Let's not use terms like this so plainly, right?

This commit is contained in:
toasterbabe 2017-03-18 14:20:42 +00:00
parent 096921cbbf
commit 842c27e78b
6 changed files with 15 additions and 15 deletions

View file

@ -2569,7 +2569,7 @@ UINT32 R_GetSkinAvailabilities(void)
// returns true if available in circumstances, otherwise nope
// warning don't use with an invalid skinnum other than -1 which always returns true
boolean R_SkinUnlock(INT32 playernum, INT32 skinnum)
boolean R_SkinUsable(INT32 playernum, INT32 skinnum)
{
return ((skinnum == -1) // Simplifies things elsewhere, since there's already plenty of checks for less-than-0...
|| (!skins[skinnum].availability)
@ -2601,7 +2601,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
INT32 i = R_SkinAvailable(skinname);
player_t *player = &players[playernum];
if ((i != -1) && R_SkinUnlock(playernum, i))
if ((i != -1) && R_SkinUsable(playernum, i))
{
SetPlayerSkinByNum(playernum, i);
return;
@ -2623,7 +2623,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
skin_t *skin = &skins[skinnum];
UINT8 newcolor = 0;
if (skinnum >= 0 && skinnum < numskins && R_SkinUnlock(playernum, skinnum)) // Make sure it exists!
if (skinnum >= 0 && skinnum < numskins && R_SkinUsable(playernum, skinnum)) // Make sure it exists!
{
player->skin = skinnum;