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Merge branch 'mt_ray' into 'next'
Move MT_RAY to the very end of the mobj list See merge request STJr/SRB2!1747
This commit is contained in:
commit
a57a0985ee
3 changed files with 29 additions and 29 deletions
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@ -3496,7 +3496,6 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
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// because sadly no one remembers this place while searching for full state names.
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// because sadly no one remembers this place while searching for full state names.
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const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later.
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const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity testing later.
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"MT_NULL",
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"MT_NULL",
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"MT_RAY",
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"MT_UNKNOWN",
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"MT_UNKNOWN",
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"MT_THOK", // Thok! mobj
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"MT_THOK", // Thok! mobj
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@ -4270,6 +4269,7 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
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"MT_YELLOWBRICKDEBRIS",
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"MT_YELLOWBRICKDEBRIS",
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"MT_NAMECHECK",
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"MT_NAMECHECK",
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"MT_RAY",
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};
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};
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const char *const MOBJFLAG_LIST[] = {
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const char *const MOBJFLAG_LIST[] = {
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54
src/info.c
54
src/info.c
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@ -3964,33 +3964,6 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_RAY
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-1, // doomednum
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S_NULL, // spawnstate
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0, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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0, // radius
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0, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_UNKNOWN
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{ // MT_UNKNOWN
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-1, // doomednum
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-1, // doomednum
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S_UNKNOWN, // spawnstate
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S_UNKNOWN, // spawnstate
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@ -21712,6 +21685,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
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MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_NOSECTOR, // flags
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_RAY
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-1, // doomednum
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S_NULL, // spawnstate
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0, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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0, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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0, // speed
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0, // radius
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0, // height
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0, // display offset
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0, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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};
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};
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skincolor_t skincolors[MAXSKINCOLORS] = {
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skincolor_t skincolors[MAXSKINCOLORS] = {
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@ -4316,7 +4316,6 @@ extern playersprite_t free_spr2;
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typedef enum mobj_type
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typedef enum mobj_type
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{
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{
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MT_NULL,
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MT_NULL,
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MT_RAY, // General purpose mobj
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MT_UNKNOWN,
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MT_UNKNOWN,
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MT_THOK, // Thok! mobj
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MT_THOK, // Thok! mobj
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@ -5090,6 +5089,7 @@ typedef enum mobj_type
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MT_YELLOWBRICKDEBRIS, // for CEZ3
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MT_YELLOWBRICKDEBRIS, // for CEZ3
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MT_NAMECHECK,
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MT_NAMECHECK,
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MT_RAY, // General purpose mobj
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MT_FIRSTFREESLOT,
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MT_FIRSTFREESLOT,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
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