* Fixes forceskin causing desynchronisations, baby! Checks only when attempting to send.

* Makes the forceskin print more consistent with the skin print.

* Disabled the printing of availabilities.
This commit is contained in:
toasterbabe 2017-03-18 00:41:40 +00:00
parent 0060caaf1a
commit 87ba3411a4
3 changed files with 12 additions and 7 deletions

View file

@ -2622,7 +2622,6 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
player_t *player = &players[playernum];
skin_t *skin = &skins[skinnum];
UINT8 newcolor = 0;
CONS_Printf("%d - %d\n", playernum, player->availabilities);
if (skinnum >= 0 && skinnum < numskins && R_SkinUnlock(playernum, skinnum)) // Make sure it exists!
{