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MD2 Texture load fix
Fixes MD2's using sprites on the first frame when they're loaded.
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1 changed files with 2 additions and 0 deletions
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@ -1179,6 +1179,8 @@ void HWR_DrawMD2(gr_vissprite_t *spr)
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if (!gpatch || !gpatch->mipmap.grInfo.format || !gpatch->mipmap.downloaded)
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if (!gpatch || !gpatch->mipmap.grInfo.format || !gpatch->mipmap.downloaded)
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md2_loadTexture(md2);
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md2_loadTexture(md2);
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gpatch = md2->grpatch; // Load it again, because it isn't being loaded into gpatch after md2_loadtexture...
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if (gpatch && gpatch->mipmap.grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
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if (gpatch && gpatch->mipmap.grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
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{
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{
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// This is safe, since we know the texture has been downloaded
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// This is safe, since we know the texture has been downloaded
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