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LUA_HookFollowMobj instead of LUAh_FollowMobj
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@ -11442,7 +11442,7 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
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// Handle Followmobj behavior
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void P_DoFollowMobj(player_t *player, mobj_t *followmobj)
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{
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if (LUAh_FollowMobj(player, followmobj) || P_MobjWasRemoved(followmobj))
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if (LUA_HookFollowMobj(player, followmobj) || P_MobjWasRemoved(followmobj))
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{;}
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else
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{
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