mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 17:22:12 +00:00
Merge branch 'public_next' into master
This commit is contained in:
commit
8f0994b38b
24 changed files with 79 additions and 52 deletions
|
@ -732,7 +732,8 @@ void luaV_execute (lua_State *L, int nexeccalls) {
|
|||
luaG_runerror(L, LUA_QL("for") " limit must be a number");
|
||||
else if (!tonumber(pstep, ra+2))
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||||
luaG_runerror(L, LUA_QL("for") " step must be a number");
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||||
setnvalue(ra, luai_numsub(nvalue(ra), nvalue(pstep)));
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||||
if (ra && pstep)
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||||
setnvalue(ra, luai_numsub(nvalue(ra), nvalue(pstep)));
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||||
dojump(L, pc, GETARG_sBx(i));
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||||
continue;
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||||
}
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||||
|
|
|
@ -966,9 +966,11 @@ void CV_RegisterVar(consvar_t *variable)
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|||
// check net variables
|
||||
if (variable->flags & CV_NETVAR)
|
||||
{
|
||||
const consvar_t *netvar;
|
||||
variable->netid = CV_ComputeNetid(variable->name);
|
||||
if (CV_FindNetVar(variable->netid))
|
||||
I_Error("Variables %s and %s have same netid\n", variable->name, CV_FindNetVar(variable->netid)->name);
|
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netvar = CV_FindNetVar(variable->netid);
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||||
if (netvar)
|
||||
I_Error("Variables %s and %s have same netid\n", variable->name, netvar->name);
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||||
}
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|
||||
// link the variable in
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||||
|
|
|
@ -41,7 +41,7 @@ void D_SRB2Main(void);
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|||
// Called by IO functions when input is detected.
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void D_PostEvent(const event_t *ev);
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#ifndef DOXYGEN
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void D_PostEvent_end(void); // delimiter for locking memory
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FUNCMATH void D_PostEvent_end(void); // delimiter for locking memory
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#endif
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||||
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void D_ProcessEvents(void);
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||||
|
|
|
@ -6714,12 +6714,14 @@ static const char *const MOBJEFLAG_LIST[] = {
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|||
NULL
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||||
};
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||||
|
||||
#ifdef HAVE_BLUA
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||||
static const char *const MAPTHINGFLAG_LIST[4] = {
|
||||
NULL,
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||||
"OBJECTFLIP", // Reverse gravity flag for objects.
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||||
"OBJECTSPECIAL", // Special flag used with certain objects.
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||||
"AMBUSH" // Deaf monsters/do not react to sound.
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||||
};
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||||
#endif
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||||
|
||||
static const char *const PLAYERFLAG_LIST[] = {
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||||
// Flip camera angle with gravity flip prefrence.
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|
@ -6792,6 +6794,7 @@ static const char *const PLAYERFLAG_LIST[] = {
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NULL // stop loop here.
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};
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|
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#ifdef HAVE_BLUA
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||||
// Linedef flags
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||||
static const char *const ML_LIST[16] = {
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"IMPASSIBLE",
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||||
|
@ -6811,6 +6814,7 @@ static const char *const ML_LIST[16] = {
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|||
"BOUNCY",
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"TFERLINE"
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||||
};
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||||
#endif
|
||||
|
||||
// This DOES differ from r_draw's Color_Names, unfortunately.
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||||
// Also includes Super colors
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||||
|
@ -7767,7 +7771,7 @@ fixed_t get_number(const char *word)
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|||
#endif
|
||||
}
|
||||
|
||||
void DEH_Check(void)
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||||
void FUNCMATH DEH_Check(void)
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||||
{
|
||||
#if defined(_DEBUG) || defined(PARANOIA)
|
||||
const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*);
|
||||
|
|
|
@ -35,7 +35,7 @@ void F_CutsceneTicker(void);
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|||
void F_TitleDemoTicker(void);
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||||
|
||||
// Called by main loop.
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||||
void F_GameEndDrawer(void);
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||||
FUNCMATH void F_GameEndDrawer(void);
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||||
void F_IntroDrawer(void);
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||||
void F_TitleScreenDrawer(void);
|
||||
|
||||
|
|
|
@ -54,7 +54,7 @@
|
|||
#endif
|
||||
#endif
|
||||
|
||||
typedef void (*I_Error_t) (const char *error, ...);
|
||||
typedef void (*I_Error_t) (const char *error, ...) FUNCIERROR;
|
||||
|
||||
// ==========================================================================
|
||||
// MATHS
|
||||
|
|
|
@ -4529,7 +4529,8 @@ static void HWR_SortVisSprites(void)
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|||
// Fix first and last. ds still points to the last one after the loop
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||||
dsfirst->prev = &unsorted;
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||||
unsorted.next = dsfirst;
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||||
ds->next = &unsorted;
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||||
if (ds)
|
||||
ds->next = &unsorted;
|
||||
unsorted.prev = ds;
|
||||
|
||||
// pull the vissprites out by scale
|
||||
|
@ -4552,10 +4553,13 @@ static void HWR_SortVisSprites(void)
|
|||
best = ds;
|
||||
}
|
||||
}
|
||||
best->next->prev = best->prev;
|
||||
best->prev->next = best->next;
|
||||
best->next = &gr_vsprsortedhead;
|
||||
best->prev = gr_vsprsortedhead.prev;
|
||||
if (best)
|
||||
{
|
||||
best->next->prev = best->prev;
|
||||
best->prev->next = best->next;
|
||||
best->next = &gr_vsprsortedhead;
|
||||
best->prev = gr_vsprsortedhead.prev;
|
||||
}
|
||||
gr_vsprsortedhead.prev->next = best;
|
||||
gr_vsprsortedhead.prev = best;
|
||||
}
|
||||
|
|
|
@ -1836,10 +1836,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
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|||
}
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWRAPI DrawMD2 : Draw an MD2 model with glcommands
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
static inline void DrawMD2Ex(INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
{
|
||||
INT32 val, count, pindex;
|
||||
GLfloat s, t;
|
||||
|
@ -1931,7 +1928,7 @@ EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 d
|
|||
//pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
|
||||
// Remove depth mask when the model is transparent so it doesn't cut thorugh sprites // SRB2CBTODO: For all stuff too?!
|
||||
if (color[3] < 255)
|
||||
if (color && color[3] < 255)
|
||||
{
|
||||
pglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // alpha = level of transparency
|
||||
pglDepthMask(GL_FALSE);
|
||||
|
@ -2007,11 +2004,20 @@ EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 d
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|||
pglDisable(GL_CULL_FACE);
|
||||
}
|
||||
|
||||
// -----------------+
|
||||
// HWRAPI DrawMD2 : Draw an MD2 model with glcommands
|
||||
// -----------------+
|
||||
EXPORT void HWRAPI(DrawMD2i) (INT32 *gl_cmd_buffer, md2_frame_t *frame, UINT32 duration, UINT32 tics, md2_frame_t *nextframe, FTransform *pos, float scale, UINT8 flipped, UINT8 *color)
|
||||
{
|
||||
DrawMD2Ex(gl_cmd_buffer, frame, duration, tics, nextframe, pos, scale, flipped, color);
|
||||
}
|
||||
|
||||
EXPORT void HWRAPI(DrawMD2) (INT32 *gl_cmd_buffer, md2_frame_t *frame, FTransform *pos, float scale)
|
||||
{
|
||||
DrawMD2i(gl_cmd_buffer, frame, 0, 0, NULL, pos, scale, false, NULL);
|
||||
DrawMD2Ex(gl_cmd_buffer, frame, 0, 0, NULL, pos, scale, false, NULL);
|
||||
}
|
||||
|
||||
|
||||
// -----------------+
|
||||
// SetTransform :
|
||||
// -----------------+
|
||||
|
|
|
@ -87,7 +87,7 @@ void HU_Init(void);
|
|||
void HU_LoadGraphics(void);
|
||||
|
||||
// reset heads up when consoleplayer respawns.
|
||||
void HU_Start(void);
|
||||
FUNCMATH void HU_Start(void);
|
||||
|
||||
boolean HU_Responder(event_t *ev);
|
||||
|
||||
|
|
|
@ -3657,7 +3657,7 @@ void P_PlayerFlagBurst(player_t *player, boolean toss)
|
|||
// Flag text
|
||||
{
|
||||
char plname[MAXPLAYERNAME+4];
|
||||
char *flagtext;
|
||||
const char *flagtext;
|
||||
char flagcolor;
|
||||
|
||||
snprintf(plname, sizeof(plname), "%s%s%s",
|
||||
|
|
|
@ -252,7 +252,7 @@ mobj_t *P_SPMAngle(mobj_t *source, mobjtype_t type, angle_t angle, UINT8 aimtype
|
|||
void P_ColorTeamMissile(mobj_t *missile, player_t *source);
|
||||
SINT8 P_MobjFlip(mobj_t *mobj);
|
||||
fixed_t P_GetMobjGravity(mobj_t *mo);
|
||||
boolean P_WeaponOrPanel(mobjtype_t type);
|
||||
FUNCMATH boolean P_WeaponOrPanel(mobjtype_t type);
|
||||
|
||||
boolean P_CameraThinker(player_t *player, camera_t *thiscam, boolean resetcalled);
|
||||
|
||||
|
|
|
@ -442,7 +442,7 @@ boolean P_SupermanLook4Players(mobj_t *actor);
|
|||
void P_DestroyRobots(void);
|
||||
void P_SnowThinker(precipmobj_t *mobj);
|
||||
void P_RainThinker(precipmobj_t *mobj);
|
||||
void P_NullPrecipThinker(precipmobj_t *mobj);
|
||||
FUNCMATH void P_NullPrecipThinker(precipmobj_t *mobj);
|
||||
void P_RemovePrecipMobj(precipmobj_t *mobj);
|
||||
void P_SetScale(mobj_t *mobj, fixed_t newscale);
|
||||
void P_XYMovement(mobj_t *mo);
|
||||
|
|
|
@ -87,7 +87,7 @@ extern lighttable_t **planezlight;
|
|||
extern fixed_t *yslope;
|
||||
extern fixed_t distscale[MAXVIDWIDTH];
|
||||
|
||||
void R_InitPlanes(void);
|
||||
FUNCMATH void R_InitPlanes(void);
|
||||
void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale);
|
||||
void R_ClearPlanes(void);
|
||||
|
|
|
@ -63,7 +63,11 @@ typedef struct floorsplat_s
|
|||
fixed_t P_SegLength(seg_t *seg);
|
||||
|
||||
// call at P_SetupLevel()
|
||||
#if !(defined (WALLSPLATS) || defined (FLOORSPLATS))
|
||||
FUNCMATH void R_ClearLevelSplats(void);
|
||||
#else
|
||||
void R_ClearLevelSplats(void);
|
||||
#endif
|
||||
|
||||
#ifdef WALLSPLATS
|
||||
void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, fixed_t top,
|
||||
|
|
|
@ -1643,7 +1643,8 @@ void R_SortVisSprites(void)
|
|||
// Fix first and last. ds still points to the last one after the loop
|
||||
dsfirst->prev = &unsorted;
|
||||
unsorted.next = dsfirst;
|
||||
ds->next = &unsorted;
|
||||
if (ds)
|
||||
ds->next = &unsorted;
|
||||
unsorted.prev = ds;
|
||||
|
||||
// pull the vissprites out by scale
|
||||
|
|
|
@ -119,7 +119,7 @@ void S_ResumeAudio(void);
|
|||
//
|
||||
void S_UpdateSounds(void);
|
||||
|
||||
fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
|
||||
FUNCMATH fixed_t S_CalculateSoundDistance(fixed_t px1, fixed_t py1, fixed_t pz1, fixed_t px2, fixed_t py2, fixed_t pz2);
|
||||
|
||||
void S_SetDigMusicVolume(INT32 volume);
|
||||
void S_SetMIDIMusicVolume(INT32 volume);
|
||||
|
|
|
@ -69,6 +69,13 @@ consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, N
|
|||
consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
#endif
|
||||
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef DIRECTFULLSCREEN
|
||||
static FUNCMATH void SCR_ChangeFullscreen (void);
|
||||
#else
|
||||
static void SCR_ChangeFullscreen (void);
|
||||
#endif
|
||||
|
||||
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
// =========================================================================
|
||||
|
|
|
@ -175,9 +175,7 @@ void SCR_SetDefaultMode (void);
|
|||
|
||||
void SCR_Startup (void);
|
||||
|
||||
void SCR_ChangeFullscreen (void);
|
||||
|
||||
boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
|
||||
FUNCMATH boolean SCR_IsAspectCorrect(INT32 width, INT32 height);
|
||||
|
||||
// move out to main code for consistency
|
||||
void SCR_DisplayTicRate(void);
|
||||
|
|
|
@ -12,25 +12,25 @@ consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NUL
|
|||
consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
||||
void I_InitCD(void){}
|
||||
FUNCMATH void I_InitCD(void){}
|
||||
|
||||
void I_StopCD(void){}
|
||||
FUNCMATH void I_StopCD(void){}
|
||||
|
||||
void I_PauseCD(void){}
|
||||
FUNCMATH void I_PauseCD(void){}
|
||||
|
||||
void I_ResumeCD(void){}
|
||||
FUNCMATH void I_ResumeCD(void){}
|
||||
|
||||
void I_ShutdownCD(void){}
|
||||
FUNCMATH void I_ShutdownCD(void){}
|
||||
|
||||
void I_UpdateCD(void){}
|
||||
FUNCMATH void I_UpdateCD(void){}
|
||||
|
||||
void I_PlayCD(UINT8 track, UINT8 looping)
|
||||
FUNCMATH void I_PlayCD(UINT8 track, UINT8 looping)
|
||||
{
|
||||
(void)track;
|
||||
(void)looping;
|
||||
}
|
||||
|
||||
boolean I_SetVolumeCD(int volume)
|
||||
FUNCMATH boolean I_SetVolumeCD(int volume)
|
||||
{
|
||||
(void)volume;
|
||||
return false;
|
||||
|
|
|
@ -2049,14 +2049,14 @@ void I_StartupMouse2(void)
|
|||
//
|
||||
// I_Tactile
|
||||
//
|
||||
void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
|
||||
FUNCMATH void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect)
|
||||
{
|
||||
// UNUSED.
|
||||
(void)pFFType;
|
||||
(void)FFEffect;
|
||||
}
|
||||
|
||||
void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
|
||||
FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
|
||||
{
|
||||
// UNUSED.
|
||||
(void)pFFType;
|
||||
|
@ -2067,7 +2067,7 @@ void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect)
|
|||
*/
|
||||
static ticcmd_t emptycmd;
|
||||
|
||||
ticcmd_t *I_BaseTiccmd(void)
|
||||
FUNCMATH ticcmd_t *I_BaseTiccmd(void)
|
||||
{
|
||||
return &emptycmd;
|
||||
}
|
||||
|
@ -2076,7 +2076,7 @@ ticcmd_t *I_BaseTiccmd(void)
|
|||
*/
|
||||
static ticcmd_t emptycmd2;
|
||||
|
||||
ticcmd_t *I_BaseTiccmd2(void)
|
||||
FUNCMATH ticcmd_t *I_BaseTiccmd2(void)
|
||||
{
|
||||
return &emptycmd2;
|
||||
}
|
||||
|
@ -2179,7 +2179,7 @@ tic_t I_GetTime (void)
|
|||
//
|
||||
//I_StartupTimer
|
||||
//
|
||||
void I_StartupTimer(void)
|
||||
FUNCMATH void I_StartupTimer(void)
|
||||
{
|
||||
#if (defined (_WIN32) && !defined (_WIN32_WCE)) && !defined (_XBOX)
|
||||
// for win2k time bug
|
||||
|
@ -2313,11 +2313,11 @@ void I_WaitVBL(INT32 count)
|
|||
SDL_Delay(count);
|
||||
}
|
||||
|
||||
void I_BeginRead(void)
|
||||
FUNCMATH void I_BeginRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
void I_EndRead(void)
|
||||
FUNCMATH void I_EndRead(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -3067,5 +3067,5 @@ const CPUInfoFlags *I_CPUInfo(void)
|
|||
}
|
||||
|
||||
// note CPUAFFINITY code used to reside here
|
||||
void I_RegisterSysCommands(void) {}
|
||||
FUNCMATH void I_RegisterSysCommands(void) {}
|
||||
#endif
|
||||
|
|
|
@ -1346,7 +1346,7 @@ void I_SetPalette(RGBA_t *palette)
|
|||
}
|
||||
|
||||
// return number of fullscreen + X11 modes
|
||||
INT32 VID_NumModes(void)
|
||||
FUNCMATH INT32 VID_NumModes(void)
|
||||
{
|
||||
if (USE_FULLSCREEN && numVidModes != -1)
|
||||
return numVidModes - firstEntry;
|
||||
|
@ -1354,7 +1354,7 @@ INT32 VID_NumModes(void)
|
|||
return MAXWINMODES;
|
||||
}
|
||||
|
||||
const char *VID_GetModeName(INT32 modeNum)
|
||||
FUNCMATH const char *VID_GetModeName(INT32 modeNum)
|
||||
{
|
||||
#if 0
|
||||
if (USE_FULLSCREEN && numVidModes != -1) // fullscreen modes
|
||||
|
@ -1384,7 +1384,7 @@ const char *VID_GetModeName(INT32 modeNum)
|
|||
return &vidModeName[modeNum][0];
|
||||
}
|
||||
|
||||
INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
||||
FUNCMATH INT32 VID_GetModeForSize(INT32 w, INT32 h)
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < MAXWINMODES; i++)
|
||||
|
|
|
@ -126,7 +126,7 @@ void I_ShutdownSound(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
void I_UpdateSound(void)
|
||||
FUNCMATH void I_UpdateSound(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -464,7 +464,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len)
|
|||
}
|
||||
#endif
|
||||
|
||||
void I_InitMusic(void)
|
||||
FUNCMATH void I_InitMusic(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -769,7 +769,7 @@ boolean I_SetSongTrack(int track)
|
|||
// MIDI Music
|
||||
//
|
||||
|
||||
void I_InitMIDIMusic(void)
|
||||
FUNCMATH void I_InitMIDIMusic(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
|
|
@ -24,7 +24,7 @@
|
|||
//
|
||||
|
||||
// Called by main loop.
|
||||
void ST_Ticker(void);
|
||||
FUNCMATH void ST_Ticker(void);
|
||||
|
||||
// Called by main loop.
|
||||
void ST_Drawer(void);
|
||||
|
|
|
@ -82,7 +82,7 @@ typedef UINT32 angle_t;
|
|||
extern angle_t tantoangle[SLOPERANGE+1];
|
||||
|
||||
// Utility function, called by R_PointToAngle.
|
||||
unsigned SlopeDiv(unsigned num, unsigned den);
|
||||
FUNCMATH unsigned SlopeDiv(unsigned num, unsigned den);
|
||||
|
||||
// 360 - angle_t(ANGLE_45) = ANGLE_315
|
||||
FUNCMATH FUNCINLINE static ATTRINLINE angle_t InvAngle(angle_t a)
|
||||
|
|
Loading…
Reference in a new issue