cherry-picking is still a bad idea

This commit is contained in:
Alam Ed Arias 2016-02-24 12:11:29 -05:00
parent c27ede3ac6
commit 9a3fbbb0f1

View file

@ -1346,248 +1346,6 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, con
Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
}
static void HWR_CreateBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, GLMipmap_t *grmip, skincolors_t color)
{
UINT16 w = gpatch->width, h = gpatch->height;
UINT32 size = w*h;
RGBA_t *image, *blendimage, *cur, blendcolor;
if (grmip->width == 0)
{
grmip->width = gpatch->width;
grmip->height = gpatch->height;
// no wrap around, no chroma key
grmip->flags = 0;
// setup the texture info
grmip->grInfo.format = GR_RGBA;
}
Z_Free(grmip->grInfo.data);
grmip->grInfo.data = NULL;
cur = Z_Malloc(size*4, PU_HWRCACHE, &grmip->grInfo.data);
memset(cur, 0x00, size*4);
image = gpatch->mipmap.grInfo.data;
blendimage = blendgpatch->mipmap.grInfo.data;
switch (color)
{
case SKINCOLOR_WHITE:
blendcolor = V_GetColor(3);
break;
case SKINCOLOR_SILVER:
blendcolor = V_GetColor(10);
break;
case SKINCOLOR_GREY:
blendcolor = V_GetColor(15);
break;
case SKINCOLOR_BLACK:
blendcolor = V_GetColor(27);
break;
case SKINCOLOR_CYAN:
blendcolor = V_GetColor(215);
break;
case SKINCOLOR_TEAL:
blendcolor = V_GetColor(221);
break;
case SKINCOLOR_STEELBLUE:
blendcolor = V_GetColor(203);
break;
case SKINCOLOR_BLUE:
blendcolor = V_GetColor(232);
break;
case SKINCOLOR_PEACH:
blendcolor = V_GetColor(71);
break;
case SKINCOLOR_TAN:
blendcolor = V_GetColor(79);
break;
case SKINCOLOR_PINK:
blendcolor = V_GetColor(147);
break;
case SKINCOLOR_LAVENDER:
blendcolor = V_GetColor(251);
break;
case SKINCOLOR_PURPLE:
blendcolor = V_GetColor(195);
break;
case SKINCOLOR_ORANGE:
blendcolor = V_GetColor(87);
break;
case SKINCOLOR_ROSEWOOD:
blendcolor = V_GetColor(94);
break;
case SKINCOLOR_BEIGE:
blendcolor = V_GetColor(40);
break;
case SKINCOLOR_BROWN:
blendcolor = V_GetColor(57);
break;
case SKINCOLOR_RED:
blendcolor = V_GetColor(130);
break;
case SKINCOLOR_DARKRED:
blendcolor = V_GetColor(139);
break;
case SKINCOLOR_NEONGREEN:
blendcolor = V_GetColor(184);
break;
case SKINCOLOR_GREEN:
blendcolor = V_GetColor(166);
break;
case SKINCOLOR_ZIM:
blendcolor = V_GetColor(180);
break;
case SKINCOLOR_OLIVE:
blendcolor = V_GetColor(108);
break;
case SKINCOLOR_YELLOW:
blendcolor = V_GetColor(104);
break;
case SKINCOLOR_GOLD:
blendcolor = V_GetColor(115);
break;
case SKINCOLOR_SUPER1:
blendcolor = V_GetColor(97);
break;
case SKINCOLOR_SUPER2:
blendcolor = V_GetColor(100);
break;
case SKINCOLOR_SUPER3:
blendcolor = V_GetColor(103);
break;
case SKINCOLOR_SUPER4:
blendcolor = V_GetColor(113);
break;
case SKINCOLOR_SUPER5:
blendcolor = V_GetColor(116);
break;
case SKINCOLOR_TSUPER1:
blendcolor = V_GetColor(81);
break;
case SKINCOLOR_TSUPER2:
blendcolor = V_GetColor(82);
break;
case SKINCOLOR_TSUPER3:
blendcolor = V_GetColor(84);
break;
case SKINCOLOR_TSUPER4:
blendcolor = V_GetColor(85);
break;
case SKINCOLOR_TSUPER5:
blendcolor = V_GetColor(87);
break;
case SKINCOLOR_KSUPER1:
blendcolor = V_GetColor(122);
break;
case SKINCOLOR_KSUPER2:
blendcolor = V_GetColor(123);
break;
case SKINCOLOR_KSUPER3:
blendcolor = V_GetColor(124);
break;
case SKINCOLOR_KSUPER4:
blendcolor = V_GetColor(125);
break;
case SKINCOLOR_KSUPER5:
blendcolor = V_GetColor(126);
break;
default:
blendcolor = V_GetColor(247);
break;
}
while (size--)
{
if (blendimage->s.alpha == 0)
{
// Don't bother with blending the pixel if the alpha of the blend pixel is 0
cur->rgba = image->rgba;
}
else
{
INT32 tempcolor;
INT16 tempmult, tempalpha;
tempalpha = -(abs(blendimage->s.red-127)-127)*2;
if (tempalpha > 255)
tempalpha = 255;
else if (tempalpha < 0)
tempalpha = 0;
tempmult = (blendimage->s.red-127)*2;
if (tempmult > 255)
tempmult = 255;
else if (tempmult < 0)
tempmult = 0;
tempcolor = (image->s.red*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.red)/255)) * blendimage->s.alpha)/255;
cur->s.red = (UINT8)tempcolor;
tempcolor = (image->s.green*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.green)/255)) * blendimage->s.alpha)/255;
cur->s.green = (UINT8)tempcolor;
tempcolor = (image->s.blue*(255-blendimage->s.alpha))/255 + ((tempmult + ((tempalpha*blendcolor.s.blue)/255)) * blendimage->s.alpha)/255;
cur->s.blue = (UINT8)tempcolor;
cur->s.alpha = image->s.alpha;
}
cur++; image++; blendimage++;
}
return;
}
static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, const UINT8 *colormap, skincolors_t color)
{
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
if (colormap == colormaps || colormap == NULL)
{
// Don't do any blending
HWD.pfnSetTexture(&gpatch->mipmap);
return;
}
// search for the mimmap
// skip the first (no colormap translated)
for (grmip = &gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
grmip->nextcolormap = newmip;
newmip->colormap = colormap;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, color);
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->grInfo.data, PU_HWRCACHE_UNLOCKED);
}
// -----------------+
// HWR_DrawMD2 : Draw MD2