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Merge branch 'fix-extra-player-dedicated-server' into 'next'
Fix one too many player count on dedicated servers See merge request STJr/SRB2!2247
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8c1cd73859
1 changed files with 1 additions and 1 deletions
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@ -109,7 +109,7 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
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netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
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netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
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// Exclude bots from both counts
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// Exclude bots from both counts
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netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumNodes();
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netbuffer->u.serverinfo.numberofplayer = (UINT8)(D_NumNodes() - (dedicated ? 1 : 0));
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netbuffer->u.serverinfo.maxplayer = (UINT8)(cv_maxplayers.value - D_NumBots());
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netbuffer->u.serverinfo.maxplayer = (UINT8)(cv_maxplayers.value - D_NumBots());
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netbuffer->u.serverinfo.refusereason = GetRefuseReason(node);
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netbuffer->u.serverinfo.refusereason = GetRefuseReason(node);
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