mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-25 22:01:01 +00:00
Merge branch 'next' of http://git.magicalgirl.moe/STJr/SRB2.git into toast_slopes
This commit is contained in:
commit
9c277bfb22
3 changed files with 116 additions and 48 deletions
|
@ -2892,15 +2892,57 @@ static void HWR_AddLine(seg_t * line)
|
||||||
|
|
||||||
gr_backsector = R_FakeFlat(gr_backsector, &tempsec, NULL, NULL, true);
|
gr_backsector = R_FakeFlat(gr_backsector, &tempsec, NULL, NULL, true);
|
||||||
|
|
||||||
// Closed door.
|
#ifdef ESLOPE
|
||||||
if (gr_backsector->ceilingheight <= gr_frontsector->floorheight ||
|
if (gr_frontsector->f_slope || gr_frontsector->c_slope || gr_backsector->f_slope || gr_backsector->c_slope)
|
||||||
gr_backsector->floorheight >= gr_frontsector->ceilingheight)
|
{
|
||||||
goto clipsolid;
|
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
|
||||||
|
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
|
||||||
|
fixed_t backf1, backf2, backc1, backc2; // back floor ceiling ends
|
||||||
|
|
||||||
// Window.
|
v1x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->x);
|
||||||
if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight ||
|
v1y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v1)->y);
|
||||||
gr_backsector->floorheight != gr_frontsector->floorheight)
|
v2x = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->x);
|
||||||
goto clippass;
|
v2y = FLOAT_TO_FIXED(((polyvertex_t *)gr_curline->v2)->y);
|
||||||
|
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
|
||||||
|
if (slope) { \
|
||||||
|
end1 = P_GetZAt(slope, v1x, v1y); \
|
||||||
|
end2 = P_GetZAt(slope, v2x, v2y); \
|
||||||
|
} else \
|
||||||
|
end1 = end2 = normalheight;
|
||||||
|
|
||||||
|
SLOPEPARAMS(gr_frontsector->f_slope, frontf1, frontf2, gr_frontsector->floorheight)
|
||||||
|
SLOPEPARAMS(gr_frontsector->c_slope, frontc1, frontc2, gr_frontsector->ceilingheight)
|
||||||
|
SLOPEPARAMS( gr_backsector->f_slope, backf1, backf2, gr_backsector->floorheight)
|
||||||
|
SLOPEPARAMS( gr_backsector->c_slope, backc1, backc2, gr_backsector->ceilingheight)
|
||||||
|
#undef SLOPEPARAMS
|
||||||
|
|
||||||
|
// Closed door.
|
||||||
|
if ((backc1 <= frontf1 && backc2 <= frontf2)
|
||||||
|
|| (backf1 >= frontc1 && backf2 >= frontc2))
|
||||||
|
{
|
||||||
|
goto clipsolid;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Window.
|
||||||
|
if (backc1 != frontc1 || backc2 != frontc2
|
||||||
|
|| backf1 != frontf1 || backf2 != frontf2)
|
||||||
|
{
|
||||||
|
goto clippass;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
{
|
||||||
|
// Closed door.
|
||||||
|
if (gr_backsector->ceilingheight <= gr_frontsector->floorheight ||
|
||||||
|
gr_backsector->floorheight >= gr_frontsector->ceilingheight)
|
||||||
|
goto clipsolid;
|
||||||
|
|
||||||
|
// Window.
|
||||||
|
if (gr_backsector->ceilingheight != gr_frontsector->ceilingheight ||
|
||||||
|
gr_backsector->floorheight != gr_frontsector->floorheight)
|
||||||
|
goto clippass;
|
||||||
|
}
|
||||||
|
|
||||||
// Reject empty lines used for triggers and special events.
|
// Reject empty lines used for triggers and special events.
|
||||||
// Identical floor and ceiling on both sides,
|
// Identical floor and ceiling on both sides,
|
||||||
|
|
|
@ -1324,6 +1324,7 @@ void R_RenderPlayerView(player_t *player)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
R_RenderBSPNode((INT32)numnodes - 1);
|
R_RenderBSPNode((INT32)numnodes - 1);
|
||||||
|
R_ClipSprites();
|
||||||
R_DrawPlanes();
|
R_DrawPlanes();
|
||||||
#ifdef FLOORSPLATS
|
#ifdef FLOORSPLATS
|
||||||
R_DrawVisibleFloorSplats();
|
R_DrawVisibleFloorSplats();
|
||||||
|
|
105
src/r_segs.c
105
src/r_segs.c
|
@ -1453,34 +1453,45 @@ static void R_RenderSegLoop (void)
|
||||||
frontscale[rw_x] = rw_scale;
|
frontscale[rw_x] = rw_scale;
|
||||||
|
|
||||||
// draw the wall tiers
|
// draw the wall tiers
|
||||||
if (midtexture && yl <= yh && yh < vid.height && yh > 0)
|
if (midtexture)
|
||||||
{
|
{
|
||||||
// single sided line
|
// single sided line
|
||||||
dc_yl = yl;
|
if (yl <= yh && yh >= 0 && yl < viewheight)
|
||||||
dc_yh = yh;
|
{
|
||||||
dc_texturemid = rw_midtexturemid;
|
dc_yl = yl;
|
||||||
dc_source = R_GetColumn(midtexture,texturecolumn);
|
dc_yh = yh;
|
||||||
dc_texheight = textureheight[midtexture]>>FRACBITS;
|
dc_texturemid = rw_midtexturemid;
|
||||||
|
dc_source = R_GetColumn(midtexture,texturecolumn);
|
||||||
|
dc_texheight = textureheight[midtexture]>>FRACBITS;
|
||||||
|
|
||||||
//profile stuff ---------------------------------------------------------
|
//profile stuff ---------------------------------------------------------
|
||||||
#ifdef TIMING
|
#ifdef TIMING
|
||||||
ProfZeroTimer();
|
ProfZeroTimer();
|
||||||
#endif
|
#endif
|
||||||
colfunc();
|
colfunc();
|
||||||
#ifdef TIMING
|
#ifdef TIMING
|
||||||
RDMSR(0x10,&mycount);
|
RDMSR(0x10,&mycount);
|
||||||
mytotal += mycount; //64bit add
|
mytotal += mycount; //64bit add
|
||||||
|
|
||||||
if (nombre--==0)
|
if (nombre--==0)
|
||||||
I_Error("R_DrawColumn CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1),
|
I_Error("R_DrawColumn CPU Spy reports: 0x%d %d\n", *((INT32 *)&mytotal+1),
|
||||||
(INT32)mytotal);
|
(INT32)mytotal);
|
||||||
#endif
|
#endif
|
||||||
//profile stuff ---------------------------------------------------------
|
//profile stuff ---------------------------------------------------------
|
||||||
|
|
||||||
// dont draw anything more for this column, since
|
// dont draw anything more for this column, since
|
||||||
// a midtexture blocks the view
|
// a midtexture blocks the view
|
||||||
ceilingclip[rw_x] = (INT16)viewheight;
|
ceilingclip[rw_x] = (INT16)viewheight;
|
||||||
floorclip[rw_x] = -1;
|
floorclip[rw_x] = -1;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
|
||||||
|
if (markceiling)
|
||||||
|
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
|
||||||
|
if (markfloor)
|
||||||
|
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1494,21 +1505,28 @@ static void R_RenderSegLoop (void)
|
||||||
if (mid >= floorclip[rw_x])
|
if (mid >= floorclip[rw_x])
|
||||||
mid = floorclip[rw_x]-1;
|
mid = floorclip[rw_x]-1;
|
||||||
|
|
||||||
if (mid >= yl && yh < vid.height && yh > 0)
|
if (mid >= yl) // back ceiling lower than front ceiling ?
|
||||||
{
|
{
|
||||||
dc_yl = yl;
|
if (yl >= viewheight) // entirely off bottom of screen
|
||||||
dc_yh = mid;
|
ceilingclip[rw_x] = (INT16)viewheight;
|
||||||
dc_texturemid = rw_toptexturemid;
|
else if (mid >= 0) // safe to draw top texture
|
||||||
dc_source = R_GetColumn(toptexture,texturecolumn);
|
{
|
||||||
dc_texheight = textureheight[toptexture]>>FRACBITS;
|
dc_yl = yl;
|
||||||
colfunc();
|
dc_yh = mid;
|
||||||
ceilingclip[rw_x] = (INT16)mid;
|
dc_texturemid = rw_toptexturemid;
|
||||||
|
dc_source = R_GetColumn(toptexture,texturecolumn);
|
||||||
|
dc_texheight = textureheight[toptexture]>>FRACBITS;
|
||||||
|
colfunc();
|
||||||
|
ceilingclip[rw_x] = (INT16)mid;
|
||||||
|
}
|
||||||
|
else // entirely off top of screen
|
||||||
|
ceilingclip[rw_x] = -1;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
ceilingclip[rw_x] = (INT16)((INT16)yl - 1);
|
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
|
||||||
}
|
}
|
||||||
else if (markceiling) // no top wall
|
else if (markceiling) // no top wall
|
||||||
ceilingclip[rw_x] = (INT16)((INT16)yl - 1);
|
ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
|
||||||
|
|
||||||
if (bottomtexture)
|
if (bottomtexture)
|
||||||
{
|
{
|
||||||
|
@ -1520,22 +1538,29 @@ static void R_RenderSegLoop (void)
|
||||||
if (mid <= ceilingclip[rw_x])
|
if (mid <= ceilingclip[rw_x])
|
||||||
mid = ceilingclip[rw_x]+1;
|
mid = ceilingclip[rw_x]+1;
|
||||||
|
|
||||||
if (mid <= yh && yh < vid.height && yh > 0)
|
if (mid <= yh) // back floor higher than front floor ?
|
||||||
{
|
{
|
||||||
dc_yl = mid;
|
if (yh < 0) // entirely off top of screen
|
||||||
dc_yh = yh;
|
floorclip[rw_x] = -1;
|
||||||
dc_texturemid = rw_bottomtexturemid;
|
else if (mid < viewheight) // safe to draw bottom texture
|
||||||
dc_source = R_GetColumn(bottomtexture,
|
{
|
||||||
texturecolumn);
|
dc_yl = mid;
|
||||||
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
|
dc_yh = yh;
|
||||||
colfunc();
|
dc_texturemid = rw_bottomtexturemid;
|
||||||
floorclip[rw_x] = (INT16)mid;
|
dc_source = R_GetColumn(bottomtexture,
|
||||||
|
texturecolumn);
|
||||||
|
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
|
||||||
|
colfunc();
|
||||||
|
floorclip[rw_x] = (INT16)mid;
|
||||||
|
}
|
||||||
|
else // entirely off bottom of screen
|
||||||
|
floorclip[rw_x] = (INT16)viewheight;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
floorclip[rw_x] = (INT16)((INT16)yh + 1);
|
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
|
||||||
}
|
}
|
||||||
else if (markfloor) // no bottom wall
|
else if (markfloor) // no bottom wall
|
||||||
floorclip[rw_x] = (INT16)((INT16)yh + 1);
|
floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (maskedtexture || numthicksides)
|
if (maskedtexture || numthicksides)
|
||||||
|
|
Loading…
Reference in a new issue