePK3(fullfilename, numwadfiles - 1, 0);
if (lumpnum == INT16_MAX)
luaL_error(L, "can't find script " LUA_QS, fullfilename);
LUA_LoadLump(numwadfiles - 1, lumpnum);
return 1;
}
static int luaB_assert (lua_State *L) {
luaL_checkany(L, 1);
@ -406,6 +424,7 @@ static const luaL_Reg base_funcs[] = {
{"collectgarbage", luaB_collectgarbage},
{"error", luaB_error},
{"dofile", luaB_dofile},
{"loadfile", luaB_loadfile},
{"gcinfo", luaB_gcinfo},
{"getfenv", luaB_getfenv},
{"getmetatable", luaB_getmetatable},

View file

@ -220,13 +220,16 @@ static char *bindtable[NUMINPUTS];
static void CONS_Bind_f(void)
{
size_t na;
char *newcmd;
//size_t newlen = 0;
unsigned int i;
INT32 key;
na = COM_Argc();
if (na != 2 && na != 3)
if (na < 2)
{
CONS_Printf(M_GetText("bind <keyname> [<command>]: create shortcut keys to command(s)\n"));
CONS_Printf(M_GetText("bind <keyname> [<command>] [<arg1>] [...]: create shortcut keys to command(s)\n"));
CONS_Printf("\x82%s", M_GetText("Bind table :\n"));
na = 0;
for (key = 0; key < NUMINPUTS; key++)
@ -250,8 +253,36 @@ static void CONS_Bind_f(void)
Z_Free(bindtable[key]);
bindtable[key] = NULL;
if (na == 3)
bindtable[key] = Z_StrDup(COM_Argv(2));
if (na < 3)
return;
for (i = 2; i < na; ++i)
{
const char *arg = COM_Argv(i);
// on the second iteration, and after
if (i > 2)
{
size_t newlen = strlen(bindtable[key]) + strlen(arg) + 1; // new length, allow space for ' ' and '\0'
size_t curpos = newcmd - bindtable[key]; // offset from newcmd to original pointer
newcmd = bindtable[key] = Z_Realloc(bindtable[key], newlen, PU_STATIC, NULL);
newcmd += curpos; // reapply offset
newcmd[0] = ' '; // replace previous '\0' w/ ' '
++newcmd; // make sure later strcpy doesnt overwrite ' '
}
// first iteration
else
// allocate space for argument and a ' ' or '\0'
newcmd = bindtable[key] = Z_Calloc(strlen(arg) + 1, PU_STATIC, NULL);
// the copy
strcpy(newcmd, arg);
// move window past copied argument for next iteration
newcmd += strlen(arg);
}
}
//======================================================================

View file

@ -370,8 +370,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_XDEATHSTATE",
"S_RAISESTATE",
// Thok
// Thok effect and spin trail
"S_THOK",
"S_THOKEFFECT",
// Player
"S_PLAY_STND",
@ -3560,7 +3561,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_NULL",
"MT_UNKNOWN",
"MT_THOK", // Thok! mobj
"MT_THOK", // Spin trail mobj
"MT_THOKEFFECT", // Thok boom effect
"MT_PLAYER",
"MT_TAILSOVERLAY", // c:
"MT_METALJETFUME",

View file

@ -801,6 +801,19 @@ void G_GhostTicker(void)
if (!P_MobjWasRemoved(mobj))
mobj->frame = (mobj->frame & ~FF_FRAMEMASK)|tr_trans60<<FF_TRANSSHIFT; // P_SpawnGhostMobj sets trans50, we want trans60
}
else if (type == MT_THOKEFFECT)
{
mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, FixedDiv(g->mo->height, g->mo->scale)*3/4, type);
mobj->angle = g->mo->angle + ANGLE_90;
mobj->fuse = 7;
mobj->scale = g->mo->scale / 3;
mobj->destscale = 10 * g->mo->scale;
mobj->colorized = true;
mobj->color = g->mo->color;
mobj->momx = -g->mo->momx / 2;
mobj->momy = -g->mo->momy / 2;
}
else
{
mobj = P_SpawnMobjFromMobj(g->mo, 0, 0, -FixedDiv(FixedMul(g->mo->info->height, g->mo->scale) - g->mo->height,3*FRACUNIT), MT_THOK);
@ -1107,6 +1120,18 @@ void G_ReadMetalTic(mobj_t *metal)
{
mobj = P_SpawnGhostMobj(metal); // does a large portion of the work for us
}
else if (type == MT_THOKEFFECT)
{
mobj = P_SpawnMobjFromMobj(metal, 0, 0, FixedDiv(metal->height, metal->scale)*3/4, type);
mobj->angle = metal->angle + ANGLE_90;
mobj->fuse = 7;
mobj->scale = metal->scale / 3;
mobj->destscale = 10 * metal->scale;
mobj->colorized = true;
mobj->color = metal->color;
mobj->momx = -metal->momx / 2;
mobj->momy = -metal->momy / 2;
}
else
{
mobj = P_SpawnMobjFromMobj(metal, 0, 0, -FixedDiv(FixedMul(metal->info->height, metal->scale) - metal->height,3*FRACUNIT), MT_THOK);

View file

@ -283,6 +283,7 @@ enum hwdsetspecialstate
HWD_SET_SHADERS,
HWD_SET_TEXTUREFILTERMODE,
HWD_SET_TEXTUREANISOTROPICMODE,
HWD_SET_WIREFRAME,
HWD_NUMSTATE
};

View file

@ -138,6 +138,7 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_UNKN
&lspr[NOLIGHT], // SPR_THOK
&lspr[NOLIGHT], // SPR_THKE
&lspr[SUPERSONIC_L],// SPR_PLAY
// Enemies

View file

@ -180,6 +180,11 @@ static boolean HWR_UseShader(void)
return (cv_glshaders.value && gl_shadersavailable);
}
static boolean HWR_IsWireframeMode(void)
{
return (cv_glwireframe.value && cv_debug);
}
void HWR_Lighting(FSurfaceInfo *Surface, INT32 light_level, extracolormap_t *colormap)
{
RGBA_t poly_color, tint_color, fade_color;
@ -5915,6 +5920,9 @@ void HWR_BuildSkyDome(void)
static void HWR_DrawSkyBackground(player_t *player)
{
if (HWR_IsWireframeMode())
return;
HWD.pfnSetBlend(PF_Translucent|PF_NoDepthTest|PF_Modulated);
if (cv_glskydome.value)
@ -6271,6 +6279,9 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
// Reset the shader state.
HWR_SetShaderState();
if (HWR_IsWireframeMode())
HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 1);
validcount++;
if (cv_glbatching.value)
@ -6333,6 +6344,9 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
HWR_CreateDrawNodes();
}
if (HWR_IsWireframeMode())
HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 0);
HWD.pfnSetTransform(NULL);
HWD.pfnUnSetShader();
@ -6487,6 +6501,9 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
// Reset the shader state.
HWR_SetShaderState();
if (HWR_IsWireframeMode())
HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 1);
ps_numbspcalls.value.i = 0;
ps_numpolyobjects.value.i = 0;
PS_START_TIMING(ps_bsptime);
@ -6563,6 +6580,9 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
HWR_CreateDrawNodes();
}
if (HWR_IsWireframeMode())
HWD.pfnSetSpecialState(HWD_SET_WIREFRAME, 0);
HWD.pfnSetTransform(NULL);
HWD.pfnUnSetShader();
@ -6640,6 +6660,8 @@ consvar_t cv_glsolvetjoin = CVAR_INIT ("gr_solvetjoin", "On", 0, CV_OnOff, NULL)
consvar_t cv_glbatching = CVAR_INIT ("gr_batching", "On", 0, CV_OnOff, NULL);
consvar_t cv_glwireframe = CVAR_INIT ("gr_wireframe", "Off", 0, CV_OnOff, NULL);
static void CV_glfiltermode_OnChange(void)
{
if (rendermode == render_opengl)
@ -6681,6 +6703,8 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glbatching);
CV_RegisterVar(&cv_glwireframe);
#ifndef NEWCLIP
CV_RegisterVar(&cv_glclipwalls);
#endif

View file

@ -107,6 +107,8 @@ extern consvar_t cv_glslopecontrast;
extern consvar_t cv_glbatching;
extern consvar_t cv_glwireframe;
extern float gl_viewwidth, gl_viewheight, gl_baseviewwindowy;
extern float gl_viewwindowx, gl_basewindowcentery;

View file

@ -302,6 +302,8 @@ typedef void (APIENTRY * PFNglDisable) (GLenum cap);
static PFNglDisable pglDisable;
typedef void (APIENTRY * PFNglGetFloatv) (GLenum pname, GLfloat *params);
static PFNglGetFloatv pglGetFloatv;
typedef void (APIENTRY * PFNglPolygonMode) (GLenum, GLenum);
static PFNglPolygonMode pglPolygonMode;
/* Depth Buffer */
typedef void (APIENTRY * PFNglClearDepth) (GLclampd depth);
@ -476,6 +478,7 @@ boolean SetupGLfunc(void)
GETOPENGLFUNC(pglGetFloatv, glGetFloatv)
GETOPENGLFUNC(pglGetIntegerv, glGetIntegerv)
GETOPENGLFUNC(pglGetString, glGetString)
GETOPENGLFUNC(pglPolygonMode, glPolygonMode)
GETOPENGLFUNC(pglClearDepth, glClearDepth)
GETOPENGLFUNC(pglDepthFunc, glDepthFunc)
@ -2474,6 +2477,10 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
Flush(); //??? if we want to change filter mode by texture, remove this
break;
case HWD_SET_WIREFRAME:
pglPolygonMode(GL_FRONT_AND_BACK, Value ? GL_LINE : GL_FILL);
break;
default:
break;
}

View file

@ -33,7 +33,8 @@ char sprnames[NUMSPRITES + 1][5] =
"NULL", // invisible object
"UNKN",
"THOK", // Thok! mobj
"THOK", // Spin trail mobj
"THKE", // Thok boom effect
"PLAY",
// Enemies
@ -703,8 +704,9 @@ state_t states[NUMSTATES] =
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
// Thok
// Spin trail and thok boom effect
{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
{SPR_THKE, FF_TRANS50|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_THOKEFFECT
// Player
{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
@ -4078,6 +4080,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_THOKEFFECT
-1, // doomednum
S_THOKEFFECT, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
8, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
16, // mass
0, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PLAYER
-1, // doomednum

View file

@ -580,7 +580,8 @@ typedef enum sprite
SPR_NULL, // invisible object
SPR_UNKN,
SPR_THOK, // Thok! mobj
SPR_THOK, // Spin trail mobj
SPR_THKE, // Thok boom effect
SPR_PLAY,
// Enemies
@ -1182,8 +1183,9 @@ typedef enum state
S_XDEATHSTATE,
S_RAISESTATE,
// Thok
// Thok boom effect and spin trail
S_THOK,
S_THOKEFFECT,
// Player
S_PLAY_STND,
@ -4392,7 +4394,8 @@ typedef enum mobj_type
MT_NULL,
MT_UNKNOWN,
MT_THOK, // Thok! mobj
MT_THOK, // Spin trail mobj
MT_THOKEFFECT, // Thok boom effect
MT_PLAYER,
MT_TAILSOVERLAY, // c:
MT_METALJETFUME,

View file

@ -604,64 +604,114 @@ void LUA_ClearExtVars(void)
INT32 lua_lumploading = 0;
// Load a script from a MYFILE
static inline void LUA_LoadFile(MYFILE *f, char *name, boolean noresults)
static inline boolean LUA_LoadFile(MYFILE *f, char *name)
{
int errorhandlerindex;
boolean success;
if (!name)
name = wadfiles[f->wad]->filename;
CONS_Printf("Loading Lua script from %s\n", name);
if (!gL) // Lua needs to be initialized
LUA_ClearState();
lua_pushinteger(gL, f->wad);
lua_setfield(gL, LUA_REGISTRYINDEX, "WAD");
lua_pushcfunction(gL, LUA_GetErrorMessage);
errorhandlerindex = lua_gettop(gL);
success = !luaL_loadbuffer(gL, f->data, f->size, va("@%s",name));
if (!success) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
lua_pop(gL,1);
}
lua_gc(gL, LUA_GCCOLLECT, 0);
lua_remove(gL, errorhandlerindex);
return success;
}
// Runs a script loaded by LUA_LoadFile.
static inline void LUA_DoFile(boolean noresults)
{
int errorhandlerindex;
if (!gL) // LUA_LoadFile should've allocated gL for us!
return;
lua_lumploading++; // turn on loading flag
lua_pushcfunction(gL, LUA_GetErrorMessage);
errorhandlerindex = lua_gettop(gL);
if (luaL_loadbuffer(gL, f->data, f->size, va("@%s",name)) || lua_pcall(gL, 0, noresults ? 0 : LUA_MULTRET, lua_gettop(gL) - 1)) {
lua_insert(gL, -2); // move the function we're calling to the top.
errorhandlerindex = lua_gettop(gL) - 1;
if (lua_pcall(gL, 0, noresults ? 0 : LUA_MULTRET, lua_gettop(gL) - 1)) {
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL,-1));
lua_pop(gL,1);
}
lua_gc(gL, LUA_GCCOLLECT, 0);
lua_remove(gL, errorhandlerindex);
lua_lumploading--; // turn off again
}
// Load a script from a lump
void LUA_LoadLump(UINT16 wad, UINT16 lump, boolean noresults)
static inline MYFILE *LUA_GetFile(UINT16 wad, UINT16 lump, char **name)
{
MYFILE f;
char *name;
MYFILE *f = Z_Malloc(sizeof(MYFILE), PU_LUA, NULL);
size_t len;
f.wad = wad;
f.size = W_LumpLengthPwad(wad, lump);
f.data = Z_Malloc(f.size, PU_LUA, NULL);
W_ReadLumpPwad(wad, lump, f.data);
f.curpos = f.data;
f->wad = wad;
f->size = W_LumpLengthPwad(wad, lump);
f->data = Z_Malloc(f->size, PU_LUA, NULL);
W_ReadLumpPwad(wad, lump, f->data);
f->curpos = f->data;
len = strlen(wadfiles[wad]->filename); // length of file name
if (wadfiles[wad]->type == RET_LUA)
{
name = malloc(len+1);
strcpy(name, wadfiles[wad]->filename);
*name = malloc(len+1);
strcpy(*name, wadfiles[wad]->filename);
}
else // If it's not a .lua file, copy the lump name in too.
{
lumpinfo_t *lump_p = &wadfiles[wad]->lumpinfo[lump];
len += 1 + strlen(lump_p->fullname); // length of file name, '|', and lump name
name = malloc(len+1);
sprintf(name, "%s|%s", wadfiles[wad]->filename, lump_p->fullname);
name[len] = '\0';
*name = malloc(len+1);
sprintf(*name, "%s|%s", wadfiles[wad]->filename, lump_p->fullname);
(*name)[len] = '\0'; // annoying that index takes priority over dereference, but w/e
}
LUA_LoadFile(&f, name, noresults); // actually load file!
return f;
}
// Load a script from a lump
boolean LUA_LoadLump(UINT16 wad, UINT16 lump)
{
char *name = NULL;
MYFILE *f = LUA_GetFile(wad, lump, &name);
boolean success = LUA_LoadFile(f, name); // actually load file!
free(name);
Z_Free(f.data);
Z_Free(f->data);
Z_Free(f);
return success;
}
void LUA_DoLump(UINT16 wad, UINT16 lump, boolean noresults)
{
boolean success = LUA_LoadLump(wad, lump);
if (success)
LUA_DoFile(noresults); // run it
}
#ifdef LUA_ALLOW_BYTECODE

View file

@ -45,7 +45,8 @@ extern INT32 lua_lumploading; // is LUA_LoadLump being called?
int LUA_GetErrorMessage(lua_State *L);
int LUA_Call(lua_State *L, int nargs, int nresults, int errorhandlerindex);
void LUA_LoadLump(UINT16 wad, UINT16 lump, boolean noresults);
boolean LUA_LoadLump(UINT16 wad, UINT16 lump);
void LUA_DoLump(UINT16 wad, UINT16 lump, boolean noresults);
#ifdef LUA_ALLOW_BYTECODE
void LUA_DumpFile(const char *filename);
#endif

View file

@ -109,7 +109,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
// Exclude bots from both counts
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumNodes();
netbuffer->u.serverinfo.numberofplayer = (UINT8)(D_NumNodes() - (dedicated ? 1 : 0));
netbuffer->u.serverinfo.maxplayer = (UINT8)(cv_maxplayers.value - D_NumBots());
netbuffer->u.serverinfo.refusereason = GetRefuseReason(node);

View file

@ -2122,7 +2122,19 @@ void P_SpawnThokMobj(player_t *player)
if (type == MT_GHOST)
mobj = P_SpawnGhostMobj(player->mo); // virtually does everything here for us
else
else if (type == MT_THOKEFFECT) // Thok boom effect for Sonic
{
mobj = P_SpawnMobjFromMobj(player->mo, 0, 0, FixedDiv(player->mo->height, player->mo->scale)*3/4, type);
mobj->angle = player->mo->angle + ANGLE_90;
mobj->fuse = 7;
mobj->scale = player->mo->scale / 3;
mobj->destscale = 10 * player->mo->scale;
mobj->colorized = true;
mobj->color = player->mo->color;
mobj->momx = -player->mo->momx / 2;
mobj->momy = -player->mo->momy / 2;
}
else // Normal thok object handling
{
if (player->mo->eflags & MFE_VERTICALFLIP)
zheight = player->mo->z + player->mo->height + FixedDiv(P_GetPlayerHeight(player) - player->mo->height, 3*FRACUNIT) - FixedMul(mobjinfo[type].height, player->mo->scale);

View file

@ -208,7 +208,7 @@ static void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile)
posStart = W_CheckNumForFullNamePK3("Init.lua", wadnum, 0);
if (posStart != INT16_MAX)
{
LUA_LoadLump(wadnum, posStart, true);
LUA_DoLump(wadnum, posStart, true);
}
else
{
@ -217,7 +217,7 @@ static void W_LoadDehackedLumpsPK3(UINT16 wadnum, boolean mainfile)
{
posEnd = W_CheckNumForFolderEndPK3("Lua/", wadnum, posStart);
for (; posStart < posEnd; posStart++)
LUA_LoadLump(wadnum, posStart, true);
LUA_DoLump(wadnum, posStart, true);
}
}
@ -250,7 +250,7 @@ static void W_LoadDehackedLumps(UINT16 wadnum, boolean mainfile)
lumpinfo_t *lump_p = wadfiles[wadnum]->lumpinfo;
for (lump = 0; lump < wadfiles[wadnum]->numlumps; lump++, lump_p++)
if (memcmp(lump_p->name,"LUA_",4)==0)
LUA_LoadLump(wadnum, lump, true);
LUA_DoLump(wadnum, lump, true);
}
{
@ -993,7 +993,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
DEH_LoadDehackedLumpPwad(numwadfiles - 1, 0, mainfile);
break;
case RET_LUA:
LUA_LoadLump(numwadfiles - 1, 0, true);
LUA_DoLump(numwadfiles - 1, 0, true);
break;
default:
break;