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https://git.do.srb2.org/STJr/SRB2.git
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fix spr2defaults probably
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a75fbd229e
commit
92fc592966
1 changed files with 11 additions and 6 deletions
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@ -1099,13 +1099,13 @@ static modelspr2frames_t *HWR_GetModelSprite2Frames(md2_t *md2, UINT16 spr2)
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return NULL;
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return NULL;
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}
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}
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static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT16 spr2, player_t *player)
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static UINT16 *HWR_GetModelSprite2Num(md2_t *md2, skin_t *skin, UINT16 spr2, player_t *player)
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{
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{
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UINT16 super = 0;
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UINT16 super = 0;
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UINT8 i = 0;
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UINT8 i = 0;
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if (!md2 || !md2->model || !skin)
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if (!md2 || !md2->model || !skin)
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return HWR_GetModelSprite2Frames(md2, 0);
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return 0;
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while (!HWR_GetModelSprite2Frames(md2, spr2)
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while (!HWR_GetModelSprite2Frames(md2, spr2)
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&& spr2 != SPR2_STND
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&& spr2 != SPR2_STND
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@ -1145,7 +1145,7 @@ static modelspr2frames_t *HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT16 s
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if (i >= 32) // probably an infinite loop...
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if (i >= 32) // probably an infinite loop...
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spr2 = 0;
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spr2 = 0;
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return HWR_GetModelSprite2Frames(md2, spr2);
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return spr2;
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}
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}
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// Adjust texture coords of model to fit into a patch's max_s and max_t
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// Adjust texture coords of model to fit into a patch's max_s and max_t
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@ -1269,6 +1269,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
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const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
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const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
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const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
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spritedef_t *sprdef;
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spritedef_t *sprdef;
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UINT16 spr2 = 0;
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spriteframe_t *sprframe;
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spriteframe_t *sprframe;
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INT32 mod;
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INT32 mod;
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interpmobjstate_t interp;
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interpmobjstate_t interp;
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@ -1438,13 +1439,17 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
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frame = (spr->mobj->frame & FF_FRAMEMASK);
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frame = (spr->mobj->frame & FF_FRAMEMASK);
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
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spr2frames = HWR_GetModelSprite2(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player);
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{
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spr2 = HWR_GetModelSprite2Num(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player);
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spr2frames = HWR_GetModelSprite2Frames(md2, spr2);
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}
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if (spr2frames)
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if (spr2frames)
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{
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{
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spritedef_t *defaultdef = P_GetSkinSpritedef(spr->mobj->skin, spr2);
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mod = spr2frames->numframes;
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mod = spr2frames->numframes;
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#ifndef DONTHIDEDIFFANIMLENGTH // by default, different anim length is masked by the mod
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#ifndef DONTHIDEDIFFANIMLENGTH // by default, different anim length is masked by the mod
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if (mod > (INT32)sprdef->numframes)
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if (mod > (INT32)defaultdef->numframes)
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mod = sprdef->numframes;
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mod = defaultdef->numframes;
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#endif
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#endif
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if (!mod)
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if (!mod)
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mod = 1;
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mod = 1;
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