mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-25 22:01:01 +00:00
Allow emerald hunt radar to function if emblem radar is on but all emblems have been collected.
This commit is contained in:
parent
fb5b8ce1be
commit
87e468f365
1 changed files with 14 additions and 5 deletions
|
@ -2545,7 +2545,7 @@ static void ST_doHuntIconsAndSound(void)
|
||||||
S_StartSound(NULL, sfx_emfind);
|
S_StartSound(NULL, sfx_emfind);
|
||||||
}
|
}
|
||||||
|
|
||||||
static void ST_doItemFinderIconsAndSound(void)
|
static boolean ST_doItemFinderIconsAndSound(void)
|
||||||
{
|
{
|
||||||
INT32 emblems[16];
|
INT32 emblems[16];
|
||||||
thinker_t *th;
|
thinker_t *th;
|
||||||
|
@ -2556,6 +2556,12 @@ static void ST_doItemFinderIconsAndSound(void)
|
||||||
INT32 interval = 0, newinterval = 0;
|
INT32 interval = 0, newinterval = 0;
|
||||||
INT32 soffset;
|
INT32 soffset;
|
||||||
|
|
||||||
|
if (!(cv_itemfinder.value && M_SecretUnlocked(SECRET_ITEMFINDER, clientGamedata)))
|
||||||
|
{
|
||||||
|
// Not unlocked, or not enabled. Use emerald hunt radar.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
for (i = 0; i < numemblems; ++i)
|
for (i = 0; i < numemblems; ++i)
|
||||||
{
|
{
|
||||||
if (emblemlocations[i].type > ET_SKIN || emblemlocations[i].level != gamemap)
|
if (emblemlocations[i].type > ET_SKIN || emblemlocations[i].level != gamemap)
|
||||||
|
@ -2573,7 +2579,10 @@ static void ST_doItemFinderIconsAndSound(void)
|
||||||
}
|
}
|
||||||
// Found all/none exist? Don't waste our time
|
// Found all/none exist? Don't waste our time
|
||||||
if (!stunfound)
|
if (!stunfound)
|
||||||
return;
|
{
|
||||||
|
// Allow emerald hunt radar to function after they're all collected.
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
// Scan thinkers to find emblem mobj with these ids
|
// Scan thinkers to find emblem mobj with these ids
|
||||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||||
|
@ -2607,6 +2616,8 @@ static void ST_doItemFinderIconsAndSound(void)
|
||||||
|
|
||||||
if (!(P_AutoPause() || paused) && interval > 0 && leveltime && leveltime % interval == 0 && renderisnewtic)
|
if (!(P_AutoPause() || paused) && interval > 0 && leveltime && leveltime % interval == 0 && renderisnewtic)
|
||||||
S_StartSound(NULL, sfx_emfind);
|
S_StartSound(NULL, sfx_emfind);
|
||||||
|
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
//
|
||||||
|
@ -2725,9 +2736,7 @@ static void ST_overlayDrawer(void)
|
||||||
ST_drawRaceHUD();
|
ST_drawRaceHUD();
|
||||||
|
|
||||||
// Emerald Hunt Indicators
|
// Emerald Hunt Indicators
|
||||||
if (cv_itemfinder.value && M_SecretUnlocked(SECRET_ITEMFINDER, clientGamedata))
|
if (!ST_doItemFinderIconsAndSound());
|
||||||
ST_doItemFinderIconsAndSound();
|
|
||||||
else
|
|
||||||
ST_doHuntIconsAndSound();
|
ST_doHuntIconsAndSound();
|
||||||
|
|
||||||
if(!P_IsLocalPlayer(stplyr))
|
if(!P_IsLocalPlayer(stplyr))
|
||||||
|
|
Loading…
Reference in a new issue