Remove palette depth from menu

This commit is contained in:
Hannu Hanhi 2021-06-13 16:57:06 +03:00
parent ac1b5ae546
commit 99204a7aa8

View file

@ -1444,19 +1444,18 @@ static menuitem_t OP_OpenGLOptionsMenu[] =
{IT_HEADER, NULL, "General", NULL, 51}, {IT_HEADER, NULL, "General", NULL, 51},
{IT_STRING|IT_CVAR, NULL, "Shaders", &cv_glshaders, 63}, {IT_STRING|IT_CVAR, NULL, "Shaders", &cv_glshaders, 63},
{IT_STRING|IT_CVAR, NULL, "Palette rendering", &cv_glpaletterendering, 73}, {IT_STRING|IT_CVAR, NULL, "Palette rendering", &cv_glpaletterendering, 73},
{IT_STRING|IT_CVAR, NULL, "Palette bit depth", &cv_glpalettedepth, 83}, {IT_STRING|IT_CVAR, NULL, "Lack of perspective", &cv_glshearing, 83},
{IT_STRING|IT_CVAR, NULL, "Lack of perspective", &cv_glshearing, 93}, {IT_STRING|IT_CVAR, NULL, "Field of view", &cv_fov, 93},
{IT_STRING|IT_CVAR, NULL, "Field of view", &cv_fov, 103},
{IT_HEADER, NULL, "Miscellaneous", NULL, 122}, {IT_HEADER, NULL, "Miscellaneous", NULL, 112},
{IT_STRING|IT_CVAR, NULL, "Bit depth", &cv_scr_depth, 134}, {IT_STRING|IT_CVAR, NULL, "Bit depth", &cv_scr_depth, 124},
{IT_STRING|IT_CVAR, NULL, "Texture filter", &cv_glfiltermode, 144}, {IT_STRING|IT_CVAR, NULL, "Texture filter", &cv_glfiltermode, 134},
{IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_glanisotropicmode, 154}, {IT_STRING|IT_CVAR, NULL, "Anisotropic", &cv_glanisotropicmode, 144},
#ifdef ALAM_LIGHTING #ifdef ALAM_LIGHTING
{IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 164}, {IT_SUBMENU|IT_STRING, NULL, "Lighting...", &OP_OpenGLLightingDef, 154},
#endif #endif
#if defined (_WINDOWS) && (!((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL))) #if defined (_WINDOWS) && (!((defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)))
{IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 174}, {IT_STRING|IT_CVAR, NULL, "Fullscreen", &cv_fullscreen, 164},
#endif #endif
}; };