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Fix directionchar issue from faulty merge conflict resolution
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1 changed files with 0 additions and 3 deletions
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@ -11379,9 +11379,6 @@ void P_PlayerThink(player_t *player)
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;
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;
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else
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else
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{
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{
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angle_t diff;
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UINT8 factor;
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if (player->pflags & PF_GLIDING)
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if (player->pflags & PF_GLIDING)
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{
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{
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if (player->speed < player->mo->scale)
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if (player->speed < player->mo->scale)
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