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Update info.c
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1 changed files with 31 additions and 2 deletions
33
src/info.c
33
src/info.c
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@ -33,7 +33,8 @@ char sprnames[NUMSPRITES + 1][5] =
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"NULL", // invisible object
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"NULL", // invisible object
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"UNKN",
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"UNKN",
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"THOK", // Thok! mobj
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"THOK", // Spin trail mobj
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"THKE", // Thok boom effect
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"PLAY",
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"PLAY",
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// Enemies
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// Enemies
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@ -697,8 +698,9 @@ state_t states[NUMSTATES] =
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 5, 0, S_NULL}, // S_XDEATHSTATE
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
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{SPR_UNKN, FF_FULLBRIGHT, -1, {A_InfoState}, 6, 0, S_NULL}, // S_RAISESTATE
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// Thok
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// Spin trail and thok boom effect
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{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
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{SPR_THOK, FF_TRANS50, 8, {NULL}, 0, 0, S_NULL}, // S_THOK
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{SPR_THKE, FF_TRANS50|FF_PAPERSPRITE, 8, {NULL}, 0, 0, S_NULL}, // S_THOKEFFECT
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// Player
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// Player
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{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
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{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT}, // S_PLAY_STND
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@ -4012,6 +4014,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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S_NULL // raisestate
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S_NULL // raisestate
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},
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},
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{ // MT_THOKEFFECT
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-1, // doomednum
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S_THOK, // spawnstate
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1000, // spawnhealth
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S_NULL, // seestate
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sfx_None, // seesound
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8, // reactiontime
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sfx_None, // attacksound
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S_NULL, // painstate
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0, // painchance
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sfx_None, // painsound
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S_NULL, // meleestate
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S_NULL, // missilestate
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S_NULL, // deathstate
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S_NULL, // xdeathstate
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sfx_None, // deathsound
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8, // speed
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32*FRACUNIT, // radius
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64*FRACUNIT, // height
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0, // display offset
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16, // mass
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0, // damage
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sfx_None, // activesound
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MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
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S_NULL // raisestate
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},
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{ // MT_PLAYER
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{ // MT_PLAYER
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-1, // doomednum
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-1, // doomednum
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S_PLAY_STND, // spawnstate
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S_PLAY_STND, // spawnstate
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