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Merge branch 'monster-misc-2' into 'master'
Monster misc 2 Just some clean-up in doomdef.h, nothing important or majorly game-breaking really. It's all stuff that apparently hasn't been used by the game itself in many years by now. ... inb4 I find something else obsolete to kill later and make monster misc branch no. 3 See merge request !52
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1 changed files with 0 additions and 11 deletions
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@ -206,13 +206,6 @@ extern FILE *logstream;
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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// Note that we use this to help keep internal testing in check; this is why v2.1.0 is not version "1".
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#define MODVERSION 19
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#define MODVERSION 19
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// some tests, enable or disable it if it run or not
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#define SPLITSCREEN
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// =========================================================================
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// =========================================================================
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// The maximum number of players, multiplayer/networking.
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// The maximum number of players, multiplayer/networking.
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@ -348,11 +341,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
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#include "m_swap.h"
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#include "m_swap.h"
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// Things that used to be in dstrings.h
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// Things that used to be in dstrings.h
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#define DEVMAPS "devmaps"
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#define DEVDATA "devdata"
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#define SAVEGAMENAME "srb2sav"
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#define SAVEGAMENAME "srb2sav"
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char savegamename[256];
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char savegamename[256];
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// m_misc.h
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// m_misc.h
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