Merge branch 'semibright-patch' into 'next'

Use FF_SEMIBRIGHT for some more common objects

See merge request STJr/SRB2!2541
This commit is contained in:
Lactozilla 2024-11-17 07:06:54 +00:00
commit 95531ba6de

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@ -1784,8 +1784,8 @@ state_t states[NUMSTATES] =
{SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING, 0}, // S_RING {SPR_RING, FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 23, 1, S_RING, 0}, // S_RING
// Blue Sphere for special stages // Blue Sphere for special stages
{SPR_SPHR, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE {SPR_SPHR, FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_BLUESPHERE
{SPR_SPHR, FF_FULLBRIGHT {SPR_SPHR, FF_SEMIBRIGHT
#ifdef MANIASPHERES #ifdef MANIASPHERES
|FF_ANIMATE|FF_RANDOMANIM |FF_ANIMATE|FF_RANDOMANIM
#endif #endif
@ -1794,13 +1794,13 @@ state_t states[NUMSTATES] =
// Bomb Sphere // Bomb Sphere
{SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2, 0}, // S_BOMBSPHERE1 {SPR_SPHR, FF_FULLBRIGHT|3, 2, {NULL}, 0, 0, S_BOMBSPHERE2, 0}, // S_BOMBSPHERE1
{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2 {SPR_SPHR, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE3, 0}, // S_BOMBSPHERE2
{SPR_SPHR, FF_FULLBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3 {SPR_SPHR, FF_SEMIBRIGHT|5, 2, {NULL}, 0, 0, S_BOMBSPHERE4, 0}, // S_BOMBSPHERE3
{SPR_SPHR, FF_FULLBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4 {SPR_SPHR, FF_SEMIBRIGHT|4, 1, {NULL}, 0, 0, S_BOMBSPHERE1, 0}, // S_BOMBSPHERE4
// NiGHTS Chip // NiGHTS Chip
{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP {SPR_NCHP, FF_SEMIBRIGHT|FF_ANIMATE, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIP
{SPR_NCHP, FF_FULLBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS {SPR_NCHP, FF_SEMIBRIGHT|FF_ANIMATE|16, -1, {NULL}, 15, 2, S_NULL, 0}, // S_NIGHTSCHIPBONUS
// NiGHTS Star // NiGHTS Star
{SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL, 0}, // S_NIGHTSSTAR {SPR_NSTR, FF_ANIMATE, -1, {NULL}, 14, 2, S_NULL, 0}, // S_NIGHTSSTAR
@ -1858,9 +1858,9 @@ state_t states[NUMSTATES] =
{SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG7 {SPR_CEMG, FF_FULLBRIGHT|6, -1, {NULL}, 0, 0, S_NULL, 0}, // S_CEMG7
// Emerald hunt shards // Emerald hunt shards
{SPR_SHRD, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1 {SPR_SHRD, FF_SEMIBRIGHT, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD1
{SPR_SHRD, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2 {SPR_SHRD, FF_SEMIBRIGHT|1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD2
{SPR_SHRD, 2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3 {SPR_SHRD, FF_SEMIBRIGHT|2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SHRD3
// Bubble Source // Bubble Source
{SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2, 0}, // S_BUBBLES1 {SPR_BBLS, 0, 8, {A_BubbleSpawn}, 2048, 0, S_BUBBLES2, 0}, // S_BUBBLES1