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Re-add player check(s) for MF_SPECIAL objects in PIT_DoCheckThing
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1 changed files with 2 additions and 2 deletions
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@ -1465,13 +1465,13 @@ static unsigned PIT_DoCheckThing(mobj_t *thing)
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}
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// check for special pickup
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if (thing->flags & MF_SPECIAL)
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if (thing->flags & MF_SPECIAL && (tmthing->player || (tmthing->flags & MF_PUSHABLE))) // MF_PUSHABLE added for steam jets
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{
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P_TouchSpecialThing(thing, tmthing, true); // can remove thing
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return CHECKTHING_COLLIDE;
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}
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// check again for special pickup
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if (tmthing->flags & MF_SPECIAL)
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if (tmthing->flags & MF_SPECIAL && (thing->player || (thing->flags & MF_PUSHABLE))) // MF_PUSHABLE added for steam jets
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{
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P_TouchSpecialThing(tmthing, thing, true); // can remove thing
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return CHECKTHING_COLLIDE;
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