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* Fixes forceskin causing desynchronisations, baby! Checks only when attempting to send.
* Makes the forceskin print more consistent with the skin print. * Disabled the printing of availabilities.
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3 changed files with 12 additions and 7 deletions
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@ -2622,7 +2622,6 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
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player_t *player = &players[playernum];
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skin_t *skin = &skins[skinnum];
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UINT8 newcolor = 0;
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CONS_Printf("%d - %d\n", playernum, player->availabilities);
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if (skinnum >= 0 && skinnum < numskins && R_SkinUnlock(playernum, skinnum)) // Make sure it exists!
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{
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