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Merge branch 'drawseg-clipping-optimized' into 'next'
Drawseg clipping optimized, from prboom-plus See merge request STJr/SRB2!2067
This commit is contained in:
commit
a8aee74829
2 changed files with 154 additions and 49 deletions
202
src/r_things.c
202
src/r_things.c
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@ -80,6 +80,33 @@ static spriteframe_t sprtemp[64];
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static size_t maxframe;
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static size_t maxframe;
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static const char *spritename;
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static const char *spritename;
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//
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// Clipping against drawsegs optimization, from prboom-plus
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//
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// TODO: This should be done with proper subsector pass through
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// sprites which would ideally remove the need to do it at all.
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// Unfortunately, SRB2's drawing loop has lots of annoying
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// changes from Doom for portals, which make it hard to implement.
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typedef struct drawseg_xrange_item_s
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{
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INT16 x1, x2;
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drawseg_t *user;
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} drawseg_xrange_item_t;
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typedef struct drawsegs_xrange_s
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{
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drawseg_xrange_item_t *items;
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INT32 count;
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} drawsegs_xrange_t;
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#define DS_RANGES_COUNT 3
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static drawsegs_xrange_t drawsegs_xranges[DS_RANGES_COUNT];
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static drawseg_xrange_item_t *drawsegs_xrange;
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static size_t drawsegs_xrange_size = 0;
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static INT32 drawsegs_xrange_count = 0;
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// ==========================================================================
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// ==========================================================================
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//
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//
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// Sprite loading routines: support sprites in pwad, dehacked sprite renaming,
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// Sprite loading routines: support sprites in pwad, dehacked sprite renaming,
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@ -3136,7 +3163,7 @@ static void R_HeightSecClip(vissprite_t *spr, INT32 x1, INT32 x2)
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// R_ClipVisSprite
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// R_ClipVisSprite
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// Clips vissprites without drawing, so that portals can work. -Red
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// Clips vissprites without drawing, so that portals can work. -Red
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void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, drawseg_t* dsstart, portal_t* portal)
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static void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, portal_t* portal)
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{
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{
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drawseg_t *ds;
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drawseg_t *ds;
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INT32 x;
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INT32 x;
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@ -3156,21 +3183,23 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, drawseg_t* dsstart, p
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// Pointer check was originally nonportable
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// Pointer check was originally nonportable
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// and buggy, by going past LEFT end of array:
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// and buggy, by going past LEFT end of array:
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// for (ds = ds_p-1; ds >= drawsegs; ds--) old buggy code
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// e6y: optimization
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for (ds = ds_p; ds-- > dsstart;)
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if (drawsegs_xrange_size)
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{
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{
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// determine if the drawseg obscures the sprite
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const drawseg_xrange_item_t *last = &drawsegs_xrange[drawsegs_xrange_count - 1];
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if (ds->x1 > x2 ||
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drawseg_xrange_item_t *curr = &drawsegs_xrange[-1];
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ds->x2 < x1 ||
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(!ds->silhouette
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&& !ds->maskedtexturecol))
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{
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// does not cover sprite
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continue;
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}
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if (ds->portalpass != 66)
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while (++curr <= last)
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{
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{
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// determine if the drawseg obscures the sprite
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if (curr->x1 > x2 || curr->x2 < x1)
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{
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// does not cover sprite
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continue;
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}
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ds = curr->user;
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if (ds->portalpass > 0 && ds->portalpass <= portalrender)
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if (ds->portalpass > 0 && ds->portalpass <= portalrender)
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continue; // is a portal
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continue; // is a portal
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@ -3195,43 +3224,43 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, drawseg_t* dsstart, p
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// seg is behind sprite
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// seg is behind sprite
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continue;
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continue;
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}
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}
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}
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r1 = ds->x1 < x1 ? x1 : ds->x1;
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r1 = ds->x1 < x1 ? x1 : ds->x1;
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r2 = ds->x2 > x2 ? x2 : ds->x2;
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r2 = ds->x2 > x2 ? x2 : ds->x2;
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// clip this piece of the sprite
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// clip this piece of the sprite
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silhouette = ds->silhouette;
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silhouette = ds->silhouette;
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if (spr->gz >= ds->bsilheight)
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if (spr->gz >= ds->bsilheight)
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silhouette &= ~SIL_BOTTOM;
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silhouette &= ~SIL_BOTTOM;
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if (spr->gzt <= ds->tsilheight)
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if (spr->gzt <= ds->tsilheight)
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silhouette &= ~SIL_TOP;
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silhouette &= ~SIL_TOP;
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if (silhouette == SIL_BOTTOM)
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if (silhouette == SIL_BOTTOM)
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{
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// bottom sil
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for (x = r1; x <= r2; x++)
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if (spr->clipbot[x] == -2)
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spr->clipbot[x] = ds->sprbottomclip[x];
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}
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else if (silhouette == SIL_TOP)
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{
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// top sil
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for (x = r1; x <= r2; x++)
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if (spr->cliptop[x] == -2)
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spr->cliptop[x] = ds->sprtopclip[x];
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}
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else if (silhouette == (SIL_TOP|SIL_BOTTOM))
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{
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// both
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for (x = r1; x <= r2; x++)
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{
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{
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if (spr->clipbot[x] == -2)
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// bottom sil
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spr->clipbot[x] = ds->sprbottomclip[x];
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for (x = r1; x <= r2; x++)
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if (spr->cliptop[x] == -2)
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if (spr->clipbot[x] == -2)
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spr->cliptop[x] = ds->sprtopclip[x];
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spr->clipbot[x] = ds->sprbottomclip[x];
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}
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else if (silhouette == SIL_TOP)
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{
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// top sil
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for (x = r1; x <= r2; x++)
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if (spr->cliptop[x] == -2)
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spr->cliptop[x] = ds->sprtopclip[x];
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}
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else if (silhouette == (SIL_TOP|SIL_BOTTOM))
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{
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// both
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for (x = r1; x <= r2; x++)
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{
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if (spr->clipbot[x] == -2)
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spr->clipbot[x] = ds->sprbottomclip[x];
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if (spr->cliptop[x] == -2)
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spr->cliptop[x] = ds->sprtopclip[x];
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}
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}
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}
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}
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}
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}
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}
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@ -3305,16 +3334,93 @@ void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, drawseg_t* dsstart, p
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void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
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void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
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{
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{
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const size_t maxdrawsegs = ds_p - drawsegs;
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const INT32 cx = viewwidth / 2;
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drawseg_t* ds;
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INT32 i;
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// e6y
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// Reducing of cache misses in the following R_DrawSprite()
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// Makes sense for scenes with huge amount of drawsegs.
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// ~12% of speed improvement on epic.wad map05
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for (i = 0; i < DS_RANGES_COUNT; i++)
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{
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drawsegs_xranges[i].count = 0;
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}
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if (visspritecount - clippedvissprites <= 0)
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{
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return;
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}
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if (drawsegs_xrange_size < maxdrawsegs)
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{
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drawsegs_xrange_size = 2 * maxdrawsegs;
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for (i = 0; i < DS_RANGES_COUNT; i++)
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{
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drawsegs_xranges[i].items = Z_Realloc(
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drawsegs_xranges[i].items,
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drawsegs_xrange_size * sizeof(drawsegs_xranges[i].items[0]),
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PU_STATIC, NULL
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);
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}
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}
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for (ds = ds_p; ds-- > dsstart;)
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{
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if (ds->silhouette || ds->maskedtexturecol)
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{
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drawsegs_xranges[0].items[drawsegs_xranges[0].count].x1 = ds->x1;
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drawsegs_xranges[0].items[drawsegs_xranges[0].count].x2 = ds->x2;
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drawsegs_xranges[0].items[drawsegs_xranges[0].count].user = ds;
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// e6y: ~13% of speed improvement on sunder.wad map10
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if (ds->x1 < cx)
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{
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drawsegs_xranges[1].items[drawsegs_xranges[1].count] =
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drawsegs_xranges[0].items[drawsegs_xranges[0].count];
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drawsegs_xranges[1].count++;
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}
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if (ds->x2 >= cx)
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{
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drawsegs_xranges[2].items[drawsegs_xranges[2].count] =
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drawsegs_xranges[0].items[drawsegs_xranges[0].count];
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drawsegs_xranges[2].count++;
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}
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drawsegs_xranges[0].count++;
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}
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}
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for (; clippedvissprites < visspritecount; clippedvissprites++)
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for (; clippedvissprites < visspritecount; clippedvissprites++)
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{
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{
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vissprite_t *spr = R_GetVisSprite(clippedvissprites);
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vissprite_t *spr = R_GetVisSprite(clippedvissprites);
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if (!(spr->cut & SC_BBOX)) // Do not clip bounding boxes
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if (spr->cut & SC_BBOX)
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continue;
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INT32 x1 = (spr->cut & SC_SPLAT) ? 0 : spr->x1;
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INT32 x2 = (spr->cut & SC_SPLAT) ? viewwidth : spr->x2;
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if (x2 < cx)
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{
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{
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INT32 x1 = (spr->cut & SC_SPLAT) ? 0 : spr->x1;
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drawsegs_xrange = drawsegs_xranges[1].items;
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INT32 x2 = (spr->cut & SC_SPLAT) ? viewwidth : spr->x2;
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drawsegs_xrange_count = drawsegs_xranges[1].count;
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R_ClipVisSprite(spr, x1, x2, dsstart, portal);
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}
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}
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else if (x1 >= cx)
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{
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drawsegs_xrange = drawsegs_xranges[2].items;
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drawsegs_xrange_count = drawsegs_xranges[2].count;
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}
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else
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{
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drawsegs_xrange = drawsegs_xranges[0].items;
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drawsegs_xrange_count = drawsegs_xranges[0].count;
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}
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R_ClipVisSprite(spr, x1, x2, portal);
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}
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}
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}
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}
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@ -222,7 +222,6 @@ typedef struct vissprite_s
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extern UINT32 visspritecount;
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extern UINT32 visspritecount;
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void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
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void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
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void R_ClipVisSprite(vissprite_t *spr, INT32 x1, INT32 x2, drawseg_t* dsstart, portal_t* portal);
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boolean R_SpriteIsFlashing(vissprite_t *vis);
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boolean R_SpriteIsFlashing(vissprite_t *vis);
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