mirror of
https://git.do.srb2.org/STJr/SRB2.git
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Merge branch 'reverse-viewpoint-switch' of https://git.do.srb2.org/STJr/SRB2.git into next-test
This commit is contained in:
commit
84660d8765
5 changed files with 154 additions and 136 deletions
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@ -5694,7 +5694,9 @@ struct int_const_s const INT_CONST[] = {
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{"GC_SYSTEMMENU",GC_SYSTEMMENU},
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{"GC_SCREENSHOT",GC_SCREENSHOT},
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{"GC_RECORDGIF",GC_RECORDGIF},
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{"GC_VIEWPOINT",GC_VIEWPOINT},
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{"GC_VIEWPOINTNEXT",GC_VIEWPOINTNEXT},
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{"GC_VIEWPOINT",GC_VIEWPOINTNEXT}, // Alias for retrocompatibility. Remove for the next major version
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{"GC_VIEWPOINTPREV",GC_VIEWPOINTPREV},
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{"GC_CUSTOM1",GC_CUSTOM1},
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{"GC_CUSTOM2",GC_CUSTOM2},
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{"GC_CUSTOM3",GC_CUSTOM3},
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147
src/g_game.c
147
src/g_game.c
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@ -1959,6 +1959,83 @@ INT32 pausedelay = 0;
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boolean pausebreakkey = false;
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static INT32 camtoggledelay, camtoggledelay2 = 0;
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static boolean ViewpointSwitchResponder(event_t *ev)
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{
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// ViewpointSwitch Lua hook.
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UINT8 canSwitchView = 0;
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INT32 direction = 0;
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if (ev->key == KEY_F12 || ev->key == gamecontrol[GC_VIEWPOINTNEXT][0] || ev->key == gamecontrol[GC_VIEWPOINTNEXT][1])
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direction = 1;
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if (ev->key == gamecontrol[GC_VIEWPOINTPREV][0] || ev->key == gamecontrol[GC_VIEWPOINTPREV][1])
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direction = -1;
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if (shiftdown)
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direction = -direction;
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// allow spy mode changes even during the demo
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if (!(gamestate == GS_LEVEL && ev->type == ev_keydown && direction != 0))
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return false;
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if (splitscreen || !netgame)
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{
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displayplayer = consoleplayer;
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return false;
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}
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// spy mode
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do
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{
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// Wrap in both directions
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displayplayer += direction;
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displayplayer = (displayplayer + MAXPLAYERS) % MAXPLAYERS;
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if (!playeringame[displayplayer])
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continue;
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// Call ViewpointSwitch hooks here.
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canSwitchView = LUA_HookViewpointSwitch(&players[consoleplayer], &players[displayplayer], false);
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if (canSwitchView == 1) // Set viewpoint to this player
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break;
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else if (canSwitchView == 2) // Skip this player
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continue;
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if (players[displayplayer].spectator)
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continue;
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if (G_GametypeHasTeams())
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{
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if (players[consoleplayer].ctfteam
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&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
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continue;
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}
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else if (gametyperules & GTR_HIDEFROZEN)
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{
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if (players[consoleplayer].pflags & PF_TAGIT)
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continue;
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}
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// Other Tag-based gametypes?
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else if (G_TagGametype())
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{
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if (!players[consoleplayer].spectator
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&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
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continue;
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}
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else if (G_GametypeHasSpectators() && G_RingSlingerGametype())
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{
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if (!players[consoleplayer].spectator)
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continue;
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}
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break;
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} while (displayplayer != consoleplayer);
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// change statusbar also if playing back demo
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if (singledemo)
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ST_changeDemoView();
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return true;
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}
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//
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// G_Responder
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// Get info needed to make ticcmd_ts for the players.
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@ -2043,74 +2120,8 @@ boolean G_Responder(event_t *ev)
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if (HU_Responder(ev))
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return true; // chat ate the event
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// allow spy mode changes even during the demo
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if (gamestate == GS_LEVEL && ev->type == ev_keydown
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&& (ev->key == KEY_F12 || ev->key == gamecontrol[GC_VIEWPOINT][0] || ev->key == gamecontrol[GC_VIEWPOINT][1]))
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{
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// ViewpointSwitch Lua hook.
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UINT8 canSwitchView = 0;
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if (splitscreen || !netgame)
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displayplayer = consoleplayer;
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else
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{
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// spy mode
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do
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{
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displayplayer++;
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if (displayplayer == MAXPLAYERS)
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displayplayer = 0;
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if (!playeringame[displayplayer])
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continue;
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// Call ViewpointSwitch hooks here.
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canSwitchView = LUA_HookViewpointSwitch(&players[consoleplayer], &players[displayplayer], false);
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if (canSwitchView == 1) // Set viewpoint to this player
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break;
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else if (canSwitchView == 2) // Skip this player
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continue;
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if (players[displayplayer].spectator)
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continue;
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if (G_GametypeHasTeams())
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{
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if (players[consoleplayer].ctfteam
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&& players[displayplayer].ctfteam != players[consoleplayer].ctfteam)
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continue;
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}
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else if (gametyperules & GTR_HIDEFROZEN)
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{
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if (players[consoleplayer].pflags & PF_TAGIT)
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continue;
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}
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// Other Tag-based gametypes?
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else if (G_TagGametype())
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{
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if (!players[consoleplayer].spectator
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&& (players[consoleplayer].pflags & PF_TAGIT) != (players[displayplayer].pflags & PF_TAGIT))
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continue;
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}
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else if (G_GametypeHasSpectators() && G_RingSlingerGametype())
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{
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if (!players[consoleplayer].spectator)
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continue;
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}
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break;
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} while (displayplayer != consoleplayer);
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// change statusbar also if playing back demo
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if (singledemo)
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ST_changeDemoView();
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// tell who's the view
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CONS_Printf(M_GetText("Viewpoint: %s\n"), player_names[displayplayer]);
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return true;
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}
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}
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if (ViewpointSwitchResponder(ev))
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return true;
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// update keys current state
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G_MapEventsToControls(ev);
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105
src/g_input.c
105
src/g_input.c
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@ -593,7 +593,8 @@ static const char *gamecontrolname[NUM_GAMECONTROLS] =
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"systemmenu",
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"screenshot",
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"recordgif",
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"viewpoint",
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"viewpoint", // Rename this to "viewpointnext" for the next major version
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"viewpointprev",
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"custom1",
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"custom2",
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"custom3",
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@ -713,61 +714,61 @@ void G_DefineDefaultControls(void)
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for (i = 1; i < num_gamecontrolschemes; i++) // skip gcs_custom (0)
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{
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gamecontroldefault[i][GC_WEAPONNEXT ][0] = KEY_MOUSEWHEELUP+0;
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gamecontroldefault[i][GC_WEAPONPREV ][0] = KEY_MOUSEWHEELDOWN+0;
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gamecontroldefault[i][GC_WEPSLOT1 ][0] = '1';
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gamecontroldefault[i][GC_WEPSLOT2 ][0] = '2';
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gamecontroldefault[i][GC_WEPSLOT3 ][0] = '3';
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gamecontroldefault[i][GC_WEPSLOT4 ][0] = '4';
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gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5';
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gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6';
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gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7';
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gamecontroldefault[i][GC_WEPSLOT8 ][0] = '8';
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gamecontroldefault[i][GC_WEPSLOT9 ][0] = '9';
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gamecontroldefault[i][GC_WEPSLOT10 ][0] = '0';
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gamecontroldefault[i][GC_TOSSFLAG ][0] = '\'';
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gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v';
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gamecontroldefault[i][GC_CAMRESET ][0] = 'r';
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gamecontroldefault[i][GC_TALKKEY ][0] = 't';
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gamecontroldefault[i][GC_TEAMKEY ][0] = 'y';
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gamecontroldefault[i][GC_SCORES ][0] = KEY_TAB;
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gamecontroldefault[i][GC_CONSOLE ][0] = KEY_CONSOLE;
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gamecontroldefault[i][GC_PAUSE ][0] = 'p';
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gamecontroldefault[i][GC_SCREENSHOT ][0] = KEY_F8;
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gamecontroldefault[i][GC_RECORDGIF ][0] = KEY_F9;
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gamecontroldefault[i][GC_VIEWPOINT ][0] = KEY_F12;
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gamecontroldefault[i][GC_WEAPONNEXT ][0] = KEY_MOUSEWHEELUP+0;
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gamecontroldefault[i][GC_WEAPONPREV ][0] = KEY_MOUSEWHEELDOWN+0;
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gamecontroldefault[i][GC_WEPSLOT1 ][0] = '1';
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gamecontroldefault[i][GC_WEPSLOT2 ][0] = '2';
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gamecontroldefault[i][GC_WEPSLOT3 ][0] = '3';
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gamecontroldefault[i][GC_WEPSLOT4 ][0] = '4';
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gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5';
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gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6';
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gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7';
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gamecontroldefault[i][GC_WEPSLOT8 ][0] = '8';
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gamecontroldefault[i][GC_WEPSLOT9 ][0] = '9';
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gamecontroldefault[i][GC_WEPSLOT10 ][0] = '0';
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gamecontroldefault[i][GC_TOSSFLAG ][0] = '\'';
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gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v';
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gamecontroldefault[i][GC_CAMRESET ][0] = 'r';
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gamecontroldefault[i][GC_TALKKEY ][0] = 't';
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gamecontroldefault[i][GC_TEAMKEY ][0] = 'y';
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gamecontroldefault[i][GC_SCORES ][0] = KEY_TAB;
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gamecontroldefault[i][GC_CONSOLE ][0] = KEY_CONSOLE;
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gamecontroldefault[i][GC_PAUSE ][0] = 'p';
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gamecontroldefault[i][GC_SCREENSHOT ][0] = KEY_F8;
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gamecontroldefault[i][GC_RECORDGIF ][0] = KEY_F9;
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gamecontroldefault[i][GC_VIEWPOINTNEXT][0] = KEY_F12;
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// Gamepad controls -- same for both schemes
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gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
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gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
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gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
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gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
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gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
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gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick
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gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+4; // LB
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gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+5; // RB
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gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
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gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
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gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
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gamecontroldefault[i][GC_VIEWPOINT ][1] = KEY_HAT1+1; // D-Pad Down
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gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+2; // D-Pad Left
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gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
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gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
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gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
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gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
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gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
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gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
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gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick
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gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+4; // LB
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gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+5; // RB
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gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
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gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
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gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
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gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+1; // D-Pad Down
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gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+2; // D-Pad Left
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gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
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// Second player controls only have joypad defaults
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gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
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gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
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gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
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gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
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gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
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gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+9; // Right Stick
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gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2JOY1+4; // LB
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gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2JOY1+5; // RB
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gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
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//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
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gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+0; // D-Pad Up
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gamecontrolbisdefault[i][GC_VIEWPOINT ][1] = KEY_2HAT1+1; // D-Pad Down
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gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+2; // D-Pad Left
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//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+3; // D-Pad Right
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gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
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gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
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gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
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gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
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gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
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gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+9; // Right Stick
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gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2JOY1+4; // LB
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gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2JOY1+5; // RB
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gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
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//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
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gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+0; // D-Pad Up
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gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+1; // D-Pad Down
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gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+2; // D-Pad Left
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//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+3; // D-Pad Right
|
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}
|
||||
}
|
||||
|
||||
|
|
|
@ -96,7 +96,8 @@ typedef enum
|
|||
GC_SYSTEMMENU,
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GC_SCREENSHOT,
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GC_RECORDGIF,
|
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GC_VIEWPOINT,
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GC_VIEWPOINTNEXT,
|
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GC_VIEWPOINTPREV,
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GC_CUSTOM1, // Lua scriptable
|
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GC_CUSTOM2, // Lua scriptable
|
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GC_CUSTOM3, // Lua scriptable
|
||||
|
|
31
src/m_menu.c
31
src/m_menu.c
|
@ -1129,10 +1129,11 @@ static menuitem_t OP_ChangeControlsMenu[] =
|
|||
{IT_CALL | IT_STRING2, NULL, "Game Status",
|
||||
M_ChangeControl, GC_SCORES },
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{IT_CALL | IT_STRING2, NULL, "Pause / Run Retry", M_ChangeControl, GC_PAUSE },
|
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{IT_CALL | IT_STRING2, NULL, "Screenshot", M_ChangeControl, GC_SCREENSHOT },
|
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{IT_CALL | IT_STRING2, NULL, "Toggle GIF Recording", M_ChangeControl, GC_RECORDGIF },
|
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{IT_CALL | IT_STRING2, NULL, "Open/Close Menu (ESC)", M_ChangeControl, GC_SYSTEMMENU },
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{IT_CALL | IT_STRING2, NULL, "Change Viewpoint", M_ChangeControl, GC_VIEWPOINT },
|
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{IT_CALL | IT_STRING2, NULL, "Screenshot", M_ChangeControl, GC_SCREENSHOT },
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{IT_CALL | IT_STRING2, NULL, "Toggle GIF Recording", M_ChangeControl, GC_RECORDGIF },
|
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{IT_CALL | IT_STRING2, NULL, "Open/Close Menu (ESC)", M_ChangeControl, GC_SYSTEMMENU },
|
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{IT_CALL | IT_STRING2, NULL, "Next Viewpoint", M_ChangeControl, GC_VIEWPOINTNEXT },
|
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{IT_CALL | IT_STRING2, NULL, "Prev Viewpoint", M_ChangeControl, GC_VIEWPOINTPREV },
|
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{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, GC_CONSOLE },
|
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{IT_HEADER, NULL, "Multiplayer", NULL, 0},
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{IT_SPACE, NULL, NULL, NULL, 0}, // padding
|
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|
@ -12750,13 +12751,14 @@ static void M_Setup1PControlsMenu(INT32 choice)
|
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OP_ChangeControlsMenu[18+5].status = IT_CALL|IT_STRING2;
|
||||
OP_ChangeControlsMenu[18+6].status = IT_CALL|IT_STRING2;
|
||||
//OP_ChangeControlsMenu[18+7].status = IT_CALL|IT_STRING2;
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OP_ChangeControlsMenu[18+8].status = IT_CALL|IT_STRING2;
|
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//OP_ChangeControlsMenu[18+8].status = IT_CALL|IT_STRING2;
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OP_ChangeControlsMenu[18+9].status = IT_CALL|IT_STRING2;
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// ...
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||||
OP_ChangeControlsMenu[27+0].status = IT_HEADER;
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OP_ChangeControlsMenu[27+1].status = IT_SPACE;
|
||||
OP_ChangeControlsMenu[28+0].status = IT_HEADER;
|
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OP_ChangeControlsMenu[28+1].status = IT_SPACE;
|
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// ...
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||||
OP_ChangeControlsMenu[27+2].status = IT_CALL|IT_STRING2;
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||||
OP_ChangeControlsMenu[27+3].status = IT_CALL|IT_STRING2;
|
||||
OP_ChangeControlsMenu[28+2].status = IT_CALL|IT_STRING2;
|
||||
OP_ChangeControlsMenu[28+3].status = IT_CALL|IT_STRING2;
|
||||
|
||||
OP_ChangeControlsDef.prevMenu = &OP_P1ControlsDef;
|
||||
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
|
||||
|
@ -12781,13 +12783,14 @@ static void M_Setup2PControlsMenu(INT32 choice)
|
|||
OP_ChangeControlsMenu[18+5].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[18+6].status = IT_GRAYEDOUT2;
|
||||
//OP_ChangeControlsMenu[18+7].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[18+8].status = IT_GRAYEDOUT2;
|
||||
//OP_ChangeControlsMenu[18+8].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[18+9].status = IT_GRAYEDOUT2;
|
||||
// ...
|
||||
OP_ChangeControlsMenu[27+0].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[27+1].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[28+0].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[28+1].status = IT_GRAYEDOUT2;
|
||||
// ...
|
||||
OP_ChangeControlsMenu[27+2].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[27+3].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[28+2].status = IT_GRAYEDOUT2;
|
||||
OP_ChangeControlsMenu[28+3].status = IT_GRAYEDOUT2;
|
||||
|
||||
OP_ChangeControlsDef.prevMenu = &OP_P2ControlsDef;
|
||||
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
|
||||
|
|
Loading…
Reference in a new issue