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Merge branch 'topbotlight' into 'next'
Support floor/ceiling light level on FOF planes Closes #388 See merge request STJr/SRB2!2490
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commit
86a1f40251
3 changed files with 47 additions and 23 deletions
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@ -335,6 +335,17 @@ static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel)
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}
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}
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*/
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*/
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static UINT8 HWR_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel)
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{
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return max(0, min(255, sector->floorlightlevel +
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((sector->floorlightabsolute) ? 0 : base_lightlevel)));
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}
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static UINT8 HWR_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel)
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{
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return max(0, min(255, sector->ceilinglightlevel +
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((sector->ceilinglightabsolute) ? 0 : base_lightlevel)));
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}
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// ==========================================================================
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// ==========================================================================
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// FLOOR/CEILING GENERATION FROM SUBSECTORS
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// FLOOR/CEILING GENERATION FROM SUBSECTORS
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// ==========================================================================
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// ==========================================================================
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@ -2498,13 +2509,13 @@ static void HWR_Subsector(size_t num)
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UINT8 alpha;
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UINT8 alpha;
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
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alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
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alpha = HWR_FogBlockAlpha(HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), rover->master->frontsector->extra_colormap);
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HWR_AddTransparentFloor(0,
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HWR_AddTransparentFloor(0,
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&extrasubsectors[num],
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&extrasubsectors[num],
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false,
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false,
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*rover->bottomheight,
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*rover->bottomheight,
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*gl_frontsector->lightlist[light].lightlevel,
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HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
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alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
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alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
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true, false, rover->master->frontsector->extra_colormap);
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true, false, rover->master->frontsector->extra_colormap);
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}
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}
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@ -2516,7 +2527,7 @@ static void HWR_Subsector(size_t num)
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&extrasubsectors[num],
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&extrasubsectors[num],
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false,
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false,
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*rover->bottomheight,
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*rover->bottomheight,
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*gl_frontsector->lightlist[light].lightlevel,
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HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
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max(0, min(rover->alpha, 255)), rover->master->frontsector,
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max(0, min(rover->alpha, 255)), rover->master->frontsector,
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
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false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
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@ -2525,8 +2536,9 @@ static void HWR_Subsector(size_t num)
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{
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{
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HWR_GetLevelFlat(&levelflats[*rover->bottompic], rover->fofflags & FOF_SPLAT);
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HWR_GetLevelFlat(&levelflats[*rover->bottompic], rover->fofflags & FOF_SPLAT);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
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HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
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HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude,
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rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
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HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
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&levelflats[*rover->bottompic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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}
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}
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@ -2543,13 +2555,13 @@ static void HWR_Subsector(size_t num)
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UINT8 alpha;
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UINT8 alpha;
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
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alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
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alpha = HWR_FogBlockAlpha(HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel), rover->master->frontsector->extra_colormap);
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HWR_AddTransparentFloor(0,
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HWR_AddTransparentFloor(0,
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&extrasubsectors[num],
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&extrasubsectors[num],
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true,
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true,
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*rover->topheight,
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*rover->topheight,
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*gl_frontsector->lightlist[light].lightlevel,
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HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
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alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
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alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
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true, false, rover->master->frontsector->extra_colormap);
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true, false, rover->master->frontsector->extra_colormap);
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}
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}
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@ -2561,7 +2573,7 @@ static void HWR_Subsector(size_t num)
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&extrasubsectors[num],
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&extrasubsectors[num],
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true,
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true,
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*rover->topheight,
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*rover->topheight,
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*gl_frontsector->lightlist[light].lightlevel,
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HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
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max(0, min(rover->alpha, 255)), rover->master->frontsector,
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max(0, min(rover->alpha, 255)), rover->master->frontsector,
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
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false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
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@ -2570,8 +2582,9 @@ static void HWR_Subsector(size_t num)
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{
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{
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HWR_GetLevelFlat(&levelflats[*rover->toppic], rover->fofflags & FOF_SPLAT);
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HWR_GetLevelFlat(&levelflats[*rover->toppic], rover->fofflags & FOF_SPLAT);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
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HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
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HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude,
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rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
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HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel),
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&levelflats[*rover->toppic], rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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}
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}
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}
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}
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@ -3933,7 +3946,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
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planeinfo[numplanes].isceiling = isceiling;
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planeinfo[numplanes].isceiling = isceiling;
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planeinfo[numplanes].fixedheight = fixedheight;
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planeinfo[numplanes].fixedheight = fixedheight;
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planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel;
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planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; // TODO: 2.3: Make transparent FOF planes always use light level
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planeinfo[numplanes].levelflat = levelflat;
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planeinfo[numplanes].levelflat = levelflat;
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planeinfo[numplanes].xsub = xsub;
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planeinfo[numplanes].xsub = xsub;
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planeinfo[numplanes].alpha = alpha;
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planeinfo[numplanes].alpha = alpha;
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@ -3965,7 +3978,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
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polyplaneinfo[numpolyplanes].isceiling = isceiling;
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polyplaneinfo[numpolyplanes].isceiling = isceiling;
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polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
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polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
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polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? 255 : lightlevel;
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polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255; // TODO: 2.3: Make transparent polyobject planes always use light level
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polyplaneinfo[numpolyplanes].levelflat = levelflat;
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polyplaneinfo[numpolyplanes].levelflat = levelflat;
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polyplaneinfo[numpolyplanes].polysector = polysector;
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polyplaneinfo[numpolyplanes].polysector = polysector;
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polyplaneinfo[numpolyplanes].alpha = alpha;
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polyplaneinfo[numpolyplanes].alpha = alpha;
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19
src/r_bsp.c
19
src/r_bsp.c
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@ -230,6 +230,18 @@ static INT32 R_DoorClosed(void)
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&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture);
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&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture);
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}
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}
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static UINT8 R_FloorLightLevel(sector_t *sector, UINT8 base_lightlevel)
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{
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return max(0, min(255, sector->floorlightlevel +
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((sector->floorlightabsolute) ? 0 : base_lightlevel)));
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}
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static UINT8 R_CeilingLightLevel(sector_t *sector, UINT8 base_lightlevel)
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{
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return max(0, min(255, sector->ceilinglightlevel +
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((sector->ceilinglightabsolute) ? 0 : base_lightlevel)));
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}
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//
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//
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// If player's view height is underneath fake floor, lower the
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// If player's view height is underneath fake floor, lower the
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// drawn ceiling to be just under the floor height, and replace
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// drawn ceiling to be just under the floor height, and replace
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@ -968,11 +980,10 @@ static void R_Subsector(size_t num)
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&& ((viewz < heightcheck && (rover->fofflags & FOF_BOTHPLANES || !(rover->fofflags & FOF_INVERTPLANES)))
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&& ((viewz < heightcheck && (rover->fofflags & FOF_BOTHPLANES || !(rover->fofflags & FOF_INVERTPLANES)))
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|| (viewz > heightcheck && (rover->fofflags & FOF_BOTHPLANES || rover->fofflags & FOF_INVERTPLANES))))
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|| (viewz > heightcheck && (rover->fofflags & FOF_BOTHPLANES || rover->fofflags & FOF_INVERTPLANES))))
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{
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{
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light = R_GetPlaneLight(frontsector, planecenterz,
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light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
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viewz < heightcheck);
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ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->bottomheight, *rover->bottompic,
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ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->bottomheight, *rover->bottompic,
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*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *rover->bottomyoffs,
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R_FloorLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->bottomxoffs, *rover->bottomyoffs,
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*rover->bottomxscale, *rover->bottomyscale, *rover->bottomangle,
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*rover->bottomxscale, *rover->bottomyscale, *rover->bottomangle,
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*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope, NULL);
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*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope, NULL);
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@ -1002,7 +1013,7 @@ static void R_Subsector(size_t num)
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light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
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light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
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ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->topheight, *rover->toppic,
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ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->topheight, *rover->toppic,
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*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs,
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R_CeilingLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->topxoffs, *rover->topyoffs,
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*rover->topxscale, *rover->topyscale, *rover->topangle,
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*rover->topxscale, *rover->topyscale, *rover->topangle,
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*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope, NULL);
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*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope, NULL);
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@ -910,7 +910,7 @@ void R_DrawSinglePlane(visplane_t *pl)
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if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
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if (pl->polyobj->translucency == 0 || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
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light = (pl->lightlevel >> LIGHTSEGSHIFT);
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light = (pl->lightlevel >> LIGHTSEGSHIFT);
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else
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else // TODO: 2.3: Make transparent polyobject planes always use light level
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light = LIGHTLEVELS-1;
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light = LIGHTLEVELS-1;
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}
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}
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else
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else
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@ -952,7 +952,7 @@ void R_DrawSinglePlane(visplane_t *pl)
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if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
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if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
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light = (pl->lightlevel >> LIGHTSEGSHIFT);
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light = (pl->lightlevel >> LIGHTSEGSHIFT);
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else
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else // TODO: 2.3: Make transparent FOF planes use light level instead of always being fullbright
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light = LIGHTLEVELS-1;
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light = LIGHTLEVELS-1;
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}
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}
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else if (pl->ffloor->fofflags & FOF_FOG)
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else if (pl->ffloor->fofflags & FOF_FOG)
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