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Merge branch 'gme-msvc' into 'master'
Add GME to MSVC 10 solution See merge request STJr/SRB2!448
This commit is contained in:
commit
83b8a98df4
5 changed files with 26 additions and 2 deletions
16
libs/libgme.props
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16
libs/libgme.props
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Label="PropertySheets" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
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<IncludePath>$(SolutionDir)libs\gme\include;$(IncludePath)</IncludePath>
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<LibraryPath Condition="'$(Platform)' == 'Win32'">$(SolutionDir)libs\gme\win32;$(LibraryPath)</LibraryPath>
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<LibraryPath Condition="'$(Platform)' == 'x64'">$(SolutionDir)libs\gme\win64;$(LibraryPath)</LibraryPath>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">
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<Link>
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<AdditionalDependencies>libgme.dll.a;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup />
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</Project>
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@ -93,6 +93,7 @@
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<Import Project="..\..\libs\libpng.props" />
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<Import Project="..\..\libs\libpng.props" />
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<Import Project="..\..\libs\SDL2.props" />
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<Import Project="..\..\libs\SDL2.props" />
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<Import Project="..\..\libs\SDL_mixer.props" />
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<Import Project="..\..\libs\SDL_mixer.props" />
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<Import Project="..\..\libs\libgme.props" />
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<Import Project="Srb2SDL.props" />
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<Import Project="Srb2SDL.props" />
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@ -5,7 +5,10 @@
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<PropertyGroup />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<PreprocessorDefinitions>USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- x86/x64 defines: has specific libraries that ARM does not -->
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<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- ARM defines -->
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<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">USE_WGL_SWAP;DIRECTFULLSCREEN;HAVE_SDL;HWRENDER;HW3SOUND;HAVE_FILTER;HAVE_MIXER;SDLMAIN;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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</ItemDefinitionGroup>
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</ItemDefinitionGroup>
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<ItemGroup />
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<ItemGroup />
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@ -91,6 +91,7 @@
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<Import Project="..\..\libs\FMOD.props" />
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<Import Project="..\..\libs\FMOD.props" />
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<Import Project="..\..\libs\zlib.props" />
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<Import Project="..\..\libs\zlib.props" />
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<Import Project="..\..\libs\libpng.props" />
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<Import Project="..\..\libs\libpng.props" />
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<Import Project="..\..\libs\libgme.props" />
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<Import Project="SRB2Win.props" />
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<Import Project="SRB2Win.props" />
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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@ -5,7 +5,10 @@
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<PropertyGroup />
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<PropertyGroup />
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<ItemDefinitionGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<ClCompile>
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<PreprocessorDefinitions>_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- x86/x64 defines: has specific libraries that ARM does not -->
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<PreprocessorDefinitions Condition="'$(Platform)' == 'Win32' OR '$(Platform)' == 'x64'">HAVE_ZLIB;HAVE_LIBGME;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- ARM defines -->
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<PreprocessorDefinitions Condition="'$(Platform)' != 'Win32' AND '$(Platform)' != 'x64'">_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</ClCompile>
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</ClCompile>
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<Link />
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<Link />
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<Link>
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<Link>
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