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Merge branch 'gexunleashed' into 'next'
Fix forcecharacter regressions & crash (resolves #1262) Closes #1262 See merge request STJr/SRB2!2464
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commit
7e3a06cbe8
1 changed files with 8 additions and 8 deletions
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@ -263,7 +263,7 @@ static void M_ConfirmTeamScramble(INT32 choice);
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static void M_ConfirmTeamChange(INT32 choice);
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static void M_ConfirmTeamChange(INT32 choice);
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static void M_SecretsMenu(INT32 choice);
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static void M_SecretsMenu(INT32 choice);
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static void M_SetupChoosePlayer(INT32 choice);
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static void M_SetupChoosePlayer(INT32 choice);
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static UINT16 M_SetupChoosePlayerDirect(INT32 choice);
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static INT32 M_SetupChoosePlayerDirect(INT32 choice);
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static void M_QuitSRB2(INT32 choice);
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static void M_QuitSRB2(INT32 choice);
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menu_t SP_MainDef, OP_MainDef;
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menu_t SP_MainDef, OP_MainDef;
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menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
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menu_t MISC_ScrambleTeamDef, MISC_ChangeTeamDef;
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@ -9072,7 +9072,7 @@ static void M_CacheCharacterSelectEntry(INT32 i, INT32 skinnum)
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description[i].namepic = W_CachePatchName(description[i].nametag, PU_PATCH);
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description[i].namepic = W_CachePatchName(description[i].nametag, PU_PATCH);
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}
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}
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static UINT16 M_SetupChoosePlayerDirect(INT32 choice)
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static INT32 M_SetupChoosePlayerDirect(INT32 choice)
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{
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{
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INT32 skinnum, botskinnum;
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INT32 skinnum, botskinnum;
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UINT16 i;
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UINT16 i;
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@ -9161,7 +9161,7 @@ static UINT16 M_SetupChoosePlayerDirect(INT32 choice)
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static void M_SetupChoosePlayer(INT32 choice)
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static void M_SetupChoosePlayer(INT32 choice)
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{
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{
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UINT16 skinset = M_SetupChoosePlayerDirect(choice);
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INT32 skinset = M_SetupChoosePlayerDirect(choice);
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if (skinset != MAXCHARACTERSLOTS)
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if (skinset != MAXCHARACTERSLOTS)
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{
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{
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M_ChoosePlayer(skinset);
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M_ChoosePlayer(skinset);
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