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...I should really check what I'm doing more thoroughly, sorry.
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@ -3223,7 +3223,7 @@ static void P_PlayerZMovement(mobj_t *mo)
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P_SetPlayerMobjState(mo, S_PLAY_SPIN);
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}
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}
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mo->player->pflags &= ~(PF_THOKKED|PF_CANCARRY/*|PF_GLIDING*/);
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mo->player->pflags &= ~(PF_THOKKED|PF_CANCARRY|PF_SHIELDABILITY/*|PF_GLIDING*/);
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mo->player->jumping = 0;
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mo->player->secondjump = 0;
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mo->player->glidetime = 0;
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