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Forgot a border of screen consideration
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@ -1413,7 +1413,10 @@ static void R_ProjectSprite(mobj_t *thing)
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}
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if (vis->x1 > x1)
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{
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vis->startfrac += FixedDiv(vis->xiscale, this_scale)*(vis->x1-x1);
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vis->scale += scalestep*(vis->x1 - x1);
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}
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//Fab: lumppat is the lump number of the patch to use, this is different
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// than lumpid for sprites-in-pwad : the graphics are patched
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