mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-23 04:42:47 +00:00
Merge branch 'next' into cleanupmusic
This commit is contained in:
commit
8c6701239d
189 changed files with 12319 additions and 8759 deletions
1
.gitignore
vendored
1
.gitignore
vendored
|
@ -26,3 +26,4 @@ Win32_LIB_ASM_Release
|
|||
/CMakeUserPresets.json
|
||||
/out
|
||||
/objs/VC10
|
||||
/thirdparty/vcpkg-overlays
|
||||
|
|
853
.gitlab-ci.yml
853
.gitlab-ci.yml
|
@ -1,848 +1,19 @@
|
|||
include:
|
||||
- '.gitlab/ci/templates/*.yml'
|
||||
- '.gitlab/ci/jobs/*.yml'
|
||||
|
||||
workflow:
|
||||
auto_cancel:
|
||||
on_new_commit: interruptible
|
||||
|
||||
variables:
|
||||
GIT_STRATEGY: clone
|
||||
GIT_CLONE_PATH: $CI_BUILDS_DIR/$CI_CONCURRENT_ID/$CI_PROJECT_PATH
|
||||
|
||||
default:
|
||||
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:stable
|
||||
|
||||
cache:
|
||||
- key: ccache-$CI_PROJECT_PATH_SLUG-$CI_JOB_NAME_SLUG
|
||||
fallback_keys:
|
||||
- cache-$CI_PROJECT_PATH_SLUG-$CI_DEFAULT_BRANCH
|
||||
- cache-$CI_PROJECT_PATH_SLUG-default
|
||||
paths:
|
||||
- ccache
|
||||
- ccache_statslog
|
||||
|
||||
- key: apt-$CI_JOB_IMAGE
|
||||
paths:
|
||||
- apt-cache
|
||||
unprotect: true
|
||||
|
||||
- key: apk-$CI_JOB_IMAGE
|
||||
paths:
|
||||
- apk-cache
|
||||
unprotect: true
|
||||
|
||||
before_script:
|
||||
- - |
|
||||
# debconf
|
||||
echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment"
|
||||
- export DEBIAN_FRONTEND="noninteractive"
|
||||
- export DEBIAN_PRIORITY="low"
|
||||
- export DEBCONF_NONINTERACTIVE_SEEN="true"
|
||||
- |
|
||||
# debconf
|
||||
echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K"
|
||||
- - |
|
||||
# dpkg_aa
|
||||
echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg"
|
||||
- dpkg --add-architecture i386
|
||||
- dpkg --add-architecture amd64
|
||||
- dpkg --add-architecture arm64
|
||||
- |
|
||||
# dpkg_aa
|
||||
echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K"
|
||||
- - |
|
||||
# apt_conf
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf"
|
||||
- export APT_CACHE_DIR=`pwd`/apt-cache
|
||||
- mkdir --parents --verbose $APT_CACHE_DIR/partial/
|
||||
- touch /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# apt.conf
|
||||
echo Adding options to apt.conf':'
|
||||
- |
|
||||
# APT::Install-Recommends
|
||||
echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# quit
|
||||
echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# APT::Get::Assume-Yes
|
||||
echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# Dir::Cache::Archives
|
||||
echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# apt_conf
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K"
|
||||
- - |
|
||||
# apt_update
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing"
|
||||
- apt-get update
|
||||
- |
|
||||
# apt_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_pre
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages"
|
||||
- apt-get install apt-utils
|
||||
- |
|
||||
# apt_pre
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_upgrade
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
|
||||
- apt-get upgrade
|
||||
- |
|
||||
# apt_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_common
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages"
|
||||
- apt-get install make git ccache nasm cmake ca-certificates
|
||||
- |
|
||||
# apt_common
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
|
||||
- mkdir --parents --verbose ~/.ccache/
|
||||
- touch ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache.conf
|
||||
echo Adding ccache configution option
|
||||
- |
|
||||
# base_dir
|
||||
echo base_dir = $PWD | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache_dir
|
||||
echo cache_dir = $PWD/ccache | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# compiler_check
|
||||
echo compiler_check = content | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# stats_log
|
||||
echo stats_log = $PWD/ccache_statslog | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# max_size
|
||||
echo max_size = 50M | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cache_reset
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
|
||||
- ccache --zero-stats
|
||||
- ccache --show-stats
|
||||
- |
|
||||
# ccache_reset
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-$CI_JOB_NAME_SLUG"
|
||||
|
||||
after_script:
|
||||
- - |
|
||||
# apt_clean
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
|
||||
- apt-get autoclean
|
||||
- |
|
||||
# apt_clean
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_stats
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
|
||||
- ccache --show-stats
|
||||
- ccache --show-log-stats || true
|
||||
- |
|
||||
# ccahe_stats
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
|
||||
GIT_DEPTH: 20
|
||||
|
||||
stages:
|
||||
- build
|
||||
|
||||
Debian testing GCC:
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
image: debian:testing-slim
|
||||
|
||||
allow_failure: true
|
||||
|
||||
default:
|
||||
interruptible: true
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "testing-gcc"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc"
|
||||
|
||||
variables:
|
||||
CC: gcc
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Windows x86:
|
||||
stage: build
|
||||
|
||||
when: on_success
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Win32"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32"
|
||||
|
||||
variables:
|
||||
PREFIX: i686-w64-mingw32
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-mingw-w64-i686-win32
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Debian stable:amd64:
|
||||
stage: build
|
||||
|
||||
when: on_success
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian amd64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64"
|
||||
|
||||
variables:
|
||||
CC: x86_64-linux-gnu-gcc
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
OBJCOPY: x86_64-linux-gnu-objcopy
|
||||
OBJDUMP: x86_64-linux-gnu-objdump
|
||||
PKG_CONFIG_PATH: /usr/lib/x86_64-linux-gnu/pkgconfig
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libgme-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Debian oldstable:amd64:
|
||||
extends: Debian stable:amd64
|
||||
|
||||
when: manual
|
||||
|
||||
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian old amd64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-x86-64"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Debian stable:i386:
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian i386"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686"
|
||||
|
||||
variables:
|
||||
CC: i686-linux-gnu-gcc
|
||||
OBJCOPY: i686-linux-gnu-objcopy
|
||||
OBJDUMP: i686-linux-gnu-objdump
|
||||
PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-i686-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libgme-dev:i386 libopenmpt-dev:i386 libminiupnpc-dev:i386
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Debian stable:arm64:
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian arm64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64"
|
||||
|
||||
variables:
|
||||
CC: aarch64-linux-gnu-gcc
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
OBJCOPY: aarch64-linux-gnu-objcopy
|
||||
OBJDUMP: aarch64-linux-gnu-objdump
|
||||
PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libgme-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Debian oldstable:arm64:
|
||||
extends: Debian stable:arm64
|
||||
|
||||
when: manual
|
||||
|
||||
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian old arm64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-aarch64"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
batocera:arm64:
|
||||
extends: Debian stable:arm64
|
||||
|
||||
when: manual
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian old arm64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-batocera-aarch64"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Windows x64:
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Win64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64"
|
||||
|
||||
variables:
|
||||
PREFIX: x86_64-w64-mingw32
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-mingw-w64-x86-64-win32
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Debian stable Clang:
|
||||
stage: build
|
||||
|
||||
when: on_success
|
||||
|
||||
allow_failure: false
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "build.clang/bin/"
|
||||
- "build.clang/src/config.h"
|
||||
expose_as: "clang"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
|
||||
|
||||
variables:
|
||||
CC: clang
|
||||
CXX: clang
|
||||
WFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror
|
||||
CFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install clang
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cmake
|
||||
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
|
||||
- cmake -B build.clang -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles"
|
||||
- |
|
||||
# cmake
|
||||
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=build.clang --keep-going || make --directory=build.clang --keep-going
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
Debian testing Clang:
|
||||
extends: Debian stable Clang
|
||||
|
||||
when: manual
|
||||
|
||||
allow_failure: true
|
||||
|
||||
image: debian:testing-slim
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "build.clang/bin/"
|
||||
- "build.clang/src/config.h"
|
||||
expose_as: "testing-clang"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang"
|
||||
|
||||
variables:
|
||||
CC: clang
|
||||
CXX: clang
|
||||
WFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror -Wno-deprecated-non-prototype -Wno-single-bit-bitfield-constant-conversion
|
||||
CFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror -Wno-deprecated-non-prototype -Wno-single-bit-bitfield-constant-conversion
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
|
||||
Alpine 3 GCC:
|
||||
stage: build
|
||||
|
||||
when: on_success
|
||||
|
||||
image: alpine:3
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Apline-3"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3"
|
||||
|
||||
before_script:
|
||||
- - |
|
||||
# apk_cache
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_cache[collapsed=true]\r\e[0KUpdating APK listing"
|
||||
- export APK_CACHE_DIR=`pwd`/apk-cache
|
||||
- mkdir --parents --verbose $APK_CACHE_DIR/
|
||||
- ln -sf /etc/apk/cache $APK_CACHE_DIR
|
||||
- |
|
||||
# apk_cache
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_cache\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_update[collapsed=true]\r\e[0KUpdating APK listing"
|
||||
- apk update
|
||||
- |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_update\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_upgrade
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
|
||||
- apk upgrade
|
||||
- |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_upgrade\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_common
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_common[collapsed=true]\r\e[0KInstalling common packages"
|
||||
- apk add make git ccache nasm
|
||||
- |
|
||||
# apk_common
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_common\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
|
||||
- mkdir --parents --verbose ~/.ccache/
|
||||
- touch ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache.conf
|
||||
echo Adding ccache configution option
|
||||
- |
|
||||
# base_dir
|
||||
echo base_dir = $PWD | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache_dir
|
||||
echo cache_dir = $PWD/ccache | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# compiler_check
|
||||
echo compiler_check = content | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# stats_log
|
||||
echo stats_log = $PWD/ccache_statslog | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# max_size
|
||||
echo max_size = 50M | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cache_reset
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
|
||||
- ccache --zero-stats
|
||||
- ccache --show-stats
|
||||
- |
|
||||
# ccache_reset
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apk add gcc
|
||||
- |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apk add musl-dev sdl2_mixer-dev libpng-dev curl-dev libgme-dev libopenmpt-dev miniupnpc-dev
|
||||
- |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
after_script:
|
||||
- - |
|
||||
# apk_clean
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_clean[collapsed=true]\r\e[0KCleaning of unneeded APK packages"
|
||||
- apk cache clean
|
||||
- |
|
||||
# apk_clean
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_clean\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_stats
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
|
||||
- ccache --show-stats --verbose
|
||||
- ccache --show-log-stats --verbose
|
||||
- |
|
||||
# ccahe_stats
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
|
||||
|
||||
Alpine 3 GCC Dedicated:
|
||||
extends: Alpine 3 GCC
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Apline-3-Dedicated"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3-Dedicated"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apk add gcc
|
||||
- |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apk add musl-dev libpng-dev curl-dev
|
||||
- |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 DEDICATED=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 DEDICATED=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
osxcross x86_64:
|
||||
stage: build
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "build.osxcross/bin/"
|
||||
- "build.osxcross/src/config.h"
|
||||
expose_as: "Mac x86_64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
|
||||
|
||||
variables:
|
||||
OSXCROSS_HOST: x86_64-apple-darwin21.4
|
||||
LD: x86_64-apple-darwin21.4-ld
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- osxcross-macports install curl libopenmpt libsdl2_mixer
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles"
|
||||
- cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles"
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
osxcross arm64:
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "build.osxcross/bin/"
|
||||
- "build.osxcross/src/config.h"
|
||||
expose_as: "Mac arm64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
|
||||
|
||||
variables:
|
||||
OSXCROSS_HOST: arm64-apple-darwin21.4
|
||||
LD: arm64-apple-darwin21.4-ld
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- osxcross-macports install --arm64 curl libopenmpt libsdl2_mixer
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KBuilding Makefiles"
|
||||
- cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles"
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
expire_in: 1 day
|
||||
|
|
34
.gitlab/ci/jobs/alpine-3-gcc-dedicated.yml
Normal file
34
.gitlab/ci/jobs/alpine-3-gcc-dedicated.yml
Normal file
|
@ -0,0 +1,34 @@
|
|||
Alpine 3 GCC Dedicated:
|
||||
extends: Alpine 3 GCC
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Apline-3-Dedicated"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3-Dedicated"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apk add gcc
|
||||
- |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apk add musl-dev libpng-dev curl-dev
|
||||
- |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 DEDICATED=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 DEDICATED=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
135
.gitlab/ci/jobs/alpine-3-gcc.yml
Normal file
135
.gitlab/ci/jobs/alpine-3-gcc.yml
Normal file
|
@ -0,0 +1,135 @@
|
|||
Alpine 3 GCC:
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
image: alpine:3
|
||||
|
||||
allow_failure: true
|
||||
|
||||
cache:
|
||||
- key: apk-$CI_JOB_IMAGE
|
||||
paths:
|
||||
- apk-cache
|
||||
unprotect: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Apline-3"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3"
|
||||
|
||||
before_script:
|
||||
- - |
|
||||
# apk_cache
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_cache[collapsed=true]\r\e[0KUpdating APK listing"
|
||||
- export APK_CACHE_DIR=`pwd`/apk-cache
|
||||
- mkdir --parents --verbose $APK_CACHE_DIR/
|
||||
- ln -sf /etc/apk/cache $APK_CACHE_DIR
|
||||
- |
|
||||
# apk_cache
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_cache\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_update[collapsed=true]\r\e[0KUpdating APK listing"
|
||||
- apk update
|
||||
- |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_update\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_upgrade
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
|
||||
- apk upgrade
|
||||
- |
|
||||
# apk_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_upgrade\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_common
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_common[collapsed=true]\r\e[0KInstalling common packages"
|
||||
- apk add make git ccache nasm
|
||||
- |
|
||||
# apk_common
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_common\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
|
||||
- mkdir --parents --verbose ~/.ccache/
|
||||
- touch ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache.conf
|
||||
echo Adding ccache configution option
|
||||
- |
|
||||
# base_dir
|
||||
echo base_dir = $PWD | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache_dir
|
||||
echo cache_dir = $PWD/ccache | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# compiler_check
|
||||
echo compiler_check = content | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# stats_log
|
||||
echo stats_log = $PWD/ccache_statslog | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# max_size
|
||||
echo max_size = 50M | tee -a ~/.ccache/ccache.conf
|
||||
- |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cache_reset
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
|
||||
- ccache --zero-stats
|
||||
- ccache --show-stats
|
||||
- |
|
||||
# ccache_reset
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apk add gcc
|
||||
- |
|
||||
# apk_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apk add musl-dev sdl2_mixer-dev libpng-dev curl-dev libgme-dev libopenmpt-dev miniupnpc-dev
|
||||
- |
|
||||
# apk_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
after_script:
|
||||
- - |
|
||||
# apk_clean
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apk_clean[collapsed=true]\r\e[0KCleaning of unneeded APK packages"
|
||||
- apk cache clean
|
||||
- |
|
||||
# apk_clean
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apk_clean\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_stats
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
|
||||
- ccache --show-stats --verbose
|
||||
- ccache --show-log-stats --verbose
|
||||
- |
|
||||
# ccahe_stats
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
|
38
.gitlab/ci/jobs/batocera-arm64.yml
Normal file
38
.gitlab/ci/jobs/batocera-arm64.yml
Normal file
|
@ -0,0 +1,38 @@
|
|||
batocera:arm64:
|
||||
extends: Debian stable:arm64
|
||||
|
||||
when: manual
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian old arm64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-batocera-aarch64"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
40
.gitlab/ci/jobs/debian-oldstable-amd64.yml
Normal file
40
.gitlab/ci/jobs/debian-oldstable-amd64.yml
Normal file
|
@ -0,0 +1,40 @@
|
|||
Debian oldstable:amd64:
|
||||
extends: Debian stable:amd64
|
||||
|
||||
when: manual
|
||||
|
||||
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian old amd64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-x86-64"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
40
.gitlab/ci/jobs/debian-oldstable-arm64.yml
Normal file
40
.gitlab/ci/jobs/debian-oldstable-arm64.yml
Normal file
|
@ -0,0 +1,40 @@
|
|||
Debian oldstable:arm64:
|
||||
extends: Debian stable:arm64
|
||||
|
||||
when: manual
|
||||
|
||||
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian old arm64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-aarch64"
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
45
.gitlab/ci/jobs/debian-stable-amd64.yml
Normal file
45
.gitlab/ci/jobs/debian-stable-amd64.yml
Normal file
|
@ -0,0 +1,45 @@
|
|||
Debian stable:amd64:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian amd64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64"
|
||||
|
||||
variables:
|
||||
CC: x86_64-linux-gnu-gcc
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
OBJCOPY: x86_64-linux-gnu-objcopy
|
||||
OBJDUMP: x86_64-linux-gnu-objdump
|
||||
PKG_CONFIG_PATH: /usr/lib/x86_64-linux-gnu/pkgconfig
|
||||
|
||||
when: on_success
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libgme-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
45
.gitlab/ci/jobs/debian-stable-arm64.yml
Normal file
45
.gitlab/ci/jobs/debian-stable-arm64.yml
Normal file
|
@ -0,0 +1,45 @@
|
|||
Debian stable:arm64:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian arm64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64"
|
||||
|
||||
variables:
|
||||
CC: aarch64-linux-gnu-gcc
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
OBJCOPY: aarch64-linux-gnu-objcopy
|
||||
OBJDUMP: aarch64-linux-gnu-objdump
|
||||
PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libgme-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
55
.gitlab/ci/jobs/debian-stable-clang-amd64.yml
Normal file
55
.gitlab/ci/jobs/debian-stable-clang-amd64.yml
Normal file
|
@ -0,0 +1,55 @@
|
|||
Debian stable Clang:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
when: on_success
|
||||
|
||||
allow_failure: false
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "build.clang/bin/"
|
||||
- "build.clang/src/config.h"
|
||||
expose_as: "clang"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
|
||||
|
||||
variables:
|
||||
CC: clang
|
||||
CXX: clang
|
||||
WFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror
|
||||
CFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install clang
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cmake
|
||||
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
|
||||
- cmake -B build.clang -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_USE_LIBGME:BOOL=OFF -G "Unix Makefiles"
|
||||
- |
|
||||
# cmake
|
||||
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=build.clang --keep-going || make --directory=build.clang --keep-going
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
44
.gitlab/ci/jobs/debian-stable-i386.yml
Normal file
44
.gitlab/ci/jobs/debian-stable-i386.yml
Normal file
|
@ -0,0 +1,44 @@
|
|||
Debian stable:i386:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Debian i386"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686"
|
||||
|
||||
variables:
|
||||
CC: i686-linux-gnu-gcc
|
||||
OBJCOPY: i686-linux-gnu-objcopy
|
||||
OBJDUMP: i686-linux-gnu-objdump
|
||||
PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-i686-linux-gnu || apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libgme-dev:i386 libopenmpt-dev:i386 libminiupnpc-dev:i386
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
22
.gitlab/ci/jobs/debian-testing-clang-amd64.yml
Normal file
22
.gitlab/ci/jobs/debian-testing-clang-amd64.yml
Normal file
|
@ -0,0 +1,22 @@
|
|||
Debian testing Clang:
|
||||
extends: Debian stable Clang
|
||||
|
||||
when: manual
|
||||
|
||||
allow_failure: true
|
||||
|
||||
image: debian:testing-slim
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "build.clang/bin/"
|
||||
- "build.clang/src/config.h"
|
||||
expose_as: "testing-clang"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-clang"
|
||||
|
||||
variables:
|
||||
CC: clang
|
||||
CXX: clang
|
||||
WFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror -Wno-deprecated-non-prototype -Wno-single-bit-bitfield-constant-conversion
|
||||
CFLAGS: -Wno-cast-align -Wno-implicit-const-int-float-conversion -Werror -Wno-deprecated-non-prototype -Wno-single-bit-bitfield-constant-conversion
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
46
.gitlab/ci/jobs/debian-testing-gcc-amd64.yml
Normal file
46
.gitlab/ci/jobs/debian-testing-gcc-amd64.yml
Normal file
|
@ -0,0 +1,46 @@
|
|||
Debian testing GCC:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
image: debian:testing-slim
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "testing-gcc"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc"
|
||||
|
||||
variables:
|
||||
CC: gcc
|
||||
LDFLAGS: -Wl,-fuse-ld=gold
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
44
.gitlab/ci/jobs/macos-arm64.yml
Normal file
44
.gitlab/ci/jobs/macos-arm64.yml
Normal file
|
@ -0,0 +1,44 @@
|
|||
osxcross arm64:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "build.osxcross/bin/"
|
||||
- "build.osxcross/src/config.h"
|
||||
expose_as: "Mac arm64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
|
||||
|
||||
variables:
|
||||
OSXCROSS_HOST: arm64-apple-darwin21.4
|
||||
LD: arm64-apple-darwin21.4-ld
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- osxcross-macports install --arm64 curl libopenmpt libsdl2_mixer
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cmake
|
||||
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
|
||||
- cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles"
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
40
.gitlab/ci/jobs/macos-x86_64.yml
Normal file
40
.gitlab/ci/jobs/macos-x86_64.yml
Normal file
|
@ -0,0 +1,40 @@
|
|||
osxcross x86_64:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "build.osxcross/bin/"
|
||||
- "build.osxcross/src/config.h"
|
||||
expose_as: "Mac x86_64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-clang"
|
||||
|
||||
variables:
|
||||
OSXCROSS_HOST: x86_64-apple-darwin21.4
|
||||
LD: x86_64-apple-darwin21.4-ld
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages"
|
||||
- osxcross-macports install curl libopenmpt libsdl2_mixer
|
||||
- |
|
||||
# apt_development
|
||||
echo -e "\e[0Ksection_end:`date +%s`:macports_development\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cmake
|
||||
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
|
||||
- cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles"
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=build.osxcross --keep-going || make --directory=build.osxcross --keep-going
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
35
.gitlab/ci/jobs/windows-x64.yml
Normal file
35
.gitlab/ci/jobs/windows-x64.yml
Normal file
|
@ -0,0 +1,35 @@
|
|||
Windows x64:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
when: manual
|
||||
|
||||
allow_failure: true
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Win64"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64"
|
||||
|
||||
variables:
|
||||
PREFIX: x86_64-w64-mingw32
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-mingw-w64-x86-64-win32
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
35
.gitlab/ci/jobs/windows-x86.yml
Normal file
35
.gitlab/ci/jobs/windows-x86.yml
Normal file
|
@ -0,0 +1,35 @@
|
|||
Windows x86:
|
||||
extends: .srb2ci
|
||||
|
||||
stage: build
|
||||
|
||||
when: on_success
|
||||
|
||||
artifacts:
|
||||
paths:
|
||||
- "bin/"
|
||||
- "src/comptime.h"
|
||||
expose_as: "Win32"
|
||||
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32"
|
||||
|
||||
variables:
|
||||
PREFIX: i686-w64-mingw32
|
||||
CC: /usr/bin/i686-w64-mingw32-gcc-posix
|
||||
CXX: /usr/bin/i686-w64-mingw32-g++-posix
|
||||
|
||||
script:
|
||||
- - |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
|
||||
- apt-get install gcc-mingw-w64-i686-win32
|
||||
- |
|
||||
# apt_toolchain
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
|
||||
|
||||
- - |
|
||||
# make
|
||||
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
|
||||
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1
|
||||
- |
|
||||
# make
|
||||
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
|
145
.gitlab/ci/templates/srb2ci.yml
Normal file
145
.gitlab/ci/templates/srb2ci.yml
Normal file
|
@ -0,0 +1,145 @@
|
|||
.srb2ci:
|
||||
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:stable
|
||||
|
||||
cache:
|
||||
- key: ccache-$CI_JOB_NAME_SLUG-$CI_COMMIT_REF_SLUG
|
||||
fallback_keys:
|
||||
- ccache-$CI_JOB_NAME_SLUG-$CI_DEFAULT_BRANCH
|
||||
- ccache-$CI_JOB_NAME_SLUG-master
|
||||
paths:
|
||||
- build/ccache
|
||||
- build/ccache_statslog
|
||||
|
||||
- key: apt-$CI_JOB_IMAGE
|
||||
paths:
|
||||
- build/apt-cache
|
||||
unprotect: true
|
||||
|
||||
before_script:
|
||||
- - |
|
||||
# debconf
|
||||
echo -e "\e[0Ksection_start:`date +%s`:debconf[collapsed=true]\r\e[0KSetup debconf's environment"
|
||||
- export DEBIAN_FRONTEND="noninteractive"
|
||||
- export DEBIAN_PRIORITY="low"
|
||||
- export DEBCONF_NONINTERACTIVE_SEEN="true"
|
||||
- |
|
||||
# debconf
|
||||
echo -e "\e[0Ksection_end:`date +%s`:debconf\r\e[0K"
|
||||
- - |
|
||||
# dpkg_aa
|
||||
echo -e "\e[0Ksection_start:`date +%s`:dpkg_aa[collapsed=true]\r\e[0KAdding architectures to dpkg"
|
||||
- dpkg --add-architecture i386
|
||||
- dpkg --add-architecture amd64
|
||||
- dpkg --add-architecture arm64
|
||||
- |
|
||||
# dpkg_aa
|
||||
echo -e "\e[0Ksection_end:`date +%s`:dpkg_aa\r\e[0K"
|
||||
- - |
|
||||
# apt_conf
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_conf[collapsed=true]\r\e[0KSetting up APT conf"
|
||||
- export APT_CACHE_DIR=$CI_PROJECT_DIR/build/apt-cache
|
||||
- mkdir --parents --verbose $APT_CACHE_DIR/partial/
|
||||
- touch /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# apt.conf
|
||||
echo Adding options to apt.conf':'
|
||||
- |
|
||||
# APT::Install-Recommends
|
||||
echo APT::Install-Recommends "false"\; | tee --append /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# quit
|
||||
echo quiet "1"\; | tee --append /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# APT::Get::Assume-Yes
|
||||
echo APT::Get::Assume-Yes "true"\; | tee --append /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# Dir::Cache::Archives
|
||||
echo Dir::Cache::Archives "$APT_CACHE_DIR"\; | tee --append /etc/apt/apt.conf.d/99build
|
||||
- |
|
||||
# apt_conf
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_conf\r\e[0K"
|
||||
- - |
|
||||
# apt_update
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_update[collapsed=true]\r\e[0KUpdating APT listing"
|
||||
- apt-get update
|
||||
- |
|
||||
# apt_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_update\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_pre
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_pre[collapsed=true]\r\e[0KInstalling pre packages"
|
||||
- apt-get install apt-utils
|
||||
- |
|
||||
# apt_pre
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_pre\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_upgrade
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
|
||||
- apt-get upgrade
|
||||
- |
|
||||
# apt_update
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_upgrade\r\e[0K"
|
||||
|
||||
- - |
|
||||
# apt_common
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_common[collapsed=true]\r\e[0KInstalling common packages"
|
||||
- apt-get install make git ccache nasm cmake ca-certificates
|
||||
- |
|
||||
# apt_common
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_common\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
|
||||
- mkdir --parents --verbose ~/.ccache/
|
||||
- touch ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache.conf
|
||||
echo Adding ccache configution option
|
||||
- |
|
||||
# base_dir
|
||||
echo base_dir = $CI_PROJECT_DIR | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# cache_dir
|
||||
echo cache_dir = $CI_PROJECT_DIR/build/ccache | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# compiler_check
|
||||
echo compiler_check = content | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# stats_log
|
||||
echo stats_log = $CI_PROJECT_DIR/build/ccache_statslog | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# max_size
|
||||
echo max_size = 300M | tee --append ~/.ccache/ccache.conf
|
||||
- |
|
||||
# ccache_config
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
|
||||
|
||||
- - |
|
||||
# cache_reset
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
|
||||
- ccache --zero-stats
|
||||
- ccache --show-stats
|
||||
- |
|
||||
# ccache_reset
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
|
||||
|
||||
after_script:
|
||||
- - |
|
||||
# apt_clean
|
||||
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
|
||||
- apt-get autoclean
|
||||
- |
|
||||
# apt_clean
|
||||
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
|
||||
|
||||
- - |
|
||||
# ccache_stats
|
||||
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
|
||||
- ccache --show-stats
|
||||
- ccache --show-log-stats || true
|
||||
- |
|
||||
# ccahe_stats
|
||||
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"
|
|
@ -8,7 +8,6 @@ endif()
|
|||
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
|
||||
|
||||
include(CMakeDependentOption)
|
||||
include(cmake/CPM.cmake)
|
||||
|
||||
file(STRINGS src/version.h SRB2_VERSION)
|
||||
string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION})
|
||||
|
@ -46,28 +45,23 @@ SET(CPACK_OUTPUT_FILE_PREFIX package)
|
|||
include(CPack)
|
||||
|
||||
# Options
|
||||
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES Linux)
|
||||
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
|
||||
if("${CMAKE_SYSTEM_NAME}" MATCHES Windows)
|
||||
if(DEFINED VCPKG_TARGET_TRIPLET)
|
||||
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
|
||||
else()
|
||||
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT OFF)
|
||||
endif()
|
||||
else()
|
||||
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT OFF)
|
||||
set(SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT ON)
|
||||
endif()
|
||||
|
||||
# Clang tidy options will be ignored if CMAKE_<LANG>_CLANG_TIDY are set.
|
||||
option(SRB2_CONFIG_ENABLE_CLANG_TIDY_C "Enable default clang-tidy check configuration for C" OFF)
|
||||
option(SRB2_CONFIG_ENABLE_CLANG_TIDY_CXX "Enable default clang-tidy check configuration for C++" OFF)
|
||||
option(
|
||||
SRB2_CONFIG_SYSTEM_LIBRARIES
|
||||
"Link dependencies using CMake's find_package and do not use internal builds"
|
||||
${SRB2_CONFIG_SYSTEM_LIBRARIES_DEFAULT}
|
||||
)
|
||||
option(SRB2_CONFIG_ENABLE_TESTS "Build the test suite" ON)
|
||||
# This option isn't recommended for distribution builds and probably won't work (yet).
|
||||
cmake_dependent_option(
|
||||
SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES
|
||||
"Use dynamic libraries when compiling internal dependencies"
|
||||
OFF "NOT SRB2_CONFIG_SYSTEM_LIBRARIES"
|
||||
OFF
|
||||
SRB2_CONFIG_STATIC_STDLIB
|
||||
"Link static version of standard library. All dependencies must also be static"
|
||||
ON
|
||||
)
|
||||
option(SRB2_CONFIG_HWRENDER "Enable hardware render (OpenGL) support" ON)
|
||||
option(SRB2_CONFIG_USE_GME "Enable GME playback support" OFF)
|
||||
|
@ -82,64 +76,28 @@ option(SRB2_CONFIG_ZDEBUG "Compile with ZDEBUG defined." OFF)
|
|||
option(SRB2_CONFIG_PROFILEMODE "Compile for profiling (GCC only)." OFF)
|
||||
set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.")
|
||||
|
||||
if(SRB2_CONFIG_ENABLE_TESTS)
|
||||
# https://github.com/catchorg/Catch2
|
||||
CPMAddPackage(
|
||||
NAME Catch2
|
||||
VERSION 3.4.0
|
||||
GITHUB_REPOSITORY catchorg/Catch2
|
||||
OPTIONS
|
||||
"CATCH_INSTALL_DOCS OFF"
|
||||
)
|
||||
list(APPEND CMAKE_MODULE_PATH "${Catch2_SOURCE_DIR}/extras")
|
||||
include(CTest)
|
||||
include(Catch)
|
||||
add_executable(srb2tests)
|
||||
# To add tests, use target_sources to add individual test files to the target in subdirs.
|
||||
target_link_libraries(srb2tests PRIVATE Catch2::Catch2 Catch2::Catch2WithMain)
|
||||
target_compile_features(srb2tests PRIVATE c_std_11 cxx_std_17)
|
||||
catch_discover_tests(srb2tests)
|
||||
endif()
|
||||
|
||||
# Enable CCache
|
||||
# (Set USE_CCACHE=ON to use, CCACHE_OPTIONS for options)
|
||||
if("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL Windows)
|
||||
option(USE_CCACHE "Enable ccache support" OFF)
|
||||
|
||||
if(USE_CCACHE)
|
||||
find_program(CCACHE_TOOL_PATH ccache)
|
||||
if(CCACHE_TOOL_PATH)
|
||||
set(CMAKE_C_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
|
||||
set(CMAKE_CXX_COMPILER_LAUNCHER ${CCACHE_TOOL_PATH} CACHE STRING "" FORCE)
|
||||
else()
|
||||
message(WARNING "USE_CCACHE was set but ccache is not found (set CCACHE_TOOL_PATH)")
|
||||
endif()
|
||||
endif()
|
||||
else()
|
||||
CPMAddPackage(
|
||||
NAME Ccache.cmake
|
||||
GITHUB_REPOSITORY TheLartians/Ccache.cmake
|
||||
VERSION 1.2
|
||||
)
|
||||
endif()
|
||||
|
||||
# Dependencies
|
||||
add_subdirectory(thirdparty)
|
||||
|
||||
if("${SRB2_CONFIG_SYSTEM_LIBRARIES}")
|
||||
find_package(ZLIB REQUIRED)
|
||||
find_package(PNG REQUIRED)
|
||||
find_package(SDL2 REQUIRED)
|
||||
find_package(SDL2_mixer REQUIRED)
|
||||
find_package(CURL REQUIRED)
|
||||
find_package(OPENMPT REQUIRED)
|
||||
|
||||
# libgme defaults to "Nuked" YM2612 emulator, which is
|
||||
# very SLOW. The system library probably uses the
|
||||
# default so just always build it.
|
||||
#find_package(GME REQUIRED)
|
||||
if(SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES)
|
||||
set(SRB2_INTERNAL_LIBRARY_TYPE SHARED)
|
||||
set(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES OFF)
|
||||
else()
|
||||
set(SRB2_INTERNAL_LIBRARY_TYPE STATIC)
|
||||
set(NOT_SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES ON)
|
||||
endif()
|
||||
|
||||
|
||||
find_package(ZLIB REQUIRED)
|
||||
find_package(PNG REQUIRED)
|
||||
find_package(CURL REQUIRED)
|
||||
find_package(libopenmpt QUIET)
|
||||
if("${SRB2_CONFIG_USE_GME}")
|
||||
find_package(libgme QUIET)
|
||||
endif()
|
||||
find_package(miniupnpc QUIET)
|
||||
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
message(FATAL_ERROR "In-source builds will bring you a world of pain. Please make a separate directory to invoke CMake from.")
|
||||
endif()
|
||||
|
|
|
@ -2,26 +2,263 @@
|
|||
"version": 3,
|
||||
"configurePresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"description": "Build using default generator",
|
||||
"binaryDir": "build",
|
||||
"name": "__debug",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"SRB2_CONFIG_DEV_BUILD": "ON",
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__develop",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
|
||||
"CMAKE_CXX_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
|
||||
"SRB2_CONFIG_DEV_BUILD": "ON",
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "debug",
|
||||
"description": "Build for development (no optimizations)",
|
||||
"inherits": "default",
|
||||
"name": "__release",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"CMAKE_BUILD_TYPE": "Debug"
|
||||
"CMAKE_C_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
|
||||
"CMAKE_CXX_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
|
||||
"SRB2_CONFIG_DEV_BUILD": "OFF",
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__testers",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
|
||||
"CMAKE_CXX_FLAGS_RELWITHDEBINFO": "-DNDEBUG",
|
||||
"SRB2_CONFIG_DEV_BUILD": "ON",
|
||||
"CMAKE_BUILD_TYPE": "RelWithDebInfo",
|
||||
"SRB2_CONFIG_TESTERS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__ninja",
|
||||
"hidden": true,
|
||||
"generator": "Ninja",
|
||||
"cacheVariables": {
|
||||
"CMAKE_COLOR_DIAGNOSTICS": "ON"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__vcpkg-toolchain",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__compiler-mingw-w64-i686",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"CMAKE_C_COMPILER": "i686-w64-mingw32-gcc",
|
||||
"CMAKE_CXX_COMPILER": "i686-w64-mingw32-g++"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__mingw-dynamic",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"VCPKG_TARGET_TRIPLET": "x86-mingw-dynamic"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__mingw-static",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"VCPKG_HOST_TRIPLET": "x86-mingw-static",
|
||||
"VCPKG_TARGET_TRIPLET": "x86-mingw-static"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__osx_x64",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"VCPKG_TARGET_TRIPLET": "x64-osx"
|
||||
}
|
||||
},
|
||||
{
|
||||
"name": "__osx_arm64",
|
||||
"hidden": true,
|
||||
"cacheVariables": {
|
||||
"VCPKG_TARGET_TRIPLET": "arm64-osx"
|
||||
}
|
||||
},
|
||||
|
||||
{
|
||||
"name": "ninja-debug",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__debug", "__ninja"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-develop",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__develop", "__ninja"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-release",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__release", "__ninja"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-testers",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__testers", "__ninja"]
|
||||
},
|
||||
|
||||
{
|
||||
"name": "ninja-vcpkg-debug",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__debug", "__ninja", "__vcpkg-toolchain"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-vcpkg-develop",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__develop", "__ninja", "__vcpkg-toolchain"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-vcpkg-release",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__release", "__ninja", "__vcpkg-toolchain"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-vcpkg-testers",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__testers", "__ninja", "__vcpkg-toolchain"]
|
||||
},
|
||||
|
||||
{
|
||||
"name": "ninja-x86_mingw_static_vcpkg-debug",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__debug", "__compiler-mingw-w64-i686", "__ninja", "__vcpkg-toolchain", "__mingw-static"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-x86_mingw_static_vcpkg-develop",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__develop", "__compiler-mingw-w64-i686", "__ninja", "__vcpkg-toolchain", "__mingw-static"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-x86_mingw_static_vcpkg-release",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__release", "__compiler-mingw-w64-i686", "__ninja", "__vcpkg-toolchain", "__mingw-static"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-x86_mingw_static_vcpkg-testers",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__testers", "__compiler-mingw-w64-i686", "__ninja", "__vcpkg-toolchain", "__mingw-static"]
|
||||
},
|
||||
|
||||
{
|
||||
"name": "ninja-x64_osx_vcpkg-debug",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__debug", "__ninja", "__vcpkg-toolchain", "__osx_x64"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-x64_osx_vcpkg-develop",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__develop", "__ninja", "__vcpkg-toolchain", "__osx_x64"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-x64_osx_vcpkg-release",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__release", "__ninja", "__vcpkg-toolchain", "__osx_x64"]
|
||||
},
|
||||
|
||||
{
|
||||
"name": "ninja-arm64_osx_vcpkg-debug",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__debug", "__ninja", "__vcpkg-toolchain", "__osx_arm64"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-arm64_osx_vcpkg-develop",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__develop", "__ninja", "__vcpkg-toolchain", "__osx_arm64"]
|
||||
},
|
||||
{
|
||||
"name": "ninja-arm64_osx_vcpkg-release",
|
||||
"hidden": false,
|
||||
"binaryDir": "build/${presetName}",
|
||||
"inherits": ["__release", "__ninja", "__vcpkg-toolchain", "__osx_arm64"]
|
||||
}
|
||||
],
|
||||
|
||||
"buildPresets": [
|
||||
{
|
||||
"name": "default",
|
||||
"configurePreset": "default"
|
||||
"name": "ninja-debug",
|
||||
"configurePreset": "ninja-debug"
|
||||
},
|
||||
{
|
||||
"name": "ninja-develop",
|
||||
"configurePreset": "ninja-develop"
|
||||
},
|
||||
{
|
||||
"name": "ninja-release",
|
||||
"configurePreset": "ninja-release"
|
||||
},
|
||||
{
|
||||
"name": "ninja-x86_mingw_static_vcpkg-debug",
|
||||
"configurePreset": "ninja-x86_mingw_static_vcpkg-debug"
|
||||
},
|
||||
{
|
||||
"name": "ninja-x86_mingw_static_vcpkg-develop",
|
||||
"configurePreset": "ninja-x86_mingw_static_vcpkg-develop"
|
||||
},
|
||||
{
|
||||
"name": "ninja-x86_mingw_static_vcpkg-release",
|
||||
"configurePreset": "ninja-x86_mingw_static_vcpkg-release"
|
||||
},
|
||||
{
|
||||
"name": "ninja-x86_mingw_static_vcpkg-testers",
|
||||
"configurePreset": "ninja-x86_mingw_static_vcpkg-testers"
|
||||
},
|
||||
{
|
||||
"name": "ninja-x64_osx_vcpkg-debug",
|
||||
"configurePreset": "ninja-x64_osx_vcpkg-debug"
|
||||
},
|
||||
{
|
||||
"name": "ninja-x64_osx_vcpkg-develop",
|
||||
"configurePreset": "ninja-x64_osx_vcpkg-develop"
|
||||
},
|
||||
{
|
||||
"name": "ninja-x64_osx_vcpkg-release",
|
||||
"configurePreset": "ninja-x64_osx_vcpkg-release"
|
||||
},
|
||||
{
|
||||
"name": "ninja-arm64_osx_vcpkg-debug",
|
||||
"configurePreset": "ninja-arm64_osx_vcpkg-debug"
|
||||
},
|
||||
{
|
||||
"name": "ninja-arm64_osx_vcpkg-develop",
|
||||
"configurePreset": "ninja-arm64_osx_vcpkg-develop"
|
||||
},
|
||||
{
|
||||
"name": "ninja-arm64_osx_vcpkg-release",
|
||||
"configurePreset": "ninja-arm64_osx_vcpkg-release"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
|
@ -1,21 +0,0 @@
|
|||
set(CPM_DOWNLOAD_VERSION 0.38.7)
|
||||
|
||||
if(CPM_SOURCE_CACHE)
|
||||
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
|
||||
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
else()
|
||||
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
|
||||
endif()
|
||||
|
||||
# Expand relative path. This is important if the provided path contains a tilde (~)
|
||||
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
|
||||
if(NOT (EXISTS ${CPM_DOWNLOAD_LOCATION}))
|
||||
message(STATUS "Downloading CPM.cmake to ${CPM_DOWNLOAD_LOCATION}")
|
||||
file(DOWNLOAD
|
||||
https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
|
||||
${CPM_DOWNLOAD_LOCATION}
|
||||
)
|
||||
endif()
|
||||
|
||||
include(${CPM_DOWNLOAD_LOCATION})
|
|
@ -1,33 +0,0 @@
|
|||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(GME_PKGCONF GME)
|
||||
|
||||
find_path(GME_INCLUDE_DIR
|
||||
NAMES gme.h
|
||||
PATHS
|
||||
${GME_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include/gme"
|
||||
"/usr/local/include/gme"
|
||||
)
|
||||
|
||||
find_library(GME_LIBRARY
|
||||
NAMES gme
|
||||
PATHS
|
||||
${GME_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
set(GME_PROCESS_INCLUDES GME_INCLUDE_DIR)
|
||||
set(GME_PROCESS_LIBS GME_LIBRARY)
|
||||
libfind_process(GME)
|
||||
|
||||
if(GME_FOUND AND NOT TARGET gme)
|
||||
add_library(gme UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
gme
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${GME_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${GME_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
|
@ -1,33 +0,0 @@
|
|||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(OPENMPT_PKGCONF OPENMPT)
|
||||
|
||||
find_path(OPENMPT_INCLUDE_DIR
|
||||
NAMES libopenmpt.h
|
||||
PATHS
|
||||
${OPENMPT_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include/libopenmpt"
|
||||
"/usr/local/include/libopenmpt"
|
||||
)
|
||||
|
||||
find_library(OPENMPT_LIBRARY
|
||||
NAMES openmpt
|
||||
PATHS
|
||||
${OPENMPT_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
set(OPENMPT_PROCESS_INCLUDES OPENMPT_INCLUDE_DIR)
|
||||
set(OPENMPT_PROCESS_LIBS OPENMPT_LIBRARY)
|
||||
libfind_process(OPENMPT)
|
||||
|
||||
if(OPENMPT_FOUND AND NOT TARGET openmpt)
|
||||
add_library(openmpt UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
openmpt
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${OPENMPT_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${OPENMPT_INCLUDE_DIR}"
|
||||
)
|
||||
endif()
|
38
cmake/Modules/Findlibgme.cmake
Normal file
38
cmake/Modules/Findlibgme.cmake
Normal file
|
@ -0,0 +1,38 @@
|
|||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(libgme_PKGCONF gme libgme)
|
||||
|
||||
find_path(libgme_INCLUDE_DIR
|
||||
NAMES gme.h
|
||||
PATHS
|
||||
${libgme_PKGCONF_INCLUDE_DIRS}
|
||||
"/usr/include"
|
||||
"/usr/local/include"
|
||||
PATH_SUFFIXES
|
||||
gme
|
||||
)
|
||||
|
||||
find_library(libgme_LIBRARY
|
||||
NAMES gme
|
||||
PATHS
|
||||
${libgme_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(libgme
|
||||
REQUIRED_VARS libgme_LIBRARY libgme_INCLUDE_DIR)
|
||||
|
||||
if(libgme_FOUND AND NOT TARGET gme)
|
||||
add_library(gme UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
gme
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${libgme_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${libgme_INCLUDE_DIR}"
|
||||
)
|
||||
add_library(gme::gme ALIAS gme)
|
||||
endif()
|
||||
|
||||
mark_as_advanced(libgme_LIBRARY libgme_INCLUDE_DIR)
|
37
cmake/Modules/Findlibopenmpt.cmake
Normal file
37
cmake/Modules/Findlibopenmpt.cmake
Normal file
|
@ -0,0 +1,37 @@
|
|||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(libopenmpt_PKGCONF openmpt)
|
||||
|
||||
find_path(libopenmpt_INCLUDE_DIR
|
||||
NAMES libopenmpt.h
|
||||
PATHS
|
||||
${libopenmpt_PKGCONF_INCLUDE_DIRS}
|
||||
"${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/libopenmpt"
|
||||
"/usr/include/libopenmpt"
|
||||
"/usr/local/include/libopenmpt"
|
||||
)
|
||||
|
||||
find_library(libopenmpt_LIBRARY
|
||||
NAMES openmpt
|
||||
PATHS
|
||||
${libopenmpt_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(libopenmpt
|
||||
REQUIRED_VARS libopenmpt_LIBRARY libopenmpt_INCLUDE_DIR)
|
||||
|
||||
if(libopenmpt_FOUND AND NOT TARGET openmpt)
|
||||
add_library(openmpt UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
openmpt
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${libopenmpt_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${libopenmpt_INCLUDE_DIR}"
|
||||
)
|
||||
add_library(libopenmpt::libopenmpt ALIAS openmpt)
|
||||
endif()
|
||||
|
||||
mark_as_advanced(libopenmpt_LIBRARY libopenmpt_INCLUDE_DIR)
|
39
cmake/Modules/Findminiupnpc.cmake
Normal file
39
cmake/Modules/Findminiupnpc.cmake
Normal file
|
@ -0,0 +1,39 @@
|
|||
include(LibFindMacros)
|
||||
|
||||
libfind_pkg_check_modules(libminiupnpc_PKGCONF miniupnpc libminiupnpc)
|
||||
|
||||
find_path(libminiupnpc_INCLUDE_DIR
|
||||
NAMES miniupnpc.h
|
||||
PATHS
|
||||
${libminiupnpc_PKGCONF_INCLUDE_DIRS}
|
||||
"${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include"
|
||||
"/usr/include"
|
||||
"/usr/local/include"
|
||||
PATH_SUFFIXES
|
||||
miniupnpc
|
||||
)
|
||||
|
||||
find_library(libminiupnpc_LIBRARY
|
||||
NAMES miniupnpc
|
||||
PATHS
|
||||
${libminiupnpc_PKGCONF_LIBRARY_DIRS}
|
||||
"/usr/lib"
|
||||
"/usr/local/lib"
|
||||
)
|
||||
|
||||
include(FindPackageHandleStandardArgs)
|
||||
FIND_PACKAGE_HANDLE_STANDARD_ARGS(miniupnpc
|
||||
REQUIRED_VARS libminiupnpc_LIBRARY libminiupnpc_INCLUDE_DIR)
|
||||
|
||||
if(miniupnpc_FOUND AND NOT TARGET miniupnpc)
|
||||
add_library(miniupnpc UNKNOWN IMPORTED)
|
||||
set_target_properties(
|
||||
miniupnpc
|
||||
PROPERTIES
|
||||
IMPORTED_LOCATION "${libminiupnpc_LIBRARY}"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${libminiupnpc_INCLUDE_DIR}"
|
||||
)
|
||||
add_library(miniupnpc::miniupnpc ALIAS miniupnpc)
|
||||
endif()
|
||||
|
||||
mark_as_advanced(libminiupnpc_LIBRARY libminiupnpc_INCLUDE_DIR)
|
30
cmake/PatchFile.cmake
Normal file
30
cmake/PatchFile.cmake
Normal file
|
@ -0,0 +1,30 @@
|
|||
# use GNU Patch from any platform
|
||||
|
||||
if(WIN32)
|
||||
# prioritize Git Patch on Windows as other Patches may be very old and incompatible.
|
||||
find_package(Git)
|
||||
if(Git_FOUND)
|
||||
get_filename_component(GIT_DIR ${GIT_EXECUTABLE} DIRECTORY)
|
||||
get_filename_component(GIT_DIR ${GIT_DIR} DIRECTORY)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
find_program(PATCH
|
||||
NAMES patch
|
||||
HINTS ${GIT_DIR}
|
||||
PATH_SUFFIXES usr/bin
|
||||
)
|
||||
|
||||
if(NOT PATCH)
|
||||
message(FATAL_ERROR "Did not find GNU Patch")
|
||||
endif()
|
||||
|
||||
execute_process(COMMAND ${PATCH} ${in_file} --input=${patch_file} --output=${out_file} --ignore-whitespace
|
||||
TIMEOUT 15
|
||||
COMMAND_ECHO STDOUT
|
||||
RESULT_VARIABLE ret
|
||||
)
|
||||
|
||||
if(NOT ret EQUAL 0)
|
||||
message(FATAL_ERROR "Failed to apply patch ${patch_file} to ${in_file} with ${PATCH}")
|
||||
endif()
|
16
cmake/Toolchains/mingw-w64-i686.cmake
Normal file
16
cmake/Toolchains/mingw-w64-i686.cmake
Normal file
|
@ -0,0 +1,16 @@
|
|||
set(CMAKE_SYSTEM_NAME Windows)
|
||||
set(TOOLCHAIN_PREFIX i686-w64-mingw32)
|
||||
|
||||
# cross compilers to use for C, C++ and Fortran
|
||||
set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc)
|
||||
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++)
|
||||
set(CMAKE_Fortran_COMPILER ${TOOLCHAIN_PREFIX}-gfortran)
|
||||
set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)
|
||||
|
||||
# target environment on the build host system
|
||||
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
|
||||
|
||||
# modify default behavior of FIND_XXX() commands
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
16
cmake/Toolchains/mingw-w64-x86_64.cmake
Normal file
16
cmake/Toolchains/mingw-w64-x86_64.cmake
Normal file
|
@ -0,0 +1,16 @@
|
|||
set(CMAKE_SYSTEM_NAME Windows)
|
||||
set(TOOLCHAIN_PREFIX x86_64-w64-mingw32)
|
||||
|
||||
# cross compilers to use for C, C++ and Fortran
|
||||
set(CMAKE_C_COMPILER ${TOOLCHAIN_PREFIX}-gcc)
|
||||
set(CMAKE_CXX_COMPILER ${TOOLCHAIN_PREFIX}-g++)
|
||||
set(CMAKE_Fortran_COMPILER ${TOOLCHAIN_PREFIX}-gfortran)
|
||||
set(CMAKE_RC_COMPILER ${TOOLCHAIN_PREFIX}-windres)
|
||||
|
||||
# target environment on the build host system
|
||||
set(CMAKE_FIND_ROOT_PATH /usr/${TOOLCHAIN_PREFIX})
|
||||
|
||||
# modify default behavior of FIND_XXX() commands
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
||||
set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
@ -126,7 +126,7 @@ Sonic Robo Blast 2 defines the following standardized fields:
|
|||
texturebottom = <string>; // Lower texture. Default = "-".
|
||||
texturemiddle = <string>; // Middle texture. Default = "-".
|
||||
|
||||
repeatcnt = <string>; // Number of middle texture repetitions. Default = 0
|
||||
repeatcnt = <integer>; // Number of middle texture repetitions. Default = 0.
|
||||
|
||||
sector = <integer>; // Sector index. No valid default.
|
||||
|
||||
|
@ -228,6 +228,8 @@ Sonic Robo Blast 2 defines the following standardized fields:
|
|||
ropehang = <bool>; // Sector is a rope hang. Must be applied to a 3D floor.
|
||||
jumpflip = <bool>; // Sector flips the gravity of players who jump from it.
|
||||
gravityoverride = <bool>; // Reverse gravity effect is only applied when an object is in the sector.
|
||||
nophysics_floor = <bool>; // Disables floor slope physics if created through a plane equation.
|
||||
nophysics_ceiling = <bool>; // Disables ceiling slope physics if created through a plane equation.
|
||||
|
||||
friction = <float>; // Sector's friction factor.
|
||||
gravity = <float>; // Sector's gravity. Default is 1.0.
|
||||
|
|
|
@ -39,6 +39,7 @@ common
|
|||
defaulttexturescale = 1.0f;
|
||||
defaultflatscale = 1.0f;
|
||||
scaledtextureoffsets = true;
|
||||
scaledflatoffsets = true;
|
||||
|
||||
// Colormap/fade related options
|
||||
maxcolormapalpha = 25;
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -78,6 +78,8 @@ sectorflags
|
|||
ropehang = "Rope Hang";
|
||||
jumpflip = "Flip Gravity on Jump";
|
||||
gravityoverride = "Make Reverse Gravity Temporary";
|
||||
nophysics_floor = "Disable Floor Slope Physics";
|
||||
nophysics_ceiling = "Disable Ceiling Slope Physics";
|
||||
flipspecial_nofloor = "No Trigger on Floor Touch";
|
||||
flipspecial_ceiling = "Trigger on Ceiling Touch";
|
||||
triggerspecial_touch = "Trigger on Edge Touch";
|
||||
|
@ -114,6 +116,8 @@ sectorflagscategories
|
|||
ropehang = "special";
|
||||
jumpflip = "special";
|
||||
gravityoverride = "special";
|
||||
nophysics_floor = "special";
|
||||
nophysics_ceiling = "special";
|
||||
flipspecial_nofloor = "trigger";
|
||||
flipspecial_ceiling = "trigger";
|
||||
triggerspecial_touch = "trigger";
|
||||
|
@ -586,6 +590,12 @@ universalfields
|
|||
type = 3;
|
||||
default = false;
|
||||
}
|
||||
|
||||
triggertag
|
||||
{
|
||||
type = 0;
|
||||
default = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -3938,6 +3938,7 @@ udmf
|
|||
width = 30;
|
||||
height = 32;
|
||||
color = 17;
|
||||
hangs = 1;
|
||||
arg0
|
||||
{
|
||||
title = "Initial delay";
|
||||
|
|
|
@ -134,10 +134,13 @@ add_dependencies(SRB2SDL2 _SRB2_reconf)
|
|||
|
||||
if("${CMAKE_COMPILER_IS_GNUCC}" AND "${CMAKE_SYSTEM_NAME}" MATCHES "Windows")
|
||||
target_link_options(SRB2SDL2 PRIVATE "-Wl,--disable-dynamicbase")
|
||||
if(NOT "${SRB2_CONFIG_SYSTEM_LIBRARIES}" AND NOT "${SRB2_CONFIG_SHARED_INTERNAL_LIBRARIES}")
|
||||
if("${SRB2_CONFIG_STATIC_STDLIB}")
|
||||
# On MinGW with internal libraries, link the standard library statically
|
||||
target_link_options(SRB2SDL2 PRIVATE "-static")
|
||||
endif()
|
||||
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
|
||||
target_link_options(SRB2SDL2 PRIVATE "-Wl,--large-address-aware")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
target_compile_features(SRB2SDL2 PRIVATE c_std_11 cxx_std_17)
|
||||
|
@ -182,12 +185,7 @@ if("${SRB2_CONFIG_USE_GME}")
|
|||
endif()
|
||||
endif()
|
||||
|
||||
target_link_libraries(SRB2SDL2 PRIVATE openmpt)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
|
||||
|
||||
target_link_libraries(SRB2SDL2 PRIVATE ZLIB::ZLIB PNG::PNG CURL::libcurl)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB -DHAVE_PNG -DHAVE_CURL -D_LARGEFILE64_SOURCE)
|
||||
target_sources(SRB2SDL2 PRIVATE apng.c)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -D_LARGEFILE64_SOURCE)
|
||||
|
||||
set(SRB2_HAVE_THREADS ON)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_THREADS)
|
||||
|
@ -245,6 +243,7 @@ target_compile_options(SRB2SDL2 PRIVATE
|
|||
# This is a direct translation from versions.mk
|
||||
$<$<AND:$<COMPILE_LANGUAGE:C>,$<C_COMPILER_ID:GNU>>:
|
||||
-Wall
|
||||
-Wextra
|
||||
-Wno-trigraphs
|
||||
-W # Was controlled by RELAXWARNINGS
|
||||
-Wfloat-equal
|
||||
|
@ -312,11 +311,7 @@ target_compile_options(SRB2SDL2 PRIVATE
|
|||
|
||||
$<$<VERSION_GREATER_EQUAL:$<C_COMPILER_VERSION>,8.1.0>:
|
||||
-Wno-error=format-overflow
|
||||
-Wno-error=stringop-truncation
|
||||
-Wno-error=stringop-overflow
|
||||
-Wno-format-overflow
|
||||
-Wno-stringop-truncation
|
||||
-Wno-stringop-overflow
|
||||
-Wno-error=multistatement-macros
|
||||
>
|
||||
|
||||
|
@ -329,7 +324,9 @@ target_compile_options(SRB2SDL2 PRIVATE
|
|||
$<$<AND:$<COMPILE_LANGUAGE:C>,$<OR:$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
|
||||
-Wall
|
||||
-Wno-absolute-value
|
||||
-Wextra
|
||||
-Wno-trigraphs
|
||||
-Wconditional-uninitialized
|
||||
-Wno-error=non-literal-null-conversion
|
||||
-Wno-error=constant-conversion
|
||||
-Wno-error=unused-but-set-variable
|
||||
|
@ -346,6 +343,9 @@ target_compile_options(SRB2SDL2 PRIVATE
|
|||
# C++, GNU, Clang and Apple Clang
|
||||
$<$<AND:$<COMPILE_LANGUAGE:CXX>,$<OR:$<C_COMPILER_ID:GNU>,$<C_COMPILER_ID:AppleClang>,$<C_COMPILER_ID:Clang>>>:
|
||||
-Wall
|
||||
-Wextra
|
||||
-Wno-trigraphs
|
||||
-Wconditional-uninitialized
|
||||
>
|
||||
|
||||
# C++, MSVC
|
||||
|
@ -401,8 +401,66 @@ if(SRB2_CONFIG_PROFILEMODE AND "${CMAKE_C_COMPILER_ID}" STREQUAL "GNU")
|
|||
endif()
|
||||
|
||||
add_subdirectory(sdl)
|
||||
if(SRB2_CONFIG_ENABLE_TESTS)
|
||||
add_subdirectory(tests)
|
||||
|
||||
if(TARGET ZLIB::ZLIB)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_ZLIB)
|
||||
message(STATUS "Zlib Found")
|
||||
else()
|
||||
message(STATUS "No Zlib Found")
|
||||
endif()
|
||||
|
||||
if(TARGET PNG::PNG)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_PNG)
|
||||
target_sources(SRB2SDL2 PRIVATE apng.c ${libapng_HEADER})
|
||||
target_include_directories(SRB2SDL2 PRIVATE ${libapng_INCLUDE_DIRS} ${libpng_BINARY_DIR})
|
||||
#message(STATUS "libpng inc DIRS at ${libapng_INCLUDE_DIRS}")
|
||||
#message(STATUS "libpng bin DIRS at ${libpng_BINARY_DIR}")
|
||||
#message(STATUS "png.h at ${libapng_HEADER}")
|
||||
message(STATUS "libpng Found")
|
||||
else()
|
||||
message(STATUS "No libpng Found")
|
||||
endif()
|
||||
|
||||
if(TARGET PNG::PNG AND TARGET ZLIB::ZLIB)
|
||||
#libpng links zlib too?
|
||||
target_link_libraries(SRB2SDL2 PRIVATE PNG::PNG)
|
||||
endif()
|
||||
|
||||
if(NOT TARGET PNG::PNG AND TARGET ZLIB::ZLIB)
|
||||
#got no libpng? we need zlib
|
||||
target_link_libraries(SRB2SDL2 PRIVATE ZLIB::ZLIB)
|
||||
endif()
|
||||
|
||||
if(TARGET gme::gme)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_GME)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE gme::gme)
|
||||
message(STATUS "libgme Found")
|
||||
else()
|
||||
message(STATUS "No libgme Found")
|
||||
endif()
|
||||
|
||||
if(TARGET libopenmpt::libopenmpt)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_OPENMPT)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE libopenmpt::libopenmpt)
|
||||
message(STATUS "libopenmpt Found")
|
||||
else()
|
||||
message(STATUS "No libopenmpt Found")
|
||||
endif()
|
||||
|
||||
if(TARGET CURL::libcurl)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_CURL)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE CURL::libcurl)
|
||||
message(STATUS "libcurl Found")
|
||||
else()
|
||||
message(STATUS "No libcurl Found")
|
||||
endif()
|
||||
|
||||
if(TARGET miniupnpc::miniupnpc)
|
||||
target_compile_definitions(SRB2SDL2 PRIVATE -DHAVE_MINIUPNPC)
|
||||
target_link_libraries(SRB2SDL2 PRIVATE miniupnpc::miniupnpc)
|
||||
message(STATUS "miniupnpc Found")
|
||||
else()
|
||||
message(STATUS "No miniupnpc Found")
|
||||
endif()
|
||||
|
||||
# strip debug symbols into separate file when using gcc.
|
||||
|
|
|
@ -47,8 +47,6 @@
|
|||
# HAVE_MINIUPNPC=1 - Enable automated port forwarding.
|
||||
# Already enabled by default for 32-bit
|
||||
# Windows.
|
||||
# NOPNG=1 - Disable PNG graphics support. (TODO: double
|
||||
# check netplay compatible.)
|
||||
# NOCURL=1 - Disable libcurl--HTTP capability.
|
||||
# NOGME=1 - Disable game music emu, retro VGM support.
|
||||
# NOOPENMPT=1 - Disable module (tracker) music support.
|
||||
|
@ -69,8 +67,6 @@
|
|||
# NOEXECINFO=1 - Disable stack trace dump support
|
||||
# DEBUGMODE=1 - Enable various debugging capabilities.
|
||||
# Also disables optimizations.
|
||||
# NOZLIB=1 - Disable some compression capability. Implies
|
||||
# NOPNG=1.
|
||||
#
|
||||
# Development flags:
|
||||
#
|
||||
|
|
|
@ -22,8 +22,6 @@ ifndef NOMD5
|
|||
sources+=md5.c
|
||||
endif
|
||||
|
||||
ifndef NOZLIB
|
||||
ifndef NOPNG
|
||||
ifdef PNG_PKGCONFIG
|
||||
$(eval $(call Use_pkg_config,PNG_PKGCONFIG))
|
||||
else
|
||||
|
@ -36,8 +34,6 @@ opts+=-D_LARGEFILE64_SOURCE
|
|||
endif
|
||||
opts+=-DHAVE_PNG
|
||||
sources+=apng.c
|
||||
endif
|
||||
endif
|
||||
|
||||
ifndef NOCURL
|
||||
CURLCONFIG?=curl-config
|
||||
|
|
|
@ -135,11 +135,7 @@ ifdef GCC71
|
|||
endif
|
||||
ifdef GCC81
|
||||
WFLAGS+=-Wno-error=format-overflow
|
||||
WFLAGS+=-Wno-error=stringop-truncation
|
||||
WFLAGS+=-Wno-error=stringop-overflow
|
||||
WFLAGS+=-Wno-format-overflow
|
||||
WFLAGS+=-Wno-stringop-truncation
|
||||
WFLAGS+=-Wno-stringop-overflow
|
||||
WFLAGS+=-Wno-error=multistatement-macros
|
||||
endif
|
||||
|
||||
|
|
|
@ -71,7 +71,7 @@ apng_create_info_struct (png_structp pngp)
|
|||
{
|
||||
apng_infop ainfop;
|
||||
(void)pngp;
|
||||
if (( ainfop = calloc(sizeof (apng_info),1) ))
|
||||
if (( ainfop = calloc(1,sizeof (apng_info)) ))
|
||||
{
|
||||
apng_set_write_fn(pngp, ainfop, 0, 0, 0, 0, 0);
|
||||
apng_set_set_acTL_fn(pngp, ainfop, 0);
|
||||
|
|
|
@ -387,7 +387,8 @@ void B_BuildTiccmd(player_t *player, ticcmd_t *cmd)
|
|||
}
|
||||
|
||||
// Bot AI isn't programmed in analog.
|
||||
CV_SetValue(&cv_analog[1], false);
|
||||
if (!dedicated)
|
||||
CV_SetValue(&cv_analog[1], false);
|
||||
|
||||
// Let Lua scripts build ticcmds
|
||||
if (LUA_HookTiccmd(player, cmd, HOOK(BotTiccmd)))
|
||||
|
@ -589,8 +590,9 @@ void B_RespawnBot(INT32 playernum)
|
|||
}
|
||||
else
|
||||
P_SetMobjState(tails, S_PLAY_FALL);
|
||||
P_SetScale(tails, sonic->scale);
|
||||
P_SetScale(tails, sonic->scale, false);
|
||||
tails->destscale = sonic->destscale;
|
||||
tails->old_scale = sonic->old_scale;
|
||||
}
|
||||
|
||||
void B_HandleFlightIndicator(player_t *player)
|
||||
|
|
|
@ -134,7 +134,7 @@ void luaV_gettable (lua_State *L, TValue *t, TValue *key, StkId val) {
|
|||
void luaV_settable (lua_State *L, TValue *t, TValue *key, StkId val) {
|
||||
int loop;
|
||||
for (loop = 0; loop < MAXTAGLOOP; loop++) {
|
||||
TValue *tm;
|
||||
TValue *tm = NULL;
|
||||
if (ttistable(t)) { /* `t' is a table? */
|
||||
Table *h = hvalue(t);
|
||||
TValue *oldval = luaH_set(L, h, key); /* do a primitive set */
|
||||
|
|
|
@ -11,9 +11,6 @@
|
|||
/// \brief Macros to read/write from/to a UINT8 *,
|
||||
/// used for packet creation and such
|
||||
|
||||
#if defined (__alpha__) || defined (__arm__) || defined (__mips__) || defined (__ia64__) || defined (__clang__)
|
||||
#define DEALIGNED
|
||||
#endif
|
||||
|
||||
#include "endian.h"
|
||||
|
||||
|
@ -21,7 +18,6 @@
|
|||
//
|
||||
// Little-endian machines
|
||||
//
|
||||
#ifdef DEALIGNED
|
||||
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = (void *)p; const UINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITESINT8(p,b) do { SINT8 *p_tmp = (void *)p; const SINT8 tv = ( UINT8)(b); memcpy(p, &tv, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEINT16(p,b) do { INT16 *p_tmp = (void *)p; const INT16 tv = ( INT16)(b); memcpy(p, &tv, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
|
@ -31,20 +27,8 @@
|
|||
#define WRITECHAR(p,b) do { char *p_tmp = (void *)p; const char tv = ( char)(b); memcpy(p, &tv, sizeof( char)); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEFIXED(p,b) do { fixed_t *p_tmp = (void *)p; const fixed_t tv = (fixed_t)(b); memcpy(p, &tv, sizeof(fixed_t)); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEANGLE(p,b) do { angle_t *p_tmp = (void *)p; const angle_t tv = (angle_t)(b); memcpy(p, &tv, sizeof(angle_t)); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#else
|
||||
#define WRITEUINT8(p,b) do { UINT8 *p_tmp = ( UINT8 *)p; *p_tmp = ( UINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITESINT8(p,b) do { SINT8 *p_tmp = ( SINT8 *)p; *p_tmp = ( SINT8)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEINT16(p,b) do { INT16 *p_tmp = ( INT16 *)p; *p_tmp = ( INT16)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEUINT16(p,b) do { UINT16 *p_tmp = ( UINT16 *)p; *p_tmp = ( UINT16)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEINT32(p,b) do { INT32 *p_tmp = ( INT32 *)p; *p_tmp = ( INT32)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEUINT32(p,b) do { UINT32 *p_tmp = ( UINT32 *)p; *p_tmp = ( UINT32)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITECHAR(p,b) do { char *p_tmp = ( char *)p; *p_tmp = ( char)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEFIXED(p,b) do { fixed_t *p_tmp = (fixed_t *)p; *p_tmp = (fixed_t)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#define WRITEANGLE(p,b) do { angle_t *p_tmp = (angle_t *)p; *p_tmp = (angle_t)(b); p_tmp++; p = (void *)p_tmp; } while (0)
|
||||
#endif
|
||||
|
||||
#ifdef __GNUC__
|
||||
#ifdef DEALIGNED
|
||||
#define READUINT8(p) ({ UINT8 *p_tmp = (void *)p; UINT8 b; memcpy(&b, p, sizeof( UINT8)); p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READSINT8(p) ({ SINT8 *p_tmp = (void *)p; SINT8 b; memcpy(&b, p, sizeof( SINT8)); p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READINT16(p) ({ INT16 *p_tmp = (void *)p; INT16 b; memcpy(&b, p, sizeof( INT16)); p_tmp++; p = (void *)p_tmp; b; })
|
||||
|
@ -55,17 +39,6 @@
|
|||
#define READFIXED(p) ({ fixed_t *p_tmp = (void *)p; fixed_t b; memcpy(&b, p, sizeof(fixed_t)); p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READANGLE(p) ({ angle_t *p_tmp = (void *)p; angle_t b; memcpy(&b, p, sizeof(angle_t)); p_tmp++; p = (void *)p_tmp; b; })
|
||||
#else
|
||||
#define READUINT8(p) ({ UINT8 *p_tmp = ( UINT8 *)p; UINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READSINT8(p) ({ SINT8 *p_tmp = ( SINT8 *)p; SINT8 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READINT16(p) ({ INT16 *p_tmp = ( INT16 *)p; INT16 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READUINT16(p) ({ UINT16 *p_tmp = ( UINT16 *)p; UINT16 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READINT32(p) ({ INT32 *p_tmp = ( INT32 *)p; INT32 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READUINT32(p) ({ UINT32 *p_tmp = ( UINT32 *)p; UINT32 b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READCHAR(p) ({ char *p_tmp = ( char *)p; char b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READFIXED(p) ({ fixed_t *p_tmp = (fixed_t *)p; fixed_t b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = *p_tmp; p_tmp++; p = (void *)p_tmp; b; })
|
||||
#endif
|
||||
#else
|
||||
#define READUINT8(p) *(( UINT8 *)p)++
|
||||
#define READSINT8(p) *(( SINT8 *)p)++
|
||||
#define READINT16(p) *(( INT16 *)p)++
|
||||
|
@ -148,8 +121,6 @@ FUNCINLINE static ATTRINLINE UINT32 readulong(void *ptr)
|
|||
#define READANGLE(p) ({ angle_t *p_tmp = (angle_t *)p; angle_t b = readulong(p); p_tmp++; p = (void *)p_tmp; b; })
|
||||
#endif //SRB2_BIG_ENDIAN
|
||||
|
||||
#undef DEALIGNED
|
||||
|
||||
#define WRITESTRINGN(p, s, n) { \
|
||||
size_t tmp_i; \
|
||||
\
|
||||
|
|
|
@ -1992,7 +1992,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
|
|||
if (var->flags & CV_NETVAR)
|
||||
{
|
||||
// send the value of the variable
|
||||
UINT8 buf[128];
|
||||
UINT8 buf[512];
|
||||
UINT8 *p = buf;
|
||||
|
||||
// Loading from a config in a netgame? Set revert value.
|
||||
|
@ -2060,16 +2060,15 @@ void CV_StealthSet(consvar_t *var, const char *value)
|
|||
*/
|
||||
static void CV_SetValueMaybeStealth(consvar_t *var, INT32 value, boolean stealth)
|
||||
{
|
||||
char val[SKINNAMESIZE+1];
|
||||
char val[SKINNAMESIZE+1] = "None";
|
||||
|
||||
if (var == &cv_forceskin) // Special handling.
|
||||
{
|
||||
const char *tmpskin = NULL;
|
||||
if ((value < 0) || (value >= numskins))
|
||||
tmpskin = "None";
|
||||
else
|
||||
if (value >= 0 && value < numskins)
|
||||
tmpskin = skins[value]->name;
|
||||
strncpy(val, tmpskin, SKINNAMESIZE);
|
||||
if (tmpskin)
|
||||
memcpy(val, tmpskin, SKINNAMESIZE);
|
||||
}
|
||||
else
|
||||
sprintf(val, "%d", value);
|
||||
|
|
|
@ -861,12 +861,6 @@ static void CON_InputDelSelection(void)
|
|||
|
||||
Lock_state();
|
||||
|
||||
if (!input_cur)
|
||||
{
|
||||
Unlock_state();
|
||||
return;
|
||||
}
|
||||
|
||||
if (input_cur > input_sel)
|
||||
{
|
||||
start = input_sel;
|
||||
|
@ -928,8 +922,6 @@ static void CON_InputDelChar(void)
|
|||
//
|
||||
boolean CON_Responder(event_t *ev)
|
||||
{
|
||||
static UINT8 consdown = false; // console is treated differently due to rare usage
|
||||
|
||||
// sequential completions a la 4dos
|
||||
static char completioncmd[80 + sizeof("find ")] = "find ";
|
||||
static char *completion = &completioncmd[sizeof("find ")-1];
|
||||
|
@ -949,32 +941,28 @@ boolean CON_Responder(event_t *ev)
|
|||
// let go keyup events, don't eat them
|
||||
if (ev->type != ev_keydown && ev->type != ev_text && ev->type != ev_console)
|
||||
{
|
||||
if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1])
|
||||
consdown = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
key = ev->key;
|
||||
|
||||
// check for console toggle key
|
||||
if (ev->type != ev_console)
|
||||
if (ev->type == ev_keydown)
|
||||
{
|
||||
if (modeattacking || metalrecording || marathonmode)
|
||||
return false;
|
||||
|
||||
if (ev->type == ev_keydown && ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown))
|
||||
if ((key == gamecontrol[GC_CONSOLE][0] || key == gamecontrol[GC_CONSOLE][1]) && !shiftdown)
|
||||
{
|
||||
if (consdown) // ignore repeat
|
||||
return true;
|
||||
I_SetTextInputMode(con_destlines == 0); // inverse, since this is changed next tic.
|
||||
consoletoggle = true;
|
||||
consdown = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
// check other keys only if console prompt is active
|
||||
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
||||
{
|
||||
if (ev->type == ev_keydown && !menuactive && bindtable[key])
|
||||
if (!menuactive && bindtable[key])
|
||||
{
|
||||
COM_BufAddText(bindtable[key]);
|
||||
COM_BufAddText("\n");
|
||||
|
@ -986,14 +974,14 @@ boolean CON_Responder(event_t *ev)
|
|||
// escape key toggle off console
|
||||
if (key == KEY_ESCAPE)
|
||||
{
|
||||
I_SetTextInputMode(false);
|
||||
consoletoggle = true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (ev->type == ev_text)
|
||||
else if (ev->type == ev_text)
|
||||
{
|
||||
if (!consoletoggle)
|
||||
if (!consoletoggle && consoleready)
|
||||
CON_InputAddChar(key);
|
||||
return true;
|
||||
}
|
||||
|
@ -1042,7 +1030,7 @@ boolean CON_Responder(event_t *ev)
|
|||
}
|
||||
else if (key == KEY_BACKSPACE)
|
||||
{
|
||||
if (ctrldown)
|
||||
if (ctrldown && input_cur != 0)
|
||||
{
|
||||
input_sel = M_JumpWordReverse(inputlines[inputline], input_cur);
|
||||
CON_InputDelSelection();
|
||||
|
@ -1100,7 +1088,9 @@ boolean CON_Responder(event_t *ev)
|
|||
|
||||
if (key == 'x' || key == 'X')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
if (input_sel == input_cur) // Don't replace the clipboard without a text selection
|
||||
return true;
|
||||
else if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
|
@ -1110,7 +1100,9 @@ boolean CON_Responder(event_t *ev)
|
|||
}
|
||||
else if (key == 'c' || key == 'C')
|
||||
{
|
||||
if (input_sel > input_cur)
|
||||
if (input_sel == input_cur) // Don't replace the clipboard without a text selection
|
||||
return true;
|
||||
else if (input_sel > input_cur)
|
||||
I_ClipboardCopy(&inputlines[inputline][input_cur], input_sel-input_cur);
|
||||
else
|
||||
I_ClipboardCopy(&inputlines[inputline][input_sel], input_cur-input_sel);
|
||||
|
@ -1713,11 +1705,11 @@ static void CON_DrawHudlines(void)
|
|||
}
|
||||
if (c >= con_width)
|
||||
break;
|
||||
if (*p < HU_FONTSTART)
|
||||
if (*p < FONTSTART)
|
||||
;//charwidth = 4 * con_scalefactor;
|
||||
else
|
||||
{
|
||||
//charwidth = (hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
||||
//charwidth = (hu_font.chars['A'-FONTSTART]->width) * con_scalefactor;
|
||||
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, true);
|
||||
}
|
||||
}
|
||||
|
@ -1736,12 +1728,12 @@ static void CON_DrawBackpic(void)
|
|||
|
||||
// Get the lumpnum for CONSBACK, STARTUP (Only during game startup) or fallback into MISSING.
|
||||
if (con_startup)
|
||||
piclump = W_CheckNumForName("STARTUP");
|
||||
piclump = W_CheckNumForPatchName("STARTUP");
|
||||
else
|
||||
piclump = W_CheckNumForName("CONSBACK");
|
||||
piclump = W_CheckNumForPatchName("CONSBACK");
|
||||
|
||||
if (piclump == LUMPERROR)
|
||||
piclump = W_GetNumForName("MISSING");
|
||||
piclump = W_GetNumForPatchName("MISSING");
|
||||
|
||||
// Cache the patch.
|
||||
con_backpic = W_CachePatchNum(piclump, PU_PATCH);
|
||||
|
|
32
src/d_main.c
32
src/d_main.c
|
@ -475,6 +475,18 @@ static void D_Display(void)
|
|||
if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction && curbghide && (!hidetitlemap)))
|
||||
{
|
||||
// draw the view directly
|
||||
if (cv_debug)
|
||||
{
|
||||
r_renderwalls = cv_renderwalls.value;
|
||||
r_renderfloors = cv_renderfloors.value;
|
||||
r_renderthings = cv_renderthings.value;
|
||||
}
|
||||
else
|
||||
{
|
||||
r_renderwalls = true;
|
||||
r_renderfloors = true;
|
||||
r_renderthings = true;
|
||||
}
|
||||
|
||||
if (!automapactive && !dedicated && cv_renderview.value)
|
||||
{
|
||||
|
@ -745,9 +757,9 @@ void D_SRB2Loop(void)
|
|||
/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
|
||||
if (gamestate != GS_TITLESCREEN)
|
||||
{
|
||||
gstartuplumpnum = W_CheckNumForName("STARTUP");
|
||||
gstartuplumpnum = W_CheckNumForPatchName("STARTUP");
|
||||
if (gstartuplumpnum == LUMPERROR)
|
||||
gstartuplumpnum = W_GetNumForName("MISSING");
|
||||
gstartuplumpnum = W_GetNumForPatchName("MISSING");
|
||||
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(gstartuplumpnum, PU_PATCH));
|
||||
}
|
||||
|
||||
|
@ -970,7 +982,7 @@ void D_StartTitle(void)
|
|||
emeralds = 0;
|
||||
memset(&luabanks, 0, sizeof(luabanks));
|
||||
lastmaploaded = 0;
|
||||
pickedchar = R_SkinAvailable(cv_defaultskin.string);
|
||||
pickedchar = R_SkinAvailable(cv_skin.string);
|
||||
|
||||
// In case someone exits out at the same time they start a time attack run,
|
||||
// reset modeattacking
|
||||
|
@ -1011,7 +1023,7 @@ void D_StartTitle(void)
|
|||
#define REALLOC_FILE_LIST \
|
||||
if (list->files == NULL) \
|
||||
{ \
|
||||
list->files = calloc(sizeof(list->files), 2); \
|
||||
list->files = calloc(2, sizeof(list->files)); \
|
||||
list->numfiles = 1; \
|
||||
} \
|
||||
else \
|
||||
|
@ -1814,17 +1826,21 @@ static boolean check_top_dir(const char **path, const char *top)
|
|||
return true;
|
||||
}
|
||||
|
||||
static int cmp_strlen_desc(const void *a, const void *b)
|
||||
static int cmp_strlen_desc(const void *A, const void *B)
|
||||
{
|
||||
return ((int)strlen(*(const char*const*)b) - (int)strlen(*(const char*const*)a));
|
||||
const char *pA = A;
|
||||
const char *pB = B;
|
||||
size_t As = strlen(pA);
|
||||
size_t Bs = strlen(pB);
|
||||
return ((int)Bs - (int)As);
|
||||
}
|
||||
|
||||
boolean D_IsPathAllowed(const char *path)
|
||||
{
|
||||
const char *paths[] = {
|
||||
char *paths[] = {
|
||||
srb2home,
|
||||
srb2path,
|
||||
cv_addons_folder.string
|
||||
cv_addons_folder.zstring
|
||||
};
|
||||
|
||||
const size_t n_paths = sizeof paths / sizeof *paths;
|
||||
|
|
|
@ -373,6 +373,16 @@ typedef enum
|
|||
AI_SPINFOLLOW
|
||||
} aistatetype_t;
|
||||
|
||||
// NiGHTS text
|
||||
typedef enum
|
||||
{
|
||||
NTV_NONE = 0,
|
||||
NTV_GETSPHERES,
|
||||
NTV_GETMORESPHERES,
|
||||
NTV_BONUSTIMESTART,
|
||||
NTV_BONUSTIMEEND,
|
||||
} nightstextvar_t;
|
||||
|
||||
|
||||
// ========================================================================
|
||||
// PLAYER STRUCTURE
|
||||
|
@ -572,7 +582,8 @@ typedef struct player_s
|
|||
// Statistical purposes.
|
||||
tic_t marebegunat; // Leveltime when mare begun
|
||||
tic_t startedtime; // Time which you started this mare with.
|
||||
tic_t finishedtime; // Time it took you to finish the mare (used for display)
|
||||
tic_t finishedtime; // The time it took to destroy the capsule on this mare (used for bonus time display)
|
||||
tic_t lastmaretime; // The time it took to complete the last mare (used for rank display)
|
||||
tic_t lapbegunat; // Leveltime when lap begun
|
||||
tic_t lapstartedtime; // Time which you started this lap with.
|
||||
INT16 finishedspheres; // The spheres you had left upon finishing the mare
|
||||
|
@ -587,7 +598,7 @@ typedef struct player_s
|
|||
UINT8 totalmarebonuslap; // total mare bonus lap
|
||||
INT32 maxlink; // maximum link obtained
|
||||
UINT8 texttimer; // nights_texttime should not be local
|
||||
UINT8 textvar; // which line of NiGHTS text to show -- let's not use cheap hacks
|
||||
UINT8 textvar; // which line of NiGHTS text to show -- see nightstextvar_t
|
||||
|
||||
INT16 lastsidehit, lastlinehit;
|
||||
|
||||
|
@ -603,6 +614,7 @@ typedef struct player_s
|
|||
boolean spectator;
|
||||
boolean outofcoop;
|
||||
boolean removing;
|
||||
boolean muted;
|
||||
UINT8 bot;
|
||||
struct player_s *botleader;
|
||||
UINT16 lastbuttons;
|
||||
|
|
|
@ -1433,9 +1433,15 @@ static const char *locateWad(void)
|
|||
|
||||
#ifndef NOHOME
|
||||
// find in $HOME
|
||||
I_OutputMsg(",HOME");
|
||||
I_OutputMsg(",HOME/" DEFAULTDIR);
|
||||
if ((envstr = I_GetEnv("HOME")) != NULL)
|
||||
{
|
||||
char *tmp = malloc(strlen(envstr) + sizeof(DEFAULTDIR));
|
||||
strcpy(tmp, envstr);
|
||||
strcat(tmp, DEFAULTDIR);
|
||||
SEARCHWAD(envstr);
|
||||
free(tmp);
|
||||
}
|
||||
#endif
|
||||
|
||||
// search paths
|
||||
|
@ -1585,5 +1591,15 @@ void I_GetCursorPosition(INT32 *x, INT32 *y)
|
|||
(void)y;
|
||||
}
|
||||
|
||||
void I_SetTextInputMode(boolean active)
|
||||
{
|
||||
(void)active;
|
||||
}
|
||||
|
||||
boolean I_GetTextInputMode(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#include "../sdl/dosstr.c"
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
/// \brief Lua SOC library
|
||||
|
||||
#include "deh_lua.h"
|
||||
#include "g_input.h"
|
||||
|
||||
// freeslot takes a name (string only!)
|
||||
// and allocates it to the appropriate free slot.
|
||||
|
@ -58,24 +59,19 @@ static inline int lib_freeslot(lua_State *L)
|
|||
}
|
||||
else if (fastcmp(type, "SPR"))
|
||||
{
|
||||
char wad;
|
||||
spritenum_t j;
|
||||
lua_getfield(L, LUA_REGISTRYINDEX, "WAD");
|
||||
wad = (char)lua_tointeger(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
if (strlen(word) > MAXSPRITENAME)
|
||||
return luaL_error(L, "Sprite name is longer than %d characters\n", MAXSPRITENAME);
|
||||
|
||||
for (j = SPR_FIRSTFREESLOT; j <= SPR_LASTFREESLOT; j++)
|
||||
{
|
||||
if (used_spr[(j-SPR_FIRSTFREESLOT)/8] & (1<<(j%8)))
|
||||
{
|
||||
if (!sprnames[j][4] && memcmp(sprnames[j],word,4)==0)
|
||||
sprnames[j][4] = wad;
|
||||
if (in_bit_array(used_spr, j - SPR_FIRSTFREESLOT))
|
||||
continue; // Already allocated, next.
|
||||
}
|
||||
// Found a free slot!
|
||||
CONS_Printf("Sprite SPR_%s allocated.\n",word);
|
||||
strncpy(sprnames[j],word,4);
|
||||
//sprnames[j][4] = 0;
|
||||
used_spr[(j-SPR_FIRSTFREESLOT)/8] |= 1<<(j%8); // Okay, this sprite slot has been named now.
|
||||
strcpy(sprnames[j], word);
|
||||
set_bit_array(used_spr, j - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
|
||||
// Lua needs to update the value in _G if it exists
|
||||
LUA_UpdateSprName(word, j);
|
||||
lua_pushinteger(L, j);
|
||||
|
@ -454,17 +450,19 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
|
|||
}
|
||||
else if (fastncmp("SPR_",word,4)) {
|
||||
p = word+4;
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
if (!sprnames[i][4] && fastncmp(p,sprnames[i],4)) {
|
||||
// updating overridden sprnames is not implemented for soc parser,
|
||||
// so don't use cache
|
||||
if (mathlib)
|
||||
lua_pushinteger(L, i);
|
||||
else
|
||||
CacheAndPushConstant(L, word, i);
|
||||
return 1;
|
||||
}
|
||||
if (mathlib) return luaL_error(L, "sprite '%s' could not be found.\n", word);
|
||||
i = R_GetSpriteNumByName(p);
|
||||
if (i != NUMSPRITES)
|
||||
{
|
||||
// updating overridden sprnames is not implemented for soc parser,
|
||||
// so don't use cache
|
||||
if (mathlib)
|
||||
lua_pushinteger(L, i);
|
||||
else
|
||||
CacheAndPushConstant(L, word, i);
|
||||
return 1;
|
||||
}
|
||||
else if (mathlib)
|
||||
return luaL_error(L, "sprite '%s' could not be found.\n", word);
|
||||
return 0;
|
||||
}
|
||||
else if (fastncmp("SPR2_",word,5)) {
|
||||
|
@ -596,12 +594,20 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
|
|||
return luaL_error(L, "translation '%s' could not be found.\n", word);
|
||||
}
|
||||
|
||||
// TODO: 2.3: Delete this alias
|
||||
if (fastcmp(word, "BT_USE"))
|
||||
// TODO: 2.3: Delete these aliases
|
||||
else if (fastcmp(word, "BT_USE"))
|
||||
{
|
||||
CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
else if (fastcmp(word, "GC_WEPSLOT8") || fastcmp(word, "GC_WEPSLOT9") || fastcmp(word, "GC_WEPSLOT10"))
|
||||
{
|
||||
// Using GC_WEPSLOT7 isn't accurate, but ensures that "if x >= GC_WEPSLOT1 and x <= GC_WEPSLOT10" keeps the intended effect
|
||||
CacheAndPushConstant(L, word, (lua_Integer)GC_WEPSLOT7);
|
||||
if (!mathlib)
|
||||
LUA_Deprecated(L, "GC_WEPSLOT8\"-\"GC_WEPSLOT10", "GC_WEPSLOT1\"-\"GC_WEPSLOT7");
|
||||
return 1;
|
||||
}
|
||||
|
||||
for (i = 0; INT_CONST[i].n; i++)
|
||||
if (fastcmp(word,INT_CONST[i].n)) {
|
||||
|
@ -729,18 +735,18 @@ static inline int lib_getenum(lua_State *L)
|
|||
// If a sprname has been "cached" to _G, update it to a new value.
|
||||
void LUA_UpdateSprName(const char *name, lua_Integer value)
|
||||
{
|
||||
char fullname[9] = "SPR_XXXX";
|
||||
char fullname[4 + MAXSPRITENAME + 1] = "SPR_";
|
||||
|
||||
if (!gL)
|
||||
return;
|
||||
|
||||
strncpy(&fullname[4], name, 4);
|
||||
strcpy(&fullname[4], name);
|
||||
lua_pushstring(gL, fullname);
|
||||
lua_rawget(gL, LUA_GLOBALSINDEX);
|
||||
|
||||
if (!lua_isnil(gL, -1))
|
||||
{
|
||||
lua_pushstring(gL, name);
|
||||
lua_pushstring(gL, fullname);
|
||||
lua_pushinteger(gL, value);
|
||||
lua_rawset(gL, LUA_GLOBALSINDEX);
|
||||
}
|
||||
|
|
|
@ -324,7 +324,7 @@ void readPlayer(MYFILE *f, INT32 num)
|
|||
if (fastcmp(word, "PICNAME"))
|
||||
{
|
||||
SLOTFOUND
|
||||
strncpy(description[num].picname, word2, 8);
|
||||
strncpy(description[num].picname, word2, sizeof(description[num].picname)-1);
|
||||
}
|
||||
else if (fastcmp(word, "DISPLAYNAME"))
|
||||
{
|
||||
|
@ -355,7 +355,7 @@ void readPlayer(MYFILE *f, INT32 num)
|
|||
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
|
||||
{
|
||||
SLOTFOUND
|
||||
strncpy(description[num].nametag, word2, 8);
|
||||
strncpy(description[num].nametag, word2, sizeof(description[num].nametag)-1);
|
||||
}
|
||||
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
|
||||
{
|
||||
|
@ -405,7 +405,6 @@ void readfreeslots(MYFILE *f)
|
|||
{
|
||||
char *s = Z_Malloc(MAXLINELEN, PU_STATIC, NULL);
|
||||
char *word,*type;
|
||||
char *tmp;
|
||||
int i;
|
||||
|
||||
do
|
||||
|
@ -415,10 +414,13 @@ void readfreeslots(MYFILE *f)
|
|||
if (s[0] == '\n')
|
||||
break;
|
||||
|
||||
tmp = strchr(s, '#');
|
||||
if (tmp)
|
||||
*tmp = '\0';
|
||||
if (s == tmp)
|
||||
char *hashtag = strchr(s, '#');
|
||||
char *space = strchr(s, ' ');
|
||||
if (hashtag)
|
||||
*hashtag = '\0';
|
||||
if (space)
|
||||
*space = '\0';
|
||||
if (s == hashtag || s == space)
|
||||
continue; // Skip comment lines, but don't break.
|
||||
|
||||
type = strtok(s, "_");
|
||||
|
@ -440,18 +442,16 @@ void readfreeslots(MYFILE *f)
|
|||
S_AddSoundFx(word, false, 0, false);
|
||||
else if (fastcmp(type, "SPR"))
|
||||
{
|
||||
if (strlen(word) > MAXSPRITENAME)
|
||||
I_Error("Sprite name is longer than %d characters\n", MAXSPRITENAME);
|
||||
|
||||
for (i = SPR_FIRSTFREESLOT; i <= SPR_LASTFREESLOT; i++)
|
||||
{
|
||||
if (used_spr[(i-SPR_FIRSTFREESLOT)/8] & (1<<(i%8)))
|
||||
{
|
||||
if (!sprnames[i][4] && memcmp(sprnames[i],word,4)==0)
|
||||
sprnames[i][4] = (char)f->wad;
|
||||
if (in_bit_array(used_spr, i - SPR_FIRSTFREESLOT))
|
||||
continue; // Already allocated, next.
|
||||
}
|
||||
// Found a free slot!
|
||||
strncpy(sprnames[i],word,4);
|
||||
//sprnames[i][4] = 0;
|
||||
used_spr[(i-SPR_FIRSTFREESLOT)/8] |= 1<<(i%8); // Okay, this sprite slot has been named now.
|
||||
strcpy(sprnames[i], word);
|
||||
set_bit_array(used_spr, i - SPR_FIRSTFREESLOT); // Okay, this sprite slot has been named now.
|
||||
// Lua needs to update the value in _G if it exists
|
||||
LUA_UpdateSprName(word, i);
|
||||
break;
|
||||
|
@ -1163,7 +1163,7 @@ void readgametype(MYFILE *f, char *gtname)
|
|||
INT16 newgtrankingstype = -1;
|
||||
int newgtinttype = 0;
|
||||
char gtdescription[441];
|
||||
char gtconst[MAXLINELEN];
|
||||
char gtconst[MAXLINELEN+1];
|
||||
|
||||
// Empty strings.
|
||||
gtdescription[0] = '\0';
|
||||
|
@ -1543,6 +1543,12 @@ void readlevelheader(MYFILE *f, INT32 num)
|
|||
P_AddGradesForMare((INT16)(num-1), mare-1, word2);
|
||||
}
|
||||
|
||||
// NiGHTS time limits (per mare)
|
||||
else if (fastncmp(word, "NIGHTSTIME", 10))
|
||||
{
|
||||
P_AddNiGHTSTimes((INT16)(num-1), word2);
|
||||
}
|
||||
|
||||
// Strings that can be truncated
|
||||
else if (fastcmp(word, "SELECTHEADING"))
|
||||
{
|
||||
|
@ -1676,7 +1682,7 @@ void readlevelheader(MYFILE *f, INT32 num)
|
|||
else if (fastcmp(word, "SKYNUM"))
|
||||
mapheaderinfo[num-1]->skynum = (INT16)i;
|
||||
else if (fastcmp(word, "INTERSCREEN"))
|
||||
strncpy(mapheaderinfo[num-1]->interscreen, word2, 8);
|
||||
strncpy(mapheaderinfo[num-1]->interscreen, word2, sizeof(mapheaderinfo[num-1]->interscreen)-1);
|
||||
else if (fastcmp(word, "PRECUTSCENENUM"))
|
||||
mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
|
||||
else if (fastcmp(word, "CUTSCENENUM"))
|
||||
|
@ -2293,7 +2299,7 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
|
|||
char name[34];
|
||||
name[0] = '\x82'; // color yellow
|
||||
name[1] = 0;
|
||||
strncat(name, word2, 33);
|
||||
strncat(name, word2, 32);
|
||||
name[33] = 0;
|
||||
|
||||
// Replace _ with ' '
|
||||
|
@ -2303,7 +2309,7 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
|
|||
name[j] = ' ';
|
||||
}
|
||||
|
||||
strncpy(textprompts[num]->page[pagenum].name, name, 32);
|
||||
strncpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
|
||||
}
|
||||
else
|
||||
*textprompts[num]->page[pagenum].name = '\0';
|
||||
|
@ -2784,7 +2790,7 @@ void readframe(MYFILE *f, INT32 num)
|
|||
size_t z;
|
||||
boolean found = false;
|
||||
size_t actionlen = strlen(word2) + 1;
|
||||
char *actiontocompare = calloc(actionlen, 1);
|
||||
char *actiontocompare = calloc(1, actionlen);
|
||||
|
||||
strcpy(actiontocompare, word2);
|
||||
strupr(actiontocompare);
|
||||
|
@ -3793,7 +3799,7 @@ void readmaincfg(MYFILE *f)
|
|||
}
|
||||
else if (fastcmp(word, "TITLEPICSNAME"))
|
||||
{
|
||||
strncpy(ttname, word2, 9);
|
||||
strncpy(ttname, word2, sizeof(ttname)-1);
|
||||
titlechanged = true;
|
||||
}
|
||||
else if (fastcmp(word, "TITLEPICSX"))
|
||||
|
@ -3877,8 +3883,12 @@ void readmaincfg(MYFILE *f)
|
|||
savemoddata = true;
|
||||
|
||||
// Also save a time attack folder
|
||||
filenamelen = strlen(gamedatafilename)-4; // Strip off the extension
|
||||
strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder)));
|
||||
filenamelen = strlen(gamedatafilename); // Strip off the extension
|
||||
if (filenamelen >= 4)
|
||||
filenamelen -= 4;
|
||||
if (filenamelen >= sizeof(timeattackfolder))
|
||||
filenamelen = sizeof(timeattackfolder)-1;
|
||||
strncpy(timeattackfolder, gamedatafilename, filenamelen);
|
||||
timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0';
|
||||
|
||||
strcpy(savegamename, timeattackfolder);
|
||||
|
@ -4171,9 +4181,9 @@ spritenum_t get_sprite(const char *word)
|
|||
return atoi(word);
|
||||
if (fastncmp("SPR_",word,4))
|
||||
word += 4; // take off the SPR_
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
if (!sprnames[i][4] && memcmp(word,sprnames[i],4)==0)
|
||||
return i;
|
||||
i = R_GetSpriteNumByName(word);
|
||||
if (i != NUMSPRITES)
|
||||
return i;
|
||||
deh_warning("Couldn't find sprite named 'SPR_%s'",word);
|
||||
return SPR_NULL;
|
||||
}
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
||||
UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
|
||||
|
||||
const char NIGHTSGRADE_LIST[] = {
|
||||
'F', // GRADE_F
|
||||
|
@ -4483,6 +4483,8 @@ const char *const PLAYERFLAG_LIST[] = {
|
|||
"CANCARRY", // Can carry?
|
||||
"FINISHED",
|
||||
|
||||
"SHIELDDOWN", // Shield has been pressed.
|
||||
|
||||
NULL // stop loop here.
|
||||
};
|
||||
|
||||
|
@ -5096,6 +5098,10 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"RF_SHADOWEFFECTS",RF_SHADOWEFFECTS},
|
||||
{"RF_DROPSHADOW",RF_DROPSHADOW},
|
||||
|
||||
// Animation flags
|
||||
{"SPR2F_MASK",SPR2F_MASK},
|
||||
{"SPR2F_SUPER",SPR2F_SUPER},
|
||||
|
||||
// Level flags
|
||||
{"LF_SCRIPTISFILE",LF_SCRIPTISFILE},
|
||||
{"LF_SPEEDMUSIC",LF_SPEEDMUSIC},
|
||||
|
@ -5738,6 +5744,7 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"JA_DIGITAL",JA_DIGITAL},
|
||||
{"JA_JUMP",JA_JUMP},
|
||||
{"JA_SPIN",JA_SPIN},
|
||||
{"JA_SHIELD",JA_SHIELD},
|
||||
{"JA_FIRE",JA_FIRE},
|
||||
{"JA_FIRENORMAL",JA_FIRENORMAL},
|
||||
{"JOYAXISRANGE",JOYAXISRANGE},
|
||||
|
@ -5799,6 +5806,10 @@ struct int_const_s const INT_CONST[] = {
|
|||
{"MB_SCROLLUP",MB_SCROLLUP},
|
||||
{"MB_SCROLLDOWN",MB_SCROLLDOWN},
|
||||
|
||||
// screen.h constants
|
||||
{"BASEVIDWIDTH",BASEVIDWIDTH},
|
||||
{"BASEVIDHEIGHT",BASEVIDHEIGHT},
|
||||
|
||||
// Music flags & stuff
|
||||
{"MUSIC_TRACKMASK", MUSIC_TRACKMASK},
|
||||
{"MUSIC_FORCERESET", MUSIC_FORCERESET},
|
||||
|
|
|
@ -23,13 +23,13 @@
|
|||
extern char *FREE_STATES[NUMSTATEFREESLOTS];
|
||||
extern char *FREE_MOBJS[NUMMOBJFREESLOTS];
|
||||
extern char *FREE_SKINCOLORS[NUMCOLORFREESLOTS];
|
||||
extern UINT8 used_spr[(NUMSPRITEFREESLOTS / 8) + 1]; // Bitwise flag for sprite freeslot in use! I would use ceil() here if I could, but it only saves 1 byte of memory anyway.
|
||||
extern bitarray_t used_spr[BIT_ARRAY_SIZE(NUMSPRITEFREESLOTS)]; // Sprite freeslots in use
|
||||
|
||||
#define initfreeslots() {\
|
||||
memset(FREE_STATES,0,sizeof(char *) * NUMSTATEFREESLOTS);\
|
||||
memset(FREE_MOBJS,0,sizeof(char *) * NUMMOBJFREESLOTS);\
|
||||
memset(FREE_SKINCOLORS,0,sizeof(char *) * NUMCOLORFREESLOTS);\
|
||||
memset(used_spr,0,sizeof(UINT8) * ((NUMSPRITEFREESLOTS / 8) + 1));\
|
||||
memset(FREE_STATES, 0, sizeof(FREE_STATES));\
|
||||
memset(FREE_MOBJS, 0, sizeof(FREE_MOBJS));\
|
||||
memset(FREE_SKINCOLORS, 0, sizeof(FREE_SKINCOLORS));\
|
||||
memset(used_spr, 0, sizeof(used_spr));\
|
||||
memset(actionsoverridden, LUA_REFNIL, sizeof(actionsoverridden));\
|
||||
}
|
||||
|
||||
|
|
|
@ -82,6 +82,7 @@
|
|||
#include "version.h"
|
||||
#include "doomtype.h"
|
||||
|
||||
#include <assert.h>
|
||||
#include <stdarg.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -648,6 +649,7 @@ UINT32 quickncasehash (const char *p, size_t n)
|
|||
#else
|
||||
#define I_Assert(e) ((void)0)
|
||||
#endif
|
||||
#define I_StaticAssert(e) static_assert(e, "Static assertion failed: " #e)
|
||||
|
||||
// The character that separates pathnames. Forward slash on
|
||||
// most systems, but reverse solidus (\) on Windows.
|
||||
|
|
|
@ -164,7 +164,7 @@ extern boolean exitfadestarted;
|
|||
typedef struct
|
||||
{
|
||||
UINT8 numpics;
|
||||
char picname[8][8];
|
||||
char picname[8][8+1];
|
||||
UINT8 pichires[8];
|
||||
char *text;
|
||||
UINT16 xcoord[8];
|
||||
|
@ -295,69 +295,70 @@ typedef struct
|
|||
typedef struct
|
||||
{
|
||||
// The original eight, plus one.
|
||||
char lvlttl[22]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
|
||||
char subttl[33]; ///< Subtitle for level
|
||||
UINT8 actnum; ///< Act number or 0 for none.
|
||||
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
|
||||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
|
||||
char keywords[33]; ///< Keywords separated by space to search for. 32 characters.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[17]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
|
||||
INT16 skybox_scaley; ///< Skybox Y axis scale.
|
||||
INT16 skybox_scalez; ///< Skybox Z axis scale.
|
||||
char lvlttl[21+1]; ///< Level name without "Zone". (21 character limit instead of 32, 21 characters can display on screen max anyway)
|
||||
char subttl[32+1]; ///< Subtitle for level
|
||||
UINT8 actnum; ///< Act number or 0 for none.
|
||||
UINT32 typeoflevel; ///< Combination of typeoflevel flags.
|
||||
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
|
||||
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
|
||||
char keywords[32+1]; ///< Keywords separated by space to search for. 32 characters.
|
||||
char musname[7]; ///< Music track to play. "" for no music.
|
||||
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
|
||||
UINT32 muspos; ///< Music position to jump to.
|
||||
char forcecharacter[16+1]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
|
||||
UINT8 weather; ///< 0 = sunny day, 1 = storm, 2 = snow, 3 = rain, 4 = blank, 5 = thunder w/o rain, 6 = rain w/o lightning, 7 = heat wave.
|
||||
INT16 skynum; ///< Sky number to use.
|
||||
INT16 skybox_scalex; ///< Skybox X axis scale. (0 = no movement, 1 = 1:1 movement, 16 = 16:1 slow movement, -4 = 1:4 fast movement, etc.)
|
||||
INT16 skybox_scaley; ///< Skybox Y axis scale.
|
||||
INT16 skybox_scalez; ///< Skybox Z axis scale.
|
||||
|
||||
// Extra information.
|
||||
char interscreen[8]; ///< 320x200 patch to display at intermission.
|
||||
char runsoc[33]; ///< SOC to execute at start of level (32 character limit instead of 63)
|
||||
char scriptname[33]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
|
||||
UINT8 precutscenenum; ///< Cutscene number to play BEFORE a level starts.
|
||||
UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
|
||||
INT16 countdown; ///< Countdown until level end?
|
||||
UINT16 palette; ///< PAL lump to use on this map
|
||||
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
|
||||
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
|
||||
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
|
||||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
|
||||
char interscreen[8+1]; ///< 320x200 patch to display at intermission.
|
||||
char runsoc[32+1]; ///< SOC to execute at start of level (32 character limit instead of 63)
|
||||
char scriptname[32+1]; ///< Script to use when the map is switched to. (32 character limit instead of 191)
|
||||
UINT8 precutscenenum; ///< Cutscene number to play BEFORE a level starts.
|
||||
UINT8 cutscenenum; ///< Cutscene number to use, 0 for none.
|
||||
INT16 countdown; ///< Countdown until level end?
|
||||
UINT16 palette; ///< PAL lump to use on this map
|
||||
UINT8 numlaps; ///< Number of laps in circuit mode, unless overridden.
|
||||
SINT8 unlockrequired; ///< Is an unlockable required to play this level? -1 if no.
|
||||
UINT8 levelselect; ///< Is this map available in the level select? If so, which map list is it available in?
|
||||
SINT8 bonustype; ///< What type of bonus does this level have? (-1 for null.)
|
||||
SINT8 maxbonuslives; ///< How many bonus lives to award at Intermission? (-1 for unlimited.)
|
||||
|
||||
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
|
||||
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
|
||||
|
||||
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
|
||||
UINT16 startrings; ///< Number of rings players start with.
|
||||
INT32 sstimer; ///< Timer for special stages.
|
||||
UINT32 ssspheres; ///< Sphere requirement in special stages.
|
||||
fixed_t gravity; ///< Map-wide gravity.
|
||||
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
|
||||
UINT16 startrings; ///< Number of rings players start with.
|
||||
INT32 sstimer; ///< Timer for special stages.
|
||||
UINT32 ssspheres; ///< Sphere requirement in special stages.
|
||||
fixed_t gravity; ///< Map-wide gravity.
|
||||
UINT16 nightstimer[8]; ///< Per-mare time limits for NiGHTS stages.
|
||||
|
||||
// Title card.
|
||||
char ltzzpatch[9]; ///< Zig zag patch.
|
||||
char ltzztext[9]; ///< Zig zag text.
|
||||
char ltactdiamond[9]; ///< Act diamond.
|
||||
char ltzzpatch[8+1]; ///< Zig zag patch.
|
||||
char ltzztext[8+1]; ///< Zig zag text.
|
||||
char ltactdiamond[8+1]; ///< Act diamond.
|
||||
|
||||
// Freed animals stuff.
|
||||
UINT8 numFlickies; ///< Internal. For freed flicky support.
|
||||
mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
|
||||
UINT8 numFlickies; ///< Internal. For freed flicky support.
|
||||
mobjtype_t *flickies; ///< List of freeable flickies in this level. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// NiGHTS stuff.
|
||||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
UINT8 numGradedMares; ///< Internal. For grade support.
|
||||
nightsgrades_t *grades; ///< NiGHTS grades. Allocated dynamically for space reasons. Be careful.
|
||||
|
||||
// Music stuff.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
|
||||
char musintername[7]; ///< Intermission screen music.
|
||||
|
||||
char muspostbossname[7]; ///< Post-bossdeath music.
|
||||
UINT16 muspostbosstrack; ///< Post-bossdeath track.
|
||||
UINT32 muspostbosspos; ///< Post-bossdeath position
|
||||
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.
|
||||
|
||||
SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
|
||||
SINT8 musforcereset; ///< Force resetmusic (-1 for default; 0 for force off; 1 for force on)
|
||||
|
||||
// Lua stuff.
|
||||
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
|
||||
|
|
|
@ -108,6 +108,7 @@ char *nongnu_strcasestr(const char *in, const char *what);
|
|||
|
||||
int startswith (const char *base, const char *tag);
|
||||
int endswith (const char *base, const char *tag);
|
||||
char *xstrtok(char *line, const char *delims);
|
||||
|
||||
#if defined (_WIN32) || defined (__HAIKU__)
|
||||
#define HAVE_DOSSTR_FUNCS
|
||||
|
|
|
@ -211,5 +211,15 @@ const char *I_GetSysName(void)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
void I_SetTextInputMode(boolean active)
|
||||
{
|
||||
(void)active;
|
||||
}
|
||||
|
||||
boolean I_GetTextInputMode(void)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
#include "../sdl/dosstr.c"
|
||||
|
||||
|
|
102
src/f_finale.c
102
src/f_finale.c
|
@ -229,6 +229,7 @@ static UINT8 cutscene_boostspeed = 0;
|
|||
char stjrintro[9] = "STJRI000";
|
||||
|
||||
static huddrawlist_h luahuddrawlist_title;
|
||||
static huddrawlist_h luahuddrawlist_continue[2];
|
||||
|
||||
//
|
||||
// This alters the text string cutscene_disptext.
|
||||
|
@ -2335,7 +2336,7 @@ void F_SkyScroll(const char *patchname)
|
|||
}
|
||||
|
||||
#define LOADTTGFX(arr, name, maxf) \
|
||||
lumpnum = W_CheckNumForName(name); \
|
||||
lumpnum = W_CheckNumForPatchName(name); \
|
||||
if (lumpnum != LUMPERROR) \
|
||||
{ \
|
||||
arr[0] = W_CachePatchName(name, PU_PATCH_LOWPRIORITY); \
|
||||
|
@ -2349,7 +2350,7 @@ else if (strlen(name) <= 6) \
|
|||
{ \
|
||||
sprintf(&lumpname[cnt], "%.2hu", (UINT16)(i+1)); \
|
||||
lumpname[8] = 0; \
|
||||
lumpnum = W_CheckNumForName(lumpname); \
|
||||
lumpnum = W_CheckNumForPatchName(lumpname); \
|
||||
if (lumpnum != LUMPERROR) \
|
||||
arr[i] = W_CachePatchName(lumpname, PU_PATCH_LOWPRIORITY); \
|
||||
else \
|
||||
|
@ -3530,11 +3531,16 @@ void F_TitleDemoTicker(void)
|
|||
// ==========
|
||||
|
||||
static skin_t *contskins[2];
|
||||
static UINT8 cont_spr2[2][6];
|
||||
static UINT16 cont_spr2[2][6];
|
||||
static UINT8 *contcolormaps[2];
|
||||
static player_t *contPlayers[2];
|
||||
static skincolornum_t contColors[2]; // it's possible to change your skincolor in the continue screen, so this is for Lua to identify the skincolor that was used to cache the colormap
|
||||
static boolean contOverrides[2];
|
||||
|
||||
void F_StartContinue(void)
|
||||
{
|
||||
UINT8 i;
|
||||
|
||||
I_Assert(!netgame && !multiplayer);
|
||||
|
||||
if (continuesInSession && players[consoleplayer].continues <= 0)
|
||||
|
@ -3557,9 +3563,12 @@ void F_StartContinue(void)
|
|||
S_ChangeMusicInternal("_conti", false);
|
||||
S_StopSounds();
|
||||
|
||||
contPlayers[0] = &players[consoleplayer];
|
||||
contskins[0] = skins[players[consoleplayer].skin];
|
||||
|
||||
cont_spr2[0][0] = P_GetSkinSprite2(contskins[0], SPR2_CNT1, NULL);
|
||||
cont_spr2[0][2] = contskins[0]->contangle & 7;
|
||||
contColors[0] = players[consoleplayer].skincolor;
|
||||
contcolormaps[0] = R_GetTranslationColormap(players[consoleplayer].skin, players[consoleplayer].skincolor, GTC_CACHE);
|
||||
cont_spr2[0][4] = contskins[0]->sprites[cont_spr2[0][0]].numframes;
|
||||
cont_spr2[0][5] = max(1, contskins[0]->contspeed);
|
||||
|
@ -3573,9 +3582,12 @@ void F_StartContinue(void)
|
|||
else // HACK
|
||||
secondplaya = 1;
|
||||
|
||||
contPlayers[1] = &players[secondplaya];
|
||||
contskins[1] = skins[players[secondplaya].skin];
|
||||
|
||||
cont_spr2[1][0] = P_GetSkinSprite2(contskins[1], SPR2_CNT4, NULL);
|
||||
cont_spr2[1][2] = (contskins[1]->contangle >> 3) & 7;
|
||||
contColors[1] = players[secondplaya].skincolor;
|
||||
contcolormaps[1] = R_GetTranslationColormap(players[secondplaya].skin, players[secondplaya].skincolor, GTC_CACHE);
|
||||
cont_spr2[1][4] = contskins[1]->sprites[cont_spr2[1][0]].numframes;
|
||||
if (cont_spr2[1][0] == SPR2_CNT4)
|
||||
|
@ -3595,6 +3607,58 @@ void F_StartContinue(void)
|
|||
|
||||
timetonext = (11*TICRATE)+11;
|
||||
continuetime = 0;
|
||||
|
||||
// allocate and/or clear Lua continue screen draw lists
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
if (!LUA_HUD_IsDrawListValid(luahuddrawlist_continue[i]))
|
||||
{
|
||||
LUA_HUD_DestroyDrawList(luahuddrawlist_continue[i]);
|
||||
luahuddrawlist_continue[i] = LUA_HUD_CreateDrawList();
|
||||
}
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_continue[i]);
|
||||
contOverrides[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void F_DestroyContinueDrawLists(void)
|
||||
{
|
||||
UINT8 i;
|
||||
for (i = 0; i < 2; i++)
|
||||
{
|
||||
LUA_HUD_DestroyDrawList(luahuddrawlist_continue[i]);
|
||||
luahuddrawlist_continue[i] = NULL;
|
||||
contOverrides[i] = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void F_DrawContinueCharacter(INT32 dx, INT32 dy, UINT8 n)
|
||||
{
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
patch_t *patch;
|
||||
|
||||
if (renderisnewtic)
|
||||
{
|
||||
LUA_HUD_ClearDrawList(luahuddrawlist_continue[n]);
|
||||
contOverrides[n] = LUA_HookCharacterHUD
|
||||
(
|
||||
HUD_HOOK(continue), luahuddrawlist_continue[n], contPlayers[n],
|
||||
dx, dy, contskins[n]->highresscale,
|
||||
(INT32)(&contskins[n] - skins), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
|
||||
imcontinuing ? continuetime : timetonext, imcontinuing
|
||||
);
|
||||
}
|
||||
|
||||
LUA_HUD_DrawList(luahuddrawlist_continue[n]);
|
||||
|
||||
if (contOverrides[n] == true)
|
||||
return;
|
||||
|
||||
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];
|
||||
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];
|
||||
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH_LOWPRIORITY);
|
||||
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3603,8 +3667,6 @@ void F_StartContinue(void)
|
|||
//
|
||||
void F_ContinueDrawer(void)
|
||||
{
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
patch_t *patch;
|
||||
INT32 i, x = (BASEVIDWIDTH>>1), ncontinues = players[consoleplayer].continues;
|
||||
char numbuf[9] = "CONTNUM*";
|
||||
|
@ -3649,7 +3711,7 @@ void F_ContinueDrawer(void)
|
|||
else if (ncontinues > 10)
|
||||
{
|
||||
if (!(continuetime & 1) || continuetime > 17)
|
||||
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
||||
V_DrawContinueIcon(x, 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
|
||||
V_DrawScaledPatch(x+12, 66, 0, stlivex);
|
||||
V_DrawRightAlignedString(x+38, 64, 0,
|
||||
va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
|
||||
|
@ -3663,7 +3725,7 @@ void F_ContinueDrawer(void)
|
|||
{
|
||||
if (i == (ncontinues/2) && ((continuetime & 1) || continuetime > 17))
|
||||
continue;
|
||||
V_DrawContinueIcon(x - (i*30), 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
||||
V_DrawContinueIcon(x - (i*30), 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
|
||||
}
|
||||
x = BASEVIDWIDTH>>1;
|
||||
}
|
||||
|
@ -3703,21 +3765,12 @@ void F_ContinueDrawer(void)
|
|||
else if (lift[0] > TICRATE+5)
|
||||
lift[0] = TICRATE+5;
|
||||
|
||||
#define drawchar(dx, dy, n) {\
|
||||
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\
|
||||
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\
|
||||
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH_LOWPRIORITY);\
|
||||
V_DrawFixedPatch((dx), (dy), contskins[n]->highresscale, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
|
||||
}
|
||||
|
||||
if (offsy < 0)
|
||||
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
|
||||
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
|
||||
if (contskins[1])
|
||||
drawchar((BASEVIDWIDTH<<(FRACBITS-1))+offsx, ((140-lift[1])<<FRACBITS)+offsy, 1);
|
||||
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))+offsx, ((140-lift[1])<<FRACBITS)+offsy, 1);
|
||||
if (offsy >= 0)
|
||||
drawchar((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
|
||||
|
||||
#undef drawchar
|
||||
F_DrawContinueCharacter((BASEVIDWIDTH<<(FRACBITS-1))-offsx, ((140-lift[0])<<FRACBITS)-offsy, 0);
|
||||
|
||||
if (timetonext > (11*TICRATE))
|
||||
V_DrawFadeScreen(31, timetonext-(11*TICRATE));
|
||||
|
@ -3733,6 +3786,7 @@ void F_ContinueTicker(void)
|
|||
{
|
||||
if (!(--timetonext))
|
||||
{
|
||||
F_DestroyContinueDrawLists();
|
||||
Command_ExitGame_f();
|
||||
return;
|
||||
}
|
||||
|
@ -3742,6 +3796,7 @@ void F_ContinueTicker(void)
|
|||
{
|
||||
if (++continuetime == 3*TICRATE)
|
||||
{
|
||||
F_DestroyContinueDrawLists();
|
||||
G_Continue();
|
||||
return;
|
||||
}
|
||||
|
@ -4061,7 +4116,7 @@ static void F_GetPageTextGeometry(UINT8 *pagelines, boolean *rightside, INT32 *b
|
|||
// reuse:
|
||||
// cutnum -> promptnum
|
||||
// scenenum -> pagenum
|
||||
lumpnum_t iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
|
||||
lumpnum_t iconlump = W_CheckNumForPatchName(textprompts[cutnum]->page[scenenum].iconname);
|
||||
|
||||
*pagelines = textprompts[cutnum]->page[scenenum].lines ? textprompts[cutnum]->page[scenenum].lines : 4;
|
||||
*rightside = (iconlump != LUMPERROR && textprompts[cutnum]->page[scenenum].rightside);
|
||||
|
@ -4387,11 +4442,10 @@ void F_GetPromptPageByNamedTag(const char *tag, INT32 *promptnum, INT32 *pagenum
|
|||
if (!tag || !tag[0])
|
||||
return;
|
||||
|
||||
strncpy(suffixedtag, tag, 33);
|
||||
suffixedtag[32] = 0;
|
||||
strncpy(suffixedtag, tag, sizeof(suffixedtag)-1);
|
||||
|
||||
if (tutorialmode)
|
||||
suffixed = F_GetTextPromptTutorialTag(suffixedtag, 33);
|
||||
suffixed = F_GetTextPromptTutorialTag(suffixedtag, sizeof(suffixedtag)-1);
|
||||
|
||||
for (*promptnum = 0 + tutorialpromptnum; *promptnum < MAX_PROMPTS; (*promptnum)++)
|
||||
{
|
||||
|
@ -4454,7 +4508,7 @@ void F_TextPromptDrawer(void)
|
|||
if (!promptactive)
|
||||
return;
|
||||
|
||||
iconlump = W_CheckNumForName(textprompts[cutnum]->page[scenenum].iconname);
|
||||
iconlump = W_CheckNumForPatchName(textprompts[cutnum]->page[scenenum].iconname);
|
||||
F_GetPageTextGeometry(&pagelines, &rightside, &boxh, &texth, &texty, &namey, &chevrony, &textx, &textr);
|
||||
|
||||
// Draw gfx first
|
||||
|
|
|
@ -96,7 +96,7 @@ typedef enum
|
|||
extern ttmode_enum ttmode;
|
||||
extern UINT8 ttscale;
|
||||
// ttmode user vars
|
||||
extern char ttname[9];
|
||||
extern char ttname[8+1];
|
||||
extern INT16 ttx;
|
||||
extern INT16 tty;
|
||||
extern INT16 ttloop;
|
||||
|
|
|
@ -444,12 +444,11 @@ filestatus_t filesearch(char *filename, const char *startpath, const UINT8 *want
|
|||
strcpy(&searchpath[searchpathindex[depthleft]],dent->d_name);
|
||||
|
||||
#if defined(__linux__) || defined(__FreeBSD__)
|
||||
if (dent->d_type == DT_UNKNOWN)
|
||||
if (lstat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode))
|
||||
if (dent->d_type == DT_UNKNOWN || dent->d_type == DT_LNK)
|
||||
if (stat(searchpath,&fsstat) == 0 && S_ISDIR(fsstat.st_mode))
|
||||
dent->d_type = DT_DIR;
|
||||
|
||||
// Linux and FreeBSD has a special field for file type on dirent, so use that to speed up lookups.
|
||||
// FIXME: should we also follow symlinks?
|
||||
if (dent->d_type == DT_DIR && depthleft)
|
||||
#else
|
||||
if (stat(searchpath,&fsstat) < 0) // do we want to follow symlinks? if not: change it to lstat
|
||||
|
@ -699,6 +698,15 @@ static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft)
|
|||
dirpathindex[depthleft]--;
|
||||
}
|
||||
|
||||
//sortdir by name?
|
||||
static int lumpnamecompare(const void *A, const void *B)
|
||||
{
|
||||
const lumpinfo_t *pA = A;
|
||||
const lumpinfo_t *pB = B;
|
||||
return strcmp((pA->fullname), (pB->fullname));
|
||||
|
||||
}
|
||||
|
||||
lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
|
||||
{
|
||||
DIR **dirhandle;
|
||||
|
@ -889,6 +897,9 @@ lumpinfo_t *getdirectoryfiles(const char *path, UINT16 *nlmp, UINT16 *nfolders)
|
|||
free(dirpathindex);
|
||||
free(dirhandle);
|
||||
|
||||
//sort files and directories
|
||||
qsort (lumpinfo, numlumps, sizeof(lumpinfo_t), lumpnamecompare);
|
||||
|
||||
(*nlmp) = numlumps;
|
||||
return lumpinfo;
|
||||
}
|
||||
|
@ -1179,13 +1190,13 @@ boolean preparefilemenu(boolean samedepth)
|
|||
size_t i;
|
||||
|
||||
if (filenamebuf == NULL)
|
||||
filenamebuf = calloc(sizeof(char) * MAX_WADPATH, numwadfiles);
|
||||
filenamebuf = calloc(numwadfiles, sizeof(char) * MAX_WADPATH);
|
||||
|
||||
for (i = 0; i < numwadfiles; i++)
|
||||
{
|
||||
if (!filenamebuf[i][0])
|
||||
{
|
||||
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH);
|
||||
strncpy(filenamebuf[i], wadfiles[i]->filename, MAX_WADPATH-1);
|
||||
filenamebuf[i][MAX_WADPATH - 1] = '\0';
|
||||
nameonly(filenamebuf[i]);
|
||||
}
|
||||
|
|
66
src/g_demo.c
66
src/g_demo.c
|
@ -67,6 +67,8 @@ static UINT8 *metalbuffer = NULL;
|
|||
static UINT8 *metal_p;
|
||||
static UINT16 metalversion;
|
||||
|
||||
consvar_t cv_resyncdemo = CVAR_INIT("resyncdemo", "On", 0, CV_OnOff, NULL);
|
||||
|
||||
// extra data stuff (events registered this frame while recording)
|
||||
static struct {
|
||||
UINT8 flags; // EZT flags
|
||||
|
@ -98,7 +100,7 @@ demoghost *ghosts = NULL;
|
|||
// DEMO RECORDING
|
||||
//
|
||||
|
||||
#define DEMOVERSION 0x0011
|
||||
#define DEMOVERSION 0x0012
|
||||
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
|
||||
|
||||
#define DF_GHOST 0x01 // This demo contains ghost data too!
|
||||
|
@ -183,7 +185,11 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
|
|||
if (ziptic & ZT_ANGLE)
|
||||
oldcmd.angleturn = READINT16(demo_p);
|
||||
if (ziptic & ZT_BUTTONS)
|
||||
{
|
||||
oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
|
||||
if (demoversion < 0x0012 && oldcmd.buttons & BT_SPIN)
|
||||
oldcmd.buttons |= BT_SHIELD; // Copy BT_SPIN to BT_SHIELD for pre-Shield-button demos
|
||||
}
|
||||
if (ziptic & ZT_AIMING)
|
||||
oldcmd.aiming = READINT16(demo_p);
|
||||
if (ziptic & ZT_LATENCY)
|
||||
|
@ -409,7 +415,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
{
|
||||
oldghost.sprite2 = ghost->sprite2;
|
||||
ziptic |= GZT_SPR2;
|
||||
WRITEUINT8(demo_p,oldghost.sprite2);
|
||||
WRITEUINT16(demo_p,oldghost.sprite2);
|
||||
}
|
||||
|
||||
// Check for sprite set changes
|
||||
|
@ -509,7 +515,7 @@ void G_WriteGhostTic(mobj_t *ghost)
|
|||
temp = ghost->player->followmobj->z-ghost->z;
|
||||
WRITEFIXED(demo_p,temp);
|
||||
if (followtic & FZT_SKIN)
|
||||
WRITEUINT8(demo_p,ghost->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,ghost->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,ghost->player->followmobj->sprite);
|
||||
WRITEUINT8(demo_p,(ghost->player->followmobj->frame & FF_FRAMEMASK));
|
||||
WRITEUINT16(demo_p,ghost->player->followmobj->color);
|
||||
|
@ -545,6 +551,9 @@ void G_ConsGhostTic(void)
|
|||
|
||||
testmo = players[0].mo;
|
||||
|
||||
if (P_MobjWasRemoved(testmo))
|
||||
return; // No valid mobj exists, probably because of unexpected quit
|
||||
|
||||
// Grab ghost data.
|
||||
ziptic = READUINT8(demo_p);
|
||||
if (ziptic & GZT_XYZ)
|
||||
|
@ -571,7 +580,7 @@ void G_ConsGhostTic(void)
|
|||
if (ziptic & GZT_FRAME)
|
||||
demo_p++;
|
||||
if (ziptic & GZT_SPR2)
|
||||
demo_p++;
|
||||
demo_p += (demoversion < 0x0011) ? sizeof(UINT8) : sizeof(UINT16);
|
||||
|
||||
if (ziptic & GZT_EXTRA)
|
||||
{ // But wait, there's more!
|
||||
|
@ -640,7 +649,7 @@ void G_ConsGhostTic(void)
|
|||
// momx, momy and momz
|
||||
demo_p += (demoversion < 0x000e) ? sizeof(INT16) * 3 : sizeof(fixed_t) * 3;
|
||||
if (followtic & FZT_SKIN)
|
||||
demo_p++;
|
||||
demo_p += (demoversion < 0x0011) ? sizeof(UINT8) : sizeof(UINT16);
|
||||
demo_p += sizeof(UINT16);
|
||||
demo_p++;
|
||||
demo_p += (demoversion==0x000c) ? 1 : sizeof(UINT16);
|
||||
|
@ -660,11 +669,14 @@ void G_ConsGhostTic(void)
|
|||
CONS_Alert(CONS_WARNING, M_GetText("Demo playback has desynced!\n"));
|
||||
demosynced = false;
|
||||
|
||||
P_UnsetThingPosition(testmo);
|
||||
testmo->x = oldghost.x;
|
||||
testmo->y = oldghost.y;
|
||||
P_SetThingPosition(testmo);
|
||||
testmo->z = oldghost.z;
|
||||
if (cv_resyncdemo.value)
|
||||
{
|
||||
P_UnsetThingPosition(testmo);
|
||||
testmo->x = oldghost.x;
|
||||
testmo->y = oldghost.y;
|
||||
P_SetThingPosition(testmo);
|
||||
testmo->z = oldghost.z;
|
||||
}
|
||||
}
|
||||
|
||||
if (*demo_p == DEMOMARKER)
|
||||
|
@ -722,7 +734,7 @@ void G_GhostTicker(void)
|
|||
if (ziptic & GZT_FRAME)
|
||||
g->oldmo.frame = READUINT8(g->p);
|
||||
if (ziptic & GZT_SPR2)
|
||||
g->oldmo.sprite2 = READUINT8(g->p);
|
||||
g->oldmo.sprite2 = (g->version < 0x0011) ? READUINT8(g->p) : READUINT16(g->p);
|
||||
|
||||
// Update ghost
|
||||
P_UnsetThingPosition(g->mo);
|
||||
|
@ -771,7 +783,7 @@ void G_GhostTicker(void)
|
|||
{
|
||||
g->mo->destscale = READFIXED(g->p);
|
||||
if (g->mo->destscale != g->mo->scale)
|
||||
P_SetScale(g->mo, g->mo->destscale);
|
||||
P_SetScale(g->mo, g->mo->destscale, false);
|
||||
}
|
||||
if (xziptic & EZT_THOKMASK)
|
||||
{ // Let's only spawn ONE of these per frame, thanks.
|
||||
|
@ -810,7 +822,7 @@ void G_GhostTicker(void)
|
|||
mobj->frame = (states[mobjinfo[type].spawnstate].frame & FF_FRAMEMASK) | tr_trans60<<FF_TRANSSHIFT;
|
||||
mobj->color = g->mo->color;
|
||||
mobj->skin = g->mo->skin;
|
||||
P_SetScale(mobj, (mobj->destscale = g->mo->scale));
|
||||
P_SetScale(mobj, g->mo->scale, true);
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
|
@ -926,7 +938,7 @@ void G_GhostTicker(void)
|
|||
else
|
||||
follow->destscale = g->mo->destscale;
|
||||
if (follow->destscale != follow->scale)
|
||||
P_SetScale(follow, follow->destscale);
|
||||
P_SetScale(follow, follow->destscale, false);
|
||||
|
||||
P_UnsetThingPosition(follow);
|
||||
temp = (g->version < 0x000e) ? READINT16(g->p)<<8 : READFIXED(g->p);
|
||||
|
@ -937,7 +949,7 @@ void G_GhostTicker(void)
|
|||
follow->z = g->mo->z + temp;
|
||||
P_SetThingPosition(follow);
|
||||
if (followtic & FZT_SKIN)
|
||||
follow->sprite2 = READUINT8(g->p);
|
||||
follow->sprite2 = (g->version < 0x0011) ? READUINT8(g->p) : READUINT16(g->p);
|
||||
else
|
||||
follow->sprite2 = 0;
|
||||
follow->sprite = READUINT16(g->p);
|
||||
|
@ -1052,7 +1064,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
oldmetal.frame = G_ConvertOldFrameFlags(oldmetal.frame);
|
||||
}
|
||||
if (ziptic & GZT_SPR2)
|
||||
oldmetal.sprite2 = READUINT8(metal_p);
|
||||
oldmetal.sprite2 = (metalversion < 0x0011) ? READUINT8(metal_p) : READUINT16(metal_p);
|
||||
|
||||
// Set movement, position, and angle
|
||||
// oldmetal contains where you're supposed to be.
|
||||
|
@ -1079,7 +1091,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
{
|
||||
metal->destscale = READFIXED(metal_p);
|
||||
if (metal->destscale != metal->scale)
|
||||
P_SetScale(metal, metal->destscale);
|
||||
P_SetScale(metal, metal->destscale, false);
|
||||
}
|
||||
if (xziptic & EZT_THOKMASK)
|
||||
{ // Let's only spawn ONE of these per frame, thanks.
|
||||
|
@ -1117,7 +1129,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
mobj->angle = metal->angle;
|
||||
mobj->color = metal->color;
|
||||
mobj->skin = metal->skin;
|
||||
P_SetScale(mobj, (mobj->destscale = metal->scale));
|
||||
P_SetScale(mobj, metal->scale, true);
|
||||
|
||||
if (type == MT_THOK) // spintrail-specific modification for MT_THOK
|
||||
{
|
||||
|
@ -1184,7 +1196,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
else
|
||||
follow->destscale = metal->destscale;
|
||||
if (follow->destscale != follow->scale)
|
||||
P_SetScale(follow, follow->destscale);
|
||||
P_SetScale(follow, follow->destscale, false);
|
||||
|
||||
P_UnsetThingPosition(follow);
|
||||
temp = (metalversion < 0x000e) ? READINT16(metal_p)<<8 : READFIXED(metal_p);
|
||||
|
@ -1195,7 +1207,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
follow->z = metal->z + temp;
|
||||
P_SetThingPosition(follow);
|
||||
if (followtic & FZT_SKIN)
|
||||
follow->sprite2 = READUINT8(metal_p);
|
||||
follow->sprite2 = (metalversion < 0x0011) ? READUINT8(metal_p) : READUINT16(metal_p);
|
||||
else
|
||||
follow->sprite2 = 0;
|
||||
follow->sprite = READUINT16(metal_p);
|
||||
|
@ -1203,7 +1215,7 @@ void G_ReadMetalTic(mobj_t *metal)
|
|||
if (metalversion < 0x000f)
|
||||
follow->frame = G_ConvertOldFrameFlags(follow->frame);
|
||||
follow->angle = metal->angle;
|
||||
follow->color = (metalversion==0x000c) ? READUINT8(metal_p) : READUINT16(metal_p);
|
||||
follow->color = (metalversion == 0x000c) ? READUINT8(metal_p) : READUINT16(metal_p);
|
||||
|
||||
if (!(followtic & FZT_SPAWNED))
|
||||
{
|
||||
|
@ -1304,7 +1316,7 @@ void G_WriteMetalTic(mobj_t *metal)
|
|||
{
|
||||
oldmetal.sprite2 = metal->sprite2;
|
||||
ziptic |= GZT_SPR2;
|
||||
WRITEUINT8(demo_p,oldmetal.sprite2);
|
||||
WRITEUINT16(demo_p,oldmetal.sprite2);
|
||||
}
|
||||
|
||||
// Check for sprite set changes
|
||||
|
@ -1379,7 +1391,7 @@ void G_WriteMetalTic(mobj_t *metal)
|
|||
temp = metal->player->followmobj->z-metal->z;
|
||||
WRITEFIXED(demo_p,temp);
|
||||
if (followtic & FZT_SKIN)
|
||||
WRITEUINT8(demo_p,metal->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,metal->player->followmobj->sprite2);
|
||||
WRITEUINT16(demo_p,metal->player->followmobj->sprite);
|
||||
WRITEUINT32(demo_p,metal->player->followmobj->frame); // NOT & FF_FRAMEMASK here, so 32 bits
|
||||
WRITEUINT16(demo_p,metal->player->followmobj->color);
|
||||
|
@ -1650,7 +1662,7 @@ static void G_LoadDemoExtraFiles(UINT8 **pp, UINT16 this_demo_version)
|
|||
UINT16 totalfiles;
|
||||
char filename[MAX_WADPATH];
|
||||
UINT8 md5sum[16];
|
||||
filestatus_t ncs;
|
||||
filestatus_t ncs = FS_NOTFOUND;
|
||||
boolean toomany = false;
|
||||
boolean alreadyloaded;
|
||||
UINT16 i, j;
|
||||
|
@ -2603,10 +2615,10 @@ void G_AddGhost(char *defdemoname)
|
|||
}
|
||||
gh->oldmo.color = gh->mo->color;
|
||||
|
||||
gh->mo->state = states+S_PLAY_STND;
|
||||
gh->mo->state = &states[S_PLAY_STND];
|
||||
gh->mo->sprite = gh->mo->state->sprite;
|
||||
gh->mo->sprite2 = (gh->mo->state->frame & FF_FRAMEMASK);
|
||||
//gh->mo->frame = tr_trans30<<FF_TRANSSHIFT;
|
||||
gh->mo->sprite2 = P_GetStateSprite2(gh->mo->state);
|
||||
gh->mo->frame = (gh->mo->state->frame & ~FF_FRAMEMASK) | P_GetSprite2StateFrame(gh->mo->state);
|
||||
gh->mo->flags2 |= MF2_DONTDRAW;
|
||||
gh->fadein = (9-3)*6; // fade from invisible to trans30 over as close to 35 tics as possible
|
||||
gh->mo->tics = -1;
|
||||
|
|
|
@ -35,6 +35,7 @@ typedef enum
|
|||
} demo_file_override_e;
|
||||
|
||||
extern demo_file_override_e demofileoverride;
|
||||
extern consvar_t cv_resyncdemo;
|
||||
|
||||
// Quit after playing a demo from cmdline.
|
||||
extern boolean singledemo;
|
||||
|
|
87
src/g_game.c
87
src/g_game.c
|
@ -403,27 +403,29 @@ consvar_t cv_cam_lockonboss[2] = {
|
|||
CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE|CV_ALLOWLUA, lockedassist_cons_t, NULL),
|
||||
};
|
||||
|
||||
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_shieldaxis = CVAR_INIT ("joyaxis_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_shieldaxis2 = CVAR_INIT ("joyaxis2_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
|
||||
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
|
||||
|
||||
player_t *seenplayer; // player we're aiming at right now
|
||||
|
||||
|
@ -894,6 +896,9 @@ INT32 JoyAxis(joyaxis_e axissel)
|
|||
case JA_SPIN:
|
||||
axisval = cv_spinaxis.value;
|
||||
break;
|
||||
case JA_SHIELD:
|
||||
axisval = cv_shieldaxis.value;
|
||||
break;
|
||||
case JA_FIRE:
|
||||
axisval = cv_fireaxis.value;
|
||||
break;
|
||||
|
@ -967,6 +972,9 @@ INT32 Joy2Axis(joyaxis_e axissel)
|
|||
case JA_SPIN:
|
||||
axisval = cv_spinaxis2.value;
|
||||
break;
|
||||
case JA_SHIELD:
|
||||
axisval = cv_shieldaxis2.value;
|
||||
break;
|
||||
case JA_FIRE:
|
||||
axisval = cv_fireaxis2.value;
|
||||
break;
|
||||
|
@ -1334,8 +1342,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV))
|
||||
cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
|
||||
|
||||
#if NUM_WEAPONS > 10
|
||||
"Add extra inputs to g_input.h/gamecontrols_e"
|
||||
#if NUM_WEAPONS > 7
|
||||
"Add extra inputs to g_input.h/gamecontrols_e, and fix conflicts in d_ticcmd.h/ticcmd_t/buttons"
|
||||
#endif
|
||||
//use the three avaliable bits to determine the weapon.
|
||||
cmd->buttons &= ~BT_WEAPONMASK;
|
||||
|
@ -1355,13 +1363,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
axis = PlayerJoyAxis(ssplayer, JA_FIRENORMAL);
|
||||
if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0))
|
||||
cmd->buttons |= BT_FIRENORMAL;
|
||||
|
||||
|
||||
// Toss flag button
|
||||
if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG))
|
||||
cmd->buttons |= BT_TOSSFLAG;
|
||||
|
||||
|
||||
// Shield button
|
||||
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD))
|
||||
axis = PlayerJoyAxis(ssplayer, JA_SHIELD);
|
||||
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0))
|
||||
cmd->buttons |= BT_SHIELD;
|
||||
|
||||
// Lua scriptable buttons
|
||||
|
@ -1377,6 +1386,13 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
if (PLAYERINPUTDOWN(ssplayer, GC_SPIN) || (usejoystick && axis > 0))
|
||||
cmd->buttons |= BT_SPIN;
|
||||
|
||||
if (gamestate != GS_LEVEL) // not in a level, don't build anything else
|
||||
{
|
||||
cmd->angleturn = ticcmd_oldangleturn[forplayer];
|
||||
cmd->aiming = G_ClipAimingPitch(myaiming);
|
||||
return;
|
||||
}
|
||||
|
||||
// Centerview can be a toggle in simple mode!
|
||||
{
|
||||
static boolean last_centerviewdown[2], centerviewhold[2]; // detect taps for toggle behavior
|
||||
|
@ -1411,7 +1427,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
|
||||
ticcmd_centerviewdown[forplayer] = true;
|
||||
}
|
||||
else if (ticcmd_centerviewdown[forplayer])
|
||||
else if (ticcmd_centerviewdown[forplayer] || (leveltime < 5))
|
||||
{
|
||||
if (controlstyle == CS_SIMPLE)
|
||||
{
|
||||
|
@ -1426,6 +1442,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
if (
|
||||
P_MobjWasRemoved(ticcmd_ztargetfocus[forplayer]) ||
|
||||
(leveltime < 5) ||
|
||||
(player->playerstate != PST_LIVE) ||
|
||||
player->exiting ||
|
||||
!ticcmd_ztargetfocus[forplayer]->health ||
|
||||
(ticcmd_ztargetfocus[forplayer]->type == MT_EGGMOBILE3 && !ticcmd_ztargetfocus[forplayer]->movecount) // Sea Egg is moving around underground and shouldn't be tracked
|
||||
)
|
||||
|
@ -1457,7 +1476,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
P_SetTarget(&newtarget->target, ticcmd_ztargetfocus[forplayer]);
|
||||
newtarget->drawonlyforplayer = player; // Hide it from the other player in splitscreen, and yourself when spectating
|
||||
|
||||
if (player->mo && P_AproxDistance(
|
||||
if (player->mo && R_PointToDist2(0, 0,
|
||||
player->mo->x - ticcmd_ztargetfocus[forplayer]->x,
|
||||
player->mo->y - ticcmd_ztargetfocus[forplayer]->y
|
||||
) > 50*player->mo->scale)
|
||||
|
@ -1705,7 +1724,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
// At this point, cmd doesn't contain the final angle yet,
|
||||
// So we need to temporarily transform it so Lua scripters
|
||||
// don't need to handle it differently than in other hooks.
|
||||
if (addedtogame && gamestate == GS_LEVEL)
|
||||
if (addedtogame)
|
||||
{
|
||||
INT16 extra = ticcmd_oldangleturn[forplayer] - player->oldrelangleturn;
|
||||
INT16 origangle = cmd->angleturn;
|
||||
|
@ -4004,7 +4023,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent)
|
|||
INT32 i;
|
||||
INT16 newmapnum;
|
||||
boolean spec = G_IsSpecialStage(gamemap);
|
||||
|
||||
|
||||
// go to next level
|
||||
// newmapnum is 0-based, unlike gamemap
|
||||
if (nextmapoverride != 0)
|
||||
|
@ -4108,7 +4127,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent)
|
|||
|
||||
if (spec && (!gottoken || ignoretokens) && !nextmapoverride)
|
||||
newmapnum = lastmap; // Exiting from a special stage? Go back to the game. Tails 08-11-2001
|
||||
|
||||
|
||||
if (!(gametyperules & GTR_CAMPAIGN))
|
||||
{
|
||||
if (cv_advancemap.value == 0) // Stay on same map.
|
||||
|
@ -4116,7 +4135,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent)
|
|||
else if (cv_advancemap.value == 2) // Go to random map.
|
||||
newmapnum = RandMap(G_TOLFlag(gametype_to_use), prevmap);
|
||||
}
|
||||
|
||||
|
||||
return newmapnum;
|
||||
}
|
||||
|
||||
|
@ -4126,7 +4145,7 @@ INT16 G_GetNextMap(boolean ignoretokens, boolean silent)
|
|||
static void G_DoCompleted(void)
|
||||
{
|
||||
INT32 i;
|
||||
|
||||
|
||||
tokenlist = 0; // Reset the list
|
||||
|
||||
if (modeattacking && pausedelay)
|
||||
|
@ -4154,7 +4173,7 @@ static void G_DoCompleted(void)
|
|||
//Get and set prevmap/nextmap
|
||||
prevmap = (INT16)(gamemap-1);
|
||||
nextmap = G_GetNextMap(false, false);
|
||||
|
||||
|
||||
automapactive = false;
|
||||
|
||||
// We are committed to this map now.
|
||||
|
@ -5398,7 +5417,7 @@ void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc)
|
|||
INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
|
||||
{
|
||||
boolean usemapcode = false;
|
||||
INT32 newmapnum;
|
||||
INT32 newmapnum = -1;
|
||||
size_t mapnamelen = strlen(mapname);
|
||||
char *p;
|
||||
|
||||
|
|
|
@ -71,8 +71,8 @@ typedef enum {
|
|||
#define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
|
||||
|
||||
extern consvar_t cv_autobrake, cv_autobrake2;
|
||||
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
|
||||
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
|
||||
extern consvar_t cv_sideaxis, cv_turnaxis, cv_moveaxis, cv_lookaxis, cv_jumpaxis, cv_spinaxis, cv_shieldaxis, cv_fireaxis, cv_firenaxis, cv_deadzone, cv_digitaldeadzone;
|
||||
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_shieldaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
|
||||
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
|
||||
|
||||
// hi here's some new controls
|
||||
|
@ -100,6 +100,7 @@ typedef enum
|
|||
|
||||
JA_JUMP = JA_DIGITAL,
|
||||
JA_SPIN,
|
||||
JA_SHIELD,
|
||||
JA_FIRE,
|
||||
JA_FIRENORMAL,
|
||||
} joyaxis_e;
|
||||
|
|
|
@ -743,34 +743,34 @@ void G_DefineDefaultControls(void)
|
|||
// Gamepad controls -- same for both schemes
|
||||
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
|
||||
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
|
||||
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
|
||||
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
|
||||
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
|
||||
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+4; // LB
|
||||
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+1; // B
|
||||
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+3; // Y
|
||||
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+4; // LB
|
||||
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
|
||||
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
|
||||
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+9; // Right Stick
|
||||
gamecontroldefault[i][GC_SCORES ][1] = KEY_JOY1+6; // Back
|
||||
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
|
||||
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
|
||||
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
|
||||
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
|
||||
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
|
||||
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+1; // D-Pad Down
|
||||
|
||||
// Second player controls only have joypad defaults
|
||||
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
|
||||
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
|
||||
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
|
||||
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
|
||||
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+1; // B
|
||||
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+3; // Y
|
||||
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+4; // LB
|
||||
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
|
||||
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
|
||||
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+9; // Right Stick
|
||||
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
|
||||
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
|
||||
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+1; // D-Pad Down
|
||||
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
|
||||
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
|
||||
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
|
||||
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
|
||||
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+1; // D-Pad Down
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1001,7 +1001,6 @@ static void setcontrol(INT32 (*gc)[2])
|
|||
|
||||
// TODO: 2.3: Delete the "use" alias
|
||||
namectrl = (stricmp(COM_Argv(1), "use")) ? COM_Argv(1) : "spin";
|
||||
|
||||
|
||||
for (numctrl = 0; numctrl < NUM_GAMECONTROLS && stricmp(namectrl, gamecontrolname[numctrl]);
|
||||
numctrl++)
|
||||
|
|
|
@ -98,13 +98,11 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
if (position + count >= pblockheight)
|
||||
count = pblockheight - position;
|
||||
|
||||
dest = block + (position*blockmodulo);
|
||||
while (count > 0)
|
||||
for (dest = block + (position*blockmodulo); count > 0; count--, dest += blockmodulo, yfrac += yfracstep)
|
||||
{
|
||||
count--;
|
||||
|
||||
texel = source[yfrac>>FRACBITS];
|
||||
alpha = 0xFF;
|
||||
|
||||
// Make pixel transparent if chroma keyed
|
||||
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
alpha = 0x00;
|
||||
|
@ -115,11 +113,20 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
switch (bpp)
|
||||
{
|
||||
case 2:
|
||||
{
|
||||
texelu16 = *((UINT16*)dest);
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
{
|
||||
if (originPatch->style == AST_TRANSLUCENT && originPatch->alpha < ASTTextureBlendingThreshold[0])
|
||||
continue;
|
||||
if (!(texelu16 & 0xFF00) && originPatch->alpha <= ASTTextureBlendingThreshold[1])
|
||||
continue;
|
||||
texel = ASTBlendPaletteIndexes(texelu16 & 0xFF, texel, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
}
|
||||
case 3:
|
||||
colortemp = palette[texel];
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
|
@ -149,9 +156,6 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
|
|||
*dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
dest += blockmodulo;
|
||||
yfrac += yfracstep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -202,13 +206,11 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
if (position + count >= pblockheight)
|
||||
count = pblockheight - position;
|
||||
|
||||
dest = block + (position*blockmodulo);
|
||||
while (count > 0)
|
||||
for (dest = block + (position*blockmodulo); count > 0; count--, dest += blockmodulo, yfrac -= yfracstep)
|
||||
{
|
||||
count--;
|
||||
|
||||
texel = source[yfrac>>FRACBITS];
|
||||
alpha = 0xFF;
|
||||
|
||||
// Make pixel transparent if chroma keyed
|
||||
if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
|
||||
alpha = 0x00;
|
||||
|
@ -219,8 +221,15 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
switch (bpp)
|
||||
{
|
||||
case 2:
|
||||
texelu16 = *((UINT16*)dest);
|
||||
if ((originPatch != NULL) && (originPatch->style != AST_COPY))
|
||||
texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
|
||||
{
|
||||
if (originPatch->style == AST_TRANSLUCENT && originPatch->alpha < ASTTextureBlendingThreshold[0])
|
||||
continue;
|
||||
if (!(texelu16 & 0xFF00) && originPatch->alpha <= ASTTextureBlendingThreshold[1])
|
||||
continue;
|
||||
texel = ASTBlendPaletteIndexes(texelu16 & 0xFF, texel, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
texelu16 = (UINT16)((alpha<<8) | texel);
|
||||
memcpy(dest, &texelu16, sizeof(UINT16));
|
||||
break;
|
||||
|
@ -253,9 +262,6 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
|
|||
*dest = texel;
|
||||
break;
|
||||
}
|
||||
|
||||
dest += blockmodulo;
|
||||
yfrac -= yfracstep;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -433,7 +439,7 @@ static UINT8 *MakeBlock(GLMipmap_t *grMipmap)
|
|||
// Create a composite texture from patches, adapt the texture size to a power of 2
|
||||
// height and width for the hardware texture cache.
|
||||
//
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
||||
static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex, GLMipmap_t *mipmap)
|
||||
{
|
||||
UINT8 *block;
|
||||
texture_t *texture;
|
||||
|
@ -441,56 +447,13 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
|||
INT32 blockwidth, blockheight, blocksize;
|
||||
|
||||
INT32 i;
|
||||
boolean skyspecial = false; //poor hack for Legacy large skies..
|
||||
|
||||
RGBA_t *palette;
|
||||
palette = HWR_GetTexturePalette();
|
||||
|
||||
texture = textures[texnum];
|
||||
|
||||
// hack the Legacy skies..
|
||||
if (texture->name[0] == 'S' &&
|
||||
texture->name[1] == 'K' &&
|
||||
texture->name[2] == 'Y' &&
|
||||
(texture->name[4] == 0 ||
|
||||
texture->name[5] == 0)
|
||||
)
|
||||
{
|
||||
skyspecial = true;
|
||||
grtex->mipmap.flags = TF_WRAPXY; // don't use the chromakey for sky
|
||||
}
|
||||
else
|
||||
grtex->mipmap.flags = TF_CHROMAKEYED | TF_WRAPXY;
|
||||
|
||||
grtex->mipmap.width = (UINT16)texture->width;
|
||||
grtex->mipmap.height = (UINT16)texture->height;
|
||||
if (skyspecial)
|
||||
grtex->mipmap.format = GL_TEXFMT_RGBA; // that skyspecial code below assumes this format ...
|
||||
else
|
||||
grtex->mipmap.format = textureformat;
|
||||
|
||||
blockwidth = texture->width;
|
||||
blockheight = texture->height;
|
||||
blocksize = (blockwidth * blockheight);
|
||||
block = MakeBlock(&grtex->mipmap);
|
||||
|
||||
if (skyspecial) //Hurdler: not efficient, but better than holes in the sky (and it's done only at level loading)
|
||||
{
|
||||
INT32 j;
|
||||
RGBA_t col;
|
||||
|
||||
col = palette[HWR_PATCHES_CHROMAKEY_COLORINDEX];
|
||||
for (j = 0; j < blockheight; j++)
|
||||
{
|
||||
for (i = 0; i < blockwidth; i++)
|
||||
{
|
||||
block[4*(j*blockwidth+i)+0] = col.s.red;
|
||||
block[4*(j*blockwidth+i)+1] = col.s.green;
|
||||
block[4*(j*blockwidth+i)+2] = col.s.blue;
|
||||
block[4*(j*blockwidth+i)+3] = 0xff;
|
||||
}
|
||||
}
|
||||
}
|
||||
blocksize = blockwidth * blockheight;
|
||||
block = MakeBlock(mipmap);
|
||||
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
|
@ -520,19 +483,19 @@ static void HWR_GenerateTexture(INT32 texnum, GLMapTexture_t *grtex)
|
|||
realpatch = W_CachePatchNumPwad(wadnum, lumpnum, PU_PATCH);
|
||||
}
|
||||
|
||||
HWR_DrawTexturePatchInCache(&grtex->mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
HWR_DrawTexturePatchInCache(mipmap, blockwidth, blockheight, texture, patch, realpatch);
|
||||
|
||||
if (free_patch)
|
||||
Patch_Free(realpatch);
|
||||
}
|
||||
//Hurdler: not efficient at all but I don't remember exactly how HWR_DrawPatchInCache works :(
|
||||
if (format2bpp(grtex->mipmap.format)==4)
|
||||
if (format2bpp(mipmap->format)==4)
|
||||
{
|
||||
for (i = 3; i < blocksize*4; i += 4) // blocksize*4 because blocksize doesn't include the bpp
|
||||
{
|
||||
if (block[i] == 0)
|
||||
{
|
||||
grtex->mipmap.flags |= TF_TRANSPARENT;
|
||||
mipmap->flags |= TF_TRANSPARENT;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -661,8 +624,6 @@ void HWR_FreeTextureColormaps(patch_t *patch)
|
|||
Z_Free(next->data);
|
||||
if (next->colormap)
|
||||
Z_Free(next->colormap);
|
||||
next->data = NULL;
|
||||
next->colormap = NULL;
|
||||
HWD.pfnDeleteTexture(next);
|
||||
|
||||
// Free the old colormap mipmap from memory.
|
||||
|
@ -714,12 +675,24 @@ void HWR_InitMapTextures(void)
|
|||
gl_maptexturesloaded = false;
|
||||
}
|
||||
|
||||
static void FreeMapTexture(GLMapTexture_t *tex)
|
||||
static void DeleteTextureMipmap(GLMipmap_t *grMipmap, boolean delete_mipmap)
|
||||
{
|
||||
HWD.pfnDeleteTexture(&tex->mipmap);
|
||||
if (tex->mipmap.data)
|
||||
Z_Free(tex->mipmap.data);
|
||||
tex->mipmap.data = NULL;
|
||||
HWD.pfnDeleteTexture(grMipmap);
|
||||
|
||||
if (delete_mipmap)
|
||||
Z_Free(grMipmap->data);
|
||||
}
|
||||
|
||||
static void FreeMapTexture(GLMapTexture_t *tex, boolean delete_chromakeys)
|
||||
{
|
||||
if (tex->mipmap.nextcolormap)
|
||||
{
|
||||
DeleteTextureMipmap(tex->mipmap.nextcolormap, delete_chromakeys);
|
||||
free(tex->mipmap.nextcolormap);
|
||||
tex->mipmap.nextcolormap = NULL;
|
||||
}
|
||||
|
||||
DeleteTextureMipmap(&tex->mipmap, true);
|
||||
}
|
||||
|
||||
void HWR_FreeMapTextures(void)
|
||||
|
@ -728,8 +701,8 @@ void HWR_FreeMapTextures(void)
|
|||
|
||||
for (i = 0; i < gl_numtextures; i++)
|
||||
{
|
||||
FreeMapTexture(&gl_textures[i]);
|
||||
FreeMapTexture(&gl_flats[i]);
|
||||
FreeMapTexture(&gl_textures[i], true);
|
||||
FreeMapTexture(&gl_flats[i], false);
|
||||
}
|
||||
|
||||
// now the heap don't have any 'user' pointing to our
|
||||
|
@ -762,41 +735,71 @@ void HWR_LoadMapTextures(size_t pnumtextures)
|
|||
// --------------------------------------------------------------------------
|
||||
// Make sure texture is downloaded and set it as the source
|
||||
// --------------------------------------------------------------------------
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex)
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed)
|
||||
{
|
||||
GLMapTexture_t *grtex;
|
||||
if (tex < 0 || tex >= (signed)gl_numtextures)
|
||||
{
|
||||
#ifdef PARANOIA
|
||||
if ((unsigned)tex >= gl_numtextures)
|
||||
I_Error("HWR_GetTexture: tex >= numtextures\n");
|
||||
I_Error("HWR_GetTexture: Invalid texture ID %d", tex);
|
||||
#else
|
||||
tex = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Every texture in memory, stored in the
|
||||
// hardware renderer's bit depth format. Wow!
|
||||
grtex = &gl_textures[tex];
|
||||
GLMapTexture_t *grtex = &gl_textures[tex];
|
||||
|
||||
// Generate texture if missing from the cache
|
||||
if (!grtex->mipmap.data && !grtex->mipmap.downloaded)
|
||||
HWR_GenerateTexture(tex, grtex);
|
||||
GLMipmap_t *grMipmap = &grtex->mipmap;
|
||||
GLMipmap_t *originalMipmap = grMipmap;
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grtex->mipmap.downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
if (!originalMipmap->downloaded)
|
||||
{
|
||||
originalMipmap->flags = TF_WRAPXY;
|
||||
originalMipmap->width = (UINT16)textures[tex]->width;
|
||||
originalMipmap->height = (UINT16)textures[tex]->height;
|
||||
originalMipmap->format = textureformat;
|
||||
}
|
||||
|
||||
// The system-memory data can be purged now.
|
||||
Z_ChangeTag(grtex->mipmap.data, PU_HWRCACHE_UNLOCKED);
|
||||
// If chroma-keyed, create or use a different mipmap for the variant
|
||||
if (chromakeyed && !textures[tex]->transparency)
|
||||
{
|
||||
// Allocate it if it wasn't already
|
||||
if (!originalMipmap->nextcolormap)
|
||||
{
|
||||
GLMipmap_t *newMipmap = calloc(1, sizeof (*grMipmap));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetTexture");
|
||||
|
||||
newMipmap->flags = originalMipmap->flags | TF_CHROMAKEYED;
|
||||
newMipmap->width = originalMipmap->width;
|
||||
newMipmap->height = originalMipmap->height;
|
||||
newMipmap->format = originalMipmap->format;
|
||||
originalMipmap->nextcolormap = newMipmap;
|
||||
}
|
||||
|
||||
// Generate, upload and bind the variant texture instead of the original one
|
||||
grMipmap = originalMipmap->nextcolormap;
|
||||
}
|
||||
|
||||
if (!grMipmap->data)
|
||||
HWR_GenerateTexture(tex, grtex, grMipmap);
|
||||
|
||||
if (!grMipmap->downloaded)
|
||||
HWD.pfnSetTexture(grMipmap);
|
||||
HWR_SetCurrentTexture(grMipmap);
|
||||
|
||||
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
|
||||
return grtex;
|
||||
}
|
||||
|
||||
static void HWR_CacheFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
static void HWR_CacheRawFlat(GLMipmap_t *grMipmap, lumpnum_t flatlumpnum)
|
||||
{
|
||||
size_t size = W_LumpLength(flatlumpnum);
|
||||
UINT16 pflatsize = R_GetFlatSize(size);
|
||||
|
||||
// setup the texture info
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
grMipmap->flags = TF_WRAPXY;
|
||||
|
||||
grMipmap->width = pflatsize;
|
||||
grMipmap->height = pflatsize;
|
||||
|
@ -817,7 +820,7 @@ void HWR_GetRawFlat(lumpnum_t flatlumpnum)
|
|||
patch = HWR_GetCachedGLPatch(flatlumpnum);
|
||||
grmip = ((GLPatch_t *)Patch_AllocateHardwarePatch(patch))->mipmap;
|
||||
if (!grmip->downloaded && !grmip->data)
|
||||
HWR_CacheFlat(grmip, flatlumpnum);
|
||||
HWR_CacheRawFlat(grmip, flatlumpnum);
|
||||
|
||||
// If hardware does not have the texture, then call pfnSetTexture to upload it
|
||||
if (!grmip->downloaded)
|
||||
|
@ -828,7 +831,16 @@ void HWR_GetRawFlat(lumpnum_t flatlumpnum)
|
|||
Z_ChangeTag(grmip->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat)
|
||||
static void MakeLevelFlatMipmap(GLMipmap_t *grMipmap, INT32 texturenum, UINT16 flags)
|
||||
{
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = flags;
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
}
|
||||
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat, boolean chromakeyed)
|
||||
{
|
||||
if (levelflat->type == LEVELFLAT_NONE || levelflat->texture_id < 0)
|
||||
{
|
||||
|
@ -839,24 +851,50 @@ void HWR_GetLevelFlat(levelflat_t *levelflat)
|
|||
INT32 texturenum = texturetranslation[levelflat->texture_id];
|
||||
|
||||
GLMapTexture_t *grtex = &gl_flats[texturenum];
|
||||
|
||||
GLMipmap_t *grMipmap = &grtex->mipmap;
|
||||
GLMipmap_t *originalMipmap = grMipmap;
|
||||
|
||||
if (!grMipmap->data && !grMipmap->downloaded)
|
||||
if (!originalMipmap->downloaded)
|
||||
MakeLevelFlatMipmap(originalMipmap, texturenum, TF_WRAPXY);
|
||||
|
||||
if (!originalMipmap->data)
|
||||
{
|
||||
grMipmap->format = GL_TEXFMT_P_8;
|
||||
grMipmap->flags = TF_WRAPXY|TF_CHROMAKEYED;
|
||||
size_t size = originalMipmap->width * originalMipmap->height;
|
||||
memcpy(Z_Malloc(size, PU_HWRCACHE, &originalMipmap->data), R_GetFlatForTexture(texturenum), size);
|
||||
}
|
||||
|
||||
grMipmap->width = (UINT16)textures[texturenum]->width;
|
||||
grMipmap->height = (UINT16)textures[texturenum]->height;
|
||||
// If chroma-keyed, create or use a different mipmap for the variant
|
||||
if (chromakeyed)
|
||||
{
|
||||
if (!originalMipmap->data)
|
||||
{
|
||||
HWR_SetCurrentTexture(NULL);
|
||||
return;
|
||||
}
|
||||
|
||||
size_t size = grMipmap->width * grMipmap->height;
|
||||
memcpy(Z_Malloc(size, PU_HWRCACHE, &grMipmap->data), R_GetFlatForTexture(texturenum), size);
|
||||
// Allocate it if it wasn't already
|
||||
if (!originalMipmap->nextcolormap)
|
||||
{
|
||||
GLMipmap_t *newMipmap = calloc(1, sizeof (*grMipmap));
|
||||
if (newMipmap == NULL)
|
||||
I_Error("%s: Out of memory", "HWR_GetLevelFlat");
|
||||
MakeLevelFlatMipmap(newMipmap, texturenum, TF_WRAPXY | TF_CHROMAKEYED);
|
||||
originalMipmap->nextcolormap = newMipmap;
|
||||
}
|
||||
|
||||
// Upload and bind the variant texture instead of the original one
|
||||
grMipmap = originalMipmap->nextcolormap;
|
||||
|
||||
// Use the original texture's pixel data
|
||||
// It can just be a pointer to it, since the r_opengl backend deals with the pixels
|
||||
// that are supposed to be transparent.
|
||||
grMipmap->data = originalMipmap->data;
|
||||
}
|
||||
|
||||
if (!grMipmap->downloaded)
|
||||
HWD.pfnSetTexture(&grtex->mipmap);
|
||||
|
||||
HWR_SetCurrentTexture(&grtex->mipmap);
|
||||
HWD.pfnSetTexture(grMipmap);
|
||||
HWR_SetCurrentTexture(grMipmap);
|
||||
|
||||
Z_ChangeTag(grMipmap->data, PU_HWRCACHE_UNLOCKED);
|
||||
}
|
||||
|
|
|
@ -246,7 +246,7 @@ enum ETextureFlags
|
|||
TF_WRAPX = 0x00000001, // wrap around X
|
||||
TF_WRAPY = 0x00000002, // wrap around Y
|
||||
TF_WRAPXY = TF_WRAPY|TF_WRAPX, // very common so use alias is more easy
|
||||
TF_CHROMAKEYED = 0x00000010,
|
||||
TF_CHROMAKEYED = 0x00000010, // Used only for flats with pixels that have palette index 255
|
||||
TF_TRANSPARENT = 0x00000040, // texture with some alpha == 0
|
||||
};
|
||||
|
||||
|
|
|
@ -120,8 +120,8 @@ void HWR_GetPatch(patch_t *patch);
|
|||
void HWR_GetMappedPatch(patch_t *patch, const UINT8 *colormap);
|
||||
void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
|
||||
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex);
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat);
|
||||
GLMapTexture_t *HWR_GetTexture(INT32 tex, boolean chromakeyed);
|
||||
void HWR_GetLevelFlat(levelflat_t *levelflat, boolean chromakeyed);
|
||||
void HWR_GetRawFlat(lumpnum_t flatlumpnum);
|
||||
|
||||
void HWR_FreeTexture(patch_t *patch);
|
||||
|
|
File diff suppressed because it is too large
Load diff
|
@ -571,19 +571,15 @@ void HWR_LoadModels(void)
|
|||
}
|
||||
|
||||
// Add sprite models.
|
||||
// Must be 4 characters long exactly. Otherwise, it's not a sprite name.
|
||||
if (len == 4)
|
||||
for (i = 0; i < numsprites; i++)
|
||||
{
|
||||
for (i = 0; i < numsprites; i++)
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
{
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
{
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
md2_models[i].found = true;
|
||||
strcpy(md2_models[i].filename, filename);
|
||||
goto modelfound;
|
||||
}
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
md2_models[i].found = true;
|
||||
strcpy(md2_models[i].filename, filename);
|
||||
goto modelfound;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1078,30 +1074,47 @@ static boolean HWR_CanInterpolateSprite2(modelspr2frames_t *spr2frame)
|
|||
return spr2frame->interpolate;
|
||||
}
|
||||
|
||||
//
|
||||
// HWR_GetModelSprite2 (see P_GetSkinSprite2)
|
||||
// For non-super players, tries each sprite2's immediate predecessor until it finds one with a number of frames or ends up at standing.
|
||||
// For super players, does the same as above - but tries the super equivalent for each sprite2 before the non-super version.
|
||||
//
|
||||
|
||||
static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t *player)
|
||||
static modelspr2frames_t *HWR_GetModelSprite2Frames(md2_t *md2, UINT16 spr2)
|
||||
{
|
||||
UINT8 super = 0, i = 0;
|
||||
if (!md2 || !md2->model)
|
||||
return NULL;
|
||||
|
||||
if (!md2 || !md2->model || !md2->model->spr2frames || !skin)
|
||||
return 0;
|
||||
boolean is_super = spr2 & SPR2F_SUPER;
|
||||
|
||||
if ((playersprite_t)(spr2 & ~FF_SPR2SUPER) >= free_spr2)
|
||||
return 0;
|
||||
spr2 &= SPR2F_MASK;
|
||||
|
||||
while (!md2->model->spr2frames[spr2].numframes
|
||||
&& spr2 != SPR2_STND
|
||||
&& ++i != 32) // recursion limiter
|
||||
if (spr2 >= free_spr2)
|
||||
return NULL;
|
||||
|
||||
if (is_super)
|
||||
{
|
||||
if (spr2 & FF_SPR2SUPER)
|
||||
modelspr2frames_t *frames = md2->model->superspr2frames;
|
||||
if (frames && md2->model->superspr2frames[spr2].numframes)
|
||||
return &md2->model->superspr2frames[spr2];
|
||||
}
|
||||
|
||||
if (md2->model->spr2frames[spr2].numframes)
|
||||
return &md2->model->spr2frames[spr2];
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static UINT16 HWR_GetModelSprite2Num(md2_t *md2, skin_t *skin, UINT16 spr2, player_t *player)
|
||||
{
|
||||
UINT16 super = 0;
|
||||
UINT8 i = 0;
|
||||
|
||||
if (!md2 || !md2->model || !skin)
|
||||
return 0;
|
||||
|
||||
while (!HWR_GetModelSprite2Frames(md2, spr2)
|
||||
&& spr2 != SPR2_STND
|
||||
&& ++i < 32) // recursion limiter
|
||||
{
|
||||
if (spr2 & SPR2F_SUPER)
|
||||
{
|
||||
super = FF_SPR2SUPER;
|
||||
spr2 &= ~FF_SPR2SUPER;
|
||||
super = SPR2F_SUPER;
|
||||
spr2 &= ~SPR2F_SUPER;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -1130,7 +1143,7 @@ static UINT8 HWR_GetModelSprite2(md2_t *md2, skin_t *skin, UINT8 spr2, player_t
|
|||
}
|
||||
|
||||
if (i >= 32) // probably an infinite loop...
|
||||
return 0;
|
||||
spr2 = 0;
|
||||
|
||||
return spr2;
|
||||
}
|
||||
|
@ -1141,6 +1154,9 @@ static void adjustTextureCoords(model_t *model, patch_t *patch)
|
|||
int i;
|
||||
GLPatch_t *gpatch = ((GLPatch_t *)patch->hardware);
|
||||
|
||||
if (!gpatch)
|
||||
return;
|
||||
|
||||
for (i = 0; i < model->numMeshes; i++)
|
||||
{
|
||||
int j;
|
||||
|
@ -1188,7 +1204,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
char filename[64];
|
||||
INT32 frame = 0;
|
||||
INT32 nextFrame = -1;
|
||||
UINT8 spr2 = 0;
|
||||
modelspr2frames_t *spr2frames = NULL;
|
||||
FTransform p;
|
||||
FSurfaceInfo Surf;
|
||||
|
||||
|
@ -1256,6 +1272,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
|
||||
const UINT8 hflip = (UINT8)(!(spr->mobj->mirrored) != !R_ThingHorizontallyFlipped(spr->mobj));
|
||||
spritedef_t *sprdef;
|
||||
UINT16 spr2 = 0;
|
||||
spriteframe_t *sprframe;
|
||||
INT32 mod;
|
||||
interpmobjstate_t interp;
|
||||
|
@ -1272,6 +1289,11 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
// Apparently people don't like jump frames like that, so back it goes
|
||||
//if (tics > durs)
|
||||
//durs = tics;
|
||||
|
||||
// Make linkdraw objects use their tracer's alpha value
|
||||
fixed_t newalpha = spr->mobj->alpha;
|
||||
if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer)
|
||||
newalpha = spr->mobj->tracer->alpha;
|
||||
|
||||
INT32 blendmode;
|
||||
if (spr->mobj->frame & FF_BLENDMASK)
|
||||
|
@ -1286,6 +1308,8 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff;
|
||||
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
|
||||
}
|
||||
|
||||
Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha);
|
||||
|
||||
// don't forget to enable the depth test because we can't do this
|
||||
// like before: model polygons are not sorted
|
||||
|
@ -1418,18 +1442,28 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
tics = (float)spr->mobj->anim_duration;
|
||||
}
|
||||
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
sprdef = P_GetSkinSpritedef(spr->mobj->skin, spr->mobj->sprite2);
|
||||
else
|
||||
sprdef = &sprites[spr->mobj->sprite];
|
||||
|
||||
frame = (spr->mobj->frame & FF_FRAMEMASK);
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames)
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
{
|
||||
spr2 = HWR_GetModelSprite2(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player);
|
||||
mod = md2->model->spr2frames[spr2].numframes;
|
||||
spr2 = HWR_GetModelSprite2Num(md2, spr->mobj->skin, spr->mobj->sprite2, spr->mobj->player);
|
||||
spr2frames = HWR_GetModelSprite2Frames(md2, spr2);
|
||||
}
|
||||
if (spr2frames)
|
||||
{
|
||||
spritedef_t *defaultdef = P_GetSkinSpritedef(spr->mobj->skin, spr2);
|
||||
mod = spr2frames->numframes;
|
||||
#ifndef DONTHIDEDIFFANIMLENGTH // by default, different anim length is masked by the mod
|
||||
if (mod > (INT32)((skin_t *)spr->mobj->skin)->sprites[spr2].numframes)
|
||||
mod = ((skin_t *)spr->mobj->skin)->sprites[spr2].numframes;
|
||||
if (mod > (INT32)defaultdef->numframes)
|
||||
mod = defaultdef->numframes;
|
||||
#endif
|
||||
if (!mod)
|
||||
mod = 1;
|
||||
frame = md2->model->spr2frames[spr2].frames[frame%mod];
|
||||
frame = spr2frames->frames[frame % mod];
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1449,13 +1483,18 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
if (durs > INTERPOLERATION_LIMIT)
|
||||
durs = INTERPOLERATION_LIMIT;
|
||||
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY && md2->model->spr2frames)
|
||||
if (spr2frames)
|
||||
{
|
||||
if (HWR_CanInterpolateSprite2(&md2->model->spr2frames[spr2])
|
||||
UINT16 next_spr2 = P_GetStateSprite2(&states[spr->mobj->state->nextstate]);
|
||||
|
||||
// Add or remove SPR2F_SUPER based on certain conditions
|
||||
next_spr2 = P_ApplySuperFlagToSprite2(next_spr2, spr->mobj);
|
||||
|
||||
if (HWR_CanInterpolateSprite2(spr2frames)
|
||||
&& (spr->mobj->frame & FF_ANIMATE
|
||||
|| (spr->mobj->state->nextstate != S_NULL
|
||||
&& states[spr->mobj->state->nextstate].sprite == SPR_PLAY
|
||||
&& ((P_GetSkinSprite2(spr->mobj->skin, (((spr->mobj->player && spr->mobj->player->powers[pw_super]) ? FF_SPR2SUPER : 0)|states[spr->mobj->state->nextstate].frame) & FF_FRAMEMASK, spr->mobj->player) == spr->mobj->sprite2)))))
|
||||
&& ((P_GetSkinSprite2(spr->mobj->skin, next_spr2, spr->mobj->player) == spr->mobj->sprite2)))))
|
||||
{
|
||||
nextFrame = (spr->mobj->frame & FF_FRAMEMASK) + 1;
|
||||
if (nextFrame >= mod)
|
||||
|
@ -1466,7 +1505,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
nextFrame = 0;
|
||||
}
|
||||
if (frame || !(spr->mobj->state->frame & FF_SPR2ENDSTATE))
|
||||
nextFrame = md2->model->spr2frames[spr2].frames[nextFrame];
|
||||
nextFrame = spr2frames->frames[nextFrame];
|
||||
else
|
||||
nextFrame = -1;
|
||||
}
|
||||
|
@ -1502,11 +1541,6 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
|
|||
else
|
||||
p.z = FIXED_TO_FLOAT(interp.z);
|
||||
|
||||
if (spr->mobj->skin && spr->mobj->sprite == SPR_PLAY)
|
||||
sprdef = &((skin_t *)spr->mobj->skin)->sprites[spr->mobj->sprite2];
|
||||
else
|
||||
sprdef = &sprites[spr->mobj->sprite];
|
||||
|
||||
sprframe = &sprdef->spriteframes[spr->mobj->frame & FF_FRAMEMASK];
|
||||
|
||||
if (sprframe->rotate || papersprite)
|
||||
|
|
|
@ -292,6 +292,7 @@ void LoadModelSprite2(model_t *model)
|
|||
{
|
||||
INT32 i;
|
||||
modelspr2frames_t *spr2frames = NULL;
|
||||
modelspr2frames_t *superspr2frames = NULL;
|
||||
INT32 numframes = model->meshes[0].numFrames;
|
||||
char *framename = model->frameNames;
|
||||
|
||||
|
@ -335,25 +336,33 @@ void LoadModelSprite2(model_t *model)
|
|||
spr2idx = 0;
|
||||
while (spr2idx < free_spr2)
|
||||
{
|
||||
modelspr2frames_t *frames = NULL;
|
||||
if (!memcmp(spr2names[spr2idx], name, 4))
|
||||
{
|
||||
if (!spr2frames)
|
||||
spr2frames = (modelspr2frames_t*)Z_Calloc(sizeof(modelspr2frames_t)*NUMPLAYERSPRITES*2, PU_STATIC, NULL);
|
||||
spr2frames = (modelspr2frames_t*)Z_Calloc(sizeof(modelspr2frames_t)*NUMPLAYERSPRITES, PU_STATIC, NULL);
|
||||
frames = spr2frames;
|
||||
|
||||
if (super)
|
||||
spr2idx |= FF_SPR2SUPER;
|
||||
{
|
||||
if (!superspr2frames)
|
||||
superspr2frames = (modelspr2frames_t*)Z_Calloc(sizeof(modelspr2frames_t)*NUMPLAYERSPRITES, PU_STATIC, NULL);
|
||||
frames = superspr2frames;
|
||||
}
|
||||
|
||||
if (framechars[0])
|
||||
{
|
||||
frame = atoi(framechars);
|
||||
if (spr2frames[spr2idx].numframes < frame+1)
|
||||
spr2frames[spr2idx].numframes = frame+1;
|
||||
if (frames[spr2idx].numframes < frame+1)
|
||||
frames[spr2idx].numframes = frame+1;
|
||||
}
|
||||
else
|
||||
{
|
||||
frame = spr2frames[spr2idx].numframes;
|
||||
spr2frames[spr2idx].numframes++;
|
||||
frame = frames[spr2idx].numframes;
|
||||
frames[spr2idx].numframes++;
|
||||
}
|
||||
spr2frames[spr2idx].frames[frame] = i;
|
||||
spr2frames[spr2idx].interpolate = interpolate;
|
||||
frames[spr2idx].frames[frame] = i;
|
||||
frames[spr2idx].interpolate = interpolate;
|
||||
break;
|
||||
}
|
||||
spr2idx++;
|
||||
|
@ -366,7 +375,10 @@ void LoadModelSprite2(model_t *model)
|
|||
|
||||
if (model->spr2frames)
|
||||
Z_Free(model->spr2frames);
|
||||
if (model->superspr2frames)
|
||||
Z_Free(model->superspr2frames);
|
||||
model->spr2frames = spr2frames;
|
||||
model->superspr2frames = superspr2frames;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -101,6 +101,7 @@ typedef struct model_s
|
|||
char *frameNames;
|
||||
boolean interpolate[256];
|
||||
modelspr2frames_t *spr2frames;
|
||||
modelspr2frames_t *superspr2frames;
|
||||
|
||||
// the max_s and max_t values that the uvs are currently adjusted to
|
||||
// (if a sprite is used as a texture)
|
||||
|
|
|
@ -448,6 +448,101 @@ void HWR_LoadAllCustomShaders(void)
|
|||
HWR_LoadCustomShadersFromFile(i, W_FileHasFolders(wadfiles[i]));
|
||||
}
|
||||
|
||||
static const char version_directives[][14] = {
|
||||
"#version 330\n",
|
||||
"#version 150\n",
|
||||
"#version 140\n",
|
||||
"#version 130\n",
|
||||
"#version 120\n",
|
||||
"#version 110\n",
|
||||
};
|
||||
|
||||
static boolean HWR_VersionDirectiveExists(const char* source)
|
||||
{
|
||||
return strncmp(source, "#version", 8) == 0;
|
||||
}
|
||||
|
||||
static char* HWR_PrependVersionDirective(const char* source, UINT32 version_index)
|
||||
{
|
||||
const UINT32 version_len = sizeof(version_directives[version_index]) - 1;
|
||||
const UINT32 source_len = strlen(source);
|
||||
|
||||
char* result = Z_Malloc(source_len + version_len + 1, PU_STATIC, NULL);
|
||||
strcpy(result, version_directives[version_index]);
|
||||
strcpy(result + version_len, source);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static void HWR_ReplaceVersionInplace(char* shader, UINT32 version_index)
|
||||
{
|
||||
shader[9] = version_directives[version_index][9];
|
||||
shader[10] = version_directives[version_index][10];
|
||||
shader[11] = version_directives[version_index][11];
|
||||
}
|
||||
|
||||
static boolean HWR_CheckVersionDirectives(const char* vert, const char* frag)
|
||||
{
|
||||
return HWR_VersionDirectiveExists(vert) && HWR_VersionDirectiveExists(frag);
|
||||
}
|
||||
|
||||
static void HWR_TryToCompileShaderWithImplicitVersion(INT32 shader_index, INT32 shaderxlat_id)
|
||||
{
|
||||
char* vert_shader = gl_shaders[shader_index].vertex;
|
||||
char* frag_shader = gl_shaders[shader_index].fragment;
|
||||
|
||||
boolean vert_shader_version_exists = HWR_VersionDirectiveExists(vert_shader);
|
||||
boolean frag_shader_version_exists = HWR_VersionDirectiveExists(frag_shader);
|
||||
|
||||
if(!vert_shader_version_exists) {
|
||||
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: vertex shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
|
||||
}
|
||||
|
||||
if(!frag_shader_version_exists) {
|
||||
CONS_Alert(CONS_WARNING, "HWR_LoadCustomShadersFromFile: fragment shader '%s' is missing a #version directive\n", HWR_GetShaderName(shaderxlat_id));
|
||||
}
|
||||
|
||||
// try to compile as is
|
||||
HWR_CompileShader(shader_index);
|
||||
if (gl_shaders[shader_index].compiled)
|
||||
return;
|
||||
|
||||
// try each version directive
|
||||
for(UINT32 i = 0; i < sizeof(version_directives) / sizeof(version_directives[0]); ++i) {
|
||||
CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Trying %s\n", version_directives[i]);
|
||||
|
||||
if(!vert_shader_version_exists) {
|
||||
// first time reallocation would have to be made
|
||||
|
||||
if(i == 0) {
|
||||
void* old = (void*)gl_shaders[shader_index].vertex;
|
||||
vert_shader = gl_shaders[shader_index].vertex = HWR_PrependVersionDirective(vert_shader, i);
|
||||
Z_Free(old);
|
||||
} else {
|
||||
HWR_ReplaceVersionInplace(vert_shader, i);
|
||||
}
|
||||
}
|
||||
|
||||
if(!frag_shader_version_exists) {
|
||||
if(i == 0) {
|
||||
void* old = (void*)gl_shaders[shader_index].fragment;
|
||||
frag_shader = gl_shaders[shader_index].fragment = HWR_PrependVersionDirective(frag_shader, i);
|
||||
Z_Free(old);
|
||||
} else {
|
||||
HWR_ReplaceVersionInplace(frag_shader, i);
|
||||
}
|
||||
}
|
||||
|
||||
HWR_CompileShader(shader_index);
|
||||
if (gl_shaders[shader_index].compiled) {
|
||||
CONS_Alert(CONS_NOTICE, "HWR_TryToCompileShaderWithImplicitVersion: Compiled with %s\n",
|
||||
version_directives[i]);
|
||||
CONS_Alert(CONS_WARNING, "Implicit GLSL version is used. Correct behavior is not guaranteed\n");
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HWR_LoadCustomShadersFromFile(UINT16 wadnum, boolean PK3)
|
||||
{
|
||||
UINT16 lump;
|
||||
|
@ -610,7 +705,13 @@ skip_field:
|
|||
gl_shaders[shader_index].fragment = Z_StrDup(gl_shadersources[i].fragment);
|
||||
if (!gl_shaders[shader_index].vertex)
|
||||
gl_shaders[shader_index].vertex = Z_StrDup(gl_shadersources[i].vertex);
|
||||
HWR_CompileShader(shader_index);
|
||||
|
||||
if(!HWR_CheckVersionDirectives(gl_shaders[shader_index].vertex, gl_shaders[shader_index].fragment)) {
|
||||
HWR_TryToCompileShaderWithImplicitVersion(shader_index, i);
|
||||
} else {
|
||||
HWR_CompileShader(shader_index);
|
||||
}
|
||||
|
||||
if (!gl_shaders[shader_index].compiled)
|
||||
CONS_Alert(CONS_ERROR, "HWR_LoadCustomShadersFromFile: A compilation error occured for the %s shader in file %s. See the console messages above for more information.\n", shaderxlat[i].type, wadfiles[wadnum]->filename);
|
||||
}
|
||||
|
|
|
@ -180,7 +180,7 @@ FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
|
|||
// GL_MSG_Warning : Raises a warning.
|
||||
// -----------------+
|
||||
|
||||
static void GL_MSG_Warning(const char *format, ...)
|
||||
FUNCPRINTF static void GL_MSG_Warning(const char *format, ...)
|
||||
{
|
||||
char str[4096] = "";
|
||||
va_list arglist;
|
||||
|
@ -203,7 +203,7 @@ static void GL_MSG_Warning(const char *format, ...)
|
|||
// GL_MSG_Error : Raises an error.
|
||||
// -----------------+
|
||||
|
||||
static void GL_MSG_Error(const char *format, ...)
|
||||
FUNCPRINTF static void GL_MSG_Error(const char *format, ...)
|
||||
{
|
||||
char str[4096] = "";
|
||||
va_list arglist;
|
||||
|
|
615
src/hu_stuff.c
615
src/hu_stuff.c
|
@ -61,21 +61,22 @@
|
|||
#define HU_CSAY 2 // Server CECHOes to everyone.
|
||||
|
||||
//-------------------------------------------
|
||||
// heads up font
|
||||
// Fonts & stuff
|
||||
//-------------------------------------------
|
||||
patch_t *hu_font[HU_FONTSIZE];
|
||||
patch_t *tny_font[HU_FONTSIZE];
|
||||
// Font definitions
|
||||
fontdef_t hu_font;
|
||||
fontdef_t tny_font;
|
||||
fontdef_t cred_font;
|
||||
fontdef_t lt_font;
|
||||
fontdef_t ntb_font;
|
||||
fontdef_t nto_font;
|
||||
|
||||
// Numbers
|
||||
patch_t *tallnum[10]; // 0-9
|
||||
patch_t *nightsnum[10]; // 0-9
|
||||
|
||||
// Level title and credits fonts
|
||||
patch_t *lt_font[LT_FONTSIZE];
|
||||
patch_t *cred_font[CRED_FONTSIZE];
|
||||
patch_t *ttlnum[10]; // act numbers (0-9)
|
||||
|
||||
// Name tag fonts
|
||||
patch_t *ntb_font[NT_FONTSIZE];
|
||||
patch_t *nto_font[NT_FONTSIZE];
|
||||
patch_t *tallminus;
|
||||
patch_t *tallinfin;
|
||||
|
||||
static player_t *plr;
|
||||
boolean chat_on; // entering a chat message?
|
||||
|
@ -91,8 +92,6 @@ patch_t *bflagico;
|
|||
patch_t *rmatcico;
|
||||
patch_t *bmatcico;
|
||||
patch_t *tagico;
|
||||
patch_t *tallminus;
|
||||
patch_t *tallinfin;
|
||||
|
||||
//-------------------------------------------
|
||||
// coop hud
|
||||
|
@ -188,53 +187,26 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum);
|
|||
void HU_LoadGraphics(void)
|
||||
{
|
||||
char buffer[9];
|
||||
INT32 i, j;
|
||||
INT32 i;
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
j = HU_FONTSTART;
|
||||
for (i = 0; i < HU_FONTSIZE; i++, j++)
|
||||
{
|
||||
// cache the heads-up font for entire game execution
|
||||
sprintf(buffer, "STCFN%.3d", j);
|
||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
||||
hu_font[i] = NULL;
|
||||
else
|
||||
hu_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
// Cache fonts
|
||||
HU_LoadFontCharacters(&hu_font, "STCFN");
|
||||
HU_LoadFontCharacters(&tny_font, "TNYFN");
|
||||
HU_LoadFontCharacters(&cred_font, "CRFNT");
|
||||
HU_LoadFontCharacters(<_font, "LTFNT");
|
||||
HU_LoadFontCharacters(&ntb_font, "NTFNT");
|
||||
HU_LoadFontCharacters(&nto_font, "NTFNO");
|
||||
|
||||
// tiny version of the heads-up font
|
||||
sprintf(buffer, "TNYFN%.3d", j);
|
||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
||||
tny_font[i] = NULL;
|
||||
else
|
||||
tny_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
j = LT_FONTSTART;
|
||||
for (i = 0; i < LT_FONTSIZE; i++)
|
||||
{
|
||||
sprintf(buffer, "LTFNT%.3d", j);
|
||||
j++;
|
||||
|
||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
||||
lt_font[i] = NULL;
|
||||
else
|
||||
lt_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
// cache the credits font for entire game execution (why not?)
|
||||
j = CRED_FONTSTART;
|
||||
for (i = 0; i < CRED_FONTSIZE; i++)
|
||||
{
|
||||
sprintf(buffer, "CRFNT%.3d", j);
|
||||
j++;
|
||||
|
||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
||||
cred_font[i] = NULL;
|
||||
else
|
||||
cred_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
// For each font, set kerning, space width, character width and line spacing
|
||||
HU_SetFontProperties(&hu_font, 0, 4, 8, 12);
|
||||
HU_SetFontProperties(&tny_font, 0, 2, 4, 12);
|
||||
HU_SetFontProperties(&cred_font, 0, 16, 16, 16);
|
||||
HU_SetFontProperties(<_font, 0, 16, 20, 20);
|
||||
HU_SetFontProperties(&ntb_font, 2, 4, 20, 21);
|
||||
HU_SetFontProperties(&nto_font, 0, 4, 20, 21);
|
||||
|
||||
//cache numbers too!
|
||||
for (i = 0; i < 10; i++)
|
||||
|
@ -243,45 +215,14 @@ void HU_LoadGraphics(void)
|
|||
tallnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
sprintf(buffer, "NGTNUM%d", i);
|
||||
nightsnum[i] = (patch_t *) W_CachePatchName(buffer, PU_HUDGFX);
|
||||
sprintf(buffer, "TTL%.2d", i);
|
||||
ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
// minus for negative tallnums
|
||||
tallminus = (patch_t *)W_CachePatchName("STTMINUS", PU_HUDGFX);
|
||||
tallinfin = (patch_t *)W_CachePatchName("STTINFIN", PU_HUDGFX);
|
||||
|
||||
// cache act numbers for level titles
|
||||
for (i = 0; i < 10; i++)
|
||||
{
|
||||
sprintf(buffer, "TTL%.2d", i);
|
||||
ttlnum[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
// cache the base name tag font for entire game execution
|
||||
j = NT_FONTSTART;
|
||||
for (i = 0; i < NT_FONTSIZE; i++)
|
||||
{
|
||||
sprintf(buffer, "NTFNT%.3d", j);
|
||||
j++;
|
||||
|
||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
||||
ntb_font[i] = NULL;
|
||||
else
|
||||
ntb_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
// cache the outline name tag font for entire game execution
|
||||
j = NT_FONTSTART;
|
||||
for (i = 0; i < NT_FONTSIZE; i++)
|
||||
{
|
||||
sprintf(buffer, "NTFNO%.3d", j);
|
||||
j++;
|
||||
|
||||
if (W_CheckNumForName(buffer) == LUMPERROR)
|
||||
nto_font[i] = NULL;
|
||||
else
|
||||
nto_font[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
|
||||
// cache the crosshairs, don't bother to know which one is being used,
|
||||
// just cache all 3, they're so small anyway.
|
||||
for (i = 0; i < HU_CROSSHAIRS; i++)
|
||||
|
@ -323,6 +264,29 @@ void HU_LoadGraphics(void)
|
|||
//emeraldpics[2][7] = W_CachePatchName("EMBOX8", PU_HUDGFX); -- unused
|
||||
}
|
||||
|
||||
void HU_LoadFontCharacters(fontdef_t *font, const char *prefix)
|
||||
{
|
||||
char buffer[9];
|
||||
INT32 i, j = FONTSTART;
|
||||
|
||||
for (i = 0; i < FONTSIZE; i++, j++)
|
||||
{
|
||||
sprintf(buffer, "%.5s%.3d", prefix, j);
|
||||
if (W_CheckNumForPatchName(buffer) == LUMPERROR)
|
||||
font->chars[i] = NULL;
|
||||
else
|
||||
font->chars[i] = (patch_t *)W_CachePatchName(buffer, PU_HUDGFX);
|
||||
}
|
||||
}
|
||||
|
||||
void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 charwidth, UINT32 linespacing)
|
||||
{
|
||||
font->kerning = kerning;
|
||||
font->spacewidth = spacewidth;
|
||||
font->charwidth = charwidth;
|
||||
font->linespacing = linespacing;
|
||||
}
|
||||
|
||||
// Initialise Heads up
|
||||
// once at game startup.
|
||||
//
|
||||
|
@ -465,9 +429,12 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
|||
numwords = COM_Argc() - usedargs;
|
||||
I_Assert(numwords > 0);
|
||||
|
||||
if (CHAT_MUTE) // TODO: Per Player mute.
|
||||
if (CHAT_MUTE)
|
||||
{
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
if (cv_mute.value)
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
else
|
||||
HU_AddChatText(va("%s>ERROR: You have been muted. You can't say anything.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -496,10 +463,10 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
|
|||
// what we're gonna do now is check if the player exists
|
||||
// with that logic, characters 4 and 5 are our numbers:
|
||||
const char *newmsg;
|
||||
char playernum[3];
|
||||
char playernum[3+1];
|
||||
INT32 spc = 1; // used if playernum[1] is a space.
|
||||
|
||||
strncpy(playernum, msg+3, 3);
|
||||
strncpy(playernum, msg+3, sizeof(playernum)-1);
|
||||
// check for undesirable characters in our "number"
|
||||
if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
|
||||
{
|
||||
|
@ -644,9 +611,9 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
msg = (char *)*p;
|
||||
SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
|
||||
|
||||
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
|
||||
if ((cv_mute.value || players[playernum].muted || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, cv_mute.value ?
|
||||
CONS_Alert(CONS_WARNING, (cv_mute.value || players[playernum].muted) ?
|
||||
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
|
||||
player_names[playernum]);
|
||||
if (server)
|
||||
|
@ -962,14 +929,17 @@ static void HU_sendChatMessage(void)
|
|||
// last minute mute check
|
||||
if (CHAT_MUTE)
|
||||
{
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
if (cv_mute.value)
|
||||
HU_AddChatText(va("%s>ERROR: The chat is muted. You can't say anything.", "\x85"), false);
|
||||
else
|
||||
HU_AddChatText(va("%s>ERROR: You have been muted. You can't say anything.", "\x85"), false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
|
||||
{
|
||||
INT32 spc = 1; // used if playernum[1] is a space.
|
||||
char playernum[3];
|
||||
char playernum[3+1];
|
||||
const char *newmsg;
|
||||
|
||||
// what we're gonna do now is check if the player exists
|
||||
|
@ -982,7 +952,7 @@ static void HU_sendChatMessage(void)
|
|||
return;
|
||||
}
|
||||
|
||||
strncpy(playernum, msg+3, 3);
|
||||
strncpy(playernum, msg+3, sizeof(playernum)-1);
|
||||
// check for undesirable characters in our "number"
|
||||
if (!(isdigit(playernum[0]) && isdigit(playernum[1])))
|
||||
{
|
||||
|
@ -1029,6 +999,7 @@ static void HU_sendChatMessage(void)
|
|||
void HU_clearChatChars(void)
|
||||
{
|
||||
memset(w_chat, '\0', sizeof(w_chat));
|
||||
I_SetTextInputMode(false);
|
||||
chat_on = false;
|
||||
c_input = 0;
|
||||
|
||||
|
@ -1078,6 +1049,7 @@ boolean HU_Responder(event_t *ev)
|
|||
if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1])
|
||||
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
|
||||
{
|
||||
I_SetTextInputMode(true);
|
||||
chat_on = true;
|
||||
chat_on_first_event = false;
|
||||
w_chat[0] = 0;
|
||||
|
@ -1089,6 +1061,7 @@ boolean HU_Responder(event_t *ev)
|
|||
if ((ev->key == gamecontrol[GC_TEAMKEY][0] || ev->key == gamecontrol[GC_TEAMKEY][1])
|
||||
&& netgame && !OLD_MUTE)
|
||||
{
|
||||
I_SetTextInputMode(true);
|
||||
chat_on = true;
|
||||
chat_on_first_event = false;
|
||||
w_chat[0] = 0;
|
||||
|
@ -1111,7 +1084,7 @@ boolean HU_Responder(event_t *ev)
|
|||
|
||||
if (ev->type == ev_text)
|
||||
{
|
||||
if ((c < HU_FONTSTART || c > HU_FONTEND || !hu_font[c-HU_FONTSTART])
|
||||
if ((c < FONTSTART || c > FONTEND || !hu_font.chars[c-FONTSTART])
|
||||
&& c != ' ') // Allow spaces, of course
|
||||
{
|
||||
return false;
|
||||
|
@ -1163,6 +1136,7 @@ boolean HU_Responder(event_t *ev)
|
|||
if (!CHAT_MUTE)
|
||||
HU_sendChatMessage();
|
||||
|
||||
I_SetTextInputMode(false);
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
||||
|
@ -1173,6 +1147,7 @@ boolean HU_Responder(event_t *ev)
|
|||
|| c == gamecontrol[GC_TEAMKEY][0] || c == gamecontrol[GC_TEAMKEY][1])
|
||||
&& c >= KEY_MOUSE1)) // If it's not a keyboard key, then the chat button is used as a toggle.
|
||||
{
|
||||
I_SetTextInputMode(false);
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
I_UpdateMouseGrab();
|
||||
|
@ -1230,199 +1205,81 @@ boolean HU_Responder(event_t *ev)
|
|||
// HEADS UP DRAWING
|
||||
//======================================================================
|
||||
|
||||
// Precompile a wordwrapped string to any given width.
|
||||
// This is a muuuch better method than V_WORDWRAP.
|
||||
// again stolen and modified a bit from video.c, don't mind me, will need to rearrange this one day.
|
||||
// this one is simplified for the chat drawer.
|
||||
static char *CHAT_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
|
||||
{
|
||||
INT32 c;
|
||||
size_t chw, i, lastusablespace = 0;
|
||||
size_t slen;
|
||||
char *newstring = Z_StrDup(string);
|
||||
INT32 spacewidth = (vid.width < 640) ? 8 : 4, charwidth = (vid.width < 640) ? 8 : 4;
|
||||
|
||||
slen = strlen(string);
|
||||
x = 0;
|
||||
|
||||
for (i = 0; i < slen; ++i)
|
||||
{
|
||||
c = newstring[i];
|
||||
if ((UINT8)c >= 0x80 && (UINT8)c <= 0x89) //color parsing! -Inuyasha 2.16.09
|
||||
continue;
|
||||
|
||||
if (c == '\n')
|
||||
{
|
||||
x = 0;
|
||||
lastusablespace = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!(option & V_ALLOWLOWERCASE))
|
||||
c = toupper(c);
|
||||
c -= HU_FONTSTART;
|
||||
|
||||
if (c < 0 || c >= HU_FONTSIZE || !hu_font[c])
|
||||
{
|
||||
chw = spacewidth;
|
||||
lastusablespace = i;
|
||||
}
|
||||
else
|
||||
chw = charwidth;
|
||||
|
||||
x += chw;
|
||||
|
||||
if (lastusablespace != 0 && x > w)
|
||||
{
|
||||
//CONS_Printf("Wrap at index %d\n", i);
|
||||
newstring[lastusablespace] = '\n';
|
||||
i = lastusablespace+1;
|
||||
lastusablespace = 0;
|
||||
x = 0;
|
||||
}
|
||||
}
|
||||
return newstring;
|
||||
}
|
||||
|
||||
|
||||
// 30/7/18: chaty is now the distance at which the lowest point of the chat will be drawn if that makes any sense.
|
||||
|
||||
INT16 chatx = 13, chaty = 169; // let's use this as our coordinates
|
||||
|
||||
// chat stuff by VincyTM LOL XD!
|
||||
|
||||
// HU_DrawMiniChat
|
||||
|
||||
static void HU_drawMiniChat(void)
|
||||
{
|
||||
INT32 x = chatx+2;
|
||||
INT32 x = chatx+2, y;
|
||||
INT32 chatheight = 0;
|
||||
INT32 charwidth = 4, charheight = 6;
|
||||
INT32 boxw = cv_chatwidth.value;
|
||||
INT32 dx = 0, dy = 0;
|
||||
size_t i = chat_nummsg_min;
|
||||
boolean prev_linereturn = false; // a hack to prevent double \n while I have no idea why they happen in the first place.
|
||||
|
||||
INT32 msglines = 0;
|
||||
// process all messages once without rendering anything or doing anything fancy so that we know how many lines each message has...
|
||||
INT32 y;
|
||||
|
||||
if (!chat_nummsg_min)
|
||||
return; // needless to say it's useless to do anything if we don't have anything to draw.
|
||||
|
||||
/*if (splitscreen > 1)
|
||||
boxw = max(64, boxw/2);*/
|
||||
|
||||
for (; i>0; i--)
|
||||
for (size_t i = chat_nummsg_min; i > 0; i--)
|
||||
{
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
INT32 linescount = 0;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
char *msg = V_ChatWordWrap(chatx, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
for(size_t j = 0; msg[j]; j++) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
{
|
||||
if (msg[j] == '\n') // get back down.
|
||||
{
|
||||
++j;
|
||||
if (!prev_linereturn)
|
||||
{
|
||||
linescount += 1;
|
||||
dx = 0;
|
||||
}
|
||||
prev_linereturn = true;
|
||||
continue;
|
||||
}
|
||||
else if (msg[j] & 0x80) // stolen from video.c, nice.
|
||||
{
|
||||
++j;
|
||||
continue;
|
||||
}
|
||||
|
||||
++j;
|
||||
}
|
||||
else
|
||||
{
|
||||
j++;
|
||||
}
|
||||
prev_linereturn = false;
|
||||
dx += charwidth;
|
||||
if (dx >= boxw)
|
||||
if (msg[j] == '\n') // get back down.
|
||||
{
|
||||
chatheight += charheight;
|
||||
dx = 0;
|
||||
linescount += 1;
|
||||
}
|
||||
else if (msg[j] >= FONTSTART)
|
||||
{
|
||||
dx += charwidth;
|
||||
if (dx >= boxw)
|
||||
{
|
||||
dx = 0;
|
||||
chatheight += charheight;
|
||||
}
|
||||
}
|
||||
}
|
||||
dy = 0;
|
||||
dx = 0;
|
||||
msglines += linescount+1;
|
||||
chatheight += charheight;
|
||||
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
y = chaty - charheight*(msglines+1);
|
||||
y = chaty - (chatheight + charheight);
|
||||
|
||||
/*if (splitscreen)
|
||||
for (size_t i = 0; i < chat_nummsg_min; i++) // iterate through our hot messages
|
||||
{
|
||||
y -= BASEVIDHEIGHT/2;
|
||||
if (splitscreen > 1)
|
||||
y += 16;
|
||||
}*/
|
||||
|
||||
dx = 0;
|
||||
dy = 0;
|
||||
i = 0;
|
||||
prev_linereturn = false;
|
||||
|
||||
for (; i<=(chat_nummsg_min-1); i++) // iterate through our hot messages
|
||||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
|
||||
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
|
||||
size_t j = 0;
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
char *msg = V_ChatWordWrap(chatx, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
for(size_t j = 0; msg[j]; j++) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
if (msg[j] == '\n') // get back down.
|
||||
{
|
||||
if (msg[j] == '\n') // get back down.
|
||||
{
|
||||
++j;
|
||||
if (!prev_linereturn)
|
||||
{
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
}
|
||||
prev_linereturn = true;
|
||||
continue;
|
||||
}
|
||||
else if (msg[j] & 0x80) // stolen from video.c, nice.
|
||||
{
|
||||
clrflag = ((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
|
||||
colormap = V_GetStringColormap(clrflag);
|
||||
++j;
|
||||
continue;
|
||||
}
|
||||
|
||||
++j;
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
}
|
||||
else
|
||||
else if (msg[j] & 0x80) // get colormap
|
||||
colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK);
|
||||
else if (msg[j] >= FONTSTART)
|
||||
{
|
||||
if (cv_chatbacktint.value) // on request of wolfy
|
||||
V_DrawFillConsoleMap(x + dx + 2, y+dy, charwidth, charheight, 239|V_SNAPTOBOTTOM|V_SNAPTOLEFT);
|
||||
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, true, colormap);
|
||||
}
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|transflag, true, colormap);
|
||||
|
||||
dx += charwidth;
|
||||
prev_linereturn = false;
|
||||
if (dx >= boxw)
|
||||
{
|
||||
dx = 0;
|
||||
dy += charheight;
|
||||
dx += charwidth;
|
||||
if (dx >= boxw)
|
||||
{
|
||||
dx = 0;
|
||||
dy += charheight;
|
||||
}
|
||||
}
|
||||
}
|
||||
dy += charheight;
|
||||
|
@ -1434,7 +1291,6 @@ static void HU_drawMiniChat(void)
|
|||
|
||||
// decrement addy and make that shit smooth:
|
||||
addy /= 2;
|
||||
|
||||
}
|
||||
|
||||
// HU_DrawChatLog
|
||||
|
@ -1479,44 +1335,28 @@ static void HU_drawChatLog(INT32 offset)
|
|||
|
||||
for (i=0; i<chat_nummsg_log; i++) // iterate through our chatlog
|
||||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 j = 0;
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
char *msg = V_ChatWordWrap(chatx, boxw-charwidth, V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
while(msg[j]) // iterate through msg
|
||||
for(size_t j = 0; msg[j]; j++) // iterate through msg
|
||||
{
|
||||
if (msg[j] < HU_FONTSTART) // don't draw
|
||||
if (msg[j] == '\n') // get back down.
|
||||
{
|
||||
if (msg[j] == '\n') // get back down.
|
||||
{
|
||||
++j;
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
continue;
|
||||
}
|
||||
else if (msg[j] & 0x80) // stolen from video.c, nice.
|
||||
{
|
||||
clrflag = ((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK;
|
||||
colormap = V_GetStringColormap(clrflag);
|
||||
++j;
|
||||
continue;
|
||||
}
|
||||
|
||||
++j;
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
}
|
||||
else
|
||||
else if (msg[j] & 0x80) // get colormap
|
||||
colormap = V_GetStringColormap(((msg[j] & 0x7f) << V_CHARCOLORSHIFT) & V_CHARCOLORMASK);
|
||||
else if (msg[j] >= FONTSTART)
|
||||
{
|
||||
if ((y+dy+2 >= chat_topy) && (y+dy < (chat_bottomy)))
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j++] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, true, colormap);
|
||||
else
|
||||
j++; // don't forget to increment this or we'll get stuck in the limbo.
|
||||
}
|
||||
V_DrawChatCharacter(x + dx + 2, y+dy+2, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT, true, colormap);
|
||||
|
||||
dx += charwidth;
|
||||
if (dx >= boxw-charwidth-2 && i<chat_nummsg_log && msg[j] >= HU_FONTSTART) // end of message shouldn't count, nor should invisible characters!!!!
|
||||
{
|
||||
dx = 0;
|
||||
dy += charheight;
|
||||
dx += charwidth;
|
||||
if (dx >= boxw-charwidth-2 && i<chat_nummsg_log) // end of message shouldn't count, nor should invisible characters!!!!
|
||||
{
|
||||
dx = 0;
|
||||
dy += charheight;
|
||||
}
|
||||
}
|
||||
}
|
||||
dy += charheight;
|
||||
|
@ -1526,30 +1366,25 @@ static void HU_drawChatLog(INT32 offset)
|
|||
Z_Free(msg);
|
||||
}
|
||||
|
||||
|
||||
if (((chat_scroll >= chat_maxscroll) || (chat_scrollmedown)) && !(justscrolleddown || justscrolledup || chat_scrolltime)) // was already at the bottom of the page before new maxscroll calculation and was NOT scrolling.
|
||||
{
|
||||
atbottom = true; // we should scroll
|
||||
}
|
||||
|
||||
chat_scrollmedown = false;
|
||||
|
||||
// getmaxscroll through a lazy hack. We do all these loops,
|
||||
// so let's not do more loops that are gonna lag the game more. :P
|
||||
// getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P
|
||||
chat_maxscroll = max(dy / charheight - cv_chatheight.value, 0);
|
||||
|
||||
// if we're not bound by the time, autoscroll for next frame:
|
||||
if (atbottom)
|
||||
chat_scroll = chat_maxscroll;
|
||||
|
||||
// draw arrows to indicate that we can (or not) scroll.
|
||||
// account for Y = -1 offset in tinyfont
|
||||
// draw arrows to indicate that we can (or not) scroll, accounting for Y = -1 offset in tinyfont
|
||||
if (chat_scroll > 0)
|
||||
V_DrawThinString(chatx-8, ((justscrolledup) ? (chat_topy-1) : (chat_topy)) - 1, V_SNAPTOBOTTOM | V_SNAPTOLEFT | V_YELLOWMAP, "\x1A"); // up arrow
|
||||
if (chat_scroll < chat_maxscroll)
|
||||
V_DrawThinString(chatx-8, chat_bottomy-((justscrolleddown) ? 5 : 6) - 1, V_SNAPTOBOTTOM | V_SNAPTOLEFT | V_YELLOWMAP, "\x1B"); // down arrow
|
||||
|
||||
justscrolleddown = false;
|
||||
justscrolledup = false;
|
||||
justscrolleddown = justscrolledup = false;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1567,7 +1402,6 @@ static void HU_DrawChat(void)
|
|||
INT32 cflag = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Team: ";
|
||||
const char *talk = ntalk;
|
||||
const char *mute = "Chat has been muted.";
|
||||
|
||||
#ifdef NETSPLITSCREEN
|
||||
if (splitscreen)
|
||||
|
@ -1582,35 +1416,24 @@ static void HU_DrawChat(void)
|
|||
#endif
|
||||
|
||||
if (teamtalk)
|
||||
{
|
||||
talk = ttalk;
|
||||
#if 0
|
||||
if (players[consoleplayer].ctfteam == 1)
|
||||
t = 0x500; // Red
|
||||
else if (players[consoleplayer].ctfteam == 2)
|
||||
t = 0x400; // Blue
|
||||
#endif
|
||||
}
|
||||
|
||||
if (CHAT_MUTE)
|
||||
{
|
||||
talk = mute;
|
||||
if (cv_mute.value)
|
||||
talk = "Chat has been muted.";
|
||||
else
|
||||
talk = "You have been muted.";
|
||||
typelines = 1;
|
||||
cflag = V_GRAYMAP; // set text in gray if chat is muted.
|
||||
}
|
||||
|
||||
V_DrawFillConsoleMap(chatx, y-1, boxw, (typelines*charheight), 239 | V_SNAPTOBOTTOM | V_SNAPTOLEFT);
|
||||
|
||||
while (talk[i])
|
||||
for (i = 0; talk[i]; i++)
|
||||
{
|
||||
if (talk[i] < HU_FONTSTART)
|
||||
++i;
|
||||
else
|
||||
{
|
||||
if (talk[i] >= FONTSTART)
|
||||
V_DrawChatCharacter(chatx + c + 2, y, talk[i] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|cflag, true, V_GetStringColormap(talk[i]|cflag));
|
||||
i++;
|
||||
}
|
||||
|
||||
c += charwidth;
|
||||
}
|
||||
|
||||
|
@ -1621,13 +1444,12 @@ static void HU_DrawChat(void)
|
|||
return;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
typelines = 1;
|
||||
|
||||
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
|
||||
V_DrawChatCharacter(chatx + 2 + c, y+1, '_' |V_SNAPTOBOTTOM|V_SNAPTOLEFT|t, true, NULL);
|
||||
|
||||
while (w_chat[i])
|
||||
for (i = 0; w_chat[i]; i++)
|
||||
{
|
||||
boolean skippedline = false;
|
||||
if (c_input == (i+1))
|
||||
|
@ -1644,14 +1466,11 @@ static void HU_DrawChat(void)
|
|||
}
|
||||
}
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat[i] < HU_FONTSTART)
|
||||
++i;
|
||||
else
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat[i++] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, true, NULL);
|
||||
if (w_chat[i] >= FONTSTART)
|
||||
V_DrawChatCharacter(chatx + c + 2, y, w_chat[i] | V_SNAPTOBOTTOM|V_SNAPTOLEFT | t, true, NULL);
|
||||
|
||||
c += charwidth;
|
||||
if (c > boxw-(charwidth*2) && !skippedline)
|
||||
if (c > boxw-charwidth && !skippedline)
|
||||
{
|
||||
c = 0;
|
||||
y += charheight;
|
||||
|
@ -1673,47 +1492,31 @@ static void HU_DrawChat(void)
|
|||
}
|
||||
#endif
|
||||
|
||||
i = 0;
|
||||
for(i=0; (i<MAXPLAYERS); i++)
|
||||
for(i=0; i<MAXPLAYERS; i++)
|
||||
{
|
||||
// filter: (code needs optimization pls help I'm bad with C)
|
||||
if (w_chat[3])
|
||||
{
|
||||
char playernum[3];
|
||||
char playernum[3+1];
|
||||
UINT32 n;
|
||||
// right, that's half important: (w_chat[4] may be a space since /pm0 msg is perfectly acceptable!)
|
||||
if ( ( ((w_chat[3] != 0) && ((w_chat[3] < '0') || (w_chat[3] > '9'))) || ((w_chat[4] != 0) && (((w_chat[4] < '0') || (w_chat[4] > '9'))))) && (w_chat[4] != ' '))
|
||||
break;
|
||||
|
||||
strncpy(playernum, w_chat+3, 3);
|
||||
strncpy(playernum, w_chat+3, sizeof(playernum)-1);
|
||||
playernum[3] = 0;
|
||||
n = atoi(playernum); // turn that into a number
|
||||
// special cases:
|
||||
|
||||
if ((n == 0) && !(w_chat[4] == '0'))
|
||||
{
|
||||
if (!(i<10))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 1) && !(w_chat[3] == '0'))
|
||||
{
|
||||
if (!((i == 1) || ((i >= 10) && (i <= 19))))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 2) && !(w_chat[3] == '0'))
|
||||
{
|
||||
if (!((i == 2) || ((i >= 20) && (i <= 29))))
|
||||
continue;
|
||||
}
|
||||
else if ((n == 3) && !(w_chat[3] == '0'))
|
||||
{
|
||||
if (!((i == 3) || ((i >= 30) && (i <= 31))))
|
||||
continue;
|
||||
}
|
||||
if ((n == 0) && !(w_chat[4] == '0') && (!(i<10)))
|
||||
continue;
|
||||
else if ((n == 1) && !(w_chat[3] == '0') && (!((i == 1) || ((i >= 10) && (i <= 19)))))
|
||||
continue;
|
||||
else if ((n == 2) && !(w_chat[3] == '0') && (!((i == 2) || ((i >= 20) && (i <= 29)))))
|
||||
continue;
|
||||
else if ((n == 3) && !(w_chat[3] == '0') && (!((i == 3) || ((i >= 30) && (i <= 31)))))
|
||||
continue;
|
||||
else // general case.
|
||||
{
|
||||
if (i != n)
|
||||
continue;
|
||||
}
|
||||
if (i != n) continue;
|
||||
}
|
||||
|
||||
if (playeringame[i])
|
||||
|
@ -1744,41 +1547,22 @@ static void HU_DrawChat_Old(void)
|
|||
size_t i = 0;
|
||||
const char *ntalk = "Say: ", *ttalk = "Say-Team: ";
|
||||
const char *talk = ntalk;
|
||||
INT32 charwidth = 8 * con_scalefactor; //(hu_font['A'-HU_FONTSTART]->width) * con_scalefactor;
|
||||
INT32 charheight = 8 * con_scalefactor; //(hu_font['A'-HU_FONTSTART]->height) * con_scalefactor;
|
||||
INT32 charwidth = 8 * con_scalefactor, charheight = 8 * con_scalefactor;
|
||||
if (teamtalk)
|
||||
{
|
||||
talk = ttalk;
|
||||
#if 0
|
||||
if (players[consoleplayer].ctfteam == 1)
|
||||
t = 0x500; // Red
|
||||
else if (players[consoleplayer].ctfteam == 2)
|
||||
t = 0x400; // Blue
|
||||
#endif
|
||||
}
|
||||
|
||||
while (talk[i])
|
||||
for (i = 0; talk[i]; i++)
|
||||
{
|
||||
if (talk[i] < HU_FONTSTART)
|
||||
{
|
||||
++i;
|
||||
//charwidth = 4 * con_scalefactor;
|
||||
}
|
||||
else
|
||||
{
|
||||
//charwidth = (hu_font[talk[i]-HU_FONTSTART]->width) * con_scalefactor;
|
||||
V_DrawCharacter(HU_INPUTX + c, y, talk[i++] | cv_constextsize.value | V_NOSCALESTART, true);
|
||||
}
|
||||
if (talk[i] >= FONTSTART)
|
||||
V_DrawCharacter(HU_INPUTX + c, y, talk[i] | cv_constextsize.value | V_NOSCALESTART, true);
|
||||
c += charwidth;
|
||||
}
|
||||
|
||||
if ((strlen(w_chat) == 0 || c_input == 0) && hu_tick < 4)
|
||||
V_DrawCharacter(HU_INPUTX+c, y+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
|
||||
|
||||
i = 0;
|
||||
while (w_chat[i])
|
||||
for (i = 0; w_chat[i]; i++)
|
||||
{
|
||||
|
||||
if (c_input == (i+1) && hu_tick < 4)
|
||||
{
|
||||
INT32 cursorx = (HU_INPUTX+c+charwidth < vid.width) ? (HU_INPUTX + c + charwidth) : (HU_INPUTX); // we may have to go down.
|
||||
|
@ -1786,17 +1570,8 @@ static void HU_DrawChat_Old(void)
|
|||
V_DrawCharacter(cursorx, cursory+2*con_scalefactor, '_' |cv_constextsize.value | V_NOSCALESTART|t, true);
|
||||
}
|
||||
|
||||
//Hurdler: isn't it better like that?
|
||||
if (w_chat[i] < HU_FONTSTART)
|
||||
{
|
||||
++i;
|
||||
//charwidth = 4 * con_scalefactor;
|
||||
}
|
||||
else
|
||||
{
|
||||
//charwidth = (hu_font[w_chat[i]-HU_FONTSTART]->width) * con_scalefactor;
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i++] | cv_constextsize.value | V_NOSCALESTART | t, true);
|
||||
}
|
||||
if (w_chat[i] >= FONTSTART)
|
||||
V_DrawCharacter(HU_INPUTX + c, y, w_chat[i] | cv_constextsize.value | V_NOSCALESTART | t, true);
|
||||
|
||||
c += charwidth;
|
||||
if (c >= vid.width)
|
||||
|
@ -1805,9 +1580,6 @@ static void HU_DrawChat_Old(void)
|
|||
y += charheight;
|
||||
}
|
||||
}
|
||||
|
||||
if (hu_tick < 4)
|
||||
V_DrawCharacter(HU_INPUTX + c, y, '_' | cv_constextsize.value |V_NOSCALESTART|t, true);
|
||||
}
|
||||
|
||||
// Draw crosshairs at the exact center of the view.
|
||||
|
@ -1893,21 +1665,6 @@ static void HU_DrawCEcho(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void HU_drawGametype(void)
|
||||
{
|
||||
const char *strvalue = NULL;
|
||||
|
||||
if (gametype < 0 || gametype >= gametypecount)
|
||||
return; // not a valid gametype???
|
||||
|
||||
strvalue = Gametype_Names[gametype];
|
||||
|
||||
if (splitscreen)
|
||||
V_DrawString(4, 184, 0, strvalue);
|
||||
else
|
||||
V_DrawString(4, 192, 0, strvalue);
|
||||
}
|
||||
|
||||
//
|
||||
// demo info stuff
|
||||
//
|
||||
|
@ -2258,13 +2015,13 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
greycheck = greycheckdef;
|
||||
supercheck = supercheckdef;
|
||||
|
||||
if (tab[i].color == skincolor_redteam) //red
|
||||
if (players[tab[i].num].ctfteam == 1) //red
|
||||
{
|
||||
redplayers++;
|
||||
x = 14 + (BASEVIDWIDTH/2);
|
||||
y = (redplayers * 9) + 20;
|
||||
}
|
||||
else if (tab[i].color == skincolor_blueteam) //blue
|
||||
else if (players[tab[i].num].ctfteam == 2) //blue
|
||||
{
|
||||
blueplayers++;
|
||||
x = 14;
|
||||
|
@ -2346,7 +2103,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
if (players[tab[i].num].spectator)
|
||||
continue; //ignore them.
|
||||
|
||||
if (tab[i].color == skincolor_redteam) //red
|
||||
if (players[tab[i].num].ctfteam == 1) //red
|
||||
{
|
||||
if (redplayers++ > 8)
|
||||
{
|
||||
|
@ -2354,7 +2111,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
break; // don't make more loops than we need to.
|
||||
}
|
||||
}
|
||||
else if (tab[i].color == skincolor_blueteam) //blue
|
||||
else if (players[tab[i].num].ctfteam == 2) //blue
|
||||
{
|
||||
if (blueplayers++ > 8)
|
||||
{
|
||||
|
@ -2385,14 +2142,14 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
if (players[tab[i].num].spectator)
|
||||
continue; //ignore them.
|
||||
|
||||
if (tab[i].color == skincolor_redteam) //red
|
||||
if (players[tab[i].num].ctfteam == 1) //red
|
||||
{
|
||||
if (redplayers++ > 8)
|
||||
continue;
|
||||
x = 32 + (BASEVIDWIDTH/2);
|
||||
y = (redplayers * 16) + 16;
|
||||
}
|
||||
else if (tab[i].color == skincolor_blueteam) //blue
|
||||
else if (players[tab[i].num].ctfteam == 2) //blue
|
||||
{
|
||||
if (blueplayers++ > 8)
|
||||
continue;
|
||||
|
@ -2706,53 +2463,20 @@ static inline void HU_DrawSpectatorTicker(void)
|
|||
{
|
||||
int i;
|
||||
int length = 0, height = 174;
|
||||
int totallength = 0, templength = 0;
|
||||
int totallength = 0;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].spectator)
|
||||
totallength += (signed)strlen(player_names[i]) * 8 + 16;
|
||||
|
||||
length -= (leveltime % (totallength + BASEVIDWIDTH));
|
||||
length += BASEVIDWIDTH;
|
||||
length -= (leveltime % (totallength + (vid.width / vid.dup)));
|
||||
length += (vid.width / vid.dup);
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].spectator)
|
||||
{
|
||||
char *pos;
|
||||
char initial[MAXPLAYERNAME+1];
|
||||
char current[MAXPLAYERNAME+1];
|
||||
|
||||
strcpy(initial, player_names[i]);
|
||||
pos = initial;
|
||||
|
||||
if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= BASEVIDWIDTH)
|
||||
{
|
||||
if (length < 0)
|
||||
{
|
||||
UINT8 eatenchars = (UINT8)(abs(length) / 8 + 1);
|
||||
|
||||
if (eatenchars <= strlen(initial))
|
||||
{
|
||||
// Eat one letter off the left side,
|
||||
// then compensate the drawing position.
|
||||
pos += eatenchars;
|
||||
strcpy(current, pos);
|
||||
templength = length % 8 + 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(current, " ");
|
||||
templength = length;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
strcpy(current, initial);
|
||||
templength = length;
|
||||
}
|
||||
|
||||
V_DrawString(templength, height + 8, V_TRANSLUCENT|V_ALLOWLOWERCASE, current);
|
||||
}
|
||||
if (length >= -((signed)strlen(player_names[i]) * 8 + 16) && length <= (vid.width / vid.dup))
|
||||
V_DrawString(length, height + 8, V_TRANSLUCENT|V_ALLOWLOWERCASE|V_SNAPTOLEFT, player_names[i]);
|
||||
|
||||
length += (signed)strlen(player_names[i]) * 8 + 16;
|
||||
}
|
||||
|
@ -2769,7 +2493,8 @@ static void HU_DrawRankings(void)
|
|||
UINT32 whiteplayer;
|
||||
|
||||
// draw the current gametype in the lower right
|
||||
HU_drawGametype();
|
||||
if (gametype >= 0 && gametype < gametypecount)
|
||||
V_DrawString(4, splitscreen ? 184 : 192, 0, Gametype_Names[gametype]);
|
||||
|
||||
if (gametyperules & (GTR_TIMELIMIT|GTR_POINTLIMIT))
|
||||
{
|
||||
|
@ -2982,7 +2707,7 @@ void HU_DoCEcho(const char *msg)
|
|||
{
|
||||
I_OutputMsg("%s\n", msg); // print to log
|
||||
|
||||
strncpy(cechotext, msg, sizeof(cechotext));
|
||||
strncpy(cechotext, msg, sizeof(cechotext)-1);
|
||||
strncat(cechotext, "\\", sizeof(cechotext) - strlen(cechotext) - 1);
|
||||
cechotext[sizeof(cechotext) - 1] = '\0';
|
||||
cechotimer = cechoduration;
|
||||
|
|
|
@ -19,33 +19,34 @@
|
|||
#include "r_defs.h"
|
||||
|
||||
//------------------------------------
|
||||
// heads up font
|
||||
// Fonts & stuff
|
||||
//------------------------------------
|
||||
#define HU_FONTSTART '\x16' // the first font character
|
||||
#define HU_FONTEND '~'
|
||||
|
||||
#define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
|
||||
|
||||
// Level title font
|
||||
#define LT_FONTSTART '!' // the first font characters
|
||||
#define LT_FONTEND 'z' // the last font characters
|
||||
#define LT_FONTSIZE (LT_FONTEND - LT_FONTSTART + 1)
|
||||
|
||||
#define CRED_FONTSTART '!' // the first font character
|
||||
#define CRED_FONTEND 'Z' // the last font character
|
||||
#define CRED_FONTSIZE (CRED_FONTEND - CRED_FONTSTART + 1)
|
||||
|
||||
// Name tag font
|
||||
// Used by base and outline font set
|
||||
#define NT_FONTSTART '!' // the first font character
|
||||
#define NT_FONTEND 'Z' // the last font character
|
||||
#define NT_FONTSIZE (NT_FONTEND - NT_FONTSTART + 1)
|
||||
#define FONTSTART '\x16' // the first font character
|
||||
#define FONTEND '~'
|
||||
#define FONTSIZE (FONTEND - FONTSTART + 1)
|
||||
|
||||
#define HU_CROSSHAIRS 3 // maximum of 9 - see HU_Init();
|
||||
|
||||
extern char *shiftxform; // english translation shift table
|
||||
extern char english_shiftxform[];
|
||||
|
||||
typedef struct
|
||||
{
|
||||
patch_t *chars[FONTSIZE];
|
||||
INT32 kerning;
|
||||
UINT32 spacewidth;
|
||||
UINT32 charwidth;
|
||||
UINT32 linespacing;
|
||||
} fontdef_t;
|
||||
|
||||
extern fontdef_t hu_font, tny_font, cred_font, lt_font;
|
||||
extern fontdef_t ntb_font, nto_font;
|
||||
extern patch_t *tallnum[10];
|
||||
extern patch_t *nightsnum[10];
|
||||
extern patch_t *ttlnum[10];
|
||||
extern patch_t *tallminus;
|
||||
extern patch_t *tallinfin;
|
||||
|
||||
//------------------------------------
|
||||
// sorted player lines
|
||||
//------------------------------------
|
||||
|
@ -69,8 +70,8 @@ typedef struct
|
|||
#else
|
||||
#define OLDCHAT (cv_consolechat.value == 1 || dedicated || vid.width < 640 || splitscreen)
|
||||
#endif
|
||||
#define CHAT_MUTE (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
|
||||
#define OLD_MUTE (OLDCHAT && cv_mute.value && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
|
||||
#define CHAT_MUTE ((cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer))) // this still allows to open the chat but not to type. That's used for scrolling and whatnot.
|
||||
#define OLD_MUTE (OLDCHAT && (cv_mute.value || players[consoleplayer].muted) && !(server || IsPlayerAdmin(consoleplayer))) // this is used to prevent oldchat from opening when muted.
|
||||
|
||||
// some functions
|
||||
void HU_AddChatText(const char *text, boolean playsound);
|
||||
|
@ -78,22 +79,12 @@ void HU_AddChatText(const char *text, boolean playsound);
|
|||
// set true when entering a chat message
|
||||
extern boolean chat_on;
|
||||
|
||||
extern patch_t *hu_font[HU_FONTSIZE], *tny_font[HU_FONTSIZE];
|
||||
extern patch_t *tallnum[10];
|
||||
extern patch_t *nightsnum[10];
|
||||
extern patch_t *lt_font[LT_FONTSIZE];
|
||||
extern patch_t *cred_font[CRED_FONTSIZE];
|
||||
extern patch_t *ntb_font[NT_FONTSIZE];
|
||||
extern patch_t *nto_font[NT_FONTSIZE];
|
||||
extern patch_t *ttlnum[10];
|
||||
extern patch_t *emeraldpics[3][8];
|
||||
extern patch_t *rflagico;
|
||||
extern patch_t *bflagico;
|
||||
extern patch_t *rmatcico;
|
||||
extern patch_t *bmatcico;
|
||||
extern patch_t *tagico;
|
||||
extern patch_t *tallminus;
|
||||
extern patch_t *tallinfin;
|
||||
extern patch_t *tokenicon;
|
||||
|
||||
// set true whenever the tab rankings are being shown for any reason
|
||||
|
@ -103,6 +94,8 @@ extern boolean hu_showscores;
|
|||
void HU_Init(void);
|
||||
|
||||
void HU_LoadGraphics(void);
|
||||
void HU_LoadFontCharacters(fontdef_t *font, const char *prefix);
|
||||
void HU_SetFontProperties(fontdef_t *font, INT32 kerning, UINT32 spacewidth, UINT32 charwidth, UINT32 linespacing);
|
||||
|
||||
// reset heads up when consoleplayer respawns.
|
||||
void HU_Start(void);
|
||||
|
|
|
@ -339,4 +339,12 @@ void I_SetMouseGrab(boolean grab);
|
|||
*/
|
||||
const char *I_GetSysName(void);
|
||||
|
||||
/** \brief Sets text input mode. When enabled, keyboard inputs will respect dead keys.
|
||||
*/
|
||||
void I_SetTextInputMode(boolean active);
|
||||
|
||||
/** \brief Retrieves current text input mode.
|
||||
*/
|
||||
boolean I_GetTextInputMode(void);
|
||||
|
||||
#endif
|
||||
|
|
5299
src/info.c
5299
src/info.c
File diff suppressed because it is too large
Load diff
561
src/info.h
561
src/info.h
|
@ -298,276 +298,278 @@ enum actionnum
|
|||
NUMACTIONS
|
||||
};
|
||||
|
||||
struct mobj_s;
|
||||
|
||||
// IMPORTANT NOTE: If you add/remove from this list of action
|
||||
// functions, don't forget to update them in deh_tables.c!
|
||||
void A_Explode();
|
||||
void A_Pain();
|
||||
void A_Fall();
|
||||
void A_MonitorPop();
|
||||
void A_GoldMonitorPop();
|
||||
void A_GoldMonitorRestore();
|
||||
void A_GoldMonitorSparkle();
|
||||
void A_Look();
|
||||
void A_Chase();
|
||||
void A_FaceStabChase();
|
||||
void A_FaceStabRev();
|
||||
void A_FaceStabHurl();
|
||||
void A_FaceStabMiss();
|
||||
void A_StatueBurst();
|
||||
void A_FaceTarget();
|
||||
void A_FaceTracer();
|
||||
void A_Scream();
|
||||
void A_BossDeath();
|
||||
void A_SetShadowScale();
|
||||
void A_ShadowScream(); // MARIA!!!!!!
|
||||
void A_CustomPower(); // Use this for a custom power
|
||||
void A_GiveWeapon(); // Gives the player weapon(s)
|
||||
void A_RingBox(); // Obtained Ring Box Tails
|
||||
void A_Invincibility(); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(); // have bunny hop tails
|
||||
void A_BubbleSpawn(); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn();
|
||||
void A_BubbleRise(); // Bubbles float to surface
|
||||
void A_BubbleCheck(); // Don't draw if not underwater
|
||||
void A_AwardScore();
|
||||
void A_ExtraLife(); // Extra Life
|
||||
void A_GiveShield(); // Obtained Shield
|
||||
void A_GravityBox();
|
||||
void A_ScoreRise(); // Rise the score logo
|
||||
void A_AttractChase(); // Ring Chase
|
||||
void A_DropMine(); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(); // Fish Jump
|
||||
void A_ThrownRing(); // Sparkle trail for red ring
|
||||
void A_SetSolidSteam();
|
||||
void A_UnsetSolidSteam();
|
||||
void A_SignSpin();
|
||||
void A_SignPlayer();
|
||||
void A_OverlayThink();
|
||||
void A_JetChase();
|
||||
void A_JetbThink(); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging();
|
||||
void A_MinusPopup();
|
||||
void A_MinusCheck();
|
||||
void A_ChickenCheck();
|
||||
void A_MouseThink(); // Mouse Thinker
|
||||
void A_DetonChase(); // Deton Chaser
|
||||
void A_CapeChase(); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(); // Spike ball rotation
|
||||
void A_SlingAppear();
|
||||
void A_UnidusBall();
|
||||
void A_RockSpawn();
|
||||
void A_SetFuse();
|
||||
void A_CrawlaCommanderThink(); // Crawla Commander
|
||||
void A_SmokeTrailer();
|
||||
void A_RingExplode();
|
||||
void A_OldRingExplode();
|
||||
void A_MixUp();
|
||||
void A_RecyclePowers();
|
||||
void A_BossScream();
|
||||
void A_Boss2TakeDamage();
|
||||
void A_GoopSplat();
|
||||
void A_Boss2PogoSFX();
|
||||
void A_Boss2PogoTarget();
|
||||
void A_EggmanBox();
|
||||
void A_TurretFire();
|
||||
void A_SuperTurretFire();
|
||||
void A_TurretStop();
|
||||
void A_JetJawRoam();
|
||||
void A_JetJawChomp();
|
||||
void A_PointyThink();
|
||||
void A_CheckBuddy();
|
||||
void A_HoodFire();
|
||||
void A_HoodThink();
|
||||
void A_HoodFall();
|
||||
void A_ArrowBonks();
|
||||
void A_SnailerThink();
|
||||
void A_SharpChase();
|
||||
void A_SharpSpin();
|
||||
void A_SharpDecel();
|
||||
void A_CrushstaceanWalk();
|
||||
void A_CrushstaceanPunch();
|
||||
void A_CrushclawAim();
|
||||
void A_CrushclawLaunch();
|
||||
void A_VultureVtol();
|
||||
void A_VultureCheck();
|
||||
void A_VultureHover();
|
||||
void A_VultureBlast();
|
||||
void A_VultureFly();
|
||||
void A_SkimChase();
|
||||
void A_SkullAttack();
|
||||
void A_LobShot();
|
||||
void A_FireShot();
|
||||
void A_SuperFireShot();
|
||||
void A_BossFireShot();
|
||||
void A_Boss7FireMissiles();
|
||||
void A_Boss1Laser();
|
||||
void A_FocusTarget();
|
||||
void A_Boss4Reverse();
|
||||
void A_Boss4SpeedUp();
|
||||
void A_Boss4Raise();
|
||||
void A_SparkFollow();
|
||||
void A_BuzzFly();
|
||||
void A_GuardChase();
|
||||
void A_EggShield();
|
||||
void A_SetReactionTime();
|
||||
void A_Boss1Spikeballs();
|
||||
void A_Boss3TakeDamage();
|
||||
void A_Boss3Path();
|
||||
void A_Boss3ShockThink();
|
||||
void A_Shockwave();
|
||||
void A_LinedefExecute();
|
||||
void A_LinedefExecuteFromArg();
|
||||
void A_PlaySeeSound();
|
||||
void A_PlayAttackSound();
|
||||
void A_PlayActiveSound();
|
||||
void A_1upThinker();
|
||||
void A_BossZoom(); //Unused
|
||||
void A_Boss1Chase();
|
||||
void A_Boss2Chase();
|
||||
void A_Boss2Pogo();
|
||||
void A_Boss7Chase();
|
||||
void A_BossJetFume();
|
||||
void A_SpawnObjectAbsolute();
|
||||
void A_SpawnObjectRelative();
|
||||
void A_ChangeAngleRelative();
|
||||
void A_ChangeAngleAbsolute();
|
||||
void A_RollAngle();
|
||||
void A_ChangeRollAngleRelative();
|
||||
void A_ChangeRollAngleAbsolute();
|
||||
void A_PlaySound();
|
||||
void A_FindTarget();
|
||||
void A_FindTracer();
|
||||
void A_SetTics();
|
||||
void A_SetRandomTics();
|
||||
void A_ChangeColorRelative();
|
||||
void A_ChangeColorAbsolute();
|
||||
void A_Dye();
|
||||
void A_SetTranslation();
|
||||
void A_MoveRelative();
|
||||
void A_MoveAbsolute();
|
||||
void A_Thrust();
|
||||
void A_ZThrust();
|
||||
void A_SetTargetsTarget();
|
||||
void A_SetObjectFlags();
|
||||
void A_SetObjectFlags2();
|
||||
void A_RandomState();
|
||||
void A_RandomStateRange();
|
||||
void A_StateRangeByAngle();
|
||||
void A_StateRangeByParameter();
|
||||
void A_DualAction();
|
||||
void A_RemoteAction();
|
||||
void A_ToggleFlameJet();
|
||||
void A_OrbitNights();
|
||||
void A_GhostMe();
|
||||
void A_SetObjectState();
|
||||
void A_SetObjectTypeState();
|
||||
void A_KnockBack();
|
||||
void A_PushAway();
|
||||
void A_RingDrain();
|
||||
void A_SplitShot();
|
||||
void A_MissileSplit();
|
||||
void A_MultiShot();
|
||||
void A_InstaLoop();
|
||||
void A_Custom3DRotate();
|
||||
void A_SearchForPlayers();
|
||||
void A_CheckRandom();
|
||||
void A_CheckTargetRings();
|
||||
void A_CheckRings();
|
||||
void A_CheckTotalRings();
|
||||
void A_CheckHealth();
|
||||
void A_CheckRange();
|
||||
void A_CheckHeight();
|
||||
void A_CheckTrueRange();
|
||||
void A_CheckThingCount();
|
||||
void A_CheckAmbush();
|
||||
void A_CheckCustomValue();
|
||||
void A_CheckCusValMemo();
|
||||
void A_SetCustomValue();
|
||||
void A_UseCusValMemo();
|
||||
void A_RelayCustomValue();
|
||||
void A_CusValAction();
|
||||
void A_ForceStop();
|
||||
void A_ForceWin();
|
||||
void A_SpikeRetract();
|
||||
void A_InfoState();
|
||||
void A_Repeat();
|
||||
void A_SetScale();
|
||||
void A_RemoteDamage();
|
||||
void A_HomingChase();
|
||||
void A_TrapShot();
|
||||
void A_VileTarget();
|
||||
void A_VileAttack();
|
||||
void A_VileFire();
|
||||
void A_BrakChase();
|
||||
void A_BrakFireShot();
|
||||
void A_BrakLobShot();
|
||||
void A_NapalmScatter();
|
||||
void A_SpawnFreshCopy();
|
||||
void A_FlickySpawn();
|
||||
void A_FlickyCenter();
|
||||
void A_FlickyAim();
|
||||
void A_FlickyFly();
|
||||
void A_FlickySoar();
|
||||
void A_FlickyCoast();
|
||||
void A_FlickyHop();
|
||||
void A_FlickyFlounder();
|
||||
void A_FlickyCheck();
|
||||
void A_FlickyHeightCheck();
|
||||
void A_FlickyFlutter();
|
||||
void A_FlameParticle();
|
||||
void A_FadeOverlay();
|
||||
void A_Boss5Jump();
|
||||
void A_LightBeamReset();
|
||||
void A_MineExplode();
|
||||
void A_MineRange();
|
||||
void A_ConnectToGround();
|
||||
void A_SpawnParticleRelative();
|
||||
void A_MultiShotDist();
|
||||
void A_WhoCaresIfYourSonIsABee();
|
||||
void A_ParentTriesToSleep();
|
||||
void A_CryingToMomma();
|
||||
void A_CheckFlags2();
|
||||
void A_Boss5FindWaypoint();
|
||||
void A_DoNPCSkid();
|
||||
void A_DoNPCPain();
|
||||
void A_PrepareRepeat();
|
||||
void A_Boss5ExtraRepeat();
|
||||
void A_Boss5Calm();
|
||||
void A_Boss5CheckOnGround();
|
||||
void A_Boss5CheckFalling();
|
||||
void A_Boss5PinchShot();
|
||||
void A_Boss5MakeItRain();
|
||||
void A_Boss5MakeJunk();
|
||||
void A_LookForBetter();
|
||||
void A_Boss5BombExplode();
|
||||
void A_DustDevilThink();
|
||||
void A_TNTExplode();
|
||||
void A_DebrisRandom();
|
||||
void A_TrainCameo();
|
||||
void A_TrainCameo2();
|
||||
void A_CanarivoreGas();
|
||||
void A_KillSegments();
|
||||
void A_SnapperSpawn();
|
||||
void A_SnapperThinker();
|
||||
void A_SaloonDoorSpawn();
|
||||
void A_MinecartSparkThink();
|
||||
void A_ModuloToState();
|
||||
void A_LavafallRocks();
|
||||
void A_LavafallLava();
|
||||
void A_FallingLavaCheck();
|
||||
void A_FireShrink();
|
||||
void A_SpawnPterabytes();
|
||||
void A_PterabyteHover();
|
||||
void A_RolloutSpawn();
|
||||
void A_RolloutRock();
|
||||
void A_DragonbomberSpawn();
|
||||
void A_DragonWing();
|
||||
void A_DragonSegment();
|
||||
void A_ChangeHeight();
|
||||
void A_Explode(struct mobj_s *actor);
|
||||
void A_Pain(struct mobj_s *actor);
|
||||
void A_Fall(struct mobj_s *actor);
|
||||
void A_MonitorPop(struct mobj_s *actor);
|
||||
void A_GoldMonitorPop(struct mobj_s *actor);
|
||||
void A_GoldMonitorRestore(struct mobj_s *actor);
|
||||
void A_GoldMonitorSparkle(struct mobj_s *actor);
|
||||
void A_Look(struct mobj_s *actor);
|
||||
void A_Chase(struct mobj_s *actor);
|
||||
void A_FaceStabChase(struct mobj_s *actor);
|
||||
void A_FaceStabRev(struct mobj_s *actor);
|
||||
void A_FaceStabHurl(struct mobj_s *actor);
|
||||
void A_FaceStabMiss(struct mobj_s *actor);
|
||||
void A_StatueBurst(struct mobj_s *actor);
|
||||
void A_FaceTarget(struct mobj_s *actor);
|
||||
void A_FaceTracer(struct mobj_s *actor);
|
||||
void A_Scream(struct mobj_s *actor);
|
||||
void A_BossDeath(struct mobj_s *actor);
|
||||
void A_SetShadowScale(struct mobj_s *actor);
|
||||
void A_ShadowScream(struct mobj_s *actor); // MARIA!!!!!!
|
||||
void A_CustomPower(struct mobj_s *actor); // Use this for a custom power
|
||||
void A_GiveWeapon(struct mobj_s *actor); // Gives the player weapon(s)
|
||||
void A_RingBox(struct mobj_s *actor); // Obtained Ring Box Tails
|
||||
void A_Invincibility(struct mobj_s *actor); // Obtained Invincibility Box
|
||||
void A_SuperSneakers(struct mobj_s *actor); // Obtained Super Sneakers Box
|
||||
void A_BunnyHop(struct mobj_s *actor); // have bunny hop tails
|
||||
void A_BubbleSpawn(struct mobj_s *actor); // Randomly spawn bubbles
|
||||
void A_FanBubbleSpawn(struct mobj_s *actor);
|
||||
void A_BubbleRise(struct mobj_s *actor); // Bubbles float to surface
|
||||
void A_BubbleCheck(struct mobj_s *actor); // Don't draw if not underwater
|
||||
void A_AwardScore(struct mobj_s *actor);
|
||||
void A_ExtraLife(struct mobj_s *actor); // Extra Life
|
||||
void A_GiveShield(struct mobj_s *actor); // Obtained Shield
|
||||
void A_GravityBox(struct mobj_s *actor);
|
||||
void A_ScoreRise(struct mobj_s *actor); // Rise the score logo
|
||||
void A_AttractChase(struct mobj_s *actor); // Ring Chase
|
||||
void A_DropMine(struct mobj_s *actor); // Drop Mine from Skim or Jetty-Syn Bomber
|
||||
void A_FishJump(struct mobj_s *actor); // Fish Jump
|
||||
void A_ThrownRing(struct mobj_s *actor); // Sparkle trail for red ring
|
||||
void A_SetSolidSteam(struct mobj_s *actor);
|
||||
void A_UnsetSolidSteam(struct mobj_s *actor);
|
||||
void A_SignSpin(struct mobj_s *actor);
|
||||
void A_SignPlayer(struct mobj_s *actor);
|
||||
void A_OverlayThink(struct mobj_s *actor);
|
||||
void A_JetChase(struct mobj_s *actor);
|
||||
void A_JetbThink(struct mobj_s *actor); // Jetty-Syn Bomber Thinker
|
||||
void A_JetgThink(struct mobj_s *actor); // Jetty-Syn Gunner Thinker
|
||||
void A_JetgShoot(struct mobj_s *actor); // Jetty-Syn Shoot Function
|
||||
void A_ShootBullet(struct mobj_s *actor); // JetgShoot without reactiontime setting
|
||||
void A_MinusDigging(struct mobj_s *actor);
|
||||
void A_MinusPopup(struct mobj_s *actor);
|
||||
void A_MinusCheck(struct mobj_s *actor);
|
||||
void A_ChickenCheck(struct mobj_s *actor);
|
||||
void A_MouseThink(struct mobj_s *actor); // Mouse Thinker
|
||||
void A_DetonChase(struct mobj_s *actor); // Deton Chaser
|
||||
void A_CapeChase(struct mobj_s *actor); // Fake little Super Sonic cape
|
||||
void A_RotateSpikeBall(struct mobj_s *actor); // Spike ball rotation
|
||||
void A_SlingAppear(struct mobj_s *actor);
|
||||
void A_UnidusBall(struct mobj_s *actor);
|
||||
void A_RockSpawn(struct mobj_s *actor);
|
||||
void A_SetFuse(struct mobj_s *actor);
|
||||
void A_CrawlaCommanderThink(struct mobj_s *actor); // Crawla Commander
|
||||
void A_SmokeTrailer(struct mobj_s *actor);
|
||||
void A_RingExplode(struct mobj_s *actor);
|
||||
void A_OldRingExplode(struct mobj_s *actor);
|
||||
void A_MixUp(struct mobj_s *actor);
|
||||
void A_RecyclePowers(struct mobj_s *actor);
|
||||
void A_BossScream(struct mobj_s *actor);
|
||||
void A_Boss2TakeDamage(struct mobj_s *actor);
|
||||
void A_GoopSplat(struct mobj_s *actor);
|
||||
void A_Boss2PogoSFX(struct mobj_s *actor);
|
||||
void A_Boss2PogoTarget(struct mobj_s *actor);
|
||||
void A_EggmanBox(struct mobj_s *actor);
|
||||
void A_TurretFire(struct mobj_s *actor);
|
||||
void A_SuperTurretFire(struct mobj_s *actor);
|
||||
void A_TurretStop(struct mobj_s *actor);
|
||||
void A_JetJawRoam(struct mobj_s *actor);
|
||||
void A_JetJawChomp(struct mobj_s *actor);
|
||||
void A_PointyThink(struct mobj_s *actor);
|
||||
void A_CheckBuddy(struct mobj_s *actor);
|
||||
void A_HoodFire(struct mobj_s *actor);
|
||||
void A_HoodThink(struct mobj_s *actor);
|
||||
void A_HoodFall(struct mobj_s *actor);
|
||||
void A_ArrowBonks(struct mobj_s *actor);
|
||||
void A_SnailerThink(struct mobj_s *actor);
|
||||
void A_SharpChase(struct mobj_s *actor);
|
||||
void A_SharpSpin(struct mobj_s *actor);
|
||||
void A_SharpDecel(struct mobj_s *actor);
|
||||
void A_CrushstaceanWalk(struct mobj_s *actor);
|
||||
void A_CrushstaceanPunch(struct mobj_s *actor);
|
||||
void A_CrushclawAim(struct mobj_s *actor);
|
||||
void A_CrushclawLaunch(struct mobj_s *actor);
|
||||
void A_VultureVtol(struct mobj_s *actor);
|
||||
void A_VultureCheck(struct mobj_s *actor);
|
||||
void A_VultureHover(struct mobj_s *actor);
|
||||
void A_VultureBlast(struct mobj_s *actor);
|
||||
void A_VultureFly(struct mobj_s *actor);
|
||||
void A_SkimChase(struct mobj_s *actor);
|
||||
void A_SkullAttack(struct mobj_s *actor);
|
||||
void A_LobShot(struct mobj_s *actor);
|
||||
void A_FireShot(struct mobj_s *actor);
|
||||
void A_SuperFireShot(struct mobj_s *actor);
|
||||
void A_BossFireShot(struct mobj_s *actor);
|
||||
void A_Boss7FireMissiles(struct mobj_s *actor);
|
||||
void A_Boss1Laser(struct mobj_s *actor);
|
||||
void A_FocusTarget(struct mobj_s *actor);
|
||||
void A_Boss4Reverse(struct mobj_s *actor);
|
||||
void A_Boss4SpeedUp(struct mobj_s *actor);
|
||||
void A_Boss4Raise(struct mobj_s *actor);
|
||||
void A_SparkFollow(struct mobj_s *actor);
|
||||
void A_BuzzFly(struct mobj_s *actor);
|
||||
void A_GuardChase(struct mobj_s *actor);
|
||||
void A_EggShield(struct mobj_s *actor);
|
||||
void A_SetReactionTime(struct mobj_s *actor);
|
||||
void A_Boss1Spikeballs(struct mobj_s *actor);
|
||||
void A_Boss3TakeDamage(struct mobj_s *actor);
|
||||
void A_Boss3Path(struct mobj_s *actor);
|
||||
void A_Boss3ShockThink(struct mobj_s *actor);
|
||||
void A_Shockwave(struct mobj_s *actor);
|
||||
void A_LinedefExecute(struct mobj_s *actor);
|
||||
void A_LinedefExecuteFromArg(struct mobj_s *actor);
|
||||
void A_PlaySeeSound(struct mobj_s *actor);
|
||||
void A_PlayAttackSound(struct mobj_s *actor);
|
||||
void A_PlayActiveSound(struct mobj_s *actor);
|
||||
void A_1upThinker(struct mobj_s *actor);
|
||||
void A_BossZoom(struct mobj_s *actor); //Unused
|
||||
void A_Boss1Chase(struct mobj_s *actor);
|
||||
void A_Boss2Chase(struct mobj_s *actor);
|
||||
void A_Boss2Pogo(struct mobj_s *actor);
|
||||
void A_Boss7Chase(struct mobj_s *actor);
|
||||
void A_BossJetFume(struct mobj_s *actor);
|
||||
void A_SpawnObjectAbsolute(struct mobj_s *actor);
|
||||
void A_SpawnObjectRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeAngleAbsolute(struct mobj_s *actor);
|
||||
void A_RollAngle(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleRelative(struct mobj_s *actor);
|
||||
void A_ChangeRollAngleAbsolute(struct mobj_s *actor);
|
||||
void A_PlaySound(struct mobj_s *actor);
|
||||
void A_FindTarget(struct mobj_s *actor);
|
||||
void A_FindTracer(struct mobj_s *actor);
|
||||
void A_SetTics(struct mobj_s *actor);
|
||||
void A_SetRandomTics(struct mobj_s *actor);
|
||||
void A_ChangeColorRelative(struct mobj_s *actor);
|
||||
void A_ChangeColorAbsolute(struct mobj_s *actor);
|
||||
void A_Dye(struct mobj_s *actor);
|
||||
void A_SetTranslation(struct mobj_s *actor);
|
||||
void A_MoveRelative(struct mobj_s *actor);
|
||||
void A_MoveAbsolute(struct mobj_s *actor);
|
||||
void A_Thrust(struct mobj_s *actor);
|
||||
void A_ZThrust(struct mobj_s *actor);
|
||||
void A_SetTargetsTarget(struct mobj_s *actor);
|
||||
void A_SetObjectFlags(struct mobj_s *actor);
|
||||
void A_SetObjectFlags2(struct mobj_s *actor);
|
||||
void A_RandomState(struct mobj_s *actor);
|
||||
void A_RandomStateRange(struct mobj_s *actor);
|
||||
void A_StateRangeByAngle(struct mobj_s *actor);
|
||||
void A_StateRangeByParameter(struct mobj_s *actor);
|
||||
void A_DualAction(struct mobj_s *actor);
|
||||
void A_RemoteAction(struct mobj_s *actor);
|
||||
void A_ToggleFlameJet(struct mobj_s *actor);
|
||||
void A_OrbitNights(struct mobj_s *actor);
|
||||
void A_GhostMe(struct mobj_s *actor);
|
||||
void A_SetObjectState(struct mobj_s *actor);
|
||||
void A_SetObjectTypeState(struct mobj_s *actor);
|
||||
void A_KnockBack(struct mobj_s *actor);
|
||||
void A_PushAway(struct mobj_s *actor);
|
||||
void A_RingDrain(struct mobj_s *actor);
|
||||
void A_SplitShot(struct mobj_s *actor);
|
||||
void A_MissileSplit(struct mobj_s *actor);
|
||||
void A_MultiShot(struct mobj_s *actor);
|
||||
void A_InstaLoop(struct mobj_s *actor);
|
||||
void A_Custom3DRotate(struct mobj_s *actor);
|
||||
void A_SearchForPlayers(struct mobj_s *actor);
|
||||
void A_CheckRandom(struct mobj_s *actor);
|
||||
void A_CheckTargetRings(struct mobj_s *actor);
|
||||
void A_CheckRings(struct mobj_s *actor);
|
||||
void A_CheckTotalRings(struct mobj_s *actor);
|
||||
void A_CheckHealth(struct mobj_s *actor);
|
||||
void A_CheckRange(struct mobj_s *actor);
|
||||
void A_CheckHeight(struct mobj_s *actor);
|
||||
void A_CheckTrueRange(struct mobj_s *actor);
|
||||
void A_CheckThingCount(struct mobj_s *actor);
|
||||
void A_CheckAmbush(struct mobj_s *actor);
|
||||
void A_CheckCustomValue(struct mobj_s *actor);
|
||||
void A_CheckCusValMemo(struct mobj_s *actor);
|
||||
void A_SetCustomValue(struct mobj_s *actor);
|
||||
void A_UseCusValMemo(struct mobj_s *actor);
|
||||
void A_RelayCustomValue(struct mobj_s *actor);
|
||||
void A_CusValAction(struct mobj_s *actor);
|
||||
void A_ForceStop(struct mobj_s *actor);
|
||||
void A_ForceWin(struct mobj_s *actor);
|
||||
void A_SpikeRetract(struct mobj_s *actor);
|
||||
void A_InfoState(struct mobj_s *actor);
|
||||
void A_Repeat(struct mobj_s *actor);
|
||||
void A_SetScale(struct mobj_s *actor);
|
||||
void A_RemoteDamage(struct mobj_s *actor);
|
||||
void A_HomingChase(struct mobj_s *actor);
|
||||
void A_TrapShot(struct mobj_s *actor);
|
||||
void A_VileTarget(struct mobj_s *actor);
|
||||
void A_VileAttack(struct mobj_s *actor);
|
||||
void A_VileFire(struct mobj_s *actor);
|
||||
void A_BrakChase(struct mobj_s *actor);
|
||||
void A_BrakFireShot(struct mobj_s *actor);
|
||||
void A_BrakLobShot(struct mobj_s *actor);
|
||||
void A_NapalmScatter(struct mobj_s *actor);
|
||||
void A_SpawnFreshCopy(struct mobj_s *actor);
|
||||
void A_FlickySpawn(struct mobj_s *actor);
|
||||
void A_FlickyCenter(struct mobj_s *actor);
|
||||
void A_FlickyAim(struct mobj_s *actor);
|
||||
void A_FlickyFly(struct mobj_s *actor);
|
||||
void A_FlickySoar(struct mobj_s *actor);
|
||||
void A_FlickyCoast(struct mobj_s *actor);
|
||||
void A_FlickyHop(struct mobj_s *actor);
|
||||
void A_FlickyFlounder(struct mobj_s *actor);
|
||||
void A_FlickyCheck(struct mobj_s *actor);
|
||||
void A_FlickyHeightCheck(struct mobj_s *actor);
|
||||
void A_FlickyFlutter(struct mobj_s *actor);
|
||||
void A_FlameParticle(struct mobj_s *actor);
|
||||
void A_FadeOverlay(struct mobj_s *actor);
|
||||
void A_Boss5Jump(struct mobj_s *actor);
|
||||
void A_LightBeamReset(struct mobj_s *actor);
|
||||
void A_MineExplode(struct mobj_s *actor);
|
||||
void A_MineRange(struct mobj_s *actor);
|
||||
void A_ConnectToGround(struct mobj_s *actor);
|
||||
void A_SpawnParticleRelative(struct mobj_s *actor);
|
||||
void A_MultiShotDist(struct mobj_s *actor);
|
||||
void A_WhoCaresIfYourSonIsABee(struct mobj_s *actor);
|
||||
void A_ParentTriesToSleep(struct mobj_s *actor);
|
||||
void A_CryingToMomma(struct mobj_s *actor);
|
||||
void A_CheckFlags2(struct mobj_s *actor);
|
||||
void A_Boss5FindWaypoint(struct mobj_s *actor);
|
||||
void A_DoNPCSkid(struct mobj_s *actor);
|
||||
void A_DoNPCPain(struct mobj_s *actor);
|
||||
void A_PrepareRepeat(struct mobj_s *actor);
|
||||
void A_Boss5ExtraRepeat(struct mobj_s *actor);
|
||||
void A_Boss5Calm(struct mobj_s *actor);
|
||||
void A_Boss5CheckOnGround(struct mobj_s *actor);
|
||||
void A_Boss5CheckFalling(struct mobj_s *actor);
|
||||
void A_Boss5PinchShot(struct mobj_s *actor);
|
||||
void A_Boss5MakeItRain(struct mobj_s *actor);
|
||||
void A_Boss5MakeJunk(struct mobj_s *actor);
|
||||
void A_LookForBetter(struct mobj_s *actor);
|
||||
void A_Boss5BombExplode(struct mobj_s *actor);
|
||||
void A_DustDevilThink(struct mobj_s *actor);
|
||||
void A_TNTExplode(struct mobj_s *actor);
|
||||
void A_DebrisRandom(struct mobj_s *actor);
|
||||
void A_TrainCameo(struct mobj_s *actor);
|
||||
void A_TrainCameo2(struct mobj_s *actor);
|
||||
void A_CanarivoreGas(struct mobj_s *actor);
|
||||
void A_KillSegments(struct mobj_s *actor);
|
||||
void A_SnapperSpawn(struct mobj_s *actor);
|
||||
void A_SnapperThinker(struct mobj_s *actor);
|
||||
void A_SaloonDoorSpawn(struct mobj_s *actor);
|
||||
void A_MinecartSparkThink(struct mobj_s *actor);
|
||||
void A_ModuloToState(struct mobj_s *actor);
|
||||
void A_LavafallRocks(struct mobj_s *actor);
|
||||
void A_LavafallLava(struct mobj_s *actor);
|
||||
void A_FallingLavaCheck(struct mobj_s *actor);
|
||||
void A_FireShrink(struct mobj_s *actor);
|
||||
void A_SpawnPterabytes(struct mobj_s *actor);
|
||||
void A_PterabyteHover(struct mobj_s *actor);
|
||||
void A_RolloutSpawn(struct mobj_s *actor);
|
||||
void A_RolloutRock(struct mobj_s *actor);
|
||||
void A_DragonbomberSpawn(struct mobj_s *actor);
|
||||
void A_DragonWing(struct mobj_s *actor);
|
||||
void A_DragonSegment(struct mobj_s *actor);
|
||||
void A_ChangeHeight(struct mobj_s *actor);
|
||||
|
||||
extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
|
||||
|
||||
|
@ -575,6 +577,7 @@ extern int actionsoverridden[NUMACTIONS][MAX_ACTION_RECURSION];
|
|||
#define NUMMOBJFREESLOTS 1024
|
||||
#define NUMSPRITEFREESLOTS NUMMOBJFREESLOTS
|
||||
#define NUMSTATEFREESLOTS (NUMMOBJFREESLOTS*8)
|
||||
#define MAXSPRITENAME 64
|
||||
|
||||
// Hey, moron! If you change this table, don't forget about sprnames in info.c and the sprite lights in hw_light.c!
|
||||
typedef enum sprite
|
||||
|
@ -1078,9 +1081,6 @@ typedef enum sprite
|
|||
NUMSPRITES
|
||||
} spritenum_t;
|
||||
|
||||
// Make sure to be conscious of FF_FRAMEMASK and the fact sprite2 is stored as a UINT8 whenever you change this table.
|
||||
// Currently, FF_FRAMEMASK is 0xff, or 255 - but the second half is used by FF_SPR2SUPER, so the limitation is 0x7f.
|
||||
// Since this is zero-based, there can be at most 128 different SPR2_'s without changing that.
|
||||
typedef enum playersprite
|
||||
{
|
||||
SPR2_STND = 0,
|
||||
|
@ -1160,15 +1160,17 @@ typedef enum playersprite
|
|||
SPR2_XTRA, // stuff that isn't in-map - "would this ever need an md2 or variable length animation?"
|
||||
|
||||
SPR2_FIRSTFREESLOT,
|
||||
SPR2_LASTFREESLOT = 0x7f,
|
||||
SPR2_LASTFREESLOT = 1024, // Do not make higher than SPR2F_MASK (currently 0x3FF) plus one
|
||||
NUMPLAYERSPRITES
|
||||
} playersprite_t;
|
||||
|
||||
// SPR2_XTRA
|
||||
#define XTRA_LIFEPIC 0 // Life icon patch
|
||||
#define XTRA_CHARSEL 1 // Character select picture
|
||||
#define XTRA_CONTINUE 2 // Continue icon
|
||||
#define XTRA_ENDING 3 // Ending finale patches
|
||||
enum
|
||||
{
|
||||
XTRA_LIFEPIC,
|
||||
XTRA_CHARSEL,
|
||||
XTRA_CONTINUE,
|
||||
XTRA_ENDING
|
||||
};
|
||||
|
||||
typedef enum state
|
||||
{
|
||||
|
@ -4380,11 +4382,12 @@ typedef struct
|
|||
INT32 var1;
|
||||
INT32 var2;
|
||||
statenum_t nextstate;
|
||||
UINT16 sprite2;
|
||||
} state_t;
|
||||
|
||||
extern state_t states[NUMSTATES];
|
||||
extern char sprnames[NUMSPRITES + 1][5];
|
||||
extern char spr2names[NUMPLAYERSPRITES][5];
|
||||
extern char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1];
|
||||
extern char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1];
|
||||
extern playersprite_t spr2defaults[NUMPLAYERSPRITES];
|
||||
extern state_t *astate;
|
||||
extern playersprite_t free_spr2;
|
||||
|
|
|
@ -44,6 +44,21 @@ return luaL_error(L, "HUD rendering code should not call this function!");\
|
|||
else if (hook_cmd_running)\
|
||||
return luaL_error(L, "CMD building code should not call this function!");
|
||||
|
||||
#define NOSPAWNNULL if (type >= NUMMOBJTYPES)\
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);\
|
||||
else if (type == MT_NULL)\
|
||||
{\
|
||||
if (!nospawnnull_seen) {\
|
||||
nospawnnull_seen = true;\
|
||||
CONS_Alert(CONS_WARNING,"Spawning an \"MT_NULL\" mobj is deprecated and will be removed.\nUse \"MT_RAY\" instead.\n");\
|
||||
}\
|
||||
type = MT_RAY;\
|
||||
}
|
||||
static boolean nospawnnull_seen = false; // TODO: 2.3: Delete
|
||||
// TODO: 2.3: Use the below NOSPAWNNULL define instead. P_SpawnMobj used to say "if MT_NULL, use MT_RAY instead", so the above define maintains Lua script compatibility until v2.3
|
||||
/*#define NOSPAWNNULL if (type <= MT_NULL || type >= NUMMOBJTYPES)\
|
||||
return luaL_error(L, "mobj type %d out of range (1 - %d)", type, NUMMOBJTYPES-1);*/
|
||||
|
||||
boolean luaL_checkboolean(lua_State *L, int narg) {
|
||||
luaL_checktype(L, narg, LUA_TBOOLEAN);
|
||||
return lua_toboolean(L, narg);
|
||||
|
@ -169,8 +184,10 @@ static const struct {
|
|||
{META_SKIN, "skin_t"},
|
||||
{META_POWERS, "player_t.powers"},
|
||||
{META_SOUNDSID, "skin_t.soundsid"},
|
||||
{META_SKINSPRITES, "skin_t.sprites"},
|
||||
{META_SKINSPRITESLIST, "skin_t.sprites[]"},
|
||||
|
||||
{META_SKINSPRITES, "skin_t.skinsprites"},
|
||||
{META_SKINSPRITESLIST, "skin_t.skinsprites[]"},
|
||||
{META_SKINSPRITESCOMPAT, "skin_t.sprites"}, // TODO: 2.3: Delete
|
||||
|
||||
{META_VERTEX, "vertex_t"},
|
||||
{META_LINE, "line_t"},
|
||||
|
@ -330,6 +347,18 @@ static int lib_reserveLuabanks(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_tofixed(lua_State *L)
|
||||
{
|
||||
const char *arg = luaL_checkstring(L, 1);
|
||||
char *end;
|
||||
float f = strtof(arg, &end);
|
||||
if (*end != '\0')
|
||||
lua_pushnil(L);
|
||||
else
|
||||
lua_pushnumber(L, FLOAT_TO_FIXED(f));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// M_MENU
|
||||
//////////////
|
||||
|
||||
|
@ -625,9 +654,8 @@ static int lib_pSpawnMobj(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 4);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type), META_MOBJ);
|
||||
NOSPAWNNULL
|
||||
LUA_PushUserdata(L, P_SpawnMobj(x, y, z, type, NULL), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -640,10 +668,9 @@ static int lib_pSpawnMobjFromMobj(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 5);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!actor)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMobjFromMobj(actor, x, y, z, type), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -661,17 +688,15 @@ static int lib_pRemoveMobj(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
// P_IsValidSprite2 technically doesn't exist, and probably never should... but too much would need to be exposed to allow this to be checked by other methods.
|
||||
|
||||
static int lib_pIsValidSprite2(lua_State *L)
|
||||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
UINT8 spr2 = (UINT8)luaL_checkinteger(L, 2);
|
||||
UINT16 spr2 = (UINT16)luaL_checkinteger(L, 2);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
lua_pushboolean(L, (mobj->skin && (((skin_t *)mobj->skin)->sprites[spr2].numframes)));
|
||||
lua_pushboolean(L, mobj->skin && P_IsValidSprite2(mobj->skin, spr2));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -708,10 +733,9 @@ static int lib_pSpawnMissile(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source || !dest)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnMissile(source, dest, type), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -726,10 +750,9 @@ static int lib_pSpawnXYZMissile(lua_State *L)
|
|||
fixed_t z = luaL_checkfixed(L, 6);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source || !dest)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnXYZMissile(source, dest, type, x, y, z), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -746,10 +769,9 @@ static int lib_pSpawnPointMissile(lua_State *L)
|
|||
fixed_t z = luaL_checkfixed(L, 8);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnPointMissile(source, xa, ya, za, type, x, y, z), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -764,10 +786,9 @@ static int lib_pSpawnAlteredDirectionMissile(lua_State *L)
|
|||
INT32 shiftingAngle = (INT32)luaL_checkinteger(L, 5);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnAlteredDirectionMissile(source, type, x, y, z, shiftingAngle), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -795,10 +816,9 @@ static int lib_pSPMAngle(lua_State *L)
|
|||
UINT32 flags2 = (UINT32)luaL_optinteger(L, 5, 0);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SPMAngle(source, type, angle, allowaim, flags2), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -810,10 +830,9 @@ static int lib_pSpawnPlayerMissile(lua_State *L)
|
|||
UINT32 flags2 = (UINT32)luaL_optinteger(L, 3, 0);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!source)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
LUA_PushUserdata(L, P_SpawnPlayerMissile(source, type, flags2), META_MOBJ);
|
||||
return 1;
|
||||
}
|
||||
|
@ -844,8 +863,7 @@ static int lib_pWeaponOrPanel(lua_State *L)
|
|||
{
|
||||
mobjtype_t type = luaL_checkinteger(L, 1);
|
||||
//HUDSAFE
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
NOSPAWNNULL
|
||||
lua_pushboolean(L, P_WeaponOrPanel(type));
|
||||
return 1;
|
||||
}
|
||||
|
@ -888,8 +906,7 @@ static int lib_pSpawnParaloop(lua_State *L)
|
|||
boolean spawncenter = lua_optboolean(L, 9);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
NOSPAWNNULL
|
||||
if (nstate >= NUMSTATES)
|
||||
return luaL_error(L, "state %d out of range (0 - %d)", nstate, NUMSTATES-1);
|
||||
P_SpawnParaloop(x, y, z, radius, number, type, nstate, rotangle, spawncenter);
|
||||
|
@ -924,13 +941,14 @@ static int lib_pSetScale(lua_State *L)
|
|||
{
|
||||
mobj_t *mobj = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
fixed_t newscale = luaL_checkfixed(L, 2);
|
||||
boolean instant = lua_optboolean(L, 3);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!mobj)
|
||||
return LUA_ErrInvalid(L, "mobj_t");
|
||||
if (newscale < FRACUNIT/100)
|
||||
newscale = FRACUNIT/100;
|
||||
P_SetScale(mobj, newscale);
|
||||
P_SetScale(mobj, newscale, instant);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -1762,10 +1780,9 @@ static int lib_pSpawnSpinMobj(lua_State *L)
|
|||
mobjtype_t type = luaL_checkinteger(L, 2);
|
||||
NOHUD
|
||||
INLEVEL
|
||||
NOSPAWNNULL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (type >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", type, NUMMOBJTYPES-1);
|
||||
P_SpawnSpinMobj(player, type);
|
||||
return 0;
|
||||
}
|
||||
|
@ -2497,6 +2514,17 @@ static int lib_pDoSuperTransformation(lua_State *L)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pDoSuperDetransformation(lua_State *L)
|
||||
{
|
||||
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
|
||||
NOHUD
|
||||
INLEVEL
|
||||
if (!player)
|
||||
return LUA_ErrInvalid(L, "player_t");
|
||||
P_DoSuperDetransformation(player);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int lib_pExplodeMissile(lua_State *L)
|
||||
{
|
||||
mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
|
||||
|
@ -2711,12 +2739,11 @@ static int lib_pFadeLight(lua_State *L)
|
|||
|
||||
static int lib_pIsFlagAtBase(lua_State *L)
|
||||
{
|
||||
mobjtype_t flag = luaL_checkinteger(L, 1);
|
||||
mobjtype_t type = luaL_checkinteger(L, 1);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (flag >= NUMMOBJTYPES)
|
||||
return luaL_error(L, "mobj type %d out of range (0 - %d)", flag, NUMMOBJTYPES-1);
|
||||
lua_pushboolean(L, P_IsFlagAtBase(flag));
|
||||
NOSPAWNNULL
|
||||
lua_pushboolean(L, P_IsFlagAtBase(type));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -3017,6 +3044,9 @@ static int lib_rFrame2Char(lua_State *L)
|
|||
//HUDSAFE
|
||||
|
||||
c[0] = R_Frame2Char(ch);
|
||||
if (c[0] == '\xFF')
|
||||
return luaL_error(L, "frame %u cannot be represented by a character", ch);
|
||||
|
||||
c[1] = 0;
|
||||
|
||||
lua_pushstring(L, c);
|
||||
|
@ -3024,6 +3054,9 @@ static int lib_rFrame2Char(lua_State *L)
|
|||
return 2;
|
||||
}
|
||||
|
||||
// R_SKINS
|
||||
////////////
|
||||
|
||||
// R_SetPlayerSkin technically doesn't exist either, although it's basically just SetPlayerSkin and SetPlayerSkinByNum handled in one place for convenience
|
||||
static int lib_rSetPlayerSkin(lua_State *L)
|
||||
{
|
||||
|
@ -3086,6 +3119,47 @@ static int lib_rSkinUsable(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pGetStateSprite2(lua_State *L)
|
||||
{
|
||||
int statenum = luaL_checkinteger(L, 1);
|
||||
if (statenum < 0 || statenum >= NUMSTATES)
|
||||
return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1);
|
||||
|
||||
lua_pushinteger(L, P_GetStateSprite2(&states[statenum]));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pGetSprite2StateFrame(lua_State *L)
|
||||
{
|
||||
int statenum = luaL_checkinteger(L, 1);
|
||||
if (statenum < 0 || statenum >= NUMSTATES)
|
||||
return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1);
|
||||
|
||||
lua_pushinteger(L, P_GetSprite2StateFrame(&states[statenum]));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_pIsStateSprite2Super(lua_State *L)
|
||||
{
|
||||
int statenum = luaL_checkinteger(L, 1);
|
||||
if (statenum < 0 || statenum >= NUMSTATES)
|
||||
return luaL_error(L, "state %d out of range (0 - %d)", statenum, NUMSTATES-1);
|
||||
|
||||
lua_pushboolean(L, P_IsStateSprite2Super(&states[statenum]));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Not a real function. Who cares? I know I don't.
|
||||
static int lib_pGetSuperSprite2(lua_State *L)
|
||||
{
|
||||
int animID = luaL_checkinteger(L, 1) & SPR2F_MASK;
|
||||
if (animID < 0 || animID >= NUMPLAYERSPRITES)
|
||||
return luaL_error(L, "sprite2 %d out of range (0 - %d)", animID, NUMPLAYERSPRITES-1);
|
||||
|
||||
lua_pushinteger(L, animID | SPR2F_SUPER);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// R_DATA
|
||||
////////////
|
||||
|
||||
|
@ -3804,7 +3878,7 @@ static int lib_gAddPlayer(lua_State *L)
|
|||
player_t *newplayer;
|
||||
SINT8 skinnum = 0, bot;
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
for (i = 1; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
break;
|
||||
|
@ -4273,6 +4347,7 @@ static luaL_Reg lib[] = {
|
|||
{"userdataMetatable", lib_userdataMetatable},
|
||||
{"IsPlayerAdmin", lib_isPlayerAdmin},
|
||||
{"reserveLuabanks", lib_reserveLuabanks},
|
||||
{"tofixed", lib_tofixed},
|
||||
|
||||
// m_menu
|
||||
{"M_MoveColorAfter",lib_pMoveColorAfter},
|
||||
|
@ -4450,6 +4525,7 @@ static luaL_Reg lib[] = {
|
|||
{"P_VectorInstaThrust",lib_pVectorInstaThrust},
|
||||
{"P_SetMobjStateNF",lib_pSetMobjStateNF},
|
||||
{"P_DoSuperTransformation",lib_pDoSuperTransformation},
|
||||
{"P_DoSuperDetransformation",lib_pDoSuperDetransformation},
|
||||
{"P_ExplodeMissile",lib_pExplodeMissile},
|
||||
{"P_MobjTouchingSectorSpecial",lib_pMobjTouchingSectorSpecial},
|
||||
{"P_ThingOnSpecial3DFloor",lib_pThingOnSpecial3DFloor},
|
||||
|
@ -4490,7 +4566,13 @@ static luaL_Reg lib[] = {
|
|||
{"R_Char2Frame",lib_rChar2Frame},
|
||||
{"R_Frame2Char",lib_rFrame2Char},
|
||||
{"R_SetPlayerSkin",lib_rSetPlayerSkin},
|
||||
|
||||
// r_skins
|
||||
{"R_SkinUsable",lib_rSkinUsable},
|
||||
{"P_GetStateSprite2",lib_pGetStateSprite2},
|
||||
{"P_GetSprite2StateFrame",lib_pGetSprite2StateFrame},
|
||||
{"P_IsStateSprite2Super",lib_pIsStateSprite2Super},
|
||||
{"P_GetSuperSprite2",lib_pGetSuperSprite2},
|
||||
|
||||
// r_data
|
||||
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
|
||||
|
|
|
@ -86,6 +86,8 @@ automatically.
|
|||
X (title),/* titlescreen */\
|
||||
X (titlecard),\
|
||||
X (intermission),\
|
||||
X (continue),\
|
||||
X (playersetup),\
|
||||
|
||||
/*
|
||||
I chose to access the hook enums through a macro as well. This could provide
|
||||
|
@ -117,6 +119,13 @@ extern boolean hook_cmd_running;
|
|||
|
||||
void LUA_HookVoid(int hook);
|
||||
void LUA_HookHUD(int hook, huddrawlist_h drawlist);
|
||||
int LUA_HookCharacterHUD
|
||||
(
|
||||
int hook, huddrawlist_h drawlist, player_t *player,
|
||||
fixed_t x, fixed_t y, fixed_t scale,
|
||||
INT32 skinIndex, UINT8 sprite2, UINT8 frame, UINT8 rotation, skincolornum_t color,
|
||||
INT32 ticker, boolean mode
|
||||
);
|
||||
|
||||
int LUA_HookMobj(mobj_t *, int hook);
|
||||
int LUA_Hook2Mobj(mobj_t *, mobj_t *, int hook);
|
||||
|
|
|
@ -375,6 +375,17 @@ static boolean prepare_string_hook
|
|||
return false;
|
||||
}
|
||||
|
||||
static boolean prepare_hud_hook
|
||||
(
|
||||
Hook_State * hook,
|
||||
int default_status,
|
||||
int hook_type
|
||||
){
|
||||
return init_hook_type(hook, default_status,
|
||||
hook_type, 0, NULL,
|
||||
hudHookIds[hook_type].numHooks);
|
||||
}
|
||||
|
||||
static void init_hook_call
|
||||
(
|
||||
Hook_State * hook,
|
||||
|
@ -490,6 +501,21 @@ static int call_mobj_type_hooks(Hook_State *hook, mobjtype_t mobj_type)
|
|||
return call_mapped(hook, &mobjHookIds[mobj_type][hook->hook_type]);
|
||||
}
|
||||
|
||||
static void call_hud_hooks
|
||||
(
|
||||
Hook_State * hook,
|
||||
int results,
|
||||
Hook_Callback results_handler
|
||||
){
|
||||
hud_running = true; // local hook
|
||||
init_hook_call(hook, results, results_handler);
|
||||
call_mapped(hook, &hudHookIds[hook->hook_type]);
|
||||
hud_running = false;
|
||||
|
||||
lua_pushnil(gL);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
}
|
||||
|
||||
static int call_hooks
|
||||
(
|
||||
Hook_State * hook,
|
||||
|
@ -648,25 +674,41 @@ int LUA_HookKey(event_t *event, int hook_type)
|
|||
|
||||
void LUA_HookHUD(int hook_type, huddrawlist_h list)
|
||||
{
|
||||
const hook_t * map = &hudHookIds[hook_type];
|
||||
Hook_State hook;
|
||||
if (map->numHooks > 0)
|
||||
if (prepare_hud_hook(&hook, 0, hook_type))
|
||||
{
|
||||
start_hook_stack();
|
||||
begin_hook_values(&hook);
|
||||
|
||||
LUA_SetHudHook(hook_type, list);
|
||||
|
||||
hud_running = true; // local hook
|
||||
init_hook_call(&hook, 0, res_none);
|
||||
call_mapped(&hook, map);
|
||||
hud_running = false;
|
||||
|
||||
lua_pushnil(gL);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "HUD_DRAW_LIST");
|
||||
call_hud_hooks(&hook, 0, res_none);
|
||||
}
|
||||
}
|
||||
|
||||
int LUA_HookCharacterHUD
|
||||
(
|
||||
int hook_type, huddrawlist_h list, player_t *player,
|
||||
fixed_t x, fixed_t y, fixed_t scale,
|
||||
INT32 skinIndex, UINT8 sprite2, UINT8 frame, UINT8 rotation, skincolornum_t color,
|
||||
INT32 ticker, boolean mode
|
||||
){
|
||||
Hook_State hook;
|
||||
if (prepare_hud_hook(&hook, false, hook_type))
|
||||
{
|
||||
LUA_SetHudHook(hook_type, list);
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
lua_pushfixed(gL, x);
|
||||
lua_pushfixed(gL, y);
|
||||
lua_pushfixed(gL, scale);
|
||||
lua_pushstring(gL, skins[skinIndex]->name);
|
||||
lua_pushinteger(gL, sprite2);
|
||||
lua_pushinteger(gL, frame);
|
||||
lua_pushinteger(gL, rotation);
|
||||
lua_pushinteger(gL, color);
|
||||
lua_pushinteger(gL, ticker);
|
||||
lua_pushboolean(gL, mode);
|
||||
call_hud_hooks(&hook, 1, res_true);
|
||||
}
|
||||
return hook.status;
|
||||
}
|
||||
|
||||
/* =========================================================================
|
||||
SPECIALIZED HOOKS
|
||||
========================================================================= */
|
||||
|
|
|
@ -19,6 +19,7 @@ enum hud {
|
|||
hud_stagetitle = 0,
|
||||
hud_textspectator,
|
||||
hud_crosshair,
|
||||
hud_powerups,
|
||||
// Singleplayer / Co-op
|
||||
hud_score,
|
||||
hud_time,
|
||||
|
|
|
@ -41,11 +41,13 @@ static const char *const hud_disable_options[] = {
|
|||
"stagetitle",
|
||||
"textspectator",
|
||||
"crosshair",
|
||||
"powerups",
|
||||
|
||||
"score",
|
||||
"time",
|
||||
"rings",
|
||||
"lives",
|
||||
"input",
|
||||
|
||||
"weaponrings",
|
||||
"powerstones",
|
||||
|
@ -69,6 +71,10 @@ static const char *const hud_disable_options[] = {
|
|||
"intermissionemeralds",
|
||||
NULL};
|
||||
|
||||
// you know, let's actually make sure that the table is synced.
|
||||
// because fuck knows how many times this has happened at this point. :v
|
||||
I_StaticAssert(sizeof(hud_disable_options) / sizeof(*hud_disable_options) == hud_MAX+1);
|
||||
|
||||
enum hudinfo {
|
||||
hudinfo_x = 0,
|
||||
hudinfo_y,
|
||||
|
@ -486,9 +492,7 @@ static int libd_getSpritePatch(lua_State *L)
|
|||
else if (lua_isstring(L, 1)) // sprite prefix name given, e.g. "THOK"
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
if (fastcmp(name, sprnames[i]))
|
||||
break;
|
||||
i = R_GetSpriteNumByName(name);
|
||||
if (i >= NUMSPRITES)
|
||||
return 0;
|
||||
}
|
||||
|
@ -550,7 +554,7 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
UINT8 angle = 0;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
boolean super = false; // add FF_SPR2SUPER to sprite2 if true
|
||||
boolean super = false; // add SPR2F_SUPER to sprite2 if true
|
||||
HUDONLY
|
||||
|
||||
// get skin first!
|
||||
|
@ -577,11 +581,12 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
if (lua_isnumber(L, 1)) // sprite number given, e.g. SPR2_STND
|
||||
{
|
||||
j = lua_tonumber(L, 1);
|
||||
if (j & FF_SPR2SUPER) // e.g. SPR2_STND|FF_SPR2SUPER
|
||||
if (j & SPR2F_SUPER) // e.g. SPR2_STND|SPR2F_SUPER
|
||||
{
|
||||
super = true;
|
||||
j &= ~FF_SPR2SUPER; // remove flag so the next check doesn't fail
|
||||
j &= ~SPR2F_SUPER; // remove flag so the next check doesn't fail
|
||||
}
|
||||
|
||||
if (j >= free_spr2)
|
||||
return 0;
|
||||
}
|
||||
|
@ -600,17 +605,15 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
|
||||
if (lua_isboolean(L, 2)) // optional boolean for superness
|
||||
{
|
||||
super = lua_toboolean(L, 2); // note: this can override FF_SPR2SUPER from sprite number
|
||||
super = lua_toboolean(L, 2); // note: this can override SPR2F_SUPER from sprite number
|
||||
lua_remove(L, 2); // remove
|
||||
}
|
||||
// if it's not boolean then just assume it's the frame number
|
||||
|
||||
if (super)
|
||||
j |= FF_SPR2SUPER;
|
||||
j |= SPR2F_SUPER;
|
||||
|
||||
j = P_GetSkinSprite2(skins[i], j, NULL); // feed skin and current sprite2 through to change sprite2 used if necessary
|
||||
|
||||
sprdef = &skins[i]->sprites[j];
|
||||
sprdef = P_GetSkinSpritedef(skins[i], j);
|
||||
|
||||
// set frame number
|
||||
frame = luaL_optinteger(L, 2, 0);
|
||||
|
@ -638,7 +641,7 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), &skins[i]->sprinfo[j], rot);
|
||||
patch_t *rotsprite = Patch_GetRotatedSprite(sprframe, frame, angle, sprframe->flip & (1<<angle), P_GetSkinSpriteInfo(skins[i], j), rot);
|
||||
LUA_PushUserdata(L, rotsprite, META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
|
|
|
@ -180,7 +180,8 @@ static const char *CopyString(huddrawlist_h list, const char* str)
|
|||
const char *old_offset = list->strbuf;
|
||||
size_t i;
|
||||
if (list->strbuf_capacity == 0) list->strbuf_capacity = 256;
|
||||
else list->strbuf_capacity *= 2;
|
||||
while (list->strbuf_capacity <= list->strbuf_len + lenstr + 1)
|
||||
list->strbuf_capacity *= 2;
|
||||
list->strbuf = (char*) Z_Realloc(list->strbuf, sizeof(char) * list->strbuf_capacity, PU_STATIC, NULL);
|
||||
|
||||
// align the string pointers to make sure old pointers don't point towards invalid addresses
|
||||
|
|
|
@ -88,12 +88,12 @@ static int lib_getSprname(lua_State *L)
|
|||
else if (lua_isstring(L, 1))
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
if (fastcmp(name, sprnames[i]))
|
||||
{
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
i = R_GetSpriteNumByName(name);
|
||||
if (i != NUMSPRITES)
|
||||
{
|
||||
lua_pushinteger(L, i);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
@ -165,7 +165,7 @@ static int lib_getSpr2default(lua_State *L)
|
|||
static int lib_setSpr2default(lua_State *L)
|
||||
{
|
||||
playersprite_t i;
|
||||
UINT8 j = 0;
|
||||
UINT16 j = 0;
|
||||
|
||||
if (hud_running)
|
||||
return luaL_error(L, "Do not alter spr2defaults[] in HUD rendering code!");
|
||||
|
@ -242,25 +242,13 @@ static int lib_getSpriteInfo(lua_State *L)
|
|||
UINT32 i = NUMSPRITES;
|
||||
lua_remove(L, 1);
|
||||
|
||||
if (lua_isstring(L, 1))
|
||||
if (lua_type(L, 1) == LUA_TSTRING)
|
||||
{
|
||||
const char *name = lua_tostring(L, 1);
|
||||
INT32 spr;
|
||||
for (spr = 0; spr < NUMSPRITES; spr++)
|
||||
{
|
||||
if (fastcmp(name, sprnames[spr]))
|
||||
{
|
||||
i = spr;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (i == NUMSPRITES)
|
||||
{
|
||||
char *check;
|
||||
i = strtol(name, &check, 10);
|
||||
if (check == name || *check != '\0')
|
||||
return luaL_error(L, "unknown sprite name %s", name);
|
||||
}
|
||||
INT32 spr = R_GetSpriteNumByName(name);
|
||||
if (spr == NUMSPRITES)
|
||||
return luaL_error(L, "unknown sprite name %s", name);
|
||||
i = spr;
|
||||
}
|
||||
else
|
||||
i = luaL_checkinteger(L, 1);
|
||||
|
@ -359,8 +347,8 @@ static int PopPivotTable(spriteinfo_t *info, lua_State *L, int stk)
|
|||
default:
|
||||
TYPEERROR("pivot frame", LUA_TNUMBER, lua_type(L, stk+1));
|
||||
}
|
||||
if ((idx < 0) || (idx >= 64))
|
||||
return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, 63);
|
||||
if ((idx < 0) || (idx >= MAXFRAMENUM))
|
||||
return luaL_error(L, "pivot frame %d out of range (0 - %d)", idx, MAXFRAMENUM - 1);
|
||||
// the values in pivot[] are also tables
|
||||
if (PopPivotSubTable(info->pivot, L, stk+2, idx))
|
||||
info->available = true;
|
||||
|
@ -555,7 +543,7 @@ static int pivotlist_set(lua_State *L)
|
|||
|
||||
static int pivotlist_num(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, 64);
|
||||
lua_pushinteger(L, MAXFRAMENUM);
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -1747,7 +1735,7 @@ static int lib_setSkinColor(lua_State *L)
|
|||
else if (i == 6 || (str && fastcmp(str,"accessible"))) {
|
||||
boolean v = lua_toboolean(L, 3);
|
||||
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
|
||||
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum);
|
||||
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum);
|
||||
else
|
||||
info->accessible = v;
|
||||
}
|
||||
|
@ -1842,7 +1830,7 @@ static int skincolor_set(lua_State *L)
|
|||
else if (fastcmp(field,"accessible")) {
|
||||
boolean v = lua_toboolean(L, 3);
|
||||
if (cnum < FIRSTSUPERCOLOR && v != skincolors[cnum].accessible)
|
||||
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.", cnum);
|
||||
CONS_Alert(CONS_WARNING, "skincolors[] index %d is a standard color; accessibility changes are prohibited.\n", cnum);
|
||||
else
|
||||
info->accessible = v;
|
||||
} else
|
||||
|
|
|
@ -42,8 +42,9 @@ extern boolean ignoregameinputs;
|
|||
#define META_SKIN "SKIN_T*"
|
||||
#define META_POWERS "PLAYER_T*POWERS"
|
||||
#define META_SOUNDSID "SKIN_T*SOUNDSID"
|
||||
#define META_SKINSPRITES "SKIN_T*SPRITES"
|
||||
#define META_SKINSPRITESLIST "SKIN_T*SPRITES[]"
|
||||
#define META_SKINSPRITES "SKIN_T*SKINSPRITES"
|
||||
#define META_SKINSPRITESLIST "SKIN_T*SKINSPRITES[]"
|
||||
#define META_SKINSPRITESCOMPAT "SKIN_T*SPRITES" // TODO: 2.3: Delete
|
||||
|
||||
#define META_VERTEX "VERTEX_T*"
|
||||
#define META_LINE "LINE_T*"
|
||||
|
|
|
@ -69,6 +69,7 @@ enum mobj_e {
|
|||
mobj_color,
|
||||
mobj_translation,
|
||||
mobj_blendmode,
|
||||
mobj_alpha,
|
||||
mobj_bnext,
|
||||
mobj_bprev,
|
||||
mobj_hnext,
|
||||
|
@ -150,6 +151,7 @@ static const char *const mobj_opt[] = {
|
|||
"color",
|
||||
"translation",
|
||||
"blendmode",
|
||||
"alpha",
|
||||
"bnext",
|
||||
"bprev",
|
||||
"hnext",
|
||||
|
@ -354,6 +356,9 @@ static int mobj_get(lua_State *L)
|
|||
case mobj_blendmode:
|
||||
lua_pushinteger(L, mo->blendmode);
|
||||
break;
|
||||
case mobj_alpha:
|
||||
lua_pushfixed(L, mo->alpha);
|
||||
break;
|
||||
case mobj_bnext:
|
||||
if (mo->blocknode && mo->blocknode->bnext) {
|
||||
LUA_PushUserdata(L, mo->blocknode->bnext->mobj, META_MOBJ);
|
||||
|
@ -564,7 +569,7 @@ static int mobj_set(lua_State *L)
|
|||
mo->frame = (UINT32)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case mobj_sprite2:
|
||||
mo->sprite2 = P_GetSkinSprite2(((skin_t *)mo->skin), (UINT8)luaL_checkinteger(L, 3), mo->player);
|
||||
mo->sprite2 = P_GetSkinSprite2(((skin_t *)mo->skin), (UINT16)luaL_checkinteger(L, 3), mo->player);
|
||||
break;
|
||||
case mobj_anim_duration:
|
||||
mo->anim_duration = (UINT16)luaL_checkinteger(L, 3);
|
||||
|
@ -733,6 +738,16 @@ static int mobj_set(lua_State *L)
|
|||
mo->blendmode = blendmode;
|
||||
break;
|
||||
}
|
||||
case mobj_alpha:
|
||||
{
|
||||
fixed_t alpha = luaL_checkfixed(L, 3);
|
||||
if (alpha < 0)
|
||||
alpha = 0;
|
||||
else if (alpha > FRACUNIT)
|
||||
alpha = FRACUNIT;
|
||||
mo->alpha = alpha;
|
||||
break;
|
||||
}
|
||||
case mobj_bnext:
|
||||
return NOSETPOS;
|
||||
case mobj_bprev:
|
||||
|
@ -762,7 +777,7 @@ static int mobj_set(lua_State *L)
|
|||
return luaL_error(L, "mobj.type %d out of range (0 - %d).", newtype, NUMMOBJTYPES-1);
|
||||
mo->type = newtype;
|
||||
mo->info = &mobjinfo[newtype];
|
||||
P_SetScale(mo, mo->scale);
|
||||
P_SetScale(mo, mo->scale, false);
|
||||
break;
|
||||
}
|
||||
case mobj_info:
|
||||
|
@ -836,9 +851,7 @@ static int mobj_set(lua_State *L)
|
|||
fixed_t scale = luaL_checkfixed(L, 3);
|
||||
if (scale < FRACUNIT/100)
|
||||
scale = FRACUNIT/100;
|
||||
mo->destscale = scale;
|
||||
P_SetScale(mo, scale);
|
||||
mo->old_scale = scale;
|
||||
P_SetScale(mo, scale, true);
|
||||
break;
|
||||
}
|
||||
case mobj_destscale:
|
||||
|
|
|
@ -190,6 +190,7 @@ enum player_e
|
|||
player_marelap,
|
||||
player_marebonuslap,
|
||||
player_marebegunat,
|
||||
player_lastmaretime,
|
||||
player_startedtime,
|
||||
player_finishedtime,
|
||||
player_lapbegunat,
|
||||
|
@ -337,6 +338,7 @@ static const char *const player_opt[] = {
|
|||
"marelap",
|
||||
"marebonuslap",
|
||||
"marebegunat",
|
||||
"lastmaretime",
|
||||
"startedtime",
|
||||
"finishedtime",
|
||||
"lapbegunat",
|
||||
|
@ -725,6 +727,9 @@ static int player_get(lua_State *L)
|
|||
case player_marebegunat:
|
||||
lua_pushinteger(L, plr->marebegunat);
|
||||
break;
|
||||
case player_lastmaretime:
|
||||
lua_pushinteger(L, plr->lastmaretime);
|
||||
break;
|
||||
case player_startedtime:
|
||||
lua_pushinteger(L, plr->startedtime);
|
||||
break;
|
||||
|
@ -1219,6 +1224,9 @@ static int player_set(lua_State *L)
|
|||
case player_marebegunat:
|
||||
plr->marebegunat = (tic_t)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case player_lastmaretime:
|
||||
plr->lastmaretime = (tic_t)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
case player_startedtime:
|
||||
plr->startedtime = (tic_t)luaL_checkinteger(L, 3);
|
||||
break;
|
||||
|
|
|
@ -622,9 +622,6 @@ static inline boolean LUA_LoadFile(MYFILE *f, char *name)
|
|||
if (!gL) // Lua needs to be initialized
|
||||
LUA_ClearState();
|
||||
|
||||
lua_pushinteger(gL, f->wad);
|
||||
lua_setfield(gL, LUA_REGISTRYINDEX, "WAD");
|
||||
|
||||
lua_pushcfunction(gL, LUA_GetErrorMessage);
|
||||
errorhandlerindex = lua_gettop(gL);
|
||||
|
||||
|
|
|
@ -54,7 +54,9 @@ enum skin {
|
|||
skin_contspeed,
|
||||
skin_contangle,
|
||||
skin_soundsid,
|
||||
skin_sprites,
|
||||
skin_sprites, // TODO: 2.3: Delete
|
||||
skin_skinsprites,
|
||||
skin_supersprites,
|
||||
skin_natkcolor
|
||||
};
|
||||
|
||||
|
@ -94,7 +96,9 @@ static const char *const skin_opt[] = {
|
|||
"contspeed",
|
||||
"contangle",
|
||||
"soundsid",
|
||||
"sprites",
|
||||
"sprites", // TODO: 2.3: Delete
|
||||
"skinsprites",
|
||||
"supersprites",
|
||||
"natkcolor",
|
||||
NULL};
|
||||
|
||||
|
@ -217,9 +221,15 @@ static int skin_get(lua_State *L)
|
|||
case skin_soundsid:
|
||||
LUA_PushUserdata(L, skin->soundsid, META_SOUNDSID);
|
||||
break;
|
||||
case skin_sprites:
|
||||
case skin_sprites: // TODO: 2.3: Delete
|
||||
LUA_PushUserdata(L, skin->sprites_compat, META_SKINSPRITESCOMPAT);
|
||||
break;
|
||||
case skin_skinsprites:
|
||||
LUA_PushUserdata(L, skin->sprites, META_SKINSPRITES);
|
||||
break;
|
||||
case skin_supersprites:
|
||||
LUA_PushUserdata(L, skin->super.sprites, META_SKINSPRITES);
|
||||
break;
|
||||
case skin_natkcolor:
|
||||
lua_pushinteger(L, skin->natkcolor);
|
||||
break;
|
||||
|
@ -333,6 +343,48 @@ static int soundsid_num(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// skin.skinsprites[i] -> sprites[i]
|
||||
static int lib_getSkinSprite(lua_State *L)
|
||||
{
|
||||
spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES);
|
||||
playersprite_t i = luaL_checkinteger(L, 2);
|
||||
|
||||
if (i < 0 || i >= NUMPLAYERSPRITES)
|
||||
return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, NUMPLAYERSPRITES-1);
|
||||
|
||||
LUA_PushUserdata(L, &sksprites[i], META_SKINSPRITESLIST);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// #skin.skinsprites -> NUMPLAYERSPRITES
|
||||
static int lib_numSkinsSprites(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUMPLAYERSPRITES);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// TODO: 2.3: Delete
|
||||
// skin.sprites[i] -> sprites[i]
|
||||
static int lib_getSkinSpriteCompat(lua_State *L)
|
||||
{
|
||||
spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESCOMPAT);
|
||||
playersprite_t i = luaL_checkinteger(L, 2);
|
||||
|
||||
if (i < 0 || i >= NUMPLAYERSPRITES*2)
|
||||
return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
|
||||
|
||||
LUA_PushUserdata(L, &sksprites[i], META_SKINSPRITESLIST);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// TODO: 2.3: Delete
|
||||
// #skin.sprites -> NUMPLAYERSPRITES*2
|
||||
static int lib_numSkinsSpritesCompat(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUMPLAYERSPRITES*2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
enum spritesopt {
|
||||
numframes = 0
|
||||
};
|
||||
|
@ -341,26 +393,6 @@ static const char *const sprites_opt[] = {
|
|||
"numframes",
|
||||
NULL};
|
||||
|
||||
// skin.sprites[i] -> sprites[i]
|
||||
static int lib_getSkinSprite(lua_State *L)
|
||||
{
|
||||
spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITES);
|
||||
playersprite_t i = luaL_checkinteger(L, 2);
|
||||
|
||||
if (i < 0 || i >= NUMPLAYERSPRITES*2)
|
||||
return luaL_error(L, LUA_QL("skin_t") " field 'sprites' index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);
|
||||
|
||||
LUA_PushUserdata(L, &sksprites[i], META_SKINSPRITESLIST);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// #skin.sprites -> NUMPLAYERSPRITES*2
|
||||
static int lib_numSkinsSprites(lua_State *L)
|
||||
{
|
||||
lua_pushinteger(L, NUMPLAYERSPRITES*2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int sprite_get(lua_State *L)
|
||||
{
|
||||
spritedef_t *sprite = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESLIST);
|
||||
|
@ -382,6 +414,7 @@ int LUA_SkinLib(lua_State *L)
|
|||
LUA_RegisterUserdataMetatable(L, META_SOUNDSID, soundsid_get, NULL, soundsid_num);
|
||||
LUA_RegisterUserdataMetatable(L, META_SKINSPRITES, lib_getSkinSprite, NULL, lib_numSkinsSprites);
|
||||
LUA_RegisterUserdataMetatable(L, META_SKINSPRITESLIST, sprite_get, NULL, NULL);
|
||||
LUA_RegisterUserdataMetatable(L, META_SKINSPRITESCOMPAT, lib_getSkinSpriteCompat, NULL, lib_numSkinsSpritesCompat); // TODO: 2.3: Delete
|
||||
|
||||
skin_fields_ref = Lua_CreateFieldTable(L, skin_opt);
|
||||
|
||||
|
|
715
src/m_menu.c
715
src/m_menu.c
File diff suppressed because it is too large
Load diff
Some files were not shown because too many files have changed in this diff Show more
Loading…
Reference in a new issue