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Just some final cleanup of the code I changed
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parent
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commit
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1 changed files with 18 additions and 41 deletions
59
src/r_segs.c
59
src/r_segs.c
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@ -1486,21 +1486,11 @@ static void R_RenderSegLoop (void)
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}
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else
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{
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// note: don't use min/max macros here
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// note: don't use min/max macros, since casting from INT32 to INT16 is involved here
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if (markceiling)
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{
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if (yl >= 0)
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ceilingclip[rw_x] = (yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1);
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else
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ceilingclip[rw_x] = -1;
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}
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else if (markfloor)
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{
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if (yh < viewheight)
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floorclip[rw_x] = (yh < -1) ? -1 : (INT16)((INT16)yh + 1);
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else
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floorclip[rw_x] = (INT16)viewheight;
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}
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ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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if (markfloor)
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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}
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}
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else
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@ -1515,9 +1505,11 @@ static void R_RenderSegLoop (void)
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if (mid >= floorclip[rw_x])
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mid = floorclip[rw_x]-1;
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if (mid >= yl && yl < viewheight)
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if (mid >= yl) // back ceiling lower than front ceiling ?
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{
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if (mid >= 0)
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if (yl >= viewheight) // entirely off bottom of screen
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ceilingclip[rw_x] = (INT16)viewheight;
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else if (mid >= 0) // safe to draw top texture
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{
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dc_yl = yl;
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dc_yh = mid;
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@ -1527,21 +1519,14 @@ static void R_RenderSegLoop (void)
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colfunc();
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ceilingclip[rw_x] = (INT16)mid;
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}
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else
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else // entirely off top of screen
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ceilingclip[rw_x] = -1;
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}
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else if (yl >= 0)
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ceilingclip[rw_x] = (yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1);
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else
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ceilingclip[rw_x] = -1;
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ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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}
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else if (markceiling) // no top wall
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{
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if (yl >= 0)
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ceilingclip[rw_x] = (yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1);
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else
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ceilingclip[rw_x] = -1;
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}
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ceilingclip[rw_x] = (yh >= 0) ? ((yl > viewheight) ? (INT16)viewheight : (INT16)((INT16)yl - 1)) : -1;
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if (bottomtexture)
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{
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@ -1553,9 +1538,11 @@ static void R_RenderSegLoop (void)
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if (mid <= ceilingclip[rw_x])
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mid = ceilingclip[rw_x]+1;
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if (mid <= yh && yh >= 0)
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if (mid <= yh) // back floor higher than front floor ?
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{
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if (mid < viewheight)
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if (yh < 0) // entirely off top of screen
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floorclip[rw_x] = -1;
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else if (mid < viewheight) // safe to draw bottom texture
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{
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dc_yl = mid;
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dc_yh = yh;
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@ -1566,26 +1553,16 @@ static void R_RenderSegLoop (void)
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colfunc();
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floorclip[rw_x] = (INT16)mid;
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}
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else
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else // entirely off bottom of screen
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floorclip[rw_x] = (INT16)viewheight;
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}
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else if (yh < viewheight)
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floorclip[rw_x] = (yh < -1) ? -1 : (INT16)((INT16)yh + 1);
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else
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floorclip[rw_x] = (INT16)viewheight;
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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}
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else if (markfloor) // no bottom wall
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{
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if (yh < viewheight)
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floorclip[rw_x] = (yh < -1) ? -1 : (INT16)((INT16)yh + 1);
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else
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floorclip[rw_x] = (INT16)viewheight;
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}
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floorclip[rw_x] = (yh < viewheight) ? ((yh < -1) ? -1 : (INT16)((INT16)yh + 1)) : (INT16)viewheight;
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}
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if (floorclip[rw_x] > viewheight)
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I_Error("floorclip[%d] > viewheight (value is %d)", rw_x, floorclip[rw_x]);
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if (maskedtexture || numthicksides)
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{
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// save texturecol
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