mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-22 12:31:32 +00:00
Patch refactor
This commit is contained in:
parent
2ef231c073
commit
821460d208
14 changed files with 479 additions and 337 deletions
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@ -1772,10 +1772,10 @@ static void CON_DrawBackpic(void)
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// then fill the sides with a solid color.
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if (x > 0)
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{
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column_t *column = (column_t *)((UINT8 *)(con_backpic->columns) + (con_backpic->columnofs[0]));
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if (!column->topdelta)
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column_t *column = &con_backpic->columns[0];
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if (column->num_posts && !column->posts[0].topdelta)
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{
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UINT8 *source = (UINT8 *)(column) + 3;
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UINT8 *source = column->pixels;
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INT32 color = (source[0] | V_NOSCALESTART);
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// left side
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V_DrawFill(0, 0, x, con_curlines, color);
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@ -50,6 +50,109 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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INT32 bpp)
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{
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fixed_t yfrac, position, count;
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UINT8 *dest;
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const UINT8 *source;
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INT32 originy = 0;
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// for writing a pixel to dest
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RGBA_t colortemp;
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UINT8 alpha;
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UINT8 texel;
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UINT16 texelu16;
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(void)patchheight; // This parameter is unused
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if (originPatch) // originPatch can be NULL here, unlike in the software version
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originy = originPatch->originy;
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for (size_t i = 0; i < patchcol->num_posts; i++)
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{
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post_t *post = &patchcol->posts[i];
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source = patchcol->pixels + post->data_offset;
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count = ((post->length * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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position = originy + post->topdelta;
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yfrac = 0;
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if (position < 0)
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{
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yfrac = -position<<FRACBITS;
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count += (((position * scale_y) + (FRACUNIT/2)) >> FRACBITS);
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position = 0;
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}
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position = ((position * scale_y) + (FRACUNIT/2)) >> FRACBITS;
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if (position < 0)
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position = 0;
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if (position + count >= pblockheight)
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count = pblockheight - position;
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dest = block + (position*blockmodulo);
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while (count > 0)
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{
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count--;
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texel = source[yfrac>>FRACBITS];
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alpha = 0xFF;
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// Make pixel transparent if chroma keyed
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if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
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alpha = 0x00;
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if (mipmap->colormap)
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texel = mipmap->colormap->data[texel];
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switch (bpp)
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{
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case 2:
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
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texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3:
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colortemp = V_GetColor(texel);
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4:
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colortemp = V_GetColor(texel);
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colortemp.s.alpha = alpha;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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// default is 1
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default:
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
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else
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*dest = texel;
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break;
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}
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dest += blockmodulo;
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yfrac += yfracstep;
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}
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}
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}
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static void HWR_DrawPostsInCache(const doompost_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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INT32 bpp)
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{
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fixed_t yfrac, position, count;
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UINT8 *dest;
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@ -106,57 +209,55 @@ static void HWR_DrawColumnInCache(const column_t *patchcol, UINT8 *block, GLMipm
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if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
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alpha = 0x00;
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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if (mipmap->colormap)
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texel = mipmap->colormap->data[texel];
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// hope compiler will get this switch out of the loops (dreams...)
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// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
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// Alam: SRB2 uses Mingw, HUGS
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switch (bpp)
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{
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case 2 : // uhhhhhhhh..........
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
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texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3 : colortemp = V_GetColor(texel);
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4 : colortemp = V_GetColor(texel);
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colortemp.s.alpha = alpha;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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case 2:
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
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texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3:
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colortemp = V_GetColor(texel);
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4:
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colortemp = V_GetColor(texel);
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colortemp.s.alpha = alpha;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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// default is 1
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default:
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
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else
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*dest = texel;
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break;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
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else
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*dest = texel;
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break;
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}
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dest += blockmodulo;
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yfrac += yfracstep;
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}
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patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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patchcol = (const doompost_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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}
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}
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static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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static void HWR_DrawFlippedPostsInCache(const doompost_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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@ -216,57 +317,54 @@ static void HWR_DrawFlippedColumnInCache(const column_t *patchcol, UINT8 *block,
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if ((mipmap->flags & TF_CHROMAKEYED) && (texel == HWR_PATCHES_CHROMAKEY_COLORINDEX))
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alpha = 0x00;
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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if (mipmap->colormap)
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texel = mipmap->colormap->data[texel];
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// hope compiler will get this switch out of the loops (dreams...)
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// gcc do it ! but vcc not ! (why don't use cygwin gcc for win32 ?)
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// Alam: SRB2 uses Mingw, HUGS
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switch (bpp)
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{
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case 2 : // uhhhhhhhh..........
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
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texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3 : colortemp = V_GetColor(texel);
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4 : colortemp = V_GetColor(texel);
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colortemp.s.alpha = alpha;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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case 2:
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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texel = ASTBlendPaletteIndexes(*(dest+1), texel, originPatch->style, originPatch->alpha);
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texelu16 = (UINT16)((alpha<<8) | texel);
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memcpy(dest, &texelu16, sizeof(UINT16));
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break;
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case 3:
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colortemp = V_GetColor(texel);
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t)-sizeof(UINT8));
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break;
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case 4:
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colortemp = V_GetColor(texel);
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colortemp.s.alpha = alpha;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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{
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RGBA_t rgbatexel;
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rgbatexel.rgba = *(UINT32 *)dest;
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colortemp.rgba = ASTBlendTexturePixel(rgbatexel, colortemp, originPatch->style, originPatch->alpha);
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}
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memcpy(dest, &colortemp, sizeof(RGBA_t));
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break;
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// default is 1
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default:
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
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else
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*dest = texel;
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break;
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if ((originPatch != NULL) && (originPatch->style != AST_COPY))
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*dest = ASTBlendPaletteIndexes(*dest, texel, originPatch->style, originPatch->alpha);
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else
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*dest = texel;
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break;
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}
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dest += blockmodulo;
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yfrac -= yfracstep;
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}
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patchcol = (const column_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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patchcol = (const doompost_t *)((const UINT8 *)patchcol + patchcol->length + 4);
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}
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}
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// Simplified patch caching function
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// for use by sprites and other patches that are not part of a wall texture
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// no alpha or flipping should be present since we do not want non-texture graphics to have them
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@ -307,7 +405,7 @@ static void HWR_DrawPatchInCache(GLMipmap_t *mipmap,
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// Draw each column to the block cache
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for (; ncols--; block += bpp, xfrac += xfracstep)
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{
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patchcol = (const column_t *)((const UINT8 *)realpatch->columns + (realpatch->columnofs[xfrac>>FRACBITS]));
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patchcol = &realpatch->columns[xfrac>>FRACBITS];
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HWR_DrawColumnInCache(patchcol, block, mipmap,
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pblockheight, blockmodulo,
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@ -327,13 +425,13 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
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INT32 col, ncols;
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fixed_t xfrac, xfracstep;
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fixed_t yfracstep, scale_y;
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const column_t *patchcol;
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const doompost_t *patchcol;
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UINT8 *block = mipmap->data;
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INT32 bpp;
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INT32 blockmodulo;
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INT32 width, height;
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// Column drawing function pointer.
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static void (*ColumnDrawerPointer)(const column_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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static void (*ColumnDrawerPointer)(const doompost_t *patchcol, UINT8 *block, GLMipmap_t *mipmap,
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INT32 pblockheight, INT32 blockmodulo,
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fixed_t yfracstep, fixed_t scale_y,
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texpatch_t *originPatch, INT32 patchheight,
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@ -342,7 +440,7 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
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if (texture->width <= 0 || texture->height <= 0)
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return;
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ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedColumnInCache : HWR_DrawColumnInCache;
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ColumnDrawerPointer = (patch->flip & 2) ? HWR_DrawFlippedPostsInCache : HWR_DrawPostsInCache;
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x1 = patch->originx;
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width = SHORT(realpatch->width);
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@ -372,14 +470,6 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
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col = x * pblockwidth / texture->width;
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ncols = ((x2 - x) * pblockwidth) / texture->width;
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/*
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CONS_Debug(DBG_RENDER, "patch %dx%d texture %dx%d block %dx%d\n",
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width, height,
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texture->width, texture->height,
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pblockwidth, pblockheight);
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CONS_Debug(DBG_RENDER, " col %d ncols %d x %d\n", col, ncols, x);
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*/
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// source advance
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xfrac = 0;
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if (x1 < 0)
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@ -401,9 +491,9 @@ static void HWR_DrawTexturePatchInCache(GLMipmap_t *mipmap,
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for (block += col*bpp; ncols--; block += bpp, xfrac += xfracstep)
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{
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if (patch->flip & 1)
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patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[(width-1)-(xfrac>>FRACBITS)]));
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patchcol = (const doompost_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[(width-1)-(xfrac>>FRACBITS)]));
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else
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patchcol = (const column_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS]));
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patchcol = (const doompost_t *)((const UINT8 *)realpatch + LONG(realpatch->columnofs[xfrac>>FRACBITS]));
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ColumnDrawerPointer(patchcol, block, mipmap,
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pblockheight, blockmodulo,
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@ -131,6 +131,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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float cy = FIXED_TO_FLOAT(y);
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UINT8 alphalevel = ((option & V_ALPHAMASK) >> V_ALPHASHIFT);
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UINT8 blendmode = ((option & V_BLENDMASK) >> V_BLENDSHIFT);
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UINT8 opacity = 0xFF;
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GLPatch_t *hwrPatch;
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// 3--2
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@ -149,6 +150,14 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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hwrPatch = ((GLPatch_t *)gpatch->hardware);
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if (alphalevel)
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{
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if (alphalevel == 10) opacity = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
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else if (alphalevel == 11) opacity = softwaretranstogl[st_translucency]; // V_HUDTRANS
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else if (alphalevel == 12) opacity = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
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else opacity = softwaretranstogl[10-alphalevel];
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}
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dupx = (float)vid.dupx;
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dupy = (float)vid.dupy;
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@ -269,13 +278,13 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
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// if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT)
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// cx and cy are possibly *slightly* off from float maths
|
||||
// This is done before here compared to software because we directly alter cx and cy to centre
|
||||
if (cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
|
||||
if (opacity == 0xFF && cx >= -0.1f && cx <= 0.1f && gpatch->width == BASEVIDWIDTH && cy >= -0.1f && cy <= 0.1f && gpatch->height == BASEVIDHEIGHT)
|
||||
{
|
||||
const column_t *column = (const column_t *)((const UINT8 *)(gpatch->columns) + (gpatch->columnofs[0]));
|
||||
if (!column->topdelta)
|
||||
const column_t *column = &gpatch->columns[0];
|
||||
if (column->num_posts && !column->posts[0].topdelta)
|
||||
{
|
||||
const UINT8 *source = (const UINT8 *)(column) + 3;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
|
||||
const UINT8 *source = column->pixels;
|
||||
HWR_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
|
||||
}
|
||||
}
|
||||
// centre screen
|
||||
|
@ -353,11 +362,7 @@ void HWR_DrawStretchyFixedPatch(patch_t *gpatch, fixed_t x, fixed_t y, fixed_t p
|
|||
{
|
||||
FSurfaceInfo Surf;
|
||||
Surf.PolyColor.s.red = Surf.PolyColor.s.green = Surf.PolyColor.s.blue = 0xff;
|
||||
|
||||
if (alphalevel == 10) Surf.PolyColor.s.alpha = softwaretranstogl_lo[st_translucency]; // V_HUDTRANSHALF
|
||||
else if (alphalevel == 11) Surf.PolyColor.s.alpha = softwaretranstogl[st_translucency]; // V_HUDTRANS
|
||||
else if (alphalevel == 12) Surf.PolyColor.s.alpha = softwaretranstogl_hi[st_translucency]; // V_HUDTRANSDOUBLE
|
||||
else Surf.PolyColor.s.alpha = softwaretranstogl[10-alphalevel];
|
||||
Surf.PolyColor.s.alpha = opacity;
|
||||
flags |= PF_Modulated;
|
||||
HWD.pfnDrawPolygon(&Surf, v, 4, flags);
|
||||
}
|
||||
|
|
23
src/r_defs.h
23
src/r_defs.h
|
@ -719,14 +719,26 @@ typedef struct
|
|||
{
|
||||
UINT8 topdelta; // -1 is the last post in a column
|
||||
UINT8 length; // length data bytes follows
|
||||
} ATTRPACK post_t;
|
||||
} ATTRPACK doompost_t;
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#pragma pack()
|
||||
#endif
|
||||
|
||||
// column_t is a list of 0 or more post_t, (UINT8)-1 terminated
|
||||
typedef post_t column_t;
|
||||
typedef struct
|
||||
{
|
||||
size_t topdelta;
|
||||
size_t length;
|
||||
size_t data_offset;
|
||||
} post_t;
|
||||
|
||||
// column_t is a list of 0 or more post_t
|
||||
typedef struct
|
||||
{
|
||||
size_t num_posts;
|
||||
post_t *posts;
|
||||
UINT8 *pixels;
|
||||
} column_t;
|
||||
|
||||
//
|
||||
// OTHER TYPES
|
||||
|
@ -800,8 +812,9 @@ typedef struct
|
|||
INT16 width, height;
|
||||
INT16 leftoffset, topoffset;
|
||||
|
||||
INT32 *columnofs; // Column offsets. This is relative to patch->columns
|
||||
UINT8 *columns; // Software column data
|
||||
UINT8 *pixels;
|
||||
column_t *columns;
|
||||
post_t *posts;
|
||||
|
||||
void *hardware; // OpenGL patch, allocated whenever necessary
|
||||
void *flats[4]; // The patch as flats
|
||||
|
|
103
src/r_patch.c
103
src/r_patch.c
|
@ -27,40 +27,89 @@
|
|||
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest)
|
||||
{
|
||||
patch_t *patch = (dest == NULL) ? Z_Calloc(sizeof(patch_t), PU_PATCH, NULL) : (patch_t *)(dest);
|
||||
if (!source)
|
||||
return patch;
|
||||
|
||||
if (source)
|
||||
{
|
||||
INT32 col, colsize;
|
||||
size_t size = sizeof(INT32) * SHORT(source->width);
|
||||
size_t offs = (sizeof(INT16) * 4) + size;
|
||||
(void)srcsize;
|
||||
|
||||
patch->width = SHORT(source->width);
|
||||
patch->height = SHORT(source->height);
|
||||
patch->leftoffset = SHORT(source->leftoffset);
|
||||
patch->topoffset = SHORT(source->topoffset);
|
||||
patch->columnofs = Z_Calloc(size, PU_PATCH_DATA, NULL);
|
||||
patch->width = SHORT(source->width);
|
||||
patch->height = SHORT(source->height);
|
||||
patch->leftoffset = SHORT(source->leftoffset);
|
||||
patch->topoffset = SHORT(source->topoffset);
|
||||
|
||||
for (col = 0; col < source->width; col++)
|
||||
{
|
||||
// This makes the column offsets relative to the column data itself,
|
||||
// instead of the entire patch data
|
||||
patch->columnofs[col] = LONG(source->columnofs[col]) - offs;
|
||||
}
|
||||
size_t total_pixels = 0;
|
||||
size_t total_posts = 0;
|
||||
|
||||
if (!srcsize)
|
||||
I_Error("Patch_Create: no source size!");
|
||||
Patch_CalcDataSizes(source, &total_pixels, &total_posts);
|
||||
|
||||
colsize = (INT32)(srcsize) - (INT32)offs;
|
||||
if (colsize <= 0)
|
||||
I_Error("Patch_Create: no column data!");
|
||||
patch->columns = Z_Calloc(sizeof(column_t) * patch->width, PU_PATCH_DATA, NULL);
|
||||
patch->posts = Z_Calloc(sizeof(post_t) * total_posts, PU_PATCH_DATA, NULL);
|
||||
patch->pixels = Z_Calloc(sizeof(UINT8) * total_pixels, PU_PATCH_DATA, NULL);
|
||||
|
||||
patch->columns = Z_Calloc(colsize, PU_PATCH_DATA, NULL);
|
||||
M_Memcpy(patch->columns, ((UINT8 *)source + LONG(source->columnofs[0])), colsize);
|
||||
}
|
||||
Patch_MakeColumns(source, patch->width, patch->pixels, patch->columns, patch->posts, false);
|
||||
|
||||
return patch;
|
||||
}
|
||||
|
||||
void Patch_CalcDataSizes(softwarepatch_t *source, size_t *total_pixels, size_t *total_posts)
|
||||
{
|
||||
for (INT32 i = 0; i < source->width; i++)
|
||||
{
|
||||
doompost_t *src_posts = (doompost_t*)((UINT8 *)source + LONG(source->columnofs[i]));
|
||||
for (doompost_t *post = src_posts; post->topdelta != 0xff ;)
|
||||
{
|
||||
(*total_posts)++;
|
||||
(*total_pixels) += post->length;
|
||||
post = (doompost_t *)((UINT8 *)post + post->length + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Patch_MakeColumns(softwarepatch_t *source, size_t num_columns, UINT8 *pixels, column_t *columns, post_t *posts, boolean flip)
|
||||
{
|
||||
column_t *column = flip ? columns + (num_columns - 1) : columns;
|
||||
|
||||
for (size_t i = 0; i < num_columns; i++)
|
||||
{
|
||||
size_t prevdelta = 0;
|
||||
size_t data_offset = 0;
|
||||
|
||||
column->pixels = pixels;
|
||||
column->posts = posts;
|
||||
column->num_posts = 0;
|
||||
|
||||
doompost_t *src_posts = (doompost_t*)((UINT8 *)source + LONG(source->columnofs[i]));
|
||||
|
||||
for (doompost_t *post = src_posts; post->topdelta != 0xff ;)
|
||||
{
|
||||
size_t topdelta = post->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
|
||||
posts->topdelta = topdelta;
|
||||
posts->length = (size_t)post->length;
|
||||
posts->data_offset = data_offset;
|
||||
|
||||
memcpy(pixels, (UINT8 *)post + 3, post->length);
|
||||
|
||||
data_offset += posts->length;
|
||||
pixels += posts->length;
|
||||
|
||||
column->num_posts++;
|
||||
|
||||
posts++;
|
||||
|
||||
post = (doompost_t *)((UINT8 *)post + post->length + 4);
|
||||
}
|
||||
|
||||
if (flip)
|
||||
column--;
|
||||
else
|
||||
column++;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Frees a patch from memory.
|
||||
//
|
||||
|
@ -96,10 +145,12 @@ static void Patch_FreeData(patch_t *patch)
|
|||
}
|
||||
#endif
|
||||
|
||||
if (patch->columnofs)
|
||||
Z_Free(patch->columnofs);
|
||||
if (patch->pixels)
|
||||
Z_Free(patch->pixels);
|
||||
if (patch->columns)
|
||||
Z_Free(patch->columns);
|
||||
if (patch->posts)
|
||||
Z_Free(patch->posts);
|
||||
}
|
||||
|
||||
void Patch_Free(patch_t *patch)
|
||||
|
|
|
@ -19,6 +19,8 @@
|
|||
|
||||
// Patch functions
|
||||
patch_t *Patch_Create(softwarepatch_t *source, size_t srcsize, void *dest);
|
||||
void Patch_CalcDataSizes(softwarepatch_t *source, size_t *total_pixels, size_t *total_posts);
|
||||
void Patch_MakeColumns(softwarepatch_t *source, size_t num_columns, UINT8 *pixels, column_t *columns, post_t *posts, boolean flip);
|
||||
void Patch_Free(patch_t *patch);
|
||||
|
||||
#define Patch_FreeTag(tagnum) Patch_FreeTags(tagnum, tagnum)
|
||||
|
|
|
@ -538,8 +538,6 @@ void *Picture_GetPatchPixel(
|
|||
INT32 x, INT32 y,
|
||||
pictureflags_t flags)
|
||||
{
|
||||
fixed_t ofs;
|
||||
column_t *column;
|
||||
INT32 inbpp = Picture_FormatBPP(informat);
|
||||
softwarepatch_t *doompatch = (softwarepatch_t *)patch;
|
||||
boolean isdoompatch = Picture_IsDoomPatchFormat(informat);
|
||||
|
@ -550,30 +548,30 @@ void *Picture_GetPatchPixel(
|
|||
|
||||
width = (isdoompatch ? SHORT(doompatch->width) : patch->width);
|
||||
|
||||
if (x >= 0 && x < width)
|
||||
if (x < 0 || x >= width)
|
||||
return NULL;
|
||||
|
||||
INT32 colx = (flags & PICFLAGS_XFLIP) ? (width-1)-x : x;
|
||||
UINT8 *s8 = NULL;
|
||||
UINT16 *s16 = NULL;
|
||||
UINT32 *s32 = NULL;
|
||||
|
||||
if (isdoompatch)
|
||||
{
|
||||
INT32 colx = (flags & PICFLAGS_XFLIP) ? (width-1)-x : x;
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
INT32 colofs = (isdoompatch ? LONG(doompatch->columnofs[colx]) : patch->columnofs[colx]);
|
||||
INT32 prevdelta = -1;
|
||||
INT32 colofs = LONG(doompatch->columnofs[colx]);
|
||||
|
||||
// Column offsets are pointers, so no casting is required.
|
||||
if (isdoompatch)
|
||||
column = (column_t *)((UINT8 *)doompatch + colofs);
|
||||
else
|
||||
column = (column_t *)((UINT8 *)patch->columns + colofs);
|
||||
doompost_t *column = (doompost_t *)((UINT8 *)doompatch + colofs);
|
||||
|
||||
while (column->topdelta != 0xff)
|
||||
{
|
||||
UINT8 *s8 = NULL;
|
||||
UINT16 *s16 = NULL;
|
||||
UINT32 *s32 = NULL;
|
||||
|
||||
topdelta = column->topdelta;
|
||||
INT32 topdelta = column->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
|
||||
ofs = (y - topdelta);
|
||||
size_t ofs = y - topdelta;
|
||||
|
||||
if (y >= topdelta && ofs < column->length)
|
||||
{
|
||||
|
@ -592,12 +590,38 @@ void *Picture_GetPatchPixel(
|
|||
}
|
||||
|
||||
if (inbpp == PICDEPTH_32BPP)
|
||||
column = (column_t *)((UINT32 *)column + column->length);
|
||||
column = (doompost_t *)((UINT32 *)column + column->length);
|
||||
else if (inbpp == PICDEPTH_16BPP)
|
||||
column = (column_t *)((UINT16 *)column + column->length);
|
||||
column = (doompost_t *)((UINT16 *)column + column->length);
|
||||
else
|
||||
column = (column_t *)((UINT8 *)column + column->length);
|
||||
column = (column_t *)((UINT8 *)column + 4);
|
||||
column = (doompost_t *)((UINT8 *)column + column->length);
|
||||
column = (doompost_t *)((UINT8 *)column + 4);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
column_t *column = &patch->columns[colx];
|
||||
for (size_t i = 0; i < column->num_posts; i++)
|
||||
{
|
||||
post_t *post = &column->posts[i];
|
||||
|
||||
size_t ofs = y - post->topdelta;
|
||||
|
||||
if (y >= (INT32)post->topdelta && ofs < post->length)
|
||||
{
|
||||
s8 = column->pixels + post->data_offset;
|
||||
switch (inbpp)
|
||||
{
|
||||
case PICDEPTH_32BPP:
|
||||
s32 = (UINT32 *)s8;
|
||||
return &s32[ofs];
|
||||
case PICDEPTH_16BPP:
|
||||
s16 = (UINT16 *)s8;
|
||||
return &s16[ofs];
|
||||
default: // PICDEPTH_8BPP
|
||||
return &s8[ofs];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -738,29 +762,25 @@ boolean Picture_CheckIfDoomPatch(softwarepatch_t *patch, size_t size)
|
|||
|
||||
/** Converts a texture to a flat.
|
||||
*
|
||||
* \param trickytex The texture number.
|
||||
* \param texnum The texture number.
|
||||
* \return The converted flat.
|
||||
*/
|
||||
void *Picture_TextureToFlat(size_t trickytex)
|
||||
void *Picture_TextureToFlat(size_t texnum)
|
||||
{
|
||||
texture_t *texture;
|
||||
size_t tex;
|
||||
|
||||
UINT8 *converted;
|
||||
size_t flatsize;
|
||||
fixed_t col, ofs;
|
||||
column_t *column;
|
||||
UINT8 *desttop, *dest, *deststop;
|
||||
UINT8 *source;
|
||||
|
||||
if (trickytex >= (unsigned)numtextures)
|
||||
if (texnum >= (unsigned)numtextures)
|
||||
I_Error("Picture_TextureToFlat: invalid texture number!");
|
||||
|
||||
// Check the texture cache
|
||||
// If the texture's not there, it'll be generated right now
|
||||
tex = trickytex;
|
||||
texture = textures[tex];
|
||||
R_CheckTextureCache(tex);
|
||||
texture = textures[texnum];
|
||||
R_CheckTextureCache(texnum);
|
||||
|
||||
// Allocate the flat
|
||||
flatsize = (texture->width * texture->height);
|
||||
|
@ -770,41 +790,37 @@ void *Picture_TextureToFlat(size_t trickytex)
|
|||
// Now we're gonna write to it
|
||||
desttop = converted;
|
||||
deststop = desttop + flatsize;
|
||||
for (col = 0; col < texture->width; col++, desttop++)
|
||||
|
||||
if (!texture->holes)
|
||||
{
|
||||
// no post_t info
|
||||
if (!texture->holes)
|
||||
for (size_t col = 0; col < (size_t)texture->width; col++, desttop++)
|
||||
{
|
||||
column = (column_t *)(R_GetColumn(tex, col));
|
||||
source = (UINT8 *)(column);
|
||||
source = R_GetColumn(texnum, col)->pixels;
|
||||
dest = desttop;
|
||||
for (ofs = 0; dest < deststop && ofs < texture->height; ofs++)
|
||||
for (size_t ofs = 0; dest < deststop && ofs < (size_t)texture->height; ofs++)
|
||||
{
|
||||
if (source[ofs] != TRANSPARENTPIXEL)
|
||||
*dest = source[ofs];
|
||||
dest += texture->width;
|
||||
}
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
for (size_t col = 0; col < (size_t)texture->width; col++, desttop++)
|
||||
{
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
column = (column_t *)((UINT8 *)R_GetColumn(tex, col) - 3);
|
||||
while (column->topdelta != 0xff)
|
||||
column_t *column = (column_t *)R_GetColumn(texnum, col);
|
||||
for (size_t i = 0; i < column->num_posts; i++)
|
||||
{
|
||||
topdelta = column->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
|
||||
dest = desttop + (topdelta * texture->width);
|
||||
source = (UINT8 *)column + 3;
|
||||
for (ofs = 0; dest < deststop && ofs < column->length; ofs++)
|
||||
post_t *post = &column->posts[i];
|
||||
dest = desttop + (post->topdelta * texture->width);
|
||||
source = column->pixels + post->data_offset;
|
||||
for (size_t ofs = 0; dest < deststop && ofs < post->length; ofs++)
|
||||
{
|
||||
if (source[ofs] != TRANSPARENTPIXEL)
|
||||
*dest = source[ofs];
|
||||
dest += texture->width;
|
||||
}
|
||||
column = (column_t *)((UINT8 *)column + column->length + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -75,7 +75,7 @@ void *Picture_GetPatchPixel(
|
|||
INT32 x, INT32 y,
|
||||
pictureflags_t flags);
|
||||
|
||||
void *Picture_TextureToFlat(size_t trickytex);
|
||||
void *Picture_TextureToFlat(size_t texnum);
|
||||
|
||||
INT32 Picture_FormatBPP(pictureformat_t format);
|
||||
boolean Picture_IsPatchFormat(pictureformat_t format);
|
||||
|
|
|
@ -669,9 +669,7 @@ static void R_DrawSkyPlane(visplane_t *pl)
|
|||
angle = (pl->viewangle + xtoviewangle[x])>>ANGLETOSKYSHIFT;
|
||||
dc_iscale = FixedMul(skyscale, FINECOSINE(xtoviewangle[x]>>ANGLETOFINESHIFT));
|
||||
dc_x = x;
|
||||
dc_source =
|
||||
R_GetColumn(texturetranslation[skytexture],
|
||||
-angle); // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
dc_source = R_GetColumn(texturetranslation[skytexture], -angle)->pixels; // get negative of angle for each column to display sky correct way round! --Monster Iestyn 27/01/18
|
||||
colfunc();
|
||||
}
|
||||
}
|
||||
|
|
20
src/r_segs.c
20
src/r_segs.c
|
@ -86,10 +86,7 @@ static fixed_t *maskedtextureheight = NULL;
|
|||
|
||||
static void R_Render2sidedMultiPatchColumn(column_t *column)
|
||||
{
|
||||
INT32 topscreen, bottomscreen;
|
||||
|
||||
topscreen = sprtopscreen; // + spryscale*column->topdelta; topdelta is 0 for the wall
|
||||
bottomscreen = topscreen + spryscale * lengthcol;
|
||||
INT32 bottomscreen = sprtopscreen + spryscale * lengthcol;
|
||||
|
||||
dc_yl = (sprtopscreen+FRACUNIT-1)>>FRACBITS;
|
||||
dc_yh = (bottomscreen-1)>>FRACBITS;
|
||||
|
@ -110,7 +107,7 @@ static void R_Render2sidedMultiPatchColumn(column_t *column)
|
|||
|
||||
if (dc_yl <= dc_yh && dc_yh < vid.height && dc_yh > 0)
|
||||
{
|
||||
dc_source = (UINT8 *)column + 3;
|
||||
dc_source = column->pixels;
|
||||
|
||||
if (colfunc == colfuncs[BASEDRAWFUNC])
|
||||
(colfuncs[COLDRAWFUNC_TWOSMULTIPATCH])();
|
||||
|
@ -382,7 +379,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x]);
|
||||
|
||||
for (i = 0; i < dc_numlights; i++)
|
||||
{
|
||||
|
@ -457,7 +454,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// draw the texture
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
|
||||
col = R_GetColumn(texnum, maskedtexturecol[dc_x]);
|
||||
|
||||
#if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red
|
||||
if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES))
|
||||
|
@ -897,7 +894,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
dc_iscale = 0xffffffffu / (unsigned)spryscale;
|
||||
|
||||
// Get data for the column
|
||||
col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
|
||||
col = R_GetColumn(texnum,maskedtexturecol[dc_x]);
|
||||
|
||||
// SoM: New code does not rely on R_DrawColumnShadowed_8 which
|
||||
// will (hopefully) put less strain on the stack.
|
||||
|
@ -1336,7 +1333,7 @@ static void R_RenderSegLoop (void)
|
|||
dc_yl = yl;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_midtexturemid;
|
||||
dc_source = R_GetColumn(midtexture,texturecolumn + (rw_offset_mid>>FRACBITS));
|
||||
dc_source = R_GetColumn(midtexture,texturecolumn + (rw_offset_mid>>FRACBITS))->pixels;
|
||||
dc_texheight = textureheight[midtexture]>>FRACBITS;
|
||||
|
||||
//profile stuff ---------------------------------------------------------
|
||||
|
@ -1397,7 +1394,7 @@ static void R_RenderSegLoop (void)
|
|||
dc_yl = yl;
|
||||
dc_yh = mid;
|
||||
dc_texturemid = rw_toptexturemid;
|
||||
dc_source = R_GetColumn(toptexture,texturecolumn + (rw_offset_top>>FRACBITS));
|
||||
dc_source = R_GetColumn(toptexture,texturecolumn + (rw_offset_top>>FRACBITS))->pixels;
|
||||
dc_texheight = textureheight[toptexture]>>FRACBITS;
|
||||
colfunc();
|
||||
ceilingclip[rw_x] = (INT16)mid;
|
||||
|
@ -1433,8 +1430,7 @@ static void R_RenderSegLoop (void)
|
|||
dc_yl = mid;
|
||||
dc_yh = yh;
|
||||
dc_texturemid = rw_bottomtexturemid;
|
||||
dc_source = R_GetColumn(bottomtexture,
|
||||
texturecolumn + (rw_offset_bot>>FRACBITS));
|
||||
dc_source = R_GetColumn(bottomtexture, texturecolumn + (rw_offset_bot>>FRACBITS))->pixels;
|
||||
dc_texheight = textureheight[bottomtexture]>>FRACBITS;
|
||||
colfunc();
|
||||
floorclip[rw_x] = (INT16)mid;
|
||||
|
|
145
src/r_textures.c
145
src/r_textures.c
|
@ -48,7 +48,7 @@ INT32 numtextures = 0; // total number of textures found,
|
|||
// size of following tables
|
||||
|
||||
texture_t **textures = NULL;
|
||||
UINT32 **texturecolumnofs; // column offset lookup table for each texture
|
||||
column_t **texturecolumns; // columns for each texture
|
||||
UINT8 **texturecache; // graphics data for each generated full-size texture
|
||||
|
||||
INT32 *texturewidth;
|
||||
|
@ -78,7 +78,7 @@ static INT32 tidcachelen = 0;
|
|||
// R_DrawColumnInCache
|
||||
// Clip and draw a column from a patch into a cached post.
|
||||
//
|
||||
static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
|
||||
static inline void R_DrawColumnInCache(doompost_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
|
||||
{
|
||||
INT32 count, position;
|
||||
UINT8 *source;
|
||||
|
@ -110,7 +110,7 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, texpatch_t
|
|||
if (count > 0)
|
||||
M_Memcpy(cache + position, source, count);
|
||||
|
||||
patch = (column_t *)((UINT8 *)patch + patch->length + 4);
|
||||
patch = (doompost_t *)((UINT8 *)patch + patch->length + 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -118,7 +118,7 @@ static inline void R_DrawColumnInCache(column_t *patch, UINT8 *cache, texpatch_t
|
|||
// R_DrawFlippedColumnInCache
|
||||
// Similar to R_DrawColumnInCache; it draws the column inverted, however.
|
||||
//
|
||||
static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
|
||||
static inline void R_DrawFlippedColumnInCache(doompost_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
|
||||
{
|
||||
INT32 count, position;
|
||||
UINT8 *source, *dest;
|
||||
|
@ -153,7 +153,7 @@ static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, tex
|
|||
*dest++ = *source;
|
||||
}
|
||||
|
||||
patch = (column_t *)((UINT8 *)patch + patch->length + 4);
|
||||
patch = (doompost_t *)((UINT8 *)patch + patch->length + 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -161,7 +161,7 @@ static inline void R_DrawFlippedColumnInCache(column_t *patch, UINT8 *cache, tex
|
|||
// R_DrawBlendColumnInCache
|
||||
// Draws a translucent column into the cache, applying a half-cooked equation to get a proper translucency value (Needs code in R_GenerateTexture()).
|
||||
//
|
||||
static inline void R_DrawBlendColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
|
||||
static inline void R_DrawBlendColumnInCache(doompost_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
|
||||
{
|
||||
INT32 count, position;
|
||||
UINT8 *source, *dest;
|
||||
|
@ -198,7 +198,7 @@ static inline void R_DrawBlendColumnInCache(column_t *patch, UINT8 *cache, texpa
|
|||
*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
|
||||
patch = (column_t *)((UINT8 *)patch + patch->length + 4);
|
||||
patch = (doompost_t *)((UINT8 *)patch + patch->length + 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -206,7 +206,7 @@ static inline void R_DrawBlendColumnInCache(column_t *patch, UINT8 *cache, texpa
|
|||
// R_DrawBlendFlippedColumnInCache
|
||||
// Similar to the one above except that the column is inverted.
|
||||
//
|
||||
static inline void R_DrawBlendFlippedColumnInCache(column_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
|
||||
static inline void R_DrawBlendFlippedColumnInCache(doompost_t *patch, UINT8 *cache, texpatch_t *originPatch, INT32 cacheheight, INT32 patchheight)
|
||||
{
|
||||
INT32 count, position;
|
||||
UINT8 *source, *dest;
|
||||
|
@ -242,7 +242,7 @@ static inline void R_DrawBlendFlippedColumnInCache(column_t *patch, UINT8 *cache
|
|||
*dest = ASTBlendPaletteIndexes(*dest, *source, originPatch->style, originPatch->alpha);
|
||||
}
|
||||
|
||||
patch = (column_t *)((UINT8 *)patch + patch->length + 4);
|
||||
patch = (doompost_t *)((UINT8 *)patch + patch->length + 4);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -263,16 +263,8 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
UINT8 *blocktex;
|
||||
texture_t *texture;
|
||||
texpatch_t *patch;
|
||||
softwarepatch_t *realpatch;
|
||||
UINT8 *pdata;
|
||||
int x, x1, x2, i, width, height;
|
||||
size_t blocksize;
|
||||
column_t *patchcol;
|
||||
UINT8 *colofs;
|
||||
|
||||
UINT16 wadnum;
|
||||
lumpnum_t lumpnum;
|
||||
size_t lumplength;
|
||||
|
||||
I_Assert(texnum <= (size_t)numtextures);
|
||||
texture = textures[texnum];
|
||||
|
@ -289,11 +281,11 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
boolean holey = false;
|
||||
patch = texture->patches;
|
||||
|
||||
wadnum = patch->wad;
|
||||
lumpnum = patch->lump;
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
UINT16 wadnum = patch->wad;
|
||||
lumpnum_t lumpnum = patch->lump;
|
||||
size_t lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
UINT8 *pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
softwarepatch_t *realpatch = (softwarepatch_t *)pdata;
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
|
||||
|
@ -307,10 +299,10 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
// Check the patch for holes.
|
||||
if (texture->width > SHORT(realpatch->width) || texture->height > SHORT(realpatch->height))
|
||||
holey = true;
|
||||
colofs = (UINT8 *)realpatch->columnofs;
|
||||
UINT8 *colofs = (UINT8 *)realpatch->columnofs;
|
||||
for (x = 0; x < texture->width && !holey; x++)
|
||||
{
|
||||
column_t *col = (column_t *)((UINT8 *)realpatch + LONG(*(UINT32 *)&colofs[x<<2]));
|
||||
doompost_t *col = (doompost_t *)((UINT8 *)realpatch + LONG(*(UINT32 *)&colofs[x<<2]));
|
||||
INT32 topdelta, prevdelta = -1, y = 0;
|
||||
while (col->topdelta != 0xff)
|
||||
{
|
||||
|
@ -321,7 +313,7 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
if (topdelta > y)
|
||||
break;
|
||||
y = topdelta + col->length + 1;
|
||||
col = (column_t *)((UINT8 *)col + col->length + 4);
|
||||
col = (doompost_t *)((UINT8 *)col + col->length + 4);
|
||||
}
|
||||
if (y < texture->height)
|
||||
holey = true; // this texture is HOLEy! D:
|
||||
|
@ -332,26 +324,26 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
{
|
||||
texture->holes = true;
|
||||
texture->flip = patch->flip;
|
||||
blocksize = lumplength;
|
||||
block = Z_Calloc(blocksize, PU_STATIC, // will change tag at end of this function
|
||||
&texturecache[texnum]);
|
||||
M_Memcpy(block, realpatch, blocksize);
|
||||
|
||||
size_t total_pixels = 0;
|
||||
size_t total_posts = 0;
|
||||
|
||||
Patch_CalcDataSizes(realpatch, &total_pixels, &total_posts);
|
||||
|
||||
blocksize = (sizeof(column_t) * texture->width) + (sizeof(post_t) * total_posts) + (sizeof(UINT8) * total_pixels);
|
||||
texturememory += blocksize;
|
||||
|
||||
// use the patch's column lookup
|
||||
colofs = (block + 8);
|
||||
texturecolumnofs[texnum] = (UINT32 *)colofs;
|
||||
block = Z_Calloc(blocksize, PU_STATIC, &texturecache[texnum]);
|
||||
blocktex = block;
|
||||
if (patch->flip & 1) // flip the patch horizontally
|
||||
{
|
||||
UINT8 *realcolofs = (UINT8 *)realpatch->columnofs;
|
||||
for (x = 0; x < texture->width; x++)
|
||||
*(UINT32 *)&colofs[x<<2] = realcolofs[( texture->width-1-x )<<2]; // swap with the offset of the other side of the texture
|
||||
}
|
||||
// we can't as easily flip the patch vertically sadly though,
|
||||
// we have wait until the texture itself is drawn to do that
|
||||
for (x = 0; x < texture->width; x++)
|
||||
*(UINT32 *)&colofs[x<<2] = LONG(LONG(*(UINT32 *)&colofs[x<<2]) + 3);
|
||||
|
||||
UINT8 *pixels = block;
|
||||
column_t *columns = (column_t *)(block + (sizeof(UINT8) * total_pixels));
|
||||
post_t *posts = (post_t *)(block + (sizeof(UINT8) * total_pixels) + (sizeof(column_t) * texture->width));
|
||||
|
||||
texturecolumns[texnum] = columns;
|
||||
|
||||
Patch_MakeColumns(realpatch, texture->width, pixels, columns, posts, texture->flip);
|
||||
|
||||
goto done;
|
||||
}
|
||||
|
||||
|
@ -362,35 +354,44 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
multipatch:
|
||||
texture->holes = false;
|
||||
texture->flip = 0;
|
||||
blocksize = (texture->width * 4) + (texture->width * texture->height);
|
||||
|
||||
size_t total_pixels = texture->width * texture->height;
|
||||
|
||||
blocksize = (sizeof(column_t) * texture->width) + (sizeof(UINT8) * total_pixels);
|
||||
texturememory += blocksize;
|
||||
block = Z_Malloc(blocksize+1, PU_STATIC, &texturecache[texnum]);
|
||||
|
||||
memset(block, TRANSPARENTPIXEL, blocksize+1); // Transparency hack
|
||||
block = Z_Malloc(blocksize, PU_STATIC, &texturecache[texnum]);
|
||||
blocktex = block;
|
||||
memset(blocktex, TRANSPARENTPIXEL, total_pixels); // Transparency hack
|
||||
|
||||
// columns lookup table
|
||||
colofs = block;
|
||||
texturecolumnofs[texnum] = (UINT32 *)colofs;
|
||||
column_t *columns = (column_t *)(block + (sizeof(UINT8) * total_pixels));
|
||||
texturecolumns[texnum] = columns;
|
||||
|
||||
// texture data after the lookup table
|
||||
blocktex = block + (texture->width*4);
|
||||
size_t data_offset = 0;
|
||||
for (x = 0; x < texture->width; x++)
|
||||
{
|
||||
column_t *column = &columns[x];
|
||||
column->num_posts = 0;
|
||||
column->posts = NULL;
|
||||
column->pixels = blocktex + data_offset;
|
||||
data_offset += texture->height;
|
||||
}
|
||||
|
||||
// Composite the columns together.
|
||||
for (i = 0, patch = texture->patches; i < texture->patchcount; i++, patch++)
|
||||
{
|
||||
boolean dealloc = true;
|
||||
static void (*ColumnDrawerPointer)(column_t *, UINT8 *, texpatch_t *, INT32, INT32); // Column drawing function pointer.
|
||||
static void (*columnDrawer)(doompost_t *, UINT8 *, texpatch_t *, INT32, INT32); // Column drawing function pointer.
|
||||
if (patch->style != AST_COPY)
|
||||
ColumnDrawerPointer = (patch->flip & 2) ? R_DrawBlendFlippedColumnInCache : R_DrawBlendColumnInCache;
|
||||
columnDrawer = (patch->flip & 2) ? R_DrawBlendFlippedColumnInCache : R_DrawBlendColumnInCache;
|
||||
else
|
||||
ColumnDrawerPointer = (patch->flip & 2) ? R_DrawFlippedColumnInCache : R_DrawColumnInCache;
|
||||
columnDrawer = (patch->flip & 2) ? R_DrawFlippedColumnInCache : R_DrawColumnInCache;
|
||||
|
||||
wadnum = patch->wad;
|
||||
lumpnum = patch->lump;
|
||||
pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
realpatch = (softwarepatch_t *)pdata;
|
||||
dealloc = true;
|
||||
UINT16 wadnum = patch->wad;
|
||||
lumpnum_t lumpnum = patch->lump;
|
||||
size_t lumplength = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
UINT8 *pdata = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
softwarepatch_t *realpatch = (softwarepatch_t *)pdata;
|
||||
boolean dealloc = true;
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (Picture_IsLumpPNG((UINT8 *)realpatch, lumplength))
|
||||
|
@ -441,14 +442,13 @@ UINT8 *R_GenerateTexture(size_t texnum)
|
|||
|
||||
for (; x < x2; x++)
|
||||
{
|
||||
doompost_t *patchcol;
|
||||
if (patch->flip & 1)
|
||||
patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[(x1+width-1)-x]));
|
||||
patchcol = (doompost_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[(x1+width-1)-x]));
|
||||
else
|
||||
patchcol = (column_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1]));
|
||||
patchcol = (doompost_t *)((UINT8 *)realpatch + LONG(realpatch->columnofs[x-x1]));
|
||||
|
||||
// generate column ofset lookup
|
||||
*(UINT32 *)&colofs[x<<2] = LONG((x * texture->height) + (texture->width*4));
|
||||
ColumnDrawerPointer(patchcol, block + LONG(*(UINT32 *)&colofs[x<<2]), patch, texture->height, height);
|
||||
columnDrawer(patchcol, columns[x].pixels, patch, texture->height, height);
|
||||
}
|
||||
|
||||
if (dealloc)
|
||||
|
@ -513,24 +513,19 @@ void R_CheckTextureCache(INT32 tex)
|
|||
R_GenerateTexture(tex);
|
||||
}
|
||||
|
||||
//
|
||||
// R_GetColumn
|
||||
//
|
||||
UINT8 *R_GetColumn(fixed_t tex, INT32 col)
|
||||
column_t *R_GetColumn(fixed_t tex, INT32 col)
|
||||
{
|
||||
UINT8 *data;
|
||||
INT32 width = texturewidth[tex];
|
||||
|
||||
if (width & (width - 1))
|
||||
col = (UINT32)col % width;
|
||||
else
|
||||
col &= (width - 1);
|
||||
|
||||
data = texturecache[tex];
|
||||
UINT8 *data = texturecache[tex];
|
||||
if (!data)
|
||||
data = R_GenerateTexture(tex);
|
||||
R_GenerateTexture(tex);
|
||||
|
||||
return data + LONG(texturecolumnofs[tex][col]);
|
||||
return &texturecolumns[tex][col];
|
||||
}
|
||||
|
||||
void *R_GetFlat(lumpnum_t flatlumpnum)
|
||||
|
@ -1016,7 +1011,7 @@ static void R_AllocateTextures(INT32 add)
|
|||
recallocuser(&textures, oldsize, newsize);
|
||||
|
||||
// Allocate texture column offset table.
|
||||
recallocuser(&texturecolumnofs, oldsize, newsize);
|
||||
recallocuser(&texturecolumns, oldsize, newsize);
|
||||
// Allocate texture referencing cache.
|
||||
recallocuser(&texturecache, oldsize, newsize);
|
||||
// Allocate texture width table.
|
||||
|
|
|
@ -72,7 +72,7 @@ extern texture_t **textures;
|
|||
extern INT32 *texturewidth;
|
||||
extern fixed_t *textureheight; // needed for texture pegging
|
||||
|
||||
extern UINT32 **texturecolumnofs; // column offset lookup table for each texture
|
||||
extern column_t **texturecolumns; // columns for each texture
|
||||
extern UINT8 **texturecache; // graphics data for each generated full-size texture
|
||||
|
||||
// Load TEXTURES definitions, create lookup tables
|
||||
|
@ -89,7 +89,7 @@ void R_ClearTextureNumCache(boolean btell);
|
|||
|
||||
// Retrieve texture data.
|
||||
void *R_GetLevelFlat(levelflat_t *levelflat);
|
||||
UINT8 *R_GetColumn(fixed_t tex, INT32 col);
|
||||
column_t *R_GetColumn(fixed_t tex, INT32 col);
|
||||
void *R_GetFlat(lumpnum_t flatnum);
|
||||
|
||||
boolean R_CheckPowersOfTwo(void);
|
||||
|
|
|
@ -639,23 +639,14 @@ fixed_t windowtop = 0, windowbottom = 0;
|
|||
|
||||
void R_DrawMaskedColumn(column_t *column)
|
||||
{
|
||||
INT32 topscreen;
|
||||
INT32 bottomscreen;
|
||||
fixed_t basetexturemid;
|
||||
INT32 topdelta, prevdelta = 0;
|
||||
fixed_t basetexturemid = dc_texturemid;
|
||||
|
||||
basetexturemid = dc_texturemid;
|
||||
|
||||
for (; column->topdelta != 0xff ;)
|
||||
for (size_t i = 0; i < column->num_posts; i++)
|
||||
{
|
||||
// calculate unclipped screen coordinates
|
||||
// for post
|
||||
topdelta = column->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
topscreen = sprtopscreen + spryscale*topdelta;
|
||||
bottomscreen = topscreen + spryscale*column->length;
|
||||
post_t *post = &column->posts[i];
|
||||
|
||||
INT32 topscreen = sprtopscreen + spryscale*post->topdelta;
|
||||
INT32 bottomscreen = topscreen + spryscale*post->length;
|
||||
|
||||
dc_yl = (topscreen+FRACUNIT-1)>>FRACBITS;
|
||||
dc_yh = (bottomscreen-1)>>FRACBITS;
|
||||
|
@ -679,8 +670,8 @@ void R_DrawMaskedColumn(column_t *column)
|
|||
|
||||
if (dc_yl <= dc_yh && dc_yh > 0)
|
||||
{
|
||||
dc_source = (UINT8 *)column + 3;
|
||||
dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
|
||||
dc_source = column->pixels + post->data_offset;
|
||||
dc_texturemid = basetexturemid - (post->topdelta<<FRACBITS);
|
||||
|
||||
// Drawn by R_DrawColumn.
|
||||
// This stuff is a likely cause of the splitscreen water crash bug.
|
||||
|
@ -693,7 +684,6 @@ void R_DrawMaskedColumn(column_t *column)
|
|||
I_Error("R_DrawMaskedColumn: Invalid ylookup for dc_yl %d", dc_yl);
|
||||
#endif
|
||||
}
|
||||
column = (column_t *)((UINT8 *)column + column->length + 4);
|
||||
}
|
||||
|
||||
dc_texturemid = basetexturemid;
|
||||
|
@ -706,21 +696,15 @@ void R_DrawFlippedMaskedColumn(column_t *column)
|
|||
INT32 topscreen;
|
||||
INT32 bottomscreen;
|
||||
fixed_t basetexturemid = dc_texturemid;
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
UINT8 *d,*s;
|
||||
|
||||
for (; column->topdelta != 0xff ;)
|
||||
for (size_t i = 0; i < column->num_posts; i++)
|
||||
{
|
||||
// calculate unclipped screen coordinates
|
||||
// for post
|
||||
topdelta = column->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
topdelta = lengthcol-column->length-topdelta;
|
||||
post_t *post = &column->posts[i];
|
||||
INT32 topdelta = lengthcol-post->length-post->topdelta;
|
||||
topscreen = sprtopscreen + spryscale*topdelta;
|
||||
bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*column->length
|
||||
: sprbotscreen + spryscale*column->length;
|
||||
bottomscreen = sprbotscreen == INT32_MAX ? topscreen + spryscale*post->length
|
||||
: sprbotscreen + spryscale*post->length;
|
||||
|
||||
dc_yl = (topscreen+FRACUNIT-1)>>FRACBITS;
|
||||
dc_yh = (bottomscreen-1)>>FRACBITS;
|
||||
|
@ -744,8 +728,8 @@ void R_DrawFlippedMaskedColumn(column_t *column)
|
|||
|
||||
if (dc_yl <= dc_yh && dc_yh > 0)
|
||||
{
|
||||
dc_source = ZZ_Alloc(column->length);
|
||||
for (s = (UINT8 *)column+2+column->length, d = dc_source; d < dc_source+column->length; --s)
|
||||
dc_source = ZZ_Alloc(post->length);
|
||||
for (s = column->pixels+post->data_offset+post->length, d = dc_source; d < dc_source+post->length; --s)
|
||||
*d++ = *s;
|
||||
dc_texturemid = basetexturemid - (topdelta<<FRACBITS);
|
||||
|
||||
|
@ -758,7 +742,6 @@ void R_DrawFlippedMaskedColumn(column_t *column)
|
|||
#endif
|
||||
Z_Free(dc_source);
|
||||
}
|
||||
column = (column_t *)((UINT8 *)column + column->length + 4);
|
||||
}
|
||||
|
||||
dc_texturemid = basetexturemid;
|
||||
|
@ -950,7 +933,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
dc_iscale = (0xffffffffu / (unsigned)spryscale);
|
||||
|
||||
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[texturecolumn]));
|
||||
column = &patch->columns[texturecolumn];
|
||||
|
||||
localcolfunc (column);
|
||||
}
|
||||
|
@ -968,9 +951,9 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
texturecolumn = frac>>FRACBITS;
|
||||
if (texturecolumn < 0 || texturecolumn >= pwidth)
|
||||
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
|
||||
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[texturecolumn]));
|
||||
column = &patch->columns[texturecolumn];
|
||||
#else
|
||||
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[frac>>FRACBITS]));
|
||||
column = &patch->columns[frac>>FRACBITS];
|
||||
#endif
|
||||
|
||||
sprtopscreen = (centeryfrac - FixedMul(dc_texturemid, spryscale));
|
||||
|
@ -990,9 +973,9 @@ static void R_DrawVisSprite(vissprite_t *vis)
|
|||
texturecolumn = frac>>FRACBITS;
|
||||
if (texturecolumn < 0 || texturecolumn >= pwidth)
|
||||
I_Error("R_DrawSpriteRange: bad texturecolumn at %d from end", vis->x2 - dc_x);
|
||||
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[texturecolumn]));
|
||||
column = &patch->columns[texturecolumn];
|
||||
#else
|
||||
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[frac>>FRACBITS]));
|
||||
column = &patch->columns[frac>>FRACBITS];
|
||||
#endif
|
||||
localcolfunc (column);
|
||||
}
|
||||
|
@ -1057,9 +1040,9 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
|||
if (texturecolumn < 0 || texturecolumn >= patch->width)
|
||||
I_Error("R_DrawPrecipitationSpriteRange: bad texturecolumn");
|
||||
|
||||
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[texturecolumn]));
|
||||
column = &patch->columns[texturecolumn];
|
||||
#else
|
||||
column = (column_t *)((UINT8 *)patch->columns + (patch->columnofs[frac>>FRACBITS]));
|
||||
column = &patch->columns[frac>>FRACBITS];
|
||||
#endif
|
||||
R_DrawMaskedColumn(column);
|
||||
}
|
||||
|
|
|
@ -516,7 +516,7 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
||||
INT32 dupx, dupy;
|
||||
const column_t *column;
|
||||
column_t *column;
|
||||
UINT8 *desttop, *dest, *deststart, *destend;
|
||||
const UINT8 *source, *deststop;
|
||||
fixed_t pwidth; // patch width
|
||||
|
@ -703,12 +703,12 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
if (!(scrn & V_SCALEPATCHMASK))
|
||||
{
|
||||
// if it's meant to cover the whole screen, black out the rest (ONLY IF TOP LEFT ISN'T TRANSPARENT)
|
||||
if (x == 0 && patch->width == BASEVIDWIDTH && y == 0 && patch->height == BASEVIDHEIGHT)
|
||||
if (!v_translevel && x == 0 && patch->width == BASEVIDWIDTH && y == 0 && patch->height == BASEVIDHEIGHT)
|
||||
{
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[0]));
|
||||
if (!column->topdelta)
|
||||
column = &patch->columns[0];
|
||||
if (column->num_posts && !column->posts[0].topdelta)
|
||||
{
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
source = column->pixels;
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, source[0]);
|
||||
}
|
||||
}
|
||||
|
@ -758,7 +758,6 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
|
||||
for (col = 0; (col>>FRACBITS) < patch->width; col += colfrac, ++offx, desttop++)
|
||||
{
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
if (scrn & V_FLIP) // offx is measured from right edge instead of left
|
||||
{
|
||||
if (x+pwidth-offx < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
|
@ -773,27 +772,24 @@ void V_DrawStretchyFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vsca
|
|||
if (x+offx >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
|
||||
|
||||
while (column->topdelta != 0xff)
|
||||
column = &patch->columns[col>>FRACBITS];
|
||||
|
||||
for (size_t i = 0; i < column->num_posts; i++)
|
||||
{
|
||||
topdelta = column->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
post_t *post = &column->posts[i];
|
||||
source = column->pixels + post->data_offset;
|
||||
dest = desttop;
|
||||
if (scrn & V_FLIP)
|
||||
dest = deststart + (destend - desttop);
|
||||
dest += FixedInt(FixedMul(topdelta<<FRACBITS,vdup))*vid.width;
|
||||
dest += FixedInt(FixedMul(post->topdelta<<FRACBITS,vdup))*vid.width;
|
||||
|
||||
for (ofs = 0; dest < deststop && (ofs>>FRACBITS) < column->length; ofs += rowfrac)
|
||||
for (ofs = 0; dest < deststop && (size_t)(ofs>>FRACBITS) < post->length; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = patchdrawfunc(dest, source, ofs);
|
||||
dest += vid.width;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -808,7 +804,7 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
|
||||
fixed_t col, ofs, colfrac, rowfrac, fdup, vdup;
|
||||
INT32 dupx, dupy;
|
||||
const column_t *column;
|
||||
column_t *column;
|
||||
UINT8 *desttop, *dest;
|
||||
const UINT8 *source, *deststop;
|
||||
|
||||
|
@ -1044,20 +1040,18 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
|
||||
for (col = sx; (col>>FRACBITS) < patch->width && (col - sx) < w; col += colfrac, ++x, desttop++)
|
||||
{
|
||||
INT32 topdelta, prevdelta = -1;
|
||||
if (x < 0) // don't draw off the left of the screen (WRAP PREVENTION)
|
||||
continue;
|
||||
if (x >= vid.width) // don't draw off the right of the screen (WRAP PREVENTION)
|
||||
break;
|
||||
column = (const column_t *)((const UINT8 *)(patch->columns) + (patch->columnofs[col>>FRACBITS]));
|
||||
|
||||
while (column->topdelta != 0xff)
|
||||
column = &patch->columns[col>>FRACBITS];
|
||||
|
||||
for (size_t i = 0; i < column->num_posts; i++)
|
||||
{
|
||||
topdelta = column->topdelta;
|
||||
if (topdelta <= prevdelta)
|
||||
topdelta += prevdelta;
|
||||
prevdelta = topdelta;
|
||||
source = (const UINT8 *)(column) + 3;
|
||||
post_t *post = &column->posts[i];
|
||||
INT32 topdelta = post->topdelta;
|
||||
source = column->pixels + post->data_offset;
|
||||
dest = desttop;
|
||||
if ((topdelta<<FRACBITS)-sy > 0)
|
||||
{
|
||||
|
@ -1067,13 +1061,12 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, fixed_t vscale, IN
|
|||
else
|
||||
ofs = sy-(topdelta<<FRACBITS);
|
||||
|
||||
for (; dest < deststop && (ofs>>FRACBITS) < column->length && ((ofs - sy) + (topdelta<<FRACBITS)) < h; ofs += rowfrac)
|
||||
for (; dest < deststop && (size_t)(ofs>>FRACBITS) < post->length && ((ofs - sy) + (topdelta<<FRACBITS)) < h; ofs += rowfrac)
|
||||
{
|
||||
if (dest >= screens[scrn&V_PARAMMASK]) // don't draw off the top of the screen (CRASH PREVENTION)
|
||||
*dest = patchdrawfunc(dest, source, ofs);
|
||||
dest += vid.width;
|
||||
}
|
||||
column = (const column_t *)((const UINT8 *)column + column->length + 4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue