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DD hack to pause music during a wipe
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parent
7852e418d5
commit
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2 changed files with 25 additions and 0 deletions
20
src/f_wipe.c
20
src/f_wipe.c
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@ -27,6 +27,10 @@
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#include "d_main.h"
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#include "m_misc.h" // movie mode
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#ifdef _WINDOWS
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#include "s_sound.h" // DD music hack
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#endif
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#ifdef HWRENDER
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#include "hardware/hw_main.h"
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#endif
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@ -337,6 +341,16 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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UINT8 wipeframe = 0;
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fademask_t *fmask;
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#ifdef _WINDOWS
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boolean waspaused = false;
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// DD HACK: Music doesn't work during wipes, so halt it before the wipe starts
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if (S_MusicPlaying() && !S_MusicPaused())
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{
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S_PauseAudio();
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waspaused = true;
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}
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#endif
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paldiv = FixedDiv(257<<FRACBITS, 11<<FRACBITS);
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// Init the wipe
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@ -375,5 +389,11 @@ void F_RunWipe(UINT8 wipetype, boolean drawMenu)
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M_SaveFrame();
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}
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WipeInAction = false;
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#ifdef _WINDOWS
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// DD HACK: Music doesn't work during wipes, so resume it after the wipe ends
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if (waspaused)
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S_ResumeAudio();
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#endif
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#endif
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}
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@ -2712,6 +2712,11 @@ boolean P_SetupLevel(boolean skipprecip)
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tic_t endtime = starttime + (3*TICRATE)/2;
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tic_t nowtime;
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#if defined(_WINDOWS)
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// DD hack: Music doesn't work when wiping.
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// Stop music now because we do a second wipe after a delay
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S_StopMusic();
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#endif
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S_StartSound(NULL, sfx_s3kaf);
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F_WipeStartScreen();
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