Merge branch SRB2:next into sh4-build

This commit is contained in:
Alam Ed Arias 2025-01-27 12:58:43 +00:00
commit 7b69868ff6
116 changed files with 2373 additions and 1320 deletions

View file

@ -7,6 +7,7 @@ jobs:
environment:
CC: ccache gcc
CCACHE_COMPRESS: true
CFLAGS: -Wno-error=unused-result
#- image: ubuntu:trusty
# environment:
# CC: ccache gcc -m32
@ -49,12 +50,15 @@ jobs:
paths:
- /home/circleci/.cache/apt
- checkout
- run:
name: Create deps folder as needed
command: mkdir -p make/linux/64/SDL/deps/
- run:
name: make master depend file
command: find make/linux64/SDL/deps/ -type f -print0 | sort -z | xargs -r0 cat > make/linux64/SDL.deps
command: find make/linux/64/SDL/deps/ -type f -print0 | sort -z | xargs -r0 cat > make/linux/64/SDL.deps
- restore_cache:
keys:
- v1-SRB2-{{ .Branch }}-{{ checksum "make/linux64/SDL.deps" }}
- v1-SRB2-{{ .Branch }}-{{ checksum "make/linux/64/SDL.deps" }}
- run:
name: Compile
command: make -C src LINUX64=1 ERRORMODE=1 -k -j4
@ -62,6 +66,6 @@ jobs:
path: /home/circleci/SRB2/bin/
destination: bin
- save_cache:
key: v1-SRB2-{{ .Branch }}-{{ checksum "make/linux64/SDL.deps" }}
key: v1-SRB2-{{ .Branch }}-{{ checksum "make/linux/64/SDL.deps" }}
paths:
- /home/circleci/.ccache

View file

@ -1,18 +1,18 @@
Alpine 3 GCC Dedicated:
extends: Alpine 3 GCC
Alpine 3 GCC Dedicated Makefile:
extends: Alpine 3 GCC Makefile
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Apline-3-Dedicated"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3-Dedicated"
expose_as: "Apline-3-Dedicated-makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3-Dedicated-makefile"
script:
- - |
# apk_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apk add gcc
- apk add gcc g++
- |
# apk_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K"

View file

@ -0,0 +1,135 @@
Alpine 3 GCC Makefile:
stage: build
when: manual
image: alpine:3
allow_failure: true
cache:
- key: apk-$CI_JOB_IMAGE-makefile
paths:
- apk-cache
unprotect: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Apline-3-makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3-makefile"
before_script:
- - |
# apk_cache
echo -e "\e[0Ksection_start:`date +%s`:apk_cache[collapsed=true]\r\e[0KUpdating APK listing"
- export APK_CACHE_DIR=`pwd`/apk-cache
- mkdir --parents --verbose $APK_CACHE_DIR/
- ln -sf /etc/apk/cache $APK_CACHE_DIR
- |
# apk_cache
echo -e "\e[0Ksection_end:`date +%s`:apk_cache\r\e[0K"
- - |
# apk_update
echo -e "\e[0Ksection_start:`date +%s`:apk_update[collapsed=true]\r\e[0KUpdating APK listing"
- apk update
- |
# apk_update
echo -e "\e[0Ksection_end:`date +%s`:apk_update\r\e[0K"
- - |
# apk_upgrade
echo -e "\e[0Ksection_start:`date +%s`:apk_upgrade[collapsed=true]\r\e[0KUpdating existing packages"
- apk upgrade
- |
# apk_update
echo -e "\e[0Ksection_end:`date +%s`:apk_upgrade\r\e[0K"
- - |
# apk_common
echo -e "\e[0Ksection_start:`date +%s`:apk_common[collapsed=true]\r\e[0KInstalling common packages"
- apk add make git ccache nasm
- |
# apk_common
echo -e "\e[0Ksection_end:`date +%s`:apk_common\r\e[0K"
- - |
# ccache_config
echo -e "\e[0Ksection_start:`date +%s`:ccache_config[collapsed=true]\r\e[0KSetting up ccache config"
- mkdir --parents --verbose ~/.ccache/
- touch ~/.ccache/ccache.conf
- |
# cache.conf
echo Adding ccache configution option
- |
# base_dir
echo base_dir = $PWD | tee -a ~/.ccache/ccache.conf
- |
# cache_dir
echo cache_dir = $PWD/ccache | tee -a ~/.ccache/ccache.conf
- |
# compiler_check
echo compiler_check = content | tee -a ~/.ccache/ccache.conf
- |
# stats_log
echo stats_log = $PWD/ccache_statslog | tee -a ~/.ccache/ccache.conf
- |
# max_size
echo max_size = 50M | tee -a ~/.ccache/ccache.conf
- |
# ccache_config
echo -e "\e[0Ksection_end:`date +%s`:ccache_config\r\e[0K"
- - |
# cache_reset
echo -e "\e[0Ksection_start:`date +%s`:ccache_reset[collapsed=true]\r\e[0KResetting ccache statistics"
- ccache --zero-stats
- ccache --show-stats
- |
# ccache_reset
echo -e "\e[0Ksection_end:`date +%s`:ccache_reset\r\e[0K"
script:
- - |
# apk_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apk add gcc g++
- |
# apk_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K"
- - |
# apk_development
echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages"
- apk add cmake musl-dev sdl2_mixer-dev libpng-dev curl-dev libgme-dev libopenmpt-dev miniupnpc-dev elfutils-dev
- |
# apk_development
echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
after_script:
- - |
# apk_clean
echo -e "\e[0Ksection_start:`date +%s`:apk_clean[collapsed=true]\r\e[0KCleaning of unneeded APK packages"
- apk cache clean
- |
# apk_clean
echo -e "\e[0Ksection_end:`date +%s`:apk_clean\r\e[0K"
- - |
# ccache_stats
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
- ccache --show-stats --verbose
- ccache --show-log-stats --verbose
- |
# ccahe_stats
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"

View file

@ -15,8 +15,8 @@ Alpine 3 GCC:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.alpine3/bin/"
- "build.alpine3/src/config.h"
expose_as: "Apline-3"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Apline-3"
@ -50,7 +50,7 @@ Alpine 3 GCC:
- - |
# apk_common
echo -e "\e[0Ksection_start:`date +%s`:apk_common[collapsed=true]\r\e[0KInstalling common packages"
- apk add make git ccache nasm
- apk add cmake make git ccache nasm
- |
# apk_common
echo -e "\e[0Ksection_end:`date +%s`:apk_common\r\e[0K"
@ -95,7 +95,7 @@ Alpine 3 GCC:
- - |
# apk_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apk_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apk add gcc
- apk add gcc g++
- |
# apk_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apk_toolchain\r\e[0K"
@ -103,15 +103,23 @@ Alpine 3 GCC:
- - |
# apk_development
echo -e "\e[0Ksection_start:`date +%s`:apk_development[collapsed=true]\r\e[0KInstalling development packages"
- apk add musl-dev sdl2_mixer-dev libpng-dev curl-dev libgme-dev libopenmpt-dev miniupnpc-dev
- apk add cmake musl-dev sdl2_mixer-dev libpng-dev curl-dev libgme-dev libopenmpt-dev miniupnpc-dev elfutils-dev
- |
# apk_development
echo -e "\e[0Ksection_end:`date +%s`:apk_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.alpine3 -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -DSRB2_CONFIG_EXECINFO=NO -G "Unix Makefiles"
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 NOEXECINFO=1
- make --directory=build.alpine3 --keep-going || make --directory=build.alpine3 --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

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@ -0,0 +1,38 @@
batocera:arm64 Makefile:
extends: Debian stable:arm64 Makefile
when: manual
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian old arm64 makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-batocera-aarch64-makefile"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -7,8 +7,8 @@ batocera:arm64:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.cmake/bin/"
- "build.cmake/src/config.h"
expose_as: "Debian old arm64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-batocera-aarch64"
@ -29,10 +29,18 @@ batocera:arm64:
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.cmake -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -DSRB2_CONFIG_FORCE_NO_MS_BITFIELDS=ON -DSRB2_CONFIG_USE_GME=OFF -G "Unix Makefiles"
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1
- make --directory=build.cmake --keep-going || make --directory=build.cmake --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -0,0 +1,40 @@
Debian oldstable:amd64 Makefile:
extends: Debian stable:amd64 Makefile
when: manual
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian old amd64 makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-x86-64-makefile"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -9,8 +9,8 @@ Debian oldstable:amd64:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.cmake/bin/"
- "build.cmake/src/config.h"
expose_as: "Debian old amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-x86-64"
@ -31,10 +31,18 @@ Debian oldstable:amd64:
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.cmake -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -DSRB2_CONFIG_USE_GME=OFF -G "Unix Makefiles"
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NOGME=1
- make --directory=build.cmake --keep-going || make --directory=build.cmake --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -0,0 +1,40 @@
Debian oldstable:arm64 Makefile:
extends: Debian stable:arm64 Makefile
when: manual
image: git.do.srb2.org:5050/stjr/srb2ci/srb2ci:oldstable
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian old arm64 makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-aarch64-makefile"
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -9,8 +9,8 @@ Debian oldstable:arm64:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.cmake/bin/"
- "build.cmake/src/config.h"
expose_as: "Debian old arm64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-old-aarch64"
@ -31,10 +31,18 @@ Debian oldstable:arm64:
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.cmake -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -DSRB2_CONFIG_FORCE_NO_MS_BITFIELDS=ON -DSRB2_CONFIG_USE_GME=OFF -G "Unix Makefiles"
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 NOGME=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1 NOGME=1
- make --directory=build.cmake --keep-going || make --directory=build.cmake --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -0,0 +1,45 @@
Debian stable:amd64 Makefile:
extends: .srb2ci
stage: build
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian amd64 makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64-makefile"
variables:
CC: x86_64-linux-gnu-gcc
LDFLAGS: -Wl,-fuse-ld=gold
OBJCOPY: x86_64-linux-gnu-objcopy
OBJDUMP: x86_64-linux-gnu-objdump
PKG_CONFIG_PATH: /usr/lib/x86_64-linux-gnu/pkgconfig
when: on_success
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-x86-64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:amd64 libpng-dev:amd64 libcurl4-openssl-dev:amd64 libgme-dev:amd64 libopenmpt-dev:amd64 libminiupnpc-dev:amd64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -5,8 +5,8 @@ Debian stable:amd64:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.cmake/bin/"
- "build.cmake/src/config.h"
expose_as: "Debian amd64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-x86-64"
@ -36,10 +36,18 @@ Debian stable:amd64:
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.cmake -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -G "Unix Makefiles"
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1
- make --directory=build.cmake --keep-going || make --directory=build.cmake --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -0,0 +1,46 @@
Debian stable:arm64 Makefile:
extends: .srb2ci
stage: build
when: manual
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian arm64 makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64-makefile"
variables:
CC: aarch64-linux-gnu-gcc
LDFLAGS: -Wl,-fuse-ld=gold
OBJCOPY: aarch64-linux-gnu-objcopy
OBJDUMP: aarch64-linux-gnu-objdump
LD: aarch64-linux-gnu-ld
PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-aarch64-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:arm64 libpng-dev:arm64 libcurl4-openssl-dev:arm64 libgme-dev:arm64 libopenmpt-dev:arm64 libminiupnpc-dev:arm64
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -7,8 +7,8 @@ Debian stable:arm64:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.cmake/bin/"
- "build.cmake/src/config.h"
expose_as: "Debian arm64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-aarch64"
@ -17,6 +17,7 @@ Debian stable:arm64:
LDFLAGS: -Wl,-fuse-ld=gold
OBJCOPY: aarch64-linux-gnu-objcopy
OBJDUMP: aarch64-linux-gnu-objdump
LD: aarch64-linux-gnu-ld
PKG_CONFIG_PATH: /usr/lib/aarch64-linux-gnu/pkgconfig
script:
@ -36,10 +37,18 @@ Debian stable:arm64:
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.cmake -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -DSRB2_CONFIG_FORCE_NO_MS_BITFIELDS=ON -G "Unix Makefiles"
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 ERRORMODE=1 NONX86=1 ARM64=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX64=1 NONX86=1 ARM64=1
- make --directory=build.cmake --keep-going || make --directory=build.cmake --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -0,0 +1,45 @@
Debian stable:i386 Makefile:
extends: .srb2ci
stage: build
when: manual
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Debian i386 makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686-makefile"
variables:
CC: i686-linux-gnu-gcc
OBJCOPY: i686-linux-gnu-objcopy
OBJDUMP: i686-linux-gnu-objdump
LD: i686-linux-gnu-ld
PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-i686-linux-gnu || apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev:i386 libpng-dev:i386 libcurl4-openssl-dev:i386 libgme-dev:i386 libopenmpt-dev:i386 libminiupnpc-dev:i386
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -7,8 +7,8 @@ Debian stable:i386:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.cmake/bin/"
- "build.cmake/src/config.h"
expose_as: "Debian i386"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-i686"
@ -16,6 +16,7 @@ Debian stable:i386:
CC: i686-linux-gnu-gcc
OBJCOPY: i686-linux-gnu-objcopy
OBJDUMP: i686-linux-gnu-objdump
LD: i686-linux-gnu-ld
PKG_CONFIG_PATH: /usr/lib/i386-linux-gnu/pkgconfig
script:
@ -35,10 +36,18 @@ Debian stable:i386:
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.cmake -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -G "Unix Makefiles"
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 LINUX=1
- make --directory=build.cmake --keep-going || make --directory=build.cmake --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -0,0 +1,46 @@
Debian testing GCC Makefile:
extends: .srb2ci
stage: build
when: manual
image: debian:testing-slim
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "testing-gcc-makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc-makefile"
variables:
CC: gcc
LDFLAGS: -Wl,-fuse-ld=gold
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install libsdl2-mixer-dev libpng-dev libcurl4-openssl-dev libgme-dev libopenmpt-dev libminiupnpc-dev
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -11,8 +11,8 @@ Debian testing GCC:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.cmake/bin/"
- "build.cmake/src/config.h"
expose_as: "testing-gcc"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-testing-gcc"
@ -37,10 +37,18 @@ Debian testing GCC:
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.cmake -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -G "Unix Makefiles"
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 NONX86=1
- make --directory=build.cmake --keep-going || make --directory=build.cmake --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -30,7 +30,7 @@ osxcross arm64:
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles"
- cmake -B build.osxcross --toolchain /osxcross/toolchain.cmake -DCPM_USE_LOCAL_PACKAGES:BOOL=ON -DOPENMPT_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/include" -DSDL2_INCLUDE_DIR:PATH="/osxcross/macports/pkgs/opt/local/lib" -DSRB2_CONFIG_ENABLE_TESTS:BOOL=OFF -DSRB2_CONFIG_SYSTEM_LIBRARIES:BOOL=ON -DSRB2_CONFIG_FORCE_NO_MS_BITFIELDS:BOOL=ON -DSRB2_CONFIG_USE_GME:BOOL=OFF -G "Unix Makefiles"
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -3,6 +3,30 @@ osxcross x86_64:
stage: build
cache:
- key: ccache-$CI_JOB_NAME_SLUG-$CI_COMMIT_REF_SLUG
fallback_keys:
- ccache-$CI_JOB_NAME_SLUG-$CI_DEFAULT_BRANCH
- ccache-$CI_JOB_NAME_SLUG-master
paths:
- build/ccache
- build/ccache_statslog
- key: apt-$CI_JOB_IMAGE
paths:
- build/apt-cache
unprotect: true
- key: vcpkg-root
paths:
- build/vcpkg-root
unprotect: true
- key: vcpkg-binary-cache-x64-osx
paths:
- build/vcpkg-binary-cache
unprotect: true
artifacts:
paths:
- "build.osxcross/bin/"
@ -15,6 +39,27 @@ osxcross x86_64:
LD: x86_64-apple-darwin21.4-ld
script:
- |
# vcpkg
echo -e "\e[0Ksection_start:`date +%s`:vcpkg-root[collapsed=true]\r\e[0KUpdating vcpkg"
if [ -d "build/vcpkg-root" ]; then
pushd build/vcpkg-root
git fetch https://github.com/Microsoft/vcpkg master
git reset --hard FETCH_HEAD
popd
else
mkdir -p build
git clone https://github.com/Microsoft/vcpkg build/vcpkg-root
fi
export VCPKG_ROOT=$(pwd)/build/vcpkg-root
export VCPKG_BINARY_SOURCES="clear;files,$(pwd)/build/vcpkg-binary-cache,readwrite"
mkdir -p "build/vcpkg-binary-cache"
echo -e "\e[0Ksection_end:`date +%s`:vcpkg-root\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:macports_development[collapsed=true]\r\e[0KInstalling development packages"
@ -38,3 +83,33 @@ osxcross x86_64:
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
after_script:
- - |
# apt_clean
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
- apt-get autoclean
- |
# apt_clean
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
- - |
# vcpkg_clean
echo -e "\e[0Ksection_start:`date +%s`:vcpkg_clean[collapsed=true]\r\e[0KCleaning vcpkg-root"
if [ -d "build/vcpkg-root" ]; then
pushd "build/vcpkg-root"
git clean
popd
fi
echo -e "\e[0Ksection_end:`date +%s`:vcpkg_clean\r\e[0K"
- - |
# ccache_stats
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
- ccache --show-stats
- ccache --show-log-stats || true
- |
# ccahe_stats
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"

View file

@ -0,0 +1,35 @@
Windows x64 Makefile:
extends: .srb2ci
stage: build
when: manual
allow_failure: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Win64-makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64-makefile"
variables:
PREFIX: x86_64-w64-mingw32
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-mingw-w64-x86-64-win32
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -9,8 +9,8 @@ Windows x64:
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build.cmake/bin/"
- "build.cmake/src/config.h"
expose_as: "Win64"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win64"
@ -26,10 +26,26 @@ Windows x64:
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install ninja-build
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake -B build.cmake -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -DCMAKE_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake -DVCPKG_TARGET_TRIPLET=x64-mingw-static -DVCPKG_CHAINLOAD_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/toolchains/mingw.cmake
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW64=1 SDL=1
- make --directory=build.cmake --keep-going || make --directory=build.cmake --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -0,0 +1,35 @@
Windows x86 Makefile:
extends: .srb2ci
stage: build
when: on_success
artifacts:
paths:
- "bin/"
- "src/comptime.h"
expose_as: "Win32-makefile"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32-makefile"
variables:
PREFIX: i686-w64-mingw32
CC: /usr/bin/i686-w64-mingw32-gcc-posix
CXX: /usr/bin/i686-w64-mingw32-g++-posix
script:
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
- apt-get install gcc-mingw-w64-i686-win32
- |
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"

View file

@ -3,12 +3,38 @@ Windows x86:
stage: build
when: on_success
when: manual
allow_failure: true
cache:
- key: ccache-$CI_JOB_NAME_SLUG-$CI_COMMIT_REF_SLUG
fallback_keys:
- ccache-$CI_JOB_NAME_SLUG-$CI_DEFAULT_BRANCH
- ccache-$CI_JOB_NAME_SLUG-master
paths:
- build/ccache
- build/ccache_statslog
- key: apt-$CI_JOB_IMAGE
paths:
- build/apt-cache
unprotect: true
- key: vcpkg-root
paths:
- build/vcpkg-root
unprotect: true
- key: vcpkg-binary-cache-x86-mingw-static
paths:
- build/vcpkg-binary-cache
unprotect: true
artifacts:
paths:
- "bin/"
- "src/comptime.h"
- "build/ninja-x86_mingw_static_vcpkg-debug/bin/"
- "build/ninja-x86_mingw_static_vcpkg-debug/src/config.h"
expose_as: "Win32"
name: "$CI_PROJECT_PATH_SLUG-$CI_COMMIT_REF_SLUG-$CI_COMMIT_SHORT_SHA-Win32"
@ -18,6 +44,27 @@ Windows x86:
CXX: /usr/bin/i686-w64-mingw32-g++-posix
script:
- |
# vcpkg
echo -e "\e[0Ksection_start:`date +%s`:vcpkg-root[collapsed=true]\r\e[0KUpdating vcpkg"
if [ -d "build/vcpkg-root" ]; then
pushd build/vcpkg-root
git fetch https://github.com/Microsoft/vcpkg master
git reset --hard FETCH_HEAD
popd
else
mkdir -p build
git clone https://github.com/Microsoft/vcpkg build/vcpkg-root
fi
export VCPKG_ROOT=$(pwd)/build/vcpkg-root
export VCPKG_BINARY_SOURCES="clear;files,$(pwd)/build/vcpkg-binary-cache,readwrite"
mkdir -p "build/vcpkg-binary-cache"
echo -e "\e[0Ksection_end:`date +%s`:vcpkg-root\r\e[0K"
- - |
# apt_toolchain
echo -e "\e[0Ksection_start:`date +%s`:apt_toolchain[collapsed=true]\r\e[0KInstalling toolchain packages"
@ -26,10 +73,58 @@ Windows x86:
# apt_toolchain
echo -e "\e[0Ksection_end:`date +%s`:apt_toolchain\r\e[0K"
- - |
# apt_development
echo -e "\e[0Ksection_start:`date +%s`:apt_development[collapsed=true]\r\e[0KInstalling development packages"
- apt-get install ninja-build
- |
# apt_development
echo -e "\e[0Ksection_end:`date +%s`:apt_development\r\e[0K"
- - |
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
# cmake
echo -e "\e[0Ksection_start:`date +%s`:cmake[collapsed=false]\r\e[0KBuilding Makefiles"
- cmake --preset ninja-x86_mingw_static_vcpkg-debug -G "Unix Makefiles" -DSRB2_USE_CCACHE=YES -DSRB2_CONFIG_ERRORMODE=ON -DCMAKE_TOOLCHAIN_FILE=$VCPKG_ROOT/scripts/buildsystems/vcpkg.cmake
- |
# cmake
echo -e "\e[0Ksection_end:`date +%s`:cmake\r\e[0K"
- - |
# make
echo -e "\e[0Ksection_start:`date +%s`:make[collapsed=false]\r\e[0KCompiling SRB2"
- make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1 || make --directory=src --keep-going CCACHE=1 ERRORMODE=1 MINGW=1 SDL=1
- cmake --build --preset ninja-x86_mingw_static_vcpkg-debug --parallel 1 -- --keep-going || cmake --build --preset ninja-x86_mingw_static_vcpkg-debug --parallel 1 -- --keep-going
- |
# make
echo -e "\e[0Ksection_end:`date +%s`:make\r\e[0K"
after_script:
- - |
# apt_clean
echo -e "\e[0Ksection_start:`date +%s`:apt_clean[collapsed=true]\r\e[0KCleaning of unneeded APT packages"
- apt-get autoclean
- |
# apt_clean
echo -e "\e[0Ksection_end:`date +%s`:apt_clean\r\e[0K"
- - |
# vcpkg_clean
echo -e "\e[0Ksection_start:`date +%s`:vcpkg_clean[collapsed=true]\r\e[0KCleaning vcpkg-root"
if [ -d "build/vcpkg-root" ]; then
pushd "build/vcpkg-root"
git clean -f
popd
fi
echo -e "\e[0Ksection_end:`date +%s`:vcpkg_clean\r\e[0K"
- - |
# ccache_stats
echo -e "\e[0Ksection_start:`date +%s`:ccache_stats[collapsed=true]\r\e[0Kccache statistics:"
- ccache --show-stats
- ccache --show-log-stats || true
- |
# ccahe_stats
echo -e "\e[0Ksection_end:`date +%s`:ccache_stats\r\e[0K"

View file

@ -8,6 +8,7 @@ endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
include(CMakeDependentOption)
include(CheckCXXCompilerFlag)
file(STRINGS src/version.h SRB2_VERSION)
string(REGEX MATCH "[0-9]+\\.[0-9.]+" SRB2_VERSION ${SRB2_VERSION})
@ -72,6 +73,7 @@ option(SRB2_CONFIG_MOBJCONSISTANCY "Compile with MOBJCONSISTANCY defined." OFF)
option(SRB2_CONFIG_PACKETDROP "Compile with PACKETDROP defined." OFF)
option(SRB2_CONFIG_EXECINFO "Enable stack trace dump support." ON)
option(SRB2_CONFIG_ZDEBUG "Compile with ZDEBUG defined." OFF)
option(SRB2_CONFIG_FORCE_NO_MS_BITFIELDS "Compile without -mno-ms-bitfields compiler flag" OFF)
# SRB2_CONFIG_PROFILEMODE is probably superceded by some CMake setting.
option(SRB2_CONFIG_PROFILEMODE "Compile for profiling (GCC only)." OFF)
set(SRB2_CONFIG_ASSET_DIRECTORY "" CACHE PATH "Path to directory that contains all asset files for the installer. If set, assets will be part of installation and cpack.")

View file

@ -27,10 +27,10 @@ list(TRANSFORM SRB2_ASSETS_DOCS PREPEND "${SRB2_ASSET_DIRECTORY_ABSOLUTE}")
set(SRB2_ASSETS_GAME
"srb2.pk3"
"player.dta"
"characters.pk3"
"zones.pk3"
"patch.pk3"
"music.dta"
"music.pk3"
"models.dat"
)
list(TRANSFORM SRB2_ASSETS_GAME PREPEND "/")

View file

@ -33,13 +33,10 @@ https://discord.gg/b3BGb8A
Twitter:
https://twitter.com/SonicTeamJr
Facebook:
https://facebook.com/SonicRoboBlast2
COPYRIGHT AND DISCLAIMER
Design and content in Sonic Robo Blast 2 is copyright 1998-2024 by Sonic Team Jr.
Design and content in Sonic Robo Blast 2 is copyright 1998-2025 by Sonic Team Jr.
All original material in this game is copyrighted by their respective owners, and no copyright infringement is intended. Sonic Team Jr. is in no way affiliated with SEGA or Sonic Team, and we do not claim ownership of any of SEGA's intellectual property used in SRB2.

View file

@ -12,7 +12,7 @@ Upstream Author(s):
Copyright:
Copyright (C) 1998-2024 by Sonic Team Junior
Copyright (C) 1998-2025 by Sonic Team Junior
License:
@ -21,7 +21,7 @@ License:
The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2024 by Sonic Team Junior <stjr@srb2.org>
Copyright (C) 2010-2025 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2".

View file

@ -1,14 +1,16 @@
include(LibFindMacros)
libfind_pkg_check_modules(libopenmpt_PKGCONF openmpt)
libfind_pkg_check_modules(libopenmpt_PKGCONF openmpt libopenmpt)
find_path(libopenmpt_INCLUDE_DIR
NAMES libopenmpt.h
PATHS
${libopenmpt_PKGCONF_INCLUDE_DIRS}
"${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include/libopenmpt"
"/usr/include/libopenmpt"
"/usr/local/include/libopenmpt"
"${VCPKG_INSTALLED_DIR}/${VCPKG_TARGET_TRIPLET}/include"
"/usr/include"
"/usr/local/include"
PATH_SUFFIXES
+ libopenmpt
)
find_library(libopenmpt_LIBRARY

View file

@ -12,7 +12,7 @@ Upstream Author(s):
Copyright:
Copyright (C) 1998-2024 by Sonic Team Junior
Copyright (C) 1998-2025 by Sonic Team Junior
License:
@ -21,7 +21,7 @@ License:
The Debian packaging is:
Copyright (C) 2010 Callum Dickinson <gcfreak_ag20@hotmail.com>
Copyright (C) 2010-2024 by Sonic Team Junior <stjr@srb2.org>
Copyright (C) 2010-2025 by Sonic Team Junior <stjr@srb2.org>
and is licensed under the GPL version 2,
see "/usr/share/common-licenses/GPL-2".

View file

@ -41,7 +41,7 @@ linetagindicatesectors = true;
// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
formatinterface = "SRB2MapSetIO";
//Maximum safe map size check (0 means skip check)
safeboundary = 0;
@ -502,7 +502,7 @@ gen_sectortypes
{
0 = "Normal";
512 = "Wind/Current <deprecated>";
1024 = "Conveyor Belt <deprecated>";
1024 = "Conveyor Belt <deprecated>";
1280 = "Speed Pad";
1536 = "Flip Gravity on Jump";
}
@ -3730,7 +3730,7 @@ thingtypes
3328 = "3D Mode Start";
}
starts
{
color = 1; // Blue

View file

@ -96,7 +96,7 @@ mapformat_udmf
{
include("SRB222_misc.cfg", "universalfields");
}
// Disable Doom-related modes that don't make sense for SRB2
soundsupport = false;
automapsupport = false;
@ -195,4 +195,4 @@ mapformat_udmf
{
include("SRB222_linedefs.cfg", "udmf");
}
}
}

View file

@ -8,7 +8,7 @@ udmf
{
title = "None";
}
6
{
title = "Sector Set Portal";
@ -897,7 +897,7 @@ udmf
}
}
}
190
{
title = "Rising";

View file

@ -240,7 +240,7 @@ universalfields
type = 1;
default = 1.0;
}
comment
{
type = 2;
@ -252,19 +252,19 @@ universalfields
type = 2;
default = "";
}
stringarg0
{
type = 2;
default = "";
}
stringarg1
{
type = 2;
default = "";
}
executordelay
{
type = 0;
@ -279,19 +279,19 @@ universalfields
type = 2;
default = "";
}
light
{
type = 0;
default = 0;
}
lightabsolute
{
type = 3;
default = false;
}
//light_top
//{
// type = 0;
@ -326,8 +326,8 @@ universalfields
//{
// type = 3;
// default = false;
//}
//}
offsetx_bottom
{
type = 1;
@ -339,7 +339,7 @@ universalfields
type = 1;
default = 0.0;
}
offsetx_top
{
type = 1;
@ -357,43 +357,43 @@ universalfields
type = 1;
default = 0.0;
}
offsety_top
{
type = 1;
default = 0.0;
}
scalex_bottom
{
type = 1;
default = 1.0;
}
scalex_mid
{
type = 1;
default = 1.0;
}
scalex_top
{
type = 1;
default = 1.0;
}
scaley_bottom
{
type = 1;
default = 1.0;
}
scaley_mid
{
type = 1;
default = 1.0;
}
scaley_top
{
type = 1;
@ -408,41 +408,41 @@ universalfields
type = 2;
default = "";
}
pitch
{
type = 0;
}
roll
{
type = 0;
}
scalex
{
type = 1;
default = 1.0;
}
scaley
{
type = 1;
default = 1.0;
}
stringarg0
{
type = 2;
default = "";
}
stringarg1
{
type = 2;
default = "";
}
mobjscale
{
type = 1;
@ -450,7 +450,7 @@ universalfields
managed = false;
}
}
sector
{
comment
@ -530,7 +530,7 @@ universalfields
type = 1;
default = 1.0;
}
yscalefloor
{
type = 1;
@ -542,7 +542,7 @@ universalfields
type = 0;
default = 0;
}
lightfloorabsolute
{
type = 3;
@ -572,7 +572,7 @@ universalfields
type = 1;
default = 1.0;
}
yscaleceiling
{
type = 1;
@ -584,7 +584,7 @@ universalfields
type = 0;
default = 0;
}
lightceilingabsolute
{
type = 3;

View file

@ -1127,12 +1127,12 @@ udmf
}
}
}
bossinvisibles
{
title = "Misc. Invisible";
color = 15; // White
290
{
arrow = 0;
@ -2021,7 +2021,7 @@ udmf
}
}
}
hazards
{
color = 17; // Orange
@ -2983,7 +2983,7 @@ udmf
{
title = "Mace Spawnpoints";
color = 11;
1104
{
title = "Mace Spawn";
@ -3188,7 +3188,7 @@ udmf
title = "Flags";
type = 12;
enum = "maceflags";
}
}
1108
@ -3320,7 +3320,7 @@ udmf
}
}
}
1100
{
title = "Chain (Decorative)";
@ -3570,12 +3570,12 @@ udmf
color = 2; // Green
title = "Arid Canyon";
cacti
{
title = "Cacti";
color = 17;
1203
{
title = "Tiny Red Flower Cactus";
@ -3654,12 +3654,12 @@ udmf
height = 60;
}
}
minecarts
{
title = "Minecart";
color = 11;
1219
{
title = "Minecart Spawner";
@ -3706,7 +3706,7 @@ udmf
}
}
}
1200
{
title = "Tumbleweed (Big)";
@ -4611,7 +4611,7 @@ udmf
title = "Botanic Serenity";
width = 16;
height = 32;
flowers
{
title = "Flowers";
@ -4706,7 +4706,7 @@ udmf
sprite = "BSZ3F0";
}
}
tulips
{
title = "Tulips";
@ -4771,7 +4771,7 @@ udmf
sprite = "BSZ5F0";
}
}
bushes
{
title = "Bushes";
@ -4806,7 +4806,7 @@ udmf
sprite = "BSZ6F0";
}
}
vines
{
title = "Vines";
@ -5063,7 +5063,7 @@ udmf
}
}
}
mario
{
color = 2; // Green
@ -5574,7 +5574,7 @@ udmf
}
}
}
editor
{
color = 15; // White
@ -5587,4 +5587,4 @@ udmf
3328 = "3D Mode Start";
}
}
}

View file

@ -41,7 +41,7 @@ linetagindicatesectors = true;
// The format interface handles the map data format - DoomMapSetIO for SRB2DB2, SRB2MapSetIO for Zone Builder
formatinterface = "DoomMapSetIO";
//Maximum safe map size check (0 means skip check)
safeboundary = 0;
@ -502,7 +502,7 @@ gen_sectortypes
{
0 = "Normal";
512 = "Wind/Current <deprecated>";
1024 = "Conveyor Belt <deprecated>";
1024 = "Conveyor Belt <deprecated>";
1280 = "Speed Pad";
1536 = "Flip Gravity on Jump";
}
@ -3636,7 +3636,7 @@ thingtypes
3328 = "3D Mode Start";
}
starts
{
color = 1; // Blue

View file

@ -0,0 +1,7 @@
set(VCPKG_TARGET_ARCHITECTURE arm64)
set(VCPKG_OSX_DEPLOYMENT_TARGET 10.15)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
set(VCPKG_OSX_ARCHITECTURES arm64)

25
scripts/make-macos-universal.sh Executable file
View file

@ -0,0 +1,25 @@
#!/usr/bin/env bash
# Makes a fused macOS Universal app bundle in the arm64 release preset dir
# Only works if in master branch or in source tarball
set -e
rm -rf "build/ninja-x64_osx_vcpkg-release"
rm -rf "build/ninja-arm64_osx_vcpkg-release"
cmake --preset ninja-x64_osx_vcpkg-release -DVCPKG_OVERLAY_TRIPLETS=scripts/ -DVCPKG_TARGET_TRIPLET=x64-osx-1015 -DCMAKE_OSX_ARCHITECTURES=x86_64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 "-DSRB2_SDL2_EXE_NAME=srb2"
cmake --build --preset ninja-x64_osx_vcpkg-release
cmake --preset ninja-arm64_osx_vcpkg-release -DVCPKG_OVERLAY_TRIPLETS=scripts/ -DVCPKG_TARGET_TRIPLET=arm64-osx-1015 -DCMAKE_OSX_ARCHITECTURES=arm64 -DCMAKE_OSX_DEPLOYMENT_TARGET=10.15 "-DSRB2_SDL2_EXE_NAME=srb2"
cmake --build --preset ninja-arm64_osx_vcpkg-release
mkdir -p build/dist
rm -rf "build/dist/Sonic Robo Blast 2.app" "build/dist/srb2.app"
cp -r build/ninja-arm64_osx_vcpkg-release/bin/srb2.app build/dist/
lipo -create \
-output "build/dist/srb2.app/Contents/MacOS/srb2" \
build/ninja-x64_osx_vcpkg-release/bin/srb2.app/Contents/MacOS/srb2 \
build/ninja-arm64_osx_vcpkg-release/bin/srb2.app/Contents/MacOS/srb2
mv build/dist/srb2.app "build/dist/Sonic Robo Blast 2.app"

View file

@ -0,0 +1,7 @@
set(VCPKG_TARGET_ARCHITECTURE x64)
set(VCPKG_OSX_DEPLOYMENT_TARGET 10.15)
set(VCPKG_CRT_LINKAGE dynamic)
set(VCPKG_LIBRARY_LINKAGE static)
set(VCPKG_CMAKE_SYSTEM_NAME Darwin)
set(VCPKG_OSX_ARCHITECTURES x86_64)

View file

@ -234,9 +234,12 @@ endif()
# Compatibility flag with later versions of GCC
# We should really fix our code to not need this
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
if (CMAKE_SYSTEM_PROCESSOR MATCHES "^(x86_64|x64|amd64|AMD64|em64t|EM64T)")
target_compile_options(SRB2SDL2 PRIVATE -mno-ms-bitfields)
if (NOT SRB2_CONFIG_FORCE_NO_MS_BITFIELDS)
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
check_cxx_compiler_flag("-mno-ms-bitfields" HAS_NO_MS_BITFIELDS)
if(HAS_NO_MS_BITFIELDS)
target_compile_options(SRB2SDL2 PRIVATE -mno-ms-bitfields)
endif()
endif()
endif()

View file

@ -1076,6 +1076,9 @@ static inline void AM_drawPlayers(void)
if (!playeringame[i] || players[i].spectator)
continue;
if (!players[i].mo)
continue;
p = &players[i];
if (p->skincolor > 0)
color = R_GetTranslationColormap(TC_DEFAULT, p->skincolor, GTC_CACHE)[GREENS + 8];

View file

@ -648,7 +648,7 @@ static void COM_ExecuteString(char *ptext)
{
if ((com_flags & COM_LUA) && !(cmd->flags & COM_LUA))
{
CONS_Alert(CONS_WARNING, "Command '%s' cannot be run from Lua.\n", cmd->name);
CONS_Alert(CONS_WARNING, "Command '%s' cannot be run from a script.\n", cmd->name);
return;
}
@ -705,7 +705,7 @@ static void add_alias(char *newname, char *newcmd)
{
if (!stricmp(newname, a->name))
{
Z_Free(a->value); // Free old cmd
Z_Free(a->value); // Free old cmd
a->value = newcmd;
return;
}
@ -809,49 +809,60 @@ static void COM_CEchoDuration_f(void)
/** Executes a script file.
*/
static void COM_Exec_f(void)
boolean COM_ExecFile(const char *scriptname, com_flags_t flags, boolean silent)
{
UINT8 *buf = NULL;
char filename[256];
if (!D_CheckPathAllowed(scriptname, "tried to exec"))
return false;
// load file
// Try with Argv passed verbatim first, for back compat
FIL_ReadFile(scriptname, &buf);
if (!buf)
{
// Now try by searching the file path
// filename is modified with the full found path
strlcpy(filename, scriptname, sizeof(filename));
if (findfile(filename, NULL, true) != FS_NOTFOUND)
FIL_ReadFile(filename, &buf);
if (!buf)
return false;
}
if (!silent)
CONS_Printf(M_GetText("Executing %s\n"), scriptname);
// insert text file into the command buffer
COM_BufAddTextEx((char *)buf, flags);
COM_BufAddTextEx("\n", flags);
// free buffer
Z_Free(buf);
return true;
}
static void COM_Exec_f(void)
{
boolean silent;
if (COM_Argc() < 2 || COM_Argc() > 3)
{
CONS_Printf(M_GetText("exec <filename>: run a script file\n"));
return;
}
if (!D_CheckPathAllowed(COM_Argv(1), "tried to exec"))
silent = COM_CheckParm("-silent");
if (COM_ExecFile(COM_Argv(1), com_flags, silent))
return;
// load file
// Try with Argv passed verbatim first, for back compat
FIL_ReadFile(COM_Argv(1), &buf);
if (!buf)
{
// Now try by searching the file path
// filename is modified with the full found path
strcpy(filename, COM_Argv(1));
if (findfile(filename, NULL, true) != FS_NOTFOUND)
FIL_ReadFile(filename, &buf);
if (!buf)
{
if (!COM_CheckParm("-noerror"))
CONS_Printf(M_GetText("couldn't execute file %s\n"), COM_Argv(1));
return;
}
}
if (!COM_CheckParm("-silent"))
CONS_Printf(M_GetText("executing %s\n"), COM_Argv(1));
// insert text file into the command buffer
COM_BufAddTextEx((char *)buf, com_flags);
COM_BufAddTextEx("\n", com_flags);
// free buffer
Z_Free(buf);
if (!COM_CheckParm("-noerror"))
CONS_Printf(M_GetText("Couldn't execute file %s\n"), COM_Argv(1));
}
/** Delays execution of the rest of the commands until the next frame.
@ -2493,7 +2504,7 @@ static boolean CV_Command(void)
if (CV_Immutable(v))
{
CONS_Alert(CONS_WARNING, "Variable '%s' cannot be changed from Lua.\n", v->name);
CONS_Alert(CONS_WARNING, "Variable '%s' cannot be changed from a script.\n", v->name);
return true;
}

View file

@ -66,6 +66,9 @@ void COM_ImmedExecute(const char *ptext);
// Execute commands in buffer, flush them
void COM_BufExecute(void);
// Executes a script from a file
boolean COM_ExecFile(const char *scriptname, com_flags_t flags, boolean silent);
// As above; and progress the wait timer.
void COM_BufTicker(void);

View file

@ -40,12 +40,14 @@
* Last updated 2023 / 05 / 02 - v2.2.11 - patch.pk3 & zones.pk3
* Last updated 2023 / 09 / 06 - v2.2.12 - patch.pk3
* Last updated 2023 / 09 / 09 - v2.2.13 - none
* Last updated 2025 / 01 / 16 - v2.2.14 - main assets
* Last updated 2025 / 01 / 24 - v2.2.15 - main assets
*/
#define ASSET_HASH_SRB2_PK3 "ad911f29a28a18968ee5b2d11c2acb39"
#define ASSET_HASH_ZONES_PK3 "1c8adf8d079ecb87d00081f158acf3c7"
#define ASSET_HASH_PLAYER_DTA "2e7aaae8a6b1b77d90ffe7606ceadb6c"
#define ASSET_HASH_SRB2_PK3 "3182ce524acc2072ddaa81acf4b6a9aa"
#define ASSET_HASH_ZONES_PK3 "88ff4c300851ccdb0406698eadd89907"
#define ASSET_HASH_CHARACTERS_PK3 "5c5936b8a690e007c0939bd0785a41fb"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "3c7b73f34af7e9a7bceb2d5260f76172"
#define ASSET_HASH_PATCH_PK3 "00000000000000000000000000000000"
#endif
#endif

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1179,8 +1179,8 @@ static void IdentifyVersion(void)
// Add the maps
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "zones.pk3"));
// Add the players
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "player.dta"));
// Add the characters
D_AddFile(&startupwadfiles, va(pandf,srb2waddir, "characters.pk3"));
#ifdef USE_PATCH_DTA
// Add our crappy patches to fix our bugs
@ -1199,7 +1199,7 @@ static void IdentifyVersion(void)
I_Error("File "str" has been modified with non-music/sound lumps"); \
}
MUSICTEST("music.dta")
MUSICTEST("music.pk3")
//MUSICTEST("patch_music.pk3")
}
#endif
@ -1250,7 +1250,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux)
CONS_Printf(
"\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2024 by Sonic Team Junior\n\n"
"Copyright (C) 1998-2025 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n"
@ -1431,7 +1431,7 @@ void D_SRB2Main(void)
// Make backups of some SOCcable tables.
P_BackupTables();
mainwads = 3; // doesn't include music.dta
mainwads = 3; // doesn't include music.pk3
#ifdef USE_PATCH_DTA
mainwads++;
#endif
@ -1446,11 +1446,11 @@ void D_SRB2Main(void)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
W_VerifyFileMD5(2, ASSET_HASH_CHARACTERS_PK3); // characters.pk3
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// don't check music.pk3 because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
#endif //ifndef DEVELOP
@ -1600,7 +1600,7 @@ void D_SRB2Main(void)
{
if (!M_IsNextParm())
I_Error("usage: -room <room_id>\nCheck the Master Server's webpage for room ID numbers.\n");
ms_RoomId = atoi(M_GetNextParm());
CV_SetValue(&cv_masterserver_room_id, atoi(M_GetNextParm()));
#ifdef UPDATE_ALERT
GetMODVersion_Console();

View file

@ -45,14 +45,15 @@ typedef enum
SF_MARIODAMAGE = SF_NOJUMPDAMAGE|SF_STOMPDAMAGE, // The Mario method of being able to damage enemies, etc.
SF_MACHINE = 1<<10, // Beep boop. Are you a robot?
SF_DASHMODE = 1<<11, // Sonic Advance 2 style top speed increase?
SF_FASTEDGE = 1<<12, // Faster edge teeter?
SF_MULTIABILITY = 1<<13, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<14, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<15, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<16, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<17, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<18, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<19, // Disable shield abilities
SF_FASTWAIT = 1<<12, // Faster wait animation?
SF_FASTEDGE = 1<<13, // Faster edge teeter?
SF_MULTIABILITY = 1<<14, // Revenge of Final Demo.
SF_NONIGHTSROTATION = 1<<15, // Disable sprite rotation for NiGHTS
SF_NONIGHTSSUPER = 1<<16, // Disable super colors for NiGHTS (if you have SF_SUPER)
SF_NOSUPERSPRITES = 1<<17, // Don't use super sprites while super
SF_NOSUPERJUMPBOOST = 1<<18, // Disable the jump boost given while super (i.e. Knuckles)
SF_CANBUSTWALLS = 1<<19, // Can naturally bust walls on contact? (i.e. Knuckles)
SF_NOSHIELDABILITY = 1<<20, // Disable shield abilities
// free up to and including 1<<31
} skinflags_t;
@ -158,10 +159,6 @@ typedef enum
PF_FORCESTRAFE = 1<<28, // Turning inputs are translated into strafing inputs
PF_CANCARRY = 1<<29, // Can carry another player?
PF_FINISHED = 1<<30, // The player finished the level. NOT the same as exiting
// True if shield button down last tic
// This may be the final flag, but 2.3 could free up the others
PF_SHIELDDOWN = 1<<31,
// up to 1<<31 is free
} pflags_t;

View file

@ -26,23 +26,20 @@
// Button/action code definitions.
typedef enum
{
// First 3 bits are weapon change info, DO NOT USE!
BT_WEAPONMASK = 0x07, //our first three bits.
BT_SHIELD = 1<<3, // shield or super action
// First 4 bits are weapon change info, DO NOT USE!
BT_WEAPONMASK = 0x0F, //our first four bits.
BT_WEAPONNEXT = 1<<4, // select next weapon
BT_WEAPONPREV = 1<<5, // select previous weapon
BT_WEAPONNEXT = 1<<4,
BT_WEAPONPREV = 1<<5,
BT_ATTACK = 1<<6, // shoot rings
BT_SPIN = 1<<7,
BT_CAMLEFT = 1<<8, // turn camera left
BT_CAMRIGHT = 1<<9, // turn camera right
BT_TOSSFLAG = 1<<10,
BT_JUMP = 1<<11,
BT_FIRENORMAL = 1<<12, // Fire a normal ring no matter what
BT_ATTACK = 1<<6, // shoot rings
BT_SPIN = 1<<7, // spin action
BT_CAMLEFT = 1<<8, // turn camera left
BT_CAMRIGHT = 1<<9, // turn camera right
BT_TOSSFLAG = 1<<10, // toss flag or emeralds
BT_JUMP = 1<<11, // jump action
BT_FIRENORMAL = 1<<12, // fire a normal ring no matter what
// custom lua buttons
BT_CUSTOM1 = 1<<13,
BT_CUSTOM2 = 1<<14,
BT_CUSTOM3 = 1<<15,

View file

@ -3,7 +3,7 @@
//
// Copyright (C) 1993-1996 by id Software, Inc.
// Portions Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2014-2024 by Sonic Team Junior.
// Copyright (C) 2014-2025 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
@ -65,10 +65,11 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#pragma warning(default : 4214 4244)
#endif
#if defined (__unix__) || defined(__APPLE__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__)
#include <sys/vfs.h>
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (__linux__) || defined (__HAIKU__)
#include <sys/statvfs.h>
#else
#include <sys/statvfs.h>
#include <sys/param.h>
#include <sys/mount.h>
/*For meminfo*/
@ -81,7 +82,7 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#endif
#endif
#if defined (__linux__) || (defined (UNIXCOMMON) && !defined (__HAIKU__))
#if defined (__linux__) || defined (UNIXCOMMON)
#ifndef NOTERMIOS
#include <termios.h>
#include <sys/ioctl.h> // ioctl
@ -96,8 +97,10 @@ typedef LPVOID (WINAPI *p_MapViewOfFile) (HANDLE, DWORD, DWORD, DWORD, SIZE_T);
#if defined (__unix__) || (defined (UNIXCOMMON) && !defined (__APPLE__))
#include <errno.h>
#include <sys/wait.h>
#ifndef __HAIKU__ // haiku's crash dialog is just objectively better
#define NEWSIGNALHANDLER
#endif
#endif
#ifndef NOMUMBLE
#ifdef __linux__ // need -lrt
@ -374,15 +377,24 @@ void I_Sleep(UINT32 ms)
void I_SleepDuration(precise_t duration)
{
#if defined(__linux__) || defined(__FreeBSD__)
#if defined(__linux__) || defined(__FreeBSD__) || defined(__HAIKU__)
UINT64 precision = I_GetPrecisePrecision();
struct timespec ts = {
.tv_sec = duration / precision,
.tv_nsec = duration * 1000000000 / precision % 1000000000,
};
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
precise_t dest = I_GetPreciseTime() + duration;
precise_t slack = (precision / 5000); // 0.2 ms slack
if (duration > slack)
{
duration -= slack;
struct timespec ts = {
.tv_sec = duration / precision,
.tv_nsec = duration * 1000000000 / precision % 1000000000,
};
int status;
do status = clock_nanosleep(CLOCK_MONOTONIC, 0, &ts, &ts);
while (status == EINTR);
}
// busy-wait the rest
while (((INT64)dest - (INT64)I_GetPreciseTime()) > 0);
#else
UINT64 precision = I_GetPrecisePrecision();
INT32 sleepvalue = cv_sleep.value;
@ -705,10 +717,9 @@ typedef struct
static feild_t tty_con;
// when printing general stuff to stdout stderr (Sys_Printf)
// we need to disable the tty console stuff
// this increments so we can recursively disable
static INT32 ttycon_hide = 0;
// lock to prevent clearing partial lines, since not everything
// printed ends on a newline.
static boolean ttycon_ateol = true;
// some key codes that the terminal may be using
// TTimo NOTE: I'm not sure how relevant this is
static INT32 tty_erase;
@ -736,63 +747,31 @@ static inline void tty_FlushIn(void)
// TTimo NOTE: it seems on some terminals just sending '\b' is not enough
// so for now, in any case we send "\b \b" .. yeah well ..
// (there may be a way to find out if '\b' alone would work though)
// Hanicef NOTE: using \b this way is unreliable because of terminal state,
// it's better to use \r to reset the cursor to the beginning of the
// line and clear from there.
static void tty_Back(void)
{
char key;
ssize_t d;
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
key = ' ';
d = write(STDOUT_FILENO, &key, 1);
key = '\b';
d = write(STDOUT_FILENO, &key, 1);
(void)d;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
}
write(STDOUT_FILENO, " \b", 2);
}
static void tty_Clear(void)
{
size_t i;
write(STDOUT_FILENO, "\r", 1);
if (tty_con.cursor>0)
{
for (i=0; i<tty_con.cursor; i++)
{
tty_Back();
write(STDOUT_FILENO, " ", 1);
}
write(STDOUT_FILENO, "\r", 1);
}
}
// clear the display of the line currently edited
// bring cursor back to beginning of line
static inline void tty_Hide(void)
{
//I_Assert(consolevent);
if (ttycon_hide)
{
ttycon_hide++;
return;
}
tty_Clear();
ttycon_hide++;
}
// show the current line
// FIXME TTimo need to position the cursor if needed??
static inline void tty_Show(void)
{
size_t i;
ssize_t d;
//I_Assert(consolevent);
I_Assert(ttycon_hide>0);
ttycon_hide--;
if (ttycon_hide == 0 && tty_con.cursor)
{
for (i=0; i<tty_con.cursor; i++)
{
d = write(STDOUT_FILENO, tty_con.buffer+i, 1);
}
}
(void)d;
}
// never exit without calling this, or your terminal will be left in a pretty bad state
@ -900,6 +879,11 @@ static void I_GetConsoleEvents(void)
tty_con.cursor = 0;
ev.key = KEY_ENTER;
}
else if (key == 0x4) // ^D, aka EOF
{
// shut down, most unix programs behave this way
I_Quit();
}
else continue;
}
else if (tty_con.cursor < sizeof(tty_con.buffer))
@ -1046,6 +1030,9 @@ void I_OutputMsg(const char *fmt, ...)
va_start(argptr,fmt);
len = vsnprintf(NULL, 0, fmt, argptr);
va_end(argptr);
if (len == 0)
return;
txt = malloc(len+1);
va_start(argptr,fmt);
vsprintf(txt, fmt, argptr);
@ -1135,18 +1122,20 @@ void I_OutputMsg(const char *fmt, ...)
}
#else
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && ttycon_ateol)
{
tty_Hide();
tty_Clear();
ttycon_ateol = false;
}
#endif
if (!framebuffer)
fprintf(stderr, "%s", txt);
#ifdef HAVE_TERMIOS
if (consolevent)
if (consolevent && txt[len-1] == '\n')
{
tty_Show();
write(STDOUT_FILENO, tty_con.buffer, tty_con.cursor);
ttycon_ateol = true;
}
#endif
@ -1226,18 +1215,13 @@ void I_ShutdownSystem(void)
void I_GetDiskFreeSpace(INT64* freespace)
{
#if defined (__unix__) || defined(__APPLE__) || defined (UNIXCOMMON)
#if defined (SOLARIS) || defined (__HAIKU__)
*freespace = INT32_MAX;
return;
#else // Both Linux and BSD have this, apparently.
struct statfs stfs;
if (statfs(srb2home, &stfs) == -1)
struct statvfs stfs;
if (statvfs(srb2home, &stfs) == -1)
{
*freespace = INT32_MAX;
return;
}
*freespace = stfs.f_bavail * stfs.f_bsize;
#endif
#elif defined (_WIN32)
static p_GetDiskFreeSpaceExA pfnGetDiskFreeSpaceEx = NULL;
static boolean testwin95 = false;
@ -1589,4 +1573,3 @@ boolean I_GetTextInputMode(void)
}
#include "../sdl/dosstr.c"

View file

@ -1,4 +1,4 @@
#include "../doomdef.h"
#include "../doomdef.h"
#include "../command.h"
#include "../i_video.h"
@ -76,4 +76,3 @@ void I_ReadScreen(UINT8 *scr)
void I_BeginRead(void){}
void I_EndRead(void){}

View file

@ -11,7 +11,6 @@
/// \brief Lua SOC library
#include "deh_lua.h"
#include "g_input.h"
// freeslot takes a name (string only!)
// and allocates it to the appropriate free slot.
@ -600,20 +599,12 @@ static int ScanConstants(lua_State *L, boolean mathlib, const char *word)
return luaL_error(L, "translation '%s' could not be found.\n", word);
}
// TODO: 2.3: Delete these aliases
else if (fastcmp(word, "BT_USE"))
// TODO: 2.3: Delete this alias
if (fastcmp(word, "BT_USE"))
{
CacheAndPushConstant(L, word, (lua_Integer)BT_SPIN);
return 1;
}
else if (fastcmp(word, "GC_WEPSLOT8") || fastcmp(word, "GC_WEPSLOT9") || fastcmp(word, "GC_WEPSLOT10"))
{
// Using GC_WEPSLOT7 isn't accurate, but ensures that "if x >= GC_WEPSLOT1 and x <= GC_WEPSLOT10" keeps the intended effect
CacheAndPushConstant(L, word, (lua_Integer)GC_WEPSLOT7);
if (!mathlib)
LUA_Deprecated(L, "GC_WEPSLOT8\"-\"GC_WEPSLOT10", "GC_WEPSLOT1\"-\"GC_WEPSLOT7");
return 1;
}
for (i = 0; INT_CONST[i].n; i++)
if (fastcmp(word,INT_CONST[i].n)) {

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -286,6 +286,7 @@ void readPlayer(MYFILE *f, INT32 num)
}
if (playertext)
{
// PLAYERTEXT is really weird, so this doesn't use deh_strlcpy.
strlcpy(description[num].notes, playertext, NOTE_SIZE);
strlcat(description[num].notes,
myhashfgets(playertext, NOTE_SIZE, f), NOTE_SIZE);
@ -324,7 +325,8 @@ void readPlayer(MYFILE *f, INT32 num)
if (fastcmp(word, "PICNAME"))
{
SLOTFOUND
strncpy(description[num].picname, word2, sizeof(description[num].picname)-1);
deh_strlcpy(description[num].picname, word2, sizeof description[num].picname,
va("Character %d: picname", num));
}
else if (fastcmp(word, "DISPLAYNAME"))
{
@ -345,7 +347,8 @@ void readPlayer(MYFILE *f, INT32 num)
cur = strchr(cur, '#');
}
strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname);
deh_strlcpy(description[num].displayname, stringvalue, sizeof description[num].displayname,
va("Character %d: displayname", num));
}
else if (fastcmp(word, "OPPOSITECOLOR") || fastcmp(word, "OPPOSITECOLOUR"))
{
@ -355,7 +358,8 @@ void readPlayer(MYFILE *f, INT32 num)
else if (fastcmp(word, "NAMETAG") || fastcmp(word, "TAGNAME"))
{
SLOTFOUND
strncpy(description[num].nametag, word2, sizeof(description[num].nametag)-1);
deh_strlcpy(description[num].nametag, word2, sizeof description[num].nametag,
va("Character %d: nametag", num));
}
else if (fastcmp(word, "TAGTEXTCOLOR") || fastcmp(word, "TAGTEXTCOLOUR"))
{
@ -387,7 +391,8 @@ void readPlayer(MYFILE *f, INT32 num)
{
// Send to free slot.
SLOTFOUND
strlcpy(description[num].skinname, word2, sizeof description[num].skinname);
deh_strlcpy(description[num].skinname, word2, sizeof description[num].skinname,
va("Character %d: skinname", num));
strlwr(description[num].skinname);
}
else if (!failure)
@ -1196,6 +1201,7 @@ void readgametype(MYFILE *f, char *gtname)
}
if (descr)
{
// DESCRIPTION is really weird, so this doesn't use deh_strlcpy.
strlcpy(gtdescription, descr, sizeof (gtdescription));
strlcat(gtdescription,
myhashfgets(descr, sizeof (gtdescription), f),
@ -1402,7 +1408,7 @@ void readlevelheader(MYFILE *f, INT32 num)
{
deh_strlcpy(mapheaderinfo[num-1]->lvlttl, word2,
sizeof(mapheaderinfo[num-1]->lvlttl), va("Level header %d: levelname", num));
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_ so only complains once
strlcpy(mapheaderinfo[num-1]->selectheading, word2, sizeof(mapheaderinfo[num-1]->selectheading)); // not deh_strlcpy so only complains once
continue;
}
// CHEAP HACK: move this over here for lowercase subtitles
@ -1445,10 +1451,10 @@ void readlevelheader(MYFILE *f, INT32 num)
// Newly allocated
modoption = &mapheaderinfo[num-1]->customopts[j];
strncpy(modoption->option, word, 31);
modoption->option[31] = '\0';
strncpy(modoption->value, word2, 255);
modoption->value[255] = '\0';
deh_strlcpy(modoption->option, word, sizeof(modoption->option),
va("Level header %d: custom option %d key", num, j));
deh_strlcpy(modoption->value, word2, sizeof(modoption->value),
va("Level header %d: custom option %d value", num, j));
continue;
}
@ -1626,7 +1632,7 @@ void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word, "KEYWORDS"))
{
deh_strlcpy(mapheaderinfo[num-1]->keywords, word2,
sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num));
sizeof(mapheaderinfo[num-1]->keywords), va("Level header %d: keywords", num));
}
else if (fastcmp(word, "MUSIC"))
{
@ -1675,7 +1681,8 @@ void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "FORCECHARACTER"))
{
strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, SKINNAMESIZE+1);
deh_strlcpy(mapheaderinfo[num-1]->forcecharacter, word2, sizeof mapheaderinfo[num-1]->forcecharacter,
va("Level header %d: forcecharacter", num));
strlwr(mapheaderinfo[num-1]->forcecharacter); // skin names are lowercase
}
else if (fastcmp(word, "WEATHER"))
@ -1683,7 +1690,10 @@ void readlevelheader(MYFILE *f, INT32 num)
else if (fastcmp(word, "SKYNUM"))
mapheaderinfo[num-1]->skynum = (INT16)i;
else if (fastcmp(word, "INTERSCREEN"))
strncpy(mapheaderinfo[num-1]->interscreen, word2, sizeof(mapheaderinfo[num-1]->interscreen)-1);
{
deh_strlcpy(mapheaderinfo[num-1]->interscreen, word2, sizeof mapheaderinfo[num-1]->interscreen,
va("Level header %d: interscreen", num));
}
else if (fastcmp(word, "PRECUTSCENENUM"))
mapheaderinfo[num-1]->precutscenenum = (UINT8)i;
else if (fastcmp(word, "CUTSCENENUM"))
@ -1985,14 +1995,17 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
picid = (UINT8)atoi(word + 3);
if (picid > 8 || picid == 0)
{
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: pic number %d out of range (1 - %d)",
num + 1, scenenum + 1, picid, 8);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(cutscenes[num]->scene[scenenum].picname[picid], word2, 8);
deh_strlcpy(cutscenes[num]->scene[scenenum].picname[picid], word2,
sizeof cutscenes[num]->scene[scenenum].picname[picid],
va("Cutscene %d, scene %d, pic %d: name", num + 1, scenenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
@ -2011,12 +2024,13 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].ycoord[picid] = usi;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(cutscenes[num]->scene[scenenum].musswitch, word2, 7);
cutscenes[num]->scene[scenenum].musswitch[6] = 0;
deh_strlcpy(cutscenes[num]->scene[scenenum].musswitch, word2,
sizeof cutscenes[num]->scene[scenenum].musswitch,
va("Cutscene %d, scene %d: music", num + 1, scenenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
@ -2051,7 +2065,7 @@ static void readcutscenescene(MYFILE *f, INT32 num, INT32 scenenum)
cutscenes[num]->scene[scenenum].fadecolor = (UINT8)i;
}
else
deh_warning("CutSceneScene %d: unknown word '%s'", num, word);
deh_warning("Cutscene %d, scene %d: unknown word '%s'", num + 1, scenenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
@ -2109,11 +2123,10 @@ void readcutscene(MYFILE *f, INT32 num)
readcutscenescene(f, num, value - 1);
}
else
deh_warning("Scene number %d out of range (1 - 128)", value);
deh_warning("Cutscene %d: scene number %d out of range (1 - 128)", num + 1, value);
}
else
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num, word);
deh_warning("Cutscene %d: unknown word '%s', Scene <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
@ -2234,7 +2247,8 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
for (picid = 0; picid < MAX_PROMPT_PICS; picid++)
{
strncpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].picname[picid], textprompts[num]->page[metapagenum].picname[picid], sizeof textprompts[num]->page[pagenum].picname[picid]);
textprompts[num]->page[pagenum].pichires[picid] = textprompts[num]->page[metapagenum].pichires[picid];
textprompts[num]->page[pagenum].picduration[picid] = textprompts[num]->page[metapagenum].picduration[picid];
textprompts[num]->page[pagenum].xcoord[picid] = textprompts[num]->page[metapagenum].xcoord[picid];
@ -2247,14 +2261,17 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
picid = (UINT8)atoi(word + 3);
if (picid > MAX_PROMPT_PICS || picid == 0)
{
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: pic number %d out of range (1 - %d)",
num + 1, pagenum + 1, picid, MAX_PROMPT_PICS);
continue;
}
--picid;
if (fastcmp(word+4, "NAME"))
{
strncpy(textprompts[num]->page[pagenum].picname[picid], word2, 8);
deh_strlcpy(textprompts[num]->page[pagenum].picname[picid], word2,
sizeof textprompts[num]->page[pagenum].picname[picid],
va("Text prompt %d, page %d, pic %d: name", num + 1, pagenum + 1, picid + 1));
}
else if (fastcmp(word+4, "HIRES"))
{
@ -2273,12 +2290,16 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
textprompts[num]->page[pagenum].ycoord[picid] = usi;
}
else
deh_warning("textpromptscene %d: unknown word '%s'", num, word);
{
deh_warning("Text prompt %d, page %d: unknown word '%s'",
num + 1, pagenum + 1, word);
}
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(textprompts[num]->page[pagenum].musswitch, word2, 7);
textprompts[num]->page[pagenum].musswitch[6] = 0;
deh_strlcpy(textprompts[num]->page[pagenum].musswitch, word2,
sizeof textprompts[num]->page[pagenum].musswitch,
va("Text prompt %d, page %d: music", num + 1, pagenum + 1));
}
else if (fastcmp(word, "MUSICTRACK"))
{
@ -2293,30 +2314,35 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
if (*word2 != '\0')
{
INT32 j;
size_t j;
// HACK: Add yellow control char now
// so the drawing function doesn't call it repeatedly
char name[34];
char name[32 + 2];
name[0] = '\x82'; // color yellow
name[1] = 0;
strncat(name, word2, 32);
name[33] = 0;
// So that we still get a warning.
deh_strlcpy(name + 1, word2, (sizeof(name)) - 1,
va("Text prompt %d, page %d: name", num + 1, pagenum + 1));
// Replace _ with ' '
for (j = 0; j < 32 && name[j]; j++)
for (j = 1; j < sizeof(name) && name[j]; j++)
{
if (name[j] == '_')
name[j] = ' ';
}
strncpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
strlcpy(textprompts[num]->page[pagenum].name, name, sizeof(textprompts[num]->page[pagenum].name));
}
else
*textprompts[num]->page[pagenum].name = '\0';
}
else if (fastcmp(word, "ICON"))
strncpy(textprompts[num]->page[pagenum].iconname, word2, 8);
{
deh_strlcpy(textprompts[num]->page[pagenum].iconname, word2,
sizeof textprompts[num]->page[pagenum].iconname,
va("Text prompt %d, page %d: icon", num + 1, pagenum + 1));
}
else if (fastcmp(word, "ICONALIGN"))
textprompts[num]->page[pagenum].rightside = (i || word2[0] == 'R');
else if (fastcmp(word, "ICONFLIP"))
@ -2383,8 +2409,9 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
{
UINT8 metapagenum = usi - 1;
strncpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, 32);
strncpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, 8);
// Doesn't use deh_strlcpy because it's not copying input.
strlcpy(textprompts[num]->page[pagenum].name, textprompts[num]->page[metapagenum].name, sizeof textprompts[num]->page[pagenum].name);
strlcpy(textprompts[num]->page[pagenum].iconname, textprompts[num]->page[metapagenum].iconname, sizeof textprompts[num]->page[pagenum].iconname);
textprompts[num]->page[pagenum].rightside = textprompts[num]->page[metapagenum].rightside;
textprompts[num]->page[pagenum].iconflip = textprompts[num]->page[metapagenum].iconflip;
textprompts[num]->page[pagenum].lines = textprompts[num]->page[metapagenum].lines;
@ -2399,17 +2426,25 @@ static void readtextpromptpage(MYFILE *f, INT32 num, INT32 pagenum)
}
}
else if (fastcmp(word, "TAG"))
strncpy(textprompts[num]->page[pagenum].tag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].tag, word2,
sizeof textprompts[num]->page[pagenum].tag,
va("Text prompt %d, page %d: tag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "NEXTPROMPT"))
textprompts[num]->page[pagenum].nextprompt = usi;
else if (fastcmp(word, "NEXTPAGE"))
textprompts[num]->page[pagenum].nextpage = usi;
else if (fastcmp(word, "NEXTTAG"))
strncpy(textprompts[num]->page[pagenum].nexttag, word2, 33);
{
deh_strlcpy(textprompts[num]->page[pagenum].nexttag, word2,
sizeof textprompts[num]->page[pagenum].nexttag,
va("Text prompt %d, page %d: nexttag", num + 1, pagenum + 1));
}
else if (fastcmp(word, "TIMETONEXT"))
textprompts[num]->page[pagenum].timetonext = get_number(word2);
else
deh_warning("PromptPage %d: unknown word '%s'", num, word);
deh_warning("Text prompt %d, page %d: unknown word '%s'", num + 1, pagenum + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
@ -2469,11 +2504,11 @@ void readtextprompt(MYFILE *f, INT32 num)
readtextpromptpage(f, num, value - 1);
}
else
deh_warning("Page number %d out of range (1 - %d)", value, MAX_PAGES);
deh_warning("Prompt %d: page number %d out of range (1 - %d)", num + 1, value, MAX_PAGES);
}
else
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num, word);
deh_warning("Prompt %d: unknown word '%s', Page <num> expected.", num + 1, word);
}
} while (!myfeof(f)); // finish when the line is empty
@ -2522,7 +2557,8 @@ void readmenu(MYFILE *f, INT32 num)
if (fastcmp(word, "BACKGROUNDNAME"))
{
strncpy(menupres[num].bgname, word2, 8);
deh_strlcpy(menupres[num].bgname, word2,
sizeof menupres[num].bgname, va("Menu %d: backgroundname", num));
titlechanged = true;
}
else if (fastcmp(word, "HIDEBACKGROUND"))
@ -2565,7 +2601,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(menupres[num].ttname, word2, 9);
deh_strlcpy(menupres[num].ttname, word2,
sizeof menupres[num].ttname, va("Menu %d: titlepicsname", num));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
@ -2601,8 +2638,8 @@ void readmenu(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "MUSIC"))
{
strncpy(menupres[num].musname, word2, 7);
menupres[num].musname[6] = 0;
deh_strlcpy(menupres[num].musname, word2,
sizeof menupres[num].musname, va("Menu %d: music", num));
titlechanged = true;
}
else if (fastcmp(word, "MUSICTRACK"))
@ -3584,22 +3621,20 @@ void readmaincfg(MYFILE *f)
if (fastcmp(word, "EXECCFG"))
{
if (strchr(word2, '.'))
COM_BufAddText(va("exec %s\n", word2));
COM_ExecFile(word2, COM_LUA, false);
else
{
lumpnum_t lumpnum;
char newname[9];
strncpy(newname, word2, 8);
newname[8] = '\0';
deh_strlcpy(newname, word2, sizeof newname, va("Maincfg: execcfg"));
lumpnum = W_CheckNumForName(newname);
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname);
else
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
COM_BufInsertTextEx(W_CacheLumpNum(lumpnum, PU_CACHE), COM_LUA);
}
}
@ -3800,7 +3835,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "TITLEPICSNAME"))
{
strncpy(ttname, word2, sizeof(ttname)-1);
deh_strlcpy(ttname, word2, sizeof ttname, va("Maincfg: titlepicsname"));
titlechanged = true;
}
else if (fastcmp(word, "TITLEPICSX"))
@ -3910,7 +3945,7 @@ void readmaincfg(MYFILE *f)
}
else if (fastcmp(word, "CUSTOMVERSION"))
{
strlcpy(customversionstring, word2, sizeof (customversionstring));
deh_strlcpy(customversionstring, word2, sizeof customversionstring, va("Maincfg: customversion"));
//titlechanged = true;
}
else if (fastcmp(word, "BOOTMAP"))
@ -3925,6 +3960,7 @@ void readmaincfg(MYFILE *f)
value = get_number(word2);
bootmap = (INT16)value;
bootmapchanged = true;
//titlechanged = true;
}
else if (fastcmp(word, "STARTCHAR"))

View file

@ -1081,11 +1081,11 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_FIRE1",
"S_FANG_FIRE2",
"S_FANG_FIRE3",
"S_FANG_FIRE4",
"S_FANG_FIREREPEAT",
"S_FANG_LOBSHOT0",
"S_FANG_LOBSHOT1",
"S_FANG_LOBSHOT2",
"S_FANG_LOBSHOT3",
"S_FANG_WAIT1",
"S_FANG_WAIT2",
"S_FANG_WALLHIT",
@ -1107,6 +1107,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_FANG_PINCHLOBSHOT2",
"S_FANG_PINCHLOBSHOT3",
"S_FANG_PINCHLOBSHOT4",
"S_FANG_PINCHLOBSHOT5",
"S_FANG_DIE1",
"S_FANG_DIE2",
"S_FANG_DIE3",
@ -2245,6 +2246,10 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_LAMPPOST2", // with snow
"S_HANGSTAR",
"S_MISTLETOE",
"S_SSZTREE",
"S_SSZTREE_BRANCH",
"S_SSZTREE2",
"S_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"S_XMASBLUEBERRYBUSH",
"S_XMASBERRYBUSH",
@ -2252,11 +2257,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
// FHZ
"S_FHZICE1",
"S_FHZICE2",
"S_ROSY_IDLE1",
"S_ROSY_IDLE2",
"S_ROSY_IDLE3",
"S_ROSY_IDLE4",
"S_ROSY_IDLE",
"S_ROSY_JUMP",
"S_ROSY_FALL",
"S_ROSY_WALK",
"S_ROSY_HUG",
"S_ROSY_PAIN",
@ -2365,6 +2368,9 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_DBALL5",
"S_DBALL6",
"S_EGGSTATUE2",
"S_GINE",
"S_PPAL",
"S_PPEL",
// Shield Orb
"S_ARMA1",
@ -3249,6 +3255,7 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_MARIOBUSH2",
"S_TOAD",
// Nights-specific stuff
"S_NIGHTSDRONE_MAN1",
"S_NIGHTSDRONE_MAN2",
@ -3552,6 +3559,12 @@ const char *const STATE_LIST[] = { // array length left dynamic for sanity testi
"S_YELLOWBRICKDEBRIS",
"S_NAMECHECK",
// LJ Knuckles
"S_OLDK_STND",
"S_OLDK_DIE0",
"S_OLDK_DIE1",
"S_OLDK_DIE2",
};
// RegEx to generate this from info.h: ^\tMT_([^,]+), --> \t"MT_\1",
@ -4023,6 +4036,10 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_LAMPPOST2", // with snow
"MT_HANGSTAR",
"MT_MISTLETOE",
"MT_SSZTREE",
"MT_SSZTREE_BRANCH",
"MT_SSZTREE2",
"MT_SSZTREE2_BRANCH",
// Xmas GFZ bushes
"MT_XMASBLUEBERRYBUSH",
"MT_XMASBERRYBUSH",
@ -4102,6 +4119,9 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
// Misc scenery
"MT_DBALL",
"MT_EGGSTATUE2",
"MT_GINE",
"MT_PPAL",
"MT_PPEL",
// Powerup Indicators
"MT_ELEMENTAL_ORB", // Elemental shield mobj
@ -4329,6 +4349,8 @@ const char *const MOBJTYPE_LIST[] = { // array length left dynamic for sanity t
"MT_NAMECHECK",
"MT_RAY",
"MT_OLDK",
};
const char *const MOBJFLAG_LIST[] = {
@ -5236,6 +5258,7 @@ struct int_const_s const INT_CONST[] = {
{"SF_MARIODAMAGE",SF_MARIODAMAGE},
{"SF_MACHINE",SF_MACHINE},
{"SF_DASHMODE",SF_DASHMODE},
{"SF_FASTWAIT",SF_FASTWAIT},
{"SF_FASTEDGE",SF_FASTEDGE},
{"SF_MULTIABILITY",SF_MULTIABILITY},
{"SF_NONIGHTSROTATION",SF_NONIGHTSROTATION},
@ -5584,8 +5607,7 @@ struct int_const_s const INT_CONST[] = {
{"ROTAXIS_Z",ROTAXIS_Z},
// Buttons (ticcmd_t)
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first three bits.
{"BT_SHIELD",BT_SHIELD},
{"BT_WEAPONMASK",BT_WEAPONMASK}, //our first four bits.
{"BT_WEAPONNEXT",BT_WEAPONNEXT},
{"BT_WEAPONPREV",BT_WEAPONPREV},
{"BT_ATTACK",BT_ATTACK}, // shoot rings
@ -5744,7 +5766,6 @@ struct int_const_s const INT_CONST[] = {
{"JA_DIGITAL",JA_DIGITAL},
{"JA_JUMP",JA_JUMP},
{"JA_SPIN",JA_SPIN},
{"JA_SHIELD",JA_SHIELD},
{"JA_FIRE",JA_FIRE},
{"JA_FIRENORMAL",JA_FIRENORMAL},
{"JOYAXISRANGE",JOYAXISRANGE},
@ -5766,7 +5787,9 @@ struct int_const_s const INT_CONST[] = {
{"GC_WEPSLOT5",GC_WEPSLOT5},
{"GC_WEPSLOT6",GC_WEPSLOT6},
{"GC_WEPSLOT7",GC_WEPSLOT7},
{"GC_SHIELD",GC_SHIELD},
{"GC_WEPSLOT8",GC_WEPSLOT8},
{"GC_WEPSLOT9",GC_WEPSLOT9},
{"GC_WEPSLOT10",GC_WEPSLOT10},
{"GC_FIRE",GC_FIRE},
{"GC_FIRENORMAL",GC_FIRENORMAL},
{"GC_TOSSFLAG",GC_TOSSFLAG},

View file

@ -20,6 +20,7 @@ boolean deh_loaded = false;
boolean gamedataadded = false;
boolean titlechanged = false;
boolean introchanged = false;
boolean bootmapchanged = false;
static int dbg_line;
static INT32 deh_num_warning = 0;
@ -199,7 +200,7 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
deh_num_warning = 0;
gamedataadded = titlechanged = introchanged = false;
gamedataadded = titlechanged = introchanged = bootmapchanged = false;
// it doesn't test the version of SRB2 and version of dehacked file
dbg_line = -1; // start at -1 so the first line is 0.
@ -590,7 +591,12 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
if (gamestate == GS_TITLESCREEN)
{
if (introchanged)
if (bootmapchanged && bootmap)
{
menuactive = false;
D_MapChange(bootmap, gametype, ultimatemode, true, 0, false, false);
}
else if (introchanged)
{
menuactive = false;
I_UpdateMouseGrab();

View file

@ -39,6 +39,7 @@ extern boolean deh_loaded;
extern boolean gamedataadded;
extern boolean titlechanged;
extern boolean introchanged;
extern boolean bootmapchanged;
#define MAX_ACTION_RECURSION 30
extern const char *luaactions[MAX_ACTION_RECURSION];

View file

@ -168,7 +168,7 @@ extern char logfilename[1024];
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
#define USE_PATCH_DTA
//#define USE_PATCH_DTA
// Enforce a limit of loaded WAD files.
//#define ENFORCE_WAD_LIMIT

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -209,19 +209,19 @@ typedef struct
UINT8 picmode; // sequence mode after displaying last pic, 0 = persist, 1 = loop, 2 = destroy
UINT8 pictoloop; // if picmode == loop, which pic to loop to?
UINT8 pictostart; // initial pic number to show
char picname[MAX_PROMPT_PICS][8];
char picname[MAX_PROMPT_PICS][8+1];
UINT8 pichires[MAX_PROMPT_PICS];
UINT16 xcoord[MAX_PROMPT_PICS]; // gfx
UINT16 ycoord[MAX_PROMPT_PICS]; // gfx
UINT16 picduration[MAX_PROMPT_PICS];
char musswitch[7];
char musswitch[6+1];
UINT16 musswitchflags;
UINT8 musicloop;
char tag[33]; // page tag
char name[34]; // narrator name, extra char for color
char iconname[8]; // narrator icon lump
char tag[32+1]; // page tag
char name[32+2]; // narrator name, extra char for color
char iconname[8+1]; // narrator icon lump
boolean rightside; // narrator side, false = left, true = right
boolean iconflip; // narrator flip icon horizontally
UINT8 hidehud; // hide hud, 0 = show all, 1 = hide depending on prompt position (top/bottom), 2 = hide all
@ -233,7 +233,7 @@ typedef struct
sfxenum_t textsfx; // sfx_ id for printing text
UINT8 nextprompt; // next prompt to jump to, one-based. 0 = current prompt
UINT8 nextpage; // next page to jump to, one-based. 0 = next page within prompt->numpages
char nexttag[33]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
char nexttag[32+1]; // next tag to jump to. If set, this overrides nextprompt and nextpage.
INT32 timetonext; // time in tics to jump to next page automatically. 0 = don't jump automatically
char *text;
} textpage_t;
@ -287,8 +287,8 @@ typedef struct
// (This is not ifdeffed so the map header structure can stay identical, just in case.)
typedef struct
{
char option[32]; // 31 usable characters
char value[256]; // 255 usable characters. If this seriously isn't enough then wtf.
char option[31+1]; // 31 usable characters
char value[255+1]; // 255 usable characters. If this seriously isn't enough then wtf.
} customoption_t;
/** Map header information.
@ -303,7 +303,7 @@ typedef struct
INT16 nextlevel; ///< Map number of next level, or 1100-1102 to end.
INT16 marathonnext; ///< See nextlevel, but for Marathon mode. Necessary to support hub worlds ala SUGOI.
char keywords[32+1]; ///< Keywords separated by space to search for. 32 characters.
char musname[7]; ///< Music track to play. "" for no music.
char musname[6+1]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
UINT32 muspos; ///< Music position to jump to.
char forcecharacter[16+1]; ///< (SKINNAMESIZE+1) Skin to switch to or "" to disable.
@ -330,7 +330,7 @@ typedef struct
UINT16 levelflags; ///< LF_flags: merged booleans into one UINT16 for space, see below
UINT8 menuflags; ///< LF2_flags: options that affect record attack / nights mode menus
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
char selectheading[21+1]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
@ -352,9 +352,9 @@ typedef struct
// Music stuff.
UINT32 musinterfadeout; ///< Fade out level music on intermission screen in milliseconds
char musintername[7]; ///< Intermission screen music.
char musintername[6+1]; ///< Intermission screen music.
char muspostbossname[7]; ///< Post-bossdeath music.
char muspostbossname[6+1]; ///< Post-bossdeath music.
UINT16 muspostbosstrack; ///< Post-bossdeath track.
UINT32 muspostbosspos; ///< Post-bossdeath position
UINT32 muspostbossfadein; ///< Post-bossdeath fade-in milliseconds.

View file

@ -1080,6 +1080,7 @@ static const char *credits[] = {
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
"John \"JTE\" Muniz",
"Colin \"Sonict\" Pfaff",
"\"Radicalicious\"",
"James \"james\" Robert Roman",
"Sean \"Sryder13\" Ryder",
"Ehab \"Wolfy\" Saeed",
@ -1103,7 +1104,8 @@ static const char *credits[] = {
"\"ChrispyPixels\"",
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"\"Dave Lite\"",
"\"DaJumpJump\"", // New Ringslinger graphics (2.2.14)
"\"DeltaSanic\"",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"\"DirkTheHusky\"",
@ -1119,6 +1121,7 @@ static const char *credits[] = {
"Alice \"Alacroix\" de Lemos",
"Logan \"Hyperchaotix\" McCloud",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"orbitalviolet\"", // summit showdown hehehehe (aka Evertone)
"Andrew \"Senku Niola\" Moran",
"\"MotorRoach\"",
"Phillip \"TelosTurntable\" Robinson",
@ -1127,6 +1130,7 @@ static const char *credits[] = {
"David \"Instant Sonic\" Spencer Jr.",
"\"SSNTails\"",
"Daniel \"Inazuma\" Trinh",
"Samuel \"Spectorious\" Tuttle",
"\"VelocitOni\"",
"Jarrett \"JEV3\" Voight",
"",
@ -1135,6 +1139,7 @@ static const char *credits[] = {
"Victor \"VAdaPEGA\" Ara\x1Fjo", // Araújo
"Malcolm \"RedXVI\" Brown",
"Dave \"DemonTomatoDave\" Bulmer",
"Dan Cidoni", // aka Krabs
"Paul \"Boinciel\" Clempson",
"\"Cyan Helkaraxe\"",
"Claire \"clairebun\" Ellis",
@ -1153,24 +1158,30 @@ static const char *credits[] = {
"Colette \"fickleheart\" Bordelon",
"Hank \"FuriousFox\" Brannock",
"Matthew \"Fawfulfan\" Chapman",
"Dan Cidoni", // aka Krabs
"Paul \"Boinciel\" Clempson",
"Sally \"TehRealSalt\" Cochenour",
"Desmond \"Blade\" DesJardins",
"Sherman \"CoatRack\" DesJardins",
"Ben \"Mystic\" Geyer",
"Nathan \"Jazz\" Giroux",
"\"GomaTheMascar\"",
"Vivian \"toaster\" Grannell",
"James \"SeventhSentinel\" Hall",
"Kepa \"Nev3r\" Iceta",
"Thomas \"Shadow Hog\" Igoe",
"Mujamel \"MK\" Khan",
"\"Kaito Sinclaire\"",
"Alexander \"DrTapeworm\" Moench-Ford",
"\"Radicalicious\"",
"\"Revan\"",
"Anna \"QueenDelta\" Sandlin",
"Wessel \"sphere\" Smit",
"\"SSNTails\"",
"Aaron \"Othius\" Stojkov",
"Rob Tisdell",
"\"Torgo\"",
"Samuel \"Spectorious\" Tuttle",
"Jarrett \"JEV3\" Voight",
"Johnny \"Sonikku\" Wallbank",
"Marco \"mazmazz\" Zafra",
@ -3645,7 +3656,7 @@ static void F_DrawContinueCharacter(INT32 dx, INT32 dy, UINT8 n)
(
HUD_HOOK(continue), luahuddrawlist_continue[n], contPlayers[n],
dx, dy, contskins[n]->highresscale,
(INT32)(&contskins[n] - skins), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
(INT32)(contskins[n]->skinnum), cont_spr2[n][0], cont_spr2[n][1], cont_spr2[n][2] + 1, contColors[n], // add 1 to rotation to convert internal angle numbers (0-7) to WAD editor angle numbers (1-8)
imcontinuing ? continuetime : timetonext, imcontinuing
);
}
@ -3711,7 +3722,7 @@ void F_ContinueDrawer(void)
else if (ncontinues > 10)
{
if (!(continuetime & 1) || continuetime > 17)
V_DrawContinueIcon(x, 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
V_DrawContinueIcon(x, 68, 0, contskins[0]->skinnum, contColors[0]);
V_DrawScaledPatch(x+12, 66, 0, stlivex);
V_DrawRightAlignedString(x+38, 64, 0,
va("%d",(imcontinuing ? ncontinues-1 : ncontinues)));
@ -3725,7 +3736,7 @@ void F_ContinueDrawer(void)
{
if (i == (ncontinues/2) && ((continuetime & 1) || continuetime > 17))
continue;
V_DrawContinueIcon(x - (i*30), 68, 0, (INT32)(&contskins[0] - skins), contColors[0]);
V_DrawContinueIcon(x - (i*30), 68, 0, contskins[0]->skinnum, contColors[0]);
}
x = BASEVIDWIDTH>>1;
}

View file

@ -698,7 +698,7 @@ static void initdirpath(char *dirpath, size_t *dirpathindex, int depthleft)
dirpathindex[depthleft]--;
}
//sortdir by name?
//sortdir by name?
static int lumpnamecompare(const void *A, const void *B)
{
const lumpinfo_t *pA = A;

View file

@ -100,7 +100,7 @@ demoghost *ghosts = NULL;
// DEMO RECORDING
//
#define DEMOVERSION 0x0012
#define DEMOVERSION 0x0011
#define DEMOHEADER "\xF0" "SRB2Replay" "\x0F"
#define DF_GHOST 0x01 // This demo contains ghost data too!
@ -185,11 +185,7 @@ void G_ReadDemoTiccmd(ticcmd_t *cmd, INT32 playernum)
if (ziptic & ZT_ANGLE)
oldcmd.angleturn = READINT16(demo_p);
if (ziptic & ZT_BUTTONS)
{
oldcmd.buttons = (oldcmd.buttons & (BT_CAMLEFT|BT_CAMRIGHT)) | (READUINT16(demo_p) & ~(BT_CAMLEFT|BT_CAMRIGHT));
if (demoversion < 0x0012 && oldcmd.buttons & BT_SPIN)
oldcmd.buttons |= BT_SHIELD; // Copy BT_SPIN to BT_SHIELD for pre-Shield-button demos
}
if (ziptic & ZT_AIMING)
oldcmd.aiming = READINT16(demo_p);
if (ziptic & ZT_LATENCY)

View file

@ -401,29 +401,27 @@ consvar_t cv_cam_lockonboss[2] = {
CVAR_INIT ("cam2_lockaimassist", "Full", CV_SAVE|CV_ALLOWLUA, lockedassist_cons_t, NULL),
};
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_shieldaxis = CVAR_INIT ("joyaxis_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_moveaxis = CVAR_INIT ("joyaxis_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_sideaxis = CVAR_INIT ("joyaxis_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_lookaxis = CVAR_INIT ("joyaxis_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_turnaxis = CVAR_INIT ("joyaxis_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis = CVAR_INIT ("joyaxis_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis = CVAR_INIT ("joyaxis_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis = CVAR_INIT ("joyaxis_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis = CVAR_INIT ("joyaxis_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone = CVAR_INIT ("joy_deadzone", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone = CVAR_INIT ("joy_digdeadzone", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_shieldaxis2 = CVAR_INIT ("joyaxis2_shield", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_moveaxis2 = CVAR_INIT ("joyaxis2_move", "Y-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_sideaxis2 = CVAR_INIT ("joyaxis2_side", "X-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_lookaxis2 = CVAR_INIT ("joyaxis2_look", "X-Rudder-", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_turnaxis2 = CVAR_INIT ("joyaxis2_turn", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_jumpaxis2 = CVAR_INIT ("joyaxis2_jump", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_spinaxis2 = CVAR_INIT ("joyaxis2_spin", "None", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_fireaxis2 = CVAR_INIT ("joyaxis2_fire", "Z-Rudder", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_firenaxis2 = CVAR_INIT ("joyaxis2_firenormal", "Z-Axis", CV_SAVE, joyaxis_cons_t, NULL);
consvar_t cv_deadzone2 = CVAR_INIT ("joy_deadzone2", "0.125", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
consvar_t cv_digitaldeadzone2 = CVAR_INIT ("joy_digdeadzone2", "0.25", CV_FLOAT|CV_SAVE, zerotoone_cons_t, NULL);
player_t *seenplayer; // player we're aiming at right now
@ -894,9 +892,6 @@ INT32 JoyAxis(joyaxis_e axissel)
case JA_SPIN:
axisval = cv_spinaxis.value;
break;
case JA_SHIELD:
axisval = cv_shieldaxis.value;
break;
case JA_FIRE:
axisval = cv_fireaxis.value;
break;
@ -970,9 +965,6 @@ INT32 Joy2Axis(joyaxis_e axissel)
case JA_SPIN:
axisval = cv_spinaxis2.value;
break;
case JA_SHIELD:
axisval = cv_shieldaxis2.value;
break;
case JA_FIRE:
axisval = cv_fireaxis2.value;
break;
@ -1340,10 +1332,10 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_WEAPONPREV))
cmd->buttons |= BT_WEAPONPREV; // Previous Weapon
#if NUM_WEAPONS > 7
"Add extra inputs to g_input.h/gamecontrols_e, and fix conflicts in d_ticcmd.h/ticcmd_t/buttons"
#if NUM_WEAPONS > 10
"Add extra inputs to g_input.h/gamecontrols_e"
#endif
//use the three avaliable bits to determine the weapon.
//use the four avaliable bits to determine the weapon.
cmd->buttons &= ~BT_WEAPONMASK;
for (i = 0; i < NUM_WEAPONS; ++i)
if (PLAYERINPUTDOWN(ssplayer, GC_WEPSLOT1 + i))
@ -1362,15 +1354,9 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
if (PLAYERINPUTDOWN(ssplayer, GC_FIRENORMAL) || (usejoystick && axis > 0))
cmd->buttons |= BT_FIRENORMAL;
// Toss flag button
if (PLAYERINPUTDOWN(ssplayer, GC_TOSSFLAG))
cmd->buttons |= BT_TOSSFLAG;
// Shield button
axis = PlayerJoyAxis(ssplayer, JA_SHIELD);
if (PLAYERINPUTDOWN(ssplayer, GC_SHIELD) || (usejoystick && axis > 0))
cmd->buttons |= BT_SHIELD;
// Lua scriptable buttons
if (PLAYERINPUTDOWN(ssplayer, GC_CUSTOM1))
cmd->buttons |= BT_CUSTOM1;
@ -2777,7 +2763,6 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
p->pflags |= PF_SPINDOWN;
p->pflags |= PF_ATTACKDOWN;
p->pflags |= PF_JUMPDOWN;
p->pflags |= PF_SHIELDDOWN;
p->playerstate = PST_LIVE;
p->panim = PA_IDLE; // standing animation

View file

@ -71,8 +71,8 @@ typedef enum {
#define P_ControlStyle(player) ((((player)->pflags & PF_ANALOGMODE) ? CS_LMAOGALOG : 0) | (((player)->pflags & PF_DIRECTIONCHAR) ? CS_STANDARD : 0))
extern consvar_t cv_autobrake, cv_autobrake2;
extern consvar_t cv_sideaxis, cv_turnaxis, cv_moveaxis, cv_lookaxis, cv_jumpaxis, cv_spinaxis, cv_shieldaxis, cv_fireaxis, cv_firenaxis, cv_deadzone, cv_digitaldeadzone;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_shieldaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_jumpaxis,cv_spinaxis,cv_fireaxis,cv_firenaxis,cv_deadzone,cv_digitaldeadzone;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_jumpaxis2,cv_spinaxis2,cv_fireaxis2,cv_firenaxis2,cv_deadzone2,cv_digitaldeadzone2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest;
// hi here's some new controls
@ -100,7 +100,6 @@ typedef enum
JA_JUMP = JA_DIGITAL,
JA_SPIN,
JA_SHIELD,
JA_FIRE,
JA_FIRENORMAL,
} joyaxis_e;

View file

@ -576,7 +576,9 @@ static const char *gamecontrolname[NUM_GAMECONTROLS] =
"weapon5",
"weapon6",
"weapon7",
"shield",
"weapon8",
"weapon9",
"weapon10",
"fire",
"firenormal",
"tossflag",
@ -691,7 +693,6 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_fps][GC_CENTERVIEW ][0] = KEY_LCTRL;
gamecontroldefault[gcs_fps][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_fps][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_fps][GC_SHIELD ][0] = KEY_LALT;
gamecontroldefault[gcs_fps][GC_FIRE ][0] = KEY_RCTRL;
gamecontroldefault[gcs_fps][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_fps][GC_FIRENORMAL ][0] = KEY_RALT;
@ -712,7 +713,6 @@ void G_DefineDefaultControls(void)
gamecontroldefault[gcs_platform][GC_CENTERVIEW ][0] = KEY_END;
gamecontroldefault[gcs_platform][GC_JUMP ][0] = KEY_SPACE;
gamecontroldefault[gcs_platform][GC_SPIN ][0] = KEY_LSHIFT;
gamecontroldefault[gcs_platform][GC_SHIELD ][0] = KEY_LALT;
gamecontroldefault[gcs_platform][GC_FIRE ][0] = 's';
gamecontroldefault[gcs_platform][GC_FIRE ][1] = KEY_MOUSE1+0;
gamecontroldefault[gcs_platform][GC_FIRENORMAL ][0] = 'w';
@ -728,6 +728,9 @@ void G_DefineDefaultControls(void)
gamecontroldefault[i][GC_WEPSLOT5 ][0] = '5';
gamecontroldefault[i][GC_WEPSLOT6 ][0] = '6';
gamecontroldefault[i][GC_WEPSLOT7 ][0] = '7';
gamecontroldefault[i][GC_WEPSLOT8 ][0] = '8';
gamecontroldefault[i][GC_WEPSLOT9 ][0] = '9';
gamecontroldefault[i][GC_WEPSLOT10 ][0] = '0';
gamecontroldefault[i][GC_TOSSFLAG ][0] = '\'';
gamecontroldefault[i][GC_CAMTOGGLE ][0] = 'v';
gamecontroldefault[i][GC_CAMRESET ][0] = 'r';
@ -743,34 +746,34 @@ void G_DefineDefaultControls(void)
// Gamepad controls -- same for both schemes
gamecontroldefault[i][GC_JUMP ][1] = KEY_JOY1+0; // A
gamecontroldefault[i][GC_SPIN ][1] = KEY_JOY1+2; // X
gamecontroldefault[i][GC_SHIELD ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_SCORES ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+4; // LB
gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+1; // D-Pad Down
gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+1; // D-Pad Down
// Second player controls only have joypad defaults
gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
gamecontrolbisdefault[i][GC_SHIELD ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+9; // Right Stick
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2JOY1+6; // Back
gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+4; // LB
gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+0; // D-Pad Up
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+1; // D-Pad Down
gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+1; // D-Pad Down
}
}

View file

@ -74,7 +74,9 @@ typedef enum
GC_WEPSLOT5,
GC_WEPSLOT6,
GC_WEPSLOT7,
GC_SHIELD,
GC_WEPSLOT8,
GC_WEPSLOT9,
GC_WEPSLOT10,
GC_FIRE,
GC_FIRENORMAL,
GC_TOSSFLAG,

View file

@ -395,6 +395,8 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_XMS4
&lspr[NOLIGHT], // SPR_XMS5
&lspr[NOLIGHT], // SPR_XMS6
&lspr[NOLIGHT], // SPR_SNTT
&lspr[NOLIGHT], // SPR_SSTT
&lspr[NOLIGHT], // SPR_FHZI
&lspr[NOLIGHT], // SPR_ROSY
@ -428,6 +430,8 @@ light_t *t_lspr[NUMSPRITES] =
// Misc Scenery
&lspr[NOLIGHT], // SPR_STLG
&lspr[NOLIGHT], // SPR_DBAL
&lspr[NOLIGHT], // SPR_GINE
&lspr[NOLIGHT], // SPR_PPAL
// Powerup Indicators
&lspr[NOLIGHT], // SPR_ARMA
@ -614,6 +618,9 @@ light_t *t_lspr[NUMSPRITES] =
&lspr[NOLIGHT], // SPR_GWLG
&lspr[NOLIGHT], // SPR_GWLR
// LJ Knuckles
&lspr[NOLIGHT], // SPR_OLDK,
// Free slots
&lspr[NOLIGHT],
&lspr[NOLIGHT],

View file

@ -2491,16 +2491,16 @@ static void HWR_Subsector(size_t num)
rover; rover = rover->next)
{
fixed_t bottomCullHeight, topCullHeight, centerHeight;
if (!(rover->fofflags & FOF_EXISTS) || !(rover->fofflags & FOF_RENDERPLANES))
continue;
if (sub->validcount == validcount)
continue;
// rendering heights for bottom and top planes
bottomCullHeight = P_GetFFloorBottomZAt(rover, viewx, viewy);
topCullHeight = P_GetFFloorTopZAt(rover, viewx, viewy);
if (gl_frontsector->cullheight)
{
if (HWR_DoCulling(gl_frontsector->cullheight, viewsector->cullheight, gl_viewz, FIXED_TO_FLOAT(*rover->bottomheight), FIXED_TO_FLOAT(*rover->topheight)))
@ -3105,7 +3105,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
// baseWallVerts is used to know the final shape to easily get the vertex
// co-ordinates
memcpy(wallVerts, baseWallVerts, sizeof(baseWallVerts));
fixed_t newalpha = spr->mobj->alpha;
// if sprite has linkdraw, then dont write to z-buffer (by not using PF_Occlude)
@ -3150,7 +3150,7 @@ static void HWR_SplitSprite(gl_vissprite_t *spr)
blend = HWR_GetBlendModeFlag(blendmode)|occlusion;
if (!occlusion) use_linkdraw_hack = true;
}
Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha);
if (HWR_UseShader())
@ -3349,7 +3349,7 @@ static void HWR_DrawBoundingBox(gl_vissprite_t *vis)
v[15].y = v[16].y = v[17].y = v[21].y = v[22].y = v[23].y = vis->gzt; // top
Surf.PolyColor = V_GetColor(R_GetBoundingBoxColor(vis->mobj));
HWR_ProcessPolygon(&Surf, v, 24, (cv_renderhitboxgldepth.value ? 0 : PF_NoDepthTest)|PF_Modulated|PF_NoTexture|PF_WireFrame, SHADER_NONE, false);
}
@ -3645,7 +3645,7 @@ static void HWR_DrawSprite(gl_vissprite_t *spr)
blend = HWR_GetBlendModeFlag(blendmode)|occlusion;
if (!occlusion) use_linkdraw_hack = true;
}
Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha);
if (spr->renderflags & RF_SHADOWEFFECTS)
@ -5794,6 +5794,7 @@ void HWR_AddCommands(void)
CV_RegisterVar(&cv_glskydome);
CV_RegisterVar(&cv_glspritebillboarding);
CV_RegisterVar(&cv_glfakecontrast);
CV_RegisterVar(&cv_glslopecontrast);
CV_RegisterVar(&cv_glshearing);
CV_RegisterVar(&cv_glshaders);

View file

@ -1193,6 +1193,90 @@ static void adjustTextureCoords(model_t *model, patch_t *patch)
model->max_t = gpatch->max_t;
}
static INT32 GetAnimDuration(mobj_t *mobj) //part of p_mobj's setplayermobjstate logic, used to make sure that anim durations are actually correct when the speed gets adjusted on players
{
player_t *player = mobj->player;
INT32 tics = mobj->state->tics;
if (!(mobj->frame & FF_ANIMATE) && mobj->anim_duration) //set manually by something through lua
return mobj->anim_duration;
if (!player && mobj->type == MT_TAILSOVERLAY && mobj->tracer) //so tails overlays interpolate properly
player = mobj->tracer->player;
if (player)
{
if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
tics = 2;
else if (player->powers[pw_tailsfly] && (!(player->mo->eflags & MFE_UNDERWATER) || (mobj->type == MT_PLAYER))) //tailsoverlay does not get adjusted from these rules when underwater
{
if (player->fly1 > 0)
tics = 1;
else if (!(player->mo->eflags & MFE_UNDERWATER))
tics = 2;
else
tics = 4;
}
else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
{
fixed_t speed;// = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor));
if (player->panim == PA_FALL)
{
speed = FixedDiv(abs(mobj->momz), mobj->scale);
if (speed < 10<<FRACBITS)
tics = 4;
else if (speed < 20<<FRACBITS)
tics = 3;
else if (speed < 30<<FRACBITS)
tics = 2;
else
tics = 1;
}
else if (player->panim == PA_ABILITY2 && player->charability2 == CA2_SPINDASH)
{
fixed_t step = (player->maxdash - player->mindash)/4;
speed = (player->dashspeed - player->mindash);
if (speed > 3*step)
tics = 1;
else if (speed > step)
tics = 2;
else
tics = 3;
}
else
{
speed = FixedDiv(player->speed, FixedMul(mobj->scale, player->mo->movefactor));
if (player->panim == PA_ROLL || player->panim == PA_JUMP)
{
if (speed > 16<<FRACBITS)
tics = 1;
else
tics = 2;
}
else if (P_IsObjectOnGround(mobj) || ((player->charability == CA_FLOAT || player->charability == CA_SLOWFALL) && player->secondjump == 1) || player->powers[pw_super]) // Only if on the ground or superflying.
{
if (player->panim == PA_WALK)
{
if (speed > 12<<FRACBITS)
tics = 2;
else if (speed > 6<<FRACBITS)
tics = 3;
else
tics = 4;
}
else if ((player->panim == PA_RUN) || (player->panim == PA_DASH))
{
if (speed > 52<<FRACBITS)
tics = 1;
else
tics = 2;
}
}
}
}
}
return tics;
}
//
// HWR_DrawModel
//
@ -1266,7 +1350,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
{
patch_t *gpatch, *blendgpatch;
GLPatch_t *hwrPatch = NULL, *hwrBlendPatch = NULL;
float durs = (float)spr->mobj->state->tics;
float durs = GetAnimDuration(spr->mobj);
float tics = (float)spr->mobj->tics;
const boolean papersprite = (R_ThingIsPaperSprite(spr->mobj) && !R_ThingIsFloorSprite(spr->mobj));
const UINT8 flip = (UINT8)(!(spr->mobj->eflags & MFE_VERTICALFLIP) != !R_ThingVerticallyFlipped(spr->mobj));
@ -1287,9 +1371,9 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
}
// Apparently people don't like jump frames like that, so back it goes
//if (tics > durs)
//durs = tics;
if (tics > durs)
durs = tics;
// Make linkdraw objects use their tracer's alpha value
fixed_t newalpha = spr->mobj->alpha;
if ((spr->mobj->flags2 & MF2_LINKDRAW) && spr->mobj->tracer)
@ -1308,7 +1392,7 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
Surf.PolyColor.s.alpha = (spr->mobj->flags2 & MF2_SHADOW) ? 0x40 : 0xff;
Surf.PolyFlags = HWR_GetBlendModeFlag(blendmode);
}
Surf.PolyColor.s.alpha = FixedMul(newalpha, Surf.PolyColor.s.alpha);
// don't forget to enable the depth test because we can't do this
@ -1607,7 +1691,6 @@ boolean HWR_DrawModel(gl_vissprite_t *spr)
HWD.pfnDrawModel(md2->model, frame, durs, tics, nextFrame, &p, md2->scale * xs, md2->scale * ys, flip, hflip, &Surf);
}
}
return true;
}

View file

@ -117,7 +117,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, // handle to DLL module
#define pwglDeleteContext wglDeleteContext;
#define pwglMakeCurrent wglMakeCurrent;
#else
static HMODULE OGL32, GLU32;
static HMODULE OGL32;
typedef void *(WINAPI *PFNwglGetProcAddress) (const char *);
static PFNwglGetProcAddress pwglGetProcAddress;
typedef HGLRC (WINAPI *PFNwglCreateContext) (HDC hdc);
@ -132,13 +132,6 @@ static PFNwglMakeCurrent pwglMakeCurrent;
void *GetGLFunc(const char *proc)
{
void *func = NULL;
if (strncmp(proc, "glu", 3) == 0)
{
if (GLU32)
func = GetProcAddress(GLU32, proc);
else
return NULL;
}
if (pwglGetProcAddress)
func = pwglGetProcAddress(proc);
if (!func)
@ -155,8 +148,6 @@ boolean LoadGL(void)
if (!OGL32)
return 0;
GLU32 = LoadLibrary("GLU32.DLL");
pwglGetProcAddress = GetGLFunc("wglGetProcAddress");
pwglCreateContext = GetGLFunc("wglCreateContext");
pwglDeleteContext = GetGLFunc("wglDeleteContext");
@ -528,7 +519,6 @@ EXPORT void HWRAPI(Shutdown) (void)
ReleaseDC(hWnd, hDC);
hDC = NULL;
}
FreeLibrary(GLU32);
FreeLibrary(OGL32);
GL_DBG_Printf ("HWRAPI Shutdown(DONE)\n");
}

View file

@ -96,6 +96,7 @@ static GLint min_filter = GL_LINEAR;
static GLint mag_filter = GL_LINEAR;
static GLint anisotropic_filter = 0;
static boolean model_lighting = false;
boolean supportMipMap = false;
const GLubyte *gl_version = NULL;
const GLubyte *gl_renderer = NULL;
@ -417,9 +418,6 @@ static PFNglCopyTexImage2D pglCopyTexImage2D;
typedef void (APIENTRY * PFNglCopyTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
static PFNglCopyTexSubImage2D pglCopyTexSubImage2D;
#endif
/* GLU functions */
typedef GLint (APIENTRY * PFNgluBuild2DMipmaps) (GLenum target, GLint internalFormat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *data);
static PFNgluBuild2DMipmaps pgluBuild2DMipmaps;
/* 1.2 functions for 3D textures */
typedef void (APIENTRY * PFNglTexImage3D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
@ -708,9 +706,6 @@ void SetupGLFunc4(void)
pglUniform3fv = GetGLFunc("glUniform3fv");
pglGetUniformLocation = GetGLFunc("glGetUniformLocation");
#endif
// GLU
pgluBuild2DMipmaps = GetGLFunc("gluBuild2DMipmaps");
}
EXPORT boolean HWRAPI(InitShaders) (void)
@ -718,7 +713,7 @@ EXPORT boolean HWRAPI(InitShaders) (void)
#ifdef GL_SHADERS
if (!pglUseProgram)
return false;
gl_fallback_shader.vertex_shader = Z_StrDup(GLSL_FALLBACK_VERTEX_SHADER);
gl_fallback_shader.fragment_shader = Z_StrDup(GLSL_FALLBACK_FRAGMENT_SHADER);
@ -1617,7 +1612,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
@ -1638,7 +1634,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
if (pTexInfo->flags & TF_TRANSPARENT)
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
@ -1658,7 +1655,8 @@ EXPORT void HWRAPI(UpdateTexture) (GLMipmap_t *pTexInfo)
{
if (MipMap)
{
pgluBuild2DMipmaps(GL_TEXTURE_2D, textureformatGL, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
pglTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
// Control the mipmap level of detail
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); // the lower the number, the higer the detail
if (pTexInfo->flags & TF_TRANSPARENT)
@ -2241,7 +2239,7 @@ EXPORT void HWRAPI(SetSpecialState) (hwdspecialstate_t IdState, INT32 Value)
mag_filter = GL_LINEAR;
min_filter = GL_NEAREST;
}
if (!pgluBuild2DMipmaps)
if (!supportMipMap)
{
MipMap = GL_FALSE;
min_filter = GL_LINEAR;

View file

@ -35,7 +35,6 @@
#else
#include <GL/gl.h>
#include <GL/glu.h>
#ifdef STATIC_OPENGL // Because of the 1.3 functions, you'll need GLext to compile it if static
#define GL_GLEXT_PROTOTYPES
@ -127,6 +126,7 @@ extern GLint screen_width;
extern GLint screen_height;
extern GLbyte screen_depth;
extern GLint maximumAnisotropy;
extern boolean supportMipMap;
/** \brief OpenGL flags for video driver
*/

View file

@ -590,6 +590,45 @@ static void Command_CSay_f(void)
UINT8 spam_tokens[MAXPLAYERS] = { 1 }; // fill the buffer with 1 so the motd can be sent.
tic_t spam_tics[MAXPLAYERS];
static const char *GetChatColorFromSkinColor(INT32 skincolor)
{
const char *textcolor = NULL;
UINT16 chatcolor = skincolors[skincolor].chatcolor;
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
textcolor = "\x80";
else if (chatcolor == V_MAGENTAMAP)
textcolor = "\x81";
else if (chatcolor == V_YELLOWMAP)
textcolor = "\x82";
else if (chatcolor == V_GREENMAP)
textcolor = "\x83";
else if (chatcolor == V_BLUEMAP)
textcolor = "\x84";
else if (chatcolor == V_REDMAP)
textcolor = "\x85";
else if (chatcolor == V_GRAYMAP)
textcolor = "\x86";
else if (chatcolor == V_ORANGEMAP)
textcolor = "\x87";
else if (chatcolor == V_SKYMAP)
textcolor = "\x88";
else if (chatcolor == V_PURPLEMAP)
textcolor = "\x89";
else if (chatcolor == V_AQUAMAP)
textcolor = "\x8a";
else if (chatcolor == V_PERIDOTMAP)
textcolor = "\x8b";
else if (chatcolor == V_AZUREMAP)
textcolor = "\x8c";
else if (chatcolor == V_BROWNMAP)
textcolor = "\x8d";
else if (chatcolor == V_ROSYMAP)
textcolor = "\x8e";
else if (chatcolor == V_INVERTMAP)
textcolor = "\x8f";
return textcolor;
}
/** Receives a message, processing an ::XD_SAY command.
* \sa DoSayCommand
* \author Graue <graue@oceanbase.org>
@ -599,6 +638,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
SINT8 target;
UINT8 flags;
const char *dispname;
char buf[HU_MAXMSGLEN + 1];
char *msg;
boolean action = false;
char *ptr;
@ -608,8 +648,8 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
target = READSINT8(*p);
flags = READUINT8(*p);
msg = (char *)*p;
SKIPSTRINGL(*p, HU_MAXMSGLEN + 1);
msg = buf;
READSTRINGL(*p, msg, HU_MAXMSGLEN + 1);
if ((cv_mute.value || players[playernum].muted || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !(IsPlayerAdmin(playernum)))
{
@ -709,51 +749,27 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
{
if (players[playernum].ctfteam == 1) // red
{
cstart = "\x85";
textcolor = "\x85";
cstart = textcolor = GetChatColorFromSkinColor(skincolor_redteam);
}
else // blue
{
cstart = "\x84";
textcolor = "\x84";
cstart = textcolor = GetChatColorFromSkinColor(skincolor_blueteam);
}
}
else
{
UINT16 chatcolor = skincolors[players[playernum].skincolor].chatcolor;
if (!chatcolor || chatcolor%0x1000 || chatcolor>V_INVERTMAP)
cstart = "\x80";
else if (chatcolor == V_MAGENTAMAP)
cstart = "\x81";
else if (chatcolor == V_YELLOWMAP)
cstart = "\x82";
else if (chatcolor == V_GREENMAP)
cstart = "\x83";
else if (chatcolor == V_BLUEMAP)
cstart = "\x84";
else if (chatcolor == V_REDMAP)
cstart = "\x85";
else if (chatcolor == V_GRAYMAP)
cstart = "\x86";
else if (chatcolor == V_ORANGEMAP)
cstart = "\x87";
else if (chatcolor == V_SKYMAP)
cstart = "\x88";
else if (chatcolor == V_PURPLEMAP)
cstart = "\x89";
else if (chatcolor == V_AQUAMAP)
cstart = "\x8a";
else if (chatcolor == V_PERIDOTMAP)
cstart = "\x8b";
else if (chatcolor == V_AZUREMAP)
cstart = "\x8c";
else if (chatcolor == V_BROWNMAP)
cstart = "\x8d";
else if (chatcolor == V_ROSYMAP)
cstart = "\x8e";
else if (chatcolor == V_INVERTMAP)
cstart = "\x8f";
cstart = GetChatColorFromSkinColor(players[playernum].skincolor);
if (G_GametypeHasTeams())
{
if (players[playernum].ctfteam == 1) // red
{
cstart = GetChatColorFromSkinColor(skincolor_redteam);
}
else // blue
{
cstart = GetChatColorFromSkinColor(skincolor_blueteam);
}
}
}
prefix = cstart;
@ -1288,7 +1304,7 @@ static void HU_drawMiniChat(void)
V_DrawChatCharacter(x + dx + 2, y+dy, msg[j] |V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_MONOSPACE|transflag, true, colormap);
dx += charwidth;
if (dx >= boxw-charwidth-2)
{
dx = 0;
@ -1539,9 +1555,9 @@ static void HU_DrawChat(void)
else if ((n == 1) && !(w_chat[3] == '0') && (!((i == 1) || ((i >= 10) && (i <= 19)))))
continue;
else if ((n == 2) && !(w_chat[3] == '0') && (!((i == 2) || ((i >= 20) && (i <= 29)))))
continue;
continue;
else if ((n == 3) && !(w_chat[3] == '0') && (!((i == 3) || ((i >= 30) && (i <= 31)))))
continue;
continue;
else // general case.
if (i != n) continue;
}

View file

@ -306,6 +306,8 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
"XMS4", // Lamppost
"XMS5", // Hanging Star
"XMS6", // Mistletoe
"SNTT", // Silver Shiver tree
"SSTT", // Silver Shiver tree with snow
"FHZI", // FHZ ice
"ROSY",
@ -339,6 +341,8 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
// Misc Scenery
"STLG", // Stalagmites
"DBAL", // Disco
"GINE", // Crystalline Heights tree
"PPAL", // Pristine Shores palm trees
// Powerup Indicators
"ARMA", // Armageddon Shield Orb
@ -524,6 +528,9 @@ char sprnames[NUMSPRITES + 1][MAXSPRITENAME + 1] =
// Gravity Well Objects
"GWLG",
"GWLR",
// LJ Knuckles
"OLDK",
};
char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] =
@ -593,6 +600,17 @@ char spr2names[NUMPLAYERSPRITES][MAXSPRITENAME + 1] =
"TALB",
"TALC",
"MSC0",
"MSC1",
"MSC2",
"MSC3",
"MSC4",
"MSC5",
"MSC6",
"MSC7",
"MSC8",
"MSC9",
"CNT1",
"CNT2",
"CNT3",
@ -671,6 +689,17 @@ playersprite_t spr2defaults[NUMPLAYERSPRITES] = {
SPR2_TAL0, // SPR2_TALB,
SPR2_TAL6, // SPR2_TALC,
0, // SPR2_MSC0,
0, // SPR2_MSC1,
0, // SPR2_MSC2,
0, // SPR2_MSC3,
0, // SPR2_MSC4,
0, // SPR2_MSC5,
0, // SPR2_MSC6,
0, // SPR2_MSC7,
0, // SPR2_MSC8,
0, // SPR2_MSC9,
SPR2_WAIT, // SPR2_CNT1,
SPR2_FALL, // SPR2_CNT2,
SPR2_SPNG, // SPR2_CNT3,
@ -709,7 +738,7 @@ state_t states[NUMSTATES] =
// Player
{SPR_PLAY, SPR2_STND|FF_ANIMATE, 105, {NULL}, 0, 7, S_PLAY_WAIT, 0}, // S_PLAY_STND
{SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 16, S_NULL, 0}, // S_PLAY_WAIT
{SPR_PLAY, SPR2_WAIT, 16, {NULL}, 0, 0, S_PLAY_WAIT, 0}, // S_PLAY_WAIT
{SPR_PLAY, SPR2_WALK, 4, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_WALK
{SPR_PLAY, SPR2_SKID, 1, {NULL}, 0, 0, S_PLAY_WALK, 0}, // S_PLAY_SKID
{SPR_PLAY, SPR2_RUN , 2, {NULL}, 0, 0, S_PLAY_RUN, 0}, // S_PLAY_RUN
@ -1368,116 +1397,117 @@ state_t states[NUMSTATES] =
// Boss 5
{SPR_NULL, 0, 2, {A_CheckFlags2}, MF2_AMBUSH, S_FANG_IDLE0, S_FANG_INTRO0, 0}, // S_FANG_SETUP
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_FANG_INTRO1, 0}, // S_FANG_INTRO0
{SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2, 0}, // S_FANG_INTRO1
{SPR_NULL, 0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3, 0}, // S_FANG_INTRO2
{SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4, 0}, // S_FANG_INTRO3
{SPR_FANG, 30, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5, 0}, // S_FANG_INTRO4
{SPR_FANG, 27, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6, 0}, // S_FANG_INTRO5
{SPR_FANG, 28, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7, 0}, // S_FANG_INTRO6
{SPR_FANG, 29, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8, 0}, // S_FANG_INTRO7
{SPR_FANG, 30, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5, 0}, // S_FANG_INTRO8
{SPR_FANG, 23|FF_ANIMATE, 50, {NULL}, 1, 4, S_FANG_INTRO10, 0}, // S_FANG_INTRO9
{SPR_FANG, 25, 5, {NULL}, 0, 0, S_FANG_INTRO11, 0}, // S_FANG_INTRO10
{SPR_FANG, 26, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12, 0}, // S_FANG_INTRO11
{SPR_FANG, 31|FF_ANIMATE, 50, {NULL}, 3, 4, S_FANG_IDLE1, 0}, // S_FANG_INTRO12
{SPR_NULL, 0, 2, {NULL}, 0, 0, S_FANG_INTRO1, 0}, // S_FANG_INTRO0
{SPR_NULL, 0, 2, {A_Boss5MakeJunk}, -S_FANG_CLONE1, 0, S_FANG_INTRO2, 0}, // S_FANG_INTRO1
{SPR_NULL, 0, 0, {A_Repeat}, 25, S_FANG_INTRO1, S_FANG_INTRO3, 0}, // S_FANG_INTRO2
{SPR_NULL, 0, 0, {A_Boss5MakeJunk}, 0, 1, S_FANG_INTRO4, 0}, // S_FANG_INTRO3
{SPR_PLAY, SPR2_ROLL, 1, {A_ZThrust}, 9, (1<<16)|1, S_FANG_INTRO5, 0}, // S_FANG_INTRO4
{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO6, 0}, // S_FANG_INTRO5
{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO7, 0}, // S_FANG_INTRO6
{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO8, 0}, // S_FANG_INTRO7
{SPR_PLAY, SPR2_ROLL, 1, {A_Boss5CheckOnGround}, S_FANG_INTRO9, 0, S_FANG_INTRO5, 0}, // S_FANG_INTRO8
{SPR_PLAY, SPR2_MSC0|FF_ANIMATE, 50, {NULL}, 0, 4, S_FANG_INTRO10, 0}, // S_FANG_INTRO9
{SPR_PLAY, SPR2_MSC1, 5, {NULL}, 0, 0, S_FANG_INTRO11, 0}, // S_FANG_INTRO10
{SPR_PLAY, SPR2_MSC2, 2, {A_Boss5MakeJunk}, S_BROKENROBOTD, 2, S_FANG_INTRO12, 0}, // S_FANG_INTRO11
{SPR_PLAY, SPR2_CNT1|FF_ANIMATE, 50, {NULL}, 0, 4, S_FANG_IDLE1, 0}, // S_FANG_INTRO12
{SPR_FANG, 11, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2, 0}, // S_FANG_CLONE1
{SPR_FANG, 11, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3, 0}, // S_FANG_INTRO2
{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4, 0}, // S_FANG_CLONE3
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4, 0}, // S_FANG_CLONE4
{SPR_PLAY, SPR2_SPNG, 2, {A_Boss5MakeJunk}, 0, -1, S_FANG_CLONE2, 0}, // S_FANG_CLONE1
{SPR_PLAY, SPR2_SPNG, 0, {A_Repeat}, 49, S_FANG_CLONE1, S_FANG_CLONE3, 0}, // S_FANG_CLONE2
{SPR_PLAY, SPR2_FALL, 0, {A_SetObjectFlags}, MF_NOGRAVITY, 1, S_FANG_CLONE4, 0}, // S_FANG_CLONE3
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_IDLE0, 0, S_FANG_CLONE4, 0}, // S_FANG_CLONE4
{SPR_FANG, 0, 0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1, 0}, // S_FANG_IDLE0
{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE2, 0}, // S_FANG_IDLE1
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE3, 0}, // S_FANG_IDLE2
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE4, 0}, // S_FANG_IDLE3
{SPR_FANG, 3, 16, {A_Look}, 1, 0, S_FANG_IDLE5, 0}, // S_FANG_IDLE4
{SPR_FANG, 2, 16, {A_Look}, 1, 0, S_FANG_IDLE6, 0}, // S_FANG_IDLE5
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE7, 0}, // S_FANG_IDLE6
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE8, 0}, // S_FANG_IDLE7
{SPR_FANG, 1, 16, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_IDLE8
{SPR_PLAY, 0, 0, {A_SetObjectFlags}, MF_NOCLIPTHING, 1, S_FANG_IDLE1, 0}, // S_FANG_IDLE0
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE2, 0}, // S_FANG_IDLE1
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE3, 0}, // S_FANG_IDLE2
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE4, 0}, // S_FANG_IDLE3
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE5, 0}, // S_FANG_IDLE4
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE6, 0}, // S_FANG_IDLE5
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE7, 0}, // S_FANG_IDLE6
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE8, 0}, // S_FANG_IDLE7
{SPR_PLAY, SPR2_WAIT, 16, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_IDLE8
{SPR_FANG, 14, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2, 0}, // S_FANG_PAIN1
{SPR_FANG, 14, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2, 0}, // S_FANG_PAIN2
{SPR_PLAY, 0, 0, {A_DoNPCPain}, FRACUNIT, 0, S_FANG_PAIN2, 0}, // S_FANG_PAIN1
{SPR_PLAY, SPR2_PAIN, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART1, S_FANG_PINCHPATHINGSTART1, S_FANG_PAIN2, 0}, // S_FANG_PAIN2
{SPR_FANG, 8, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2, 0}, // S_FANG_PATHINGSTART1
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING, 0}, // S_FANG_PATHINGSTART2
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1, 0}, // S_FANG_PATHING
{SPR_PLAY, 0, 0, {A_Boss5ExtraRepeat}, 5, 4, S_FANG_PATHINGSTART2, 0}, // S_FANG_PATHINGSTART1
{SPR_PLAY, 0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHING, 0}, // S_FANG_PATHINGSTART2
{SPR_PLAY, 0, 0, {A_Boss5FindWaypoint}, 0, 0, S_FANG_BOUNCE1, 0}, // S_FANG_PATHING
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2, 0}, // S_FANG_BOUNCE1
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_BOUNCE3, 0}, // S_FANG_BOUNCE2
{SPR_FANG, 10, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE3
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE4
{SPR_PLAY, SPR2_LAND, 2, {A_Thrust}, 0, 1, S_FANG_BOUNCE2, 0}, // S_FANG_BOUNCE1
{SPR_PLAY, SPR2_LAND, 2, {NULL}, 0, 0, S_FANG_BOUNCE3, 0}, // S_FANG_BOUNCE2
{SPR_PLAY, SPR2_LAND, 1, {A_Boss5Jump}, 0, 0, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE3
{SPR_PLAY, SPR2_BNCE, 1, {A_Boss5CheckFalling}, S_FANG_CHECKPATH1, S_FANG_FALL1, S_FANG_BOUNCE4, 0}, // S_FANG_BOUNCE4
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2, 0}, // S_FANG_FALL1
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1, 0}, // S_FANG_FALL2
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL2, 0}, // S_FANG_FALL1
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_CHECKPATH1, 0, S_FANG_FALL1, 0}, // S_FANG_FALL2
{SPR_FANG, 8, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2, 0}, // S_FANG_CHECKPATH1
{SPR_FANG, 8, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1, 0}, // S_FANG_CHECKPATH2
{SPR_PLAY, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_CHECKPATH2, 0}, // S_FANG_CHECKPATH1
{SPR_PLAY, 0, 0, {A_Repeat}, 0, S_FANG_PATHINGCONT1, S_FANG_SKID1, 0}, // S_FANG_CHECKPATH2
{SPR_FANG, 9, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2, 0}, // S_FANG_PATHINGCONT1
{SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3, 0}, // S_FANG_PATHINGCONT2
{SPR_FANG, 9, 2, {A_Thrust}, 0, 1, S_FANG_PATHING, 0}, // S_FANG_PATHINGCONT3
{SPR_PLAY, 0, 0, {A_Boss5PinchShot}, MT_FBOMB, -16, S_FANG_PATHINGCONT2, 0}, // S_FANG_PATHINGCONT1
{SPR_PLAY, 0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PATHINGCONT3, 0}, // S_FANG_PATHINGCONT2
{SPR_PLAY, SPR2_LAND, 2, {A_Thrust}, 0, 1, S_FANG_PATHING, 0}, // S_FANG_PATHINGCONT3
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2, 0}, // S_FANG_SKID1
{SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2, 0}, // S_FANG_SKID2
{SPR_FANG, 4, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK, 0}, // S_FANG_SKID3
{SPR_PLAY, 0, 0, {A_PlayAttackSound}, 0, 0, S_FANG_SKID2, 0}, // S_FANG_SKID1
{SPR_PLAY, SPR2_SKID, 1, {A_DoNPCSkid}, S_FANG_SKID3, 0, S_FANG_SKID2, 0}, // S_FANG_SKID2
{SPR_PLAY, SPR2_SKID, 10, {NULL}, 0, 0, S_FANG_CHOOSEATTACK, 0}, // S_FANG_SKID3
{SPR_FANG, 0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL, 0}, // S_FANG_CHOOSEATTACK
{SPR_PLAY, 0, 0, {A_RandomState}, S_FANG_LOBSHOT0, S_FANG_FIRESTART1, S_NULL, 0}, // S_FANG_CHOOSEATTACK
{SPR_FANG, 5, 0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2, 0}, // S_FANG_FIRESTART1 // Reset loop
{SPR_FANG, 5, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1, 0}, // S_FANG_FIRESTART2
{SPR_FANG, 5, 5, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2, 0}, // S_FANG_FIRE1 // Start of loop
{SPR_FANG, 6, 5, {NULL}, 0, 0, S_FANG_FIRE3, 0}, // S_FANG_FIRE2
{SPR_FANG, 7, 5, {NULL}, 0, 0, S_FANG_FIRE4, 0}, // S_FANG_FIRE3
{SPR_FANG, 5, 5, {NULL}, 2, 0, S_FANG_FIREREPEAT, 0}, // S_FANG_FIRE4
{SPR_FANG, 5, 0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1, 0}, // S_FANG_FIREREPEAT // End of loop
{SPR_PLAY, 0, 0, {A_PrepareRepeat}, 3, 0, S_FANG_FIRESTART2, 0}, // S_FANG_FIRESTART1 // Reset loop
{SPR_PLAY, SPR2_FIRE, 18, {A_LookForBetter}, 1, 0, S_FANG_FIRE1, 0}, // S_FANG_FIRESTART2
{SPR_PLAY, SPR2_FIRE, 2, {A_FireShot}, MT_CORK, -16, S_FANG_FIRE2, 0}, // S_FANG_FIRE1 // Start of loop
{SPR_PLAY, SPR2_FIRE, 2, {NULL}, 0, 0, S_FANG_FIRE3, 0}, // S_FANG_FIRE2
{SPR_PLAY, SPR2_FIRE, 16, {NULL}, 0, 0, S_FANG_FIREREPEAT, 0}, // S_FANG_FIRE3
{SPR_PLAY, 0, 0, {A_Repeat}, 3, S_FANG_FIRE1, S_FANG_WAIT1, 0}, // S_FANG_FIREREPEAT // End of loop
{SPR_FANG, 18, 16, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1, 0}, // S_FANG_LOBSHOT0
{SPR_FANG, 19, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2, 0}, // S_FANG_LOBSHOT1
{SPR_FANG, 20, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1, 0}, // S_FANG_LOBSHOT2
{SPR_PLAY, SPR2_MSC3, 14, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT1, 0}, // S_FANG_LOBSHOT0
{SPR_PLAY, SPR2_MSC3, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT2, 0}, // S_FANG_LOBSHOT1
{SPR_PLAY, SPR2_MSC3, 2, {A_LookForBetter}, 1, 0, S_FANG_LOBSHOT3, 0}, // S_FANG_LOBSHOT2
{SPR_PLAY, SPR2_MSC3, 18, {A_BrakLobShot}, MT_FBOMB, 32+(1<<16), S_FANG_WAIT1, 0}, // S_FANG_LOBSHOT3
{SPR_FANG, FF_ANIMATE|15, 70, {NULL}, 1, 5, S_FANG_WAIT2, 0}, // S_FANG_WAIT1
{SPR_FANG, 0, 35, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_WAIT2
{SPR_PLAY, SPR2_MLEL|FF_ANIMATE, 70, {NULL}, 0, 5, S_FANG_WAIT2, 0}, // S_FANG_WAIT1
{SPR_PLAY, SPR2_STND, 35, {A_Look}, 1, 0, S_FANG_IDLE1, 0}, // S_FANG_WAIT2
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT, 0}, // S_FANG_WALLHIT
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_PATHINGSTART2, S_FANG_PINCHPATHINGSTART1, S_FANG_WALLHIT, 0}, // S_FANG_WALLHIT
{SPR_FANG, 8, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2, 0}, // S_FANG_PINCHPATHINGSTART1
{SPR_FANG, 8, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING, 0}, // S_FANG_PINCHPATHINGSTART2
{SPR_FANG, 8, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0, 0}, // S_FANG_PINCHPATHING
{SPR_FANG, 8, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1, 0}, // S_FANG_PINCHBOUNCE0
{SPR_FANG, 8, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2, 0}, // S_FANG_PINCHBOUNCE1
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3, 0}, // S_FANG_PINCHBOUNCE2
{SPR_FANG, 10, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE3
{SPR_FANG, 10, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE4
{SPR_FANG, 12, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL0
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2, 0}, // S_FANG_PINCHFALL1
{SPR_FANG, 13, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL2
{SPR_FANG, 4, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID1
{SPR_FANG, 4, 1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID2
{SPR_FANG, 18, 16, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT1, 0}, // S_FANG_PINCHLOBSHOT0
{SPR_FANG, 19, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2, 0}, // S_FANG_PINCHLOBSHOT1
{SPR_FANG, 20, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT3, 0}, // S_FANG_PINCHLOBSHOT2
{SPR_FANG, 20, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT4, 0}, // S_FANG_PINCHLOBSHOT3
{SPR_FANG, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1, 0}, // S_FANG_PINCHLOBSHOT4
{SPR_PLAY, 0, 0, {A_PrepareRepeat}, 1, 0, S_FANG_PINCHPATHINGSTART2, 0}, // S_FANG_PINCHPATHINGSTART1
{SPR_PLAY, 0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_PINCHPATHING, 0}, // S_FANG_PINCHPATHINGSTART2
{SPR_PLAY, 0, 0, {A_Boss5FindWaypoint}, 1, 0, S_FANG_PINCHBOUNCE0, 0}, // S_FANG_PINCHPATHING
{SPR_PLAY, 0, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 2, S_FANG_PINCHBOUNCE1, 0}, // S_FANG_PINCHBOUNCE0
{SPR_PLAY, SPR2_LAND, 2, {A_Thrust}, 0, 1, S_FANG_PINCHBOUNCE2, 0}, // S_FANG_PINCHBOUNCE1
{SPR_PLAY, SPR2_LAND, 2, {NULL}, 0, 0, S_FANG_PINCHBOUNCE3, 0}, // S_FANG_PINCHBOUNCE2
{SPR_PLAY, SPR2_LAND, 2, {A_Boss5Jump}, 0, 0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE3
{SPR_PLAY, SPR2_BNCE, 1, {A_Boss5CheckFalling}, S_FANG_PINCHSKID1, S_FANG_PINCHFALL0, S_FANG_PINCHBOUNCE4, 0}, // S_FANG_PINCHBOUNCE4
{SPR_PLAY, 0, 0, {A_SetObjectFlags}, MF_NOCLIP|MF_NOCLIPHEIGHT, 1, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL0
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL2, 0}, // S_FANG_PINCHFALL1
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_PINCHSKID1, 0, S_FANG_PINCHFALL1, 0}, // S_FANG_PINCHFALL2
{SPR_PLAY, 0, 0, {A_PlayAttackSound}, 0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID1
{SPR_PLAY, SPR2_SKID, 1, {A_DoNPCSkid}, S_FANG_PINCHLOBSHOT0, 0, S_FANG_PINCHSKID2, 0}, // S_FANG_PINCHSKID2
{SPR_PLAY, SPR2_MSC3, 16, {A_FaceTarget}, 1, 5, S_FANG_PINCHLOBSHOT1, 0}, // S_FANG_PINCHLOBSHOT0
{SPR_PLAY, SPR2_MSC3, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT2, 0}, // S_FANG_PINCHLOBSHOT1
{SPR_PLAY, SPR2_MSC3, 2, {A_FaceTarget}, 3, 0, S_FANG_PINCHLOBSHOT3, 0}, // S_FANG_PINCHLOBSHOT2
{SPR_PLAY, SPR2_MSC3, 30, {A_Boss5MakeItRain}, MT_FBOMB, -16, S_FANG_PINCHLOBSHOT4, 0}, // S_FANG_PINCHLOBSHOT3
{SPR_PLAY, SPR2_STND, 18, {A_LinedefExecuteFromArg}, 4, 0, S_FANG_PINCHLOBSHOT5, 0}, // S_FANG_PINCHLOBSHOT4
{SPR_PLAY, 0, 0, {A_Boss5Calm}, 0, 0, S_FANG_PATHINGSTART1, 0}, // S_FANG_PINCHLOBSHOT5
{SPR_FANG, 21, 0, {A_DoNPCPain}, 0, 0, S_FANG_DIE2, 0}, // S_FANG_DIE1
{SPR_FANG, 21, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2, 0}, // S_FANG_DIE2
{SPR_PLAY, 0, 0, {A_DoNPCPain}, 0, 0, S_FANG_DIE2, 0}, // S_FANG_DIE1
{SPR_PLAY, SPR2_MSC4, 1, {A_Boss5CheckOnGround}, S_FANG_DIE3, 0, S_FANG_DIE2, 0}, // S_FANG_DIE2
{SPR_FANG, 22, 0, {A_Scream}, 0, 0, S_FANG_DIE4, 0}, // S_FANG_DIE3
{SPR_FANG, 22, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5, 0}, // S_FANG_DIE4
{SPR_PLAY, 0, 0, {A_Scream}, 0, 0, S_FANG_DIE4, 0}, // S_FANG_DIE3
{SPR_PLAY, SPR2_MSC5, -1, {A_SetFuse}, 70, 0, S_FANG_DIE5, 0}, // S_FANG_DIE4
{SPR_FANG, 11, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6, 0}, // S_FANG_DIE5
{SPR_FANG, 11, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7, 0}, // S_FANG_DIE6
{SPR_FANG, 11, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7, 0}, // S_FANG_DIE7
{SPR_FANG, 12, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8, 0}, // S_FANG_DIE8
{SPR_PLAY, 0, 0, {A_PlaySound}, sfx_jump, 0, S_FANG_DIE6, 0}, // S_FANG_DIE5
{SPR_PLAY, SPR2_JUMP, 1, {A_ZThrust}, 6, (1<<16)|1, S_FANG_DIE7, 0}, // S_FANG_DIE6
{SPR_PLAY, SPR2_JUMP, 1, {A_Boss5CheckFalling}, S_FANG_FLEEPATHING1, S_FANG_DIE8, S_FANG_DIE7, 0}, // S_FANG_DIE7
{SPR_PLAY, SPR2_FALL, 1, {A_Boss5CheckOnGround}, S_FANG_FLEEPATHING1, 0, S_FANG_DIE8, 0}, // S_FANG_DIE8
{SPR_FANG, 9, 0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2, 0}, // S_FANG_FLEEPATHING1
{SPR_FANG, 8, 2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1, 0}, // S_FANG_FLEEPATHING2
{SPR_FANG, 9, 2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2, 0}, // S_FANG_FLEEBOUNCE1
{SPR_FANG, 10, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_FANG_FLEEBOUNCE2
{SPR_PLAY, 0, 0, {A_PlayActiveSound}, 0, 0, S_FANG_FLEEPATHING2, 0}, // S_FANG_FLEEPATHING1
{SPR_PLAY, SPR2_LAND, 2, {A_Boss5FindWaypoint}, 2, 0, S_FANG_FLEEBOUNCE1, 0}, // S_FANG_FLEEPATHING2
{SPR_PLAY, SPR2_LAND, 2, {NULL}, 0, 0, S_FANG_FLEEBOUNCE2, 0}, // S_FANG_FLEEBOUNCE1
{SPR_PLAY, SPR2_LAND, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_FANG_FLEEBOUNCE2
{SPR_FANG, 17, 7*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FANG_KO
{SPR_PLAY, SPR2_DEAD, 7*TICRATE, {NULL}, 0, 0, S_NULL, 0}, // S_FANG_KO
{SPR_NULL, 0, -1, {A_RandomStateRange}, S_BROKENROBOTA, S_BROKENROBOTF, S_NULL, 0}, // S_BROKENROBOTRANDOM
{SPR_BRKN, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 3, 4, S_NULL, 0}, // S_BROKENROBOTA
@ -1760,22 +1790,22 @@ state_t states[NUMSTATES] =
// Metal Sonic
{SPR_PLAY, SPR2_STND, -1, {NULL}, 0, 0, S_METALSONIC_RACE, 0}, // S_METALSONIC_RACE
{SPR_METL, 4, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_FLOAT
{SPR_METL, 16|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN, 0}, // S_METALSONIC_VECTOR
{SPR_METL, 15, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_STUN
{SPR_METL, 17, 20, {NULL}, 0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_RAISE
{SPR_METL, 18, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_GATHER
{SPR_METL, 6|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE, 0},// S_METALSONIC_DASH
{SPR_METL, 18|FF_FULLBRIGHT|FF_ANIMATE|FF_GLOBALANIM, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BOUNCE
{SPR_METL, 14, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BADBOUNCE
{SPR_METL, 17, -1, {NULL}, 0, 0, S_METALSONIC_GATHER, 0},// S_METALSONIC_SHOOT
{SPR_METL, 15, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_PAIN
{SPR_METL, 17, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2, 0},// S_METALSONIC_DEATH1
{SPR_METL, 17, 4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3, 0},// S_METALSONIC_DEATH2
{SPR_METL, 17, 0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4, 0}, // S_METALSONIC_DEATH3
{SPR_METL, 17, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_METALSONIC_DEATH4
{SPR_METL, 15, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2, 0}, // S_METALSONIC_FLEE1
{SPR_METL, 15, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1, 0}, // S_METALSONIC_FLEE2
{SPR_PLAY, SPR2_WALK, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_FLOAT
{SPR_PLAY, SPR2_MSC1|FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_METALSONIC_STUN, 0}, // S_METALSONIC_VECTOR
{SPR_PLAY, SPR2_MSC0, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0},// S_METALSONIC_STUN
{SPR_PLAY, SPR2_SPNG, 20, {NULL}, 0, 0, S_METALSONIC_GATHER, 0}, // S_METALSONIC_RAISE
{SPR_PLAY, SPR2_MSC2, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_GATHER
{SPR_PLAY, SPR2_DASH|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_METALSONIC_BOUNCE, 0}, // S_METALSONIC_DASH
{SPR_PLAY, SPR2_MSC2|FF_FULLBRIGHT, -1, {NULL}, 1, 2, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BOUNCE
{SPR_PLAY, SPR2_PAIN, -1, {NULL}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_BADBOUNCE
{SPR_PLAY, SPR2_SPNG, -1, {NULL}, 0, 0, S_METALSONIC_GATHER, 0}, // S_METALSONIC_SHOOT
{SPR_PLAY, SPR2_FLT, 40, {A_Pain}, 0, 0, S_METALSONIC_FLOAT, 0}, // S_METALSONIC_PAIN
{SPR_PLAY, SPR2_SPNG, 2, {A_Fall}, 0, 0, S_METALSONIC_DEATH2, 0}, // S_METALSONIC_DEATH1
{SPR_PLAY, SPR2_SPNG, 4, {A_BossScream}, 0, 0, S_METALSONIC_DEATH3, 0}, // S_METALSONIC_DEATH2
{SPR_PLAY, SPR2_SPNG, 0, {A_Repeat}, 17, S_METALSONIC_DEATH2, S_METALSONIC_DEATH4, 0}, // S_METALSONIC_DEATH3
{SPR_PLAY, SPR2_SPNG, -1, {A_BossDeath}, 0, 0, S_NULL, 0}, // S_METALSONIC_DEATH4
{SPR_PLAY, SPR2_FLT, 1, {A_BossScream}, 0, 0, S_METALSONIC_FLEE2, 0}, // S_METALSONIC_FLEE1
{SPR_PLAY, SPR2_FLT, 7, {NULL}, 0, 0, S_METALSONIC_FLEE1, 0}, // S_METALSONIC_FLEE2
{SPR_MSCF, FF_FULLBRIGHT|FF_TRANS30|FF_ANIMATE, -1, {NULL}, 11, 1, S_NULL, 0}, // S_MSSHIELD_F1
{SPR_MSCF, FF_FULLBRIGHT|FF_ANIMATE|12, -1, {NULL}, 8, 2, S_NULL, 0}, // S_MSSHIELD_F2
@ -2629,6 +2659,10 @@ state_t states[NUMSTATES] =
{SPR_XMS4, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_LAMPPOST2
{SPR_XMS5, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_HANGSTAR
{SPR_XMS6, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_MISTLETOE
{SPR_SNTT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE
{SPR_SNTT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE_BRANCH
{SPR_SSTT, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE2
{SPR_SSTT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_SSZTREE2_BRANCH
// Xmas GFZ bushes
{SPR_BUS3, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBLUEBERRYBUSH
{SPR_BUS1, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_XMASBERRYBUSH
@ -2636,16 +2670,15 @@ state_t states[NUMSTATES] =
// FHZ
{SPR_FHZI, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE1
{SPR_FHZI, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_FHZICE2
{SPR_ROSY, 16, 8, {NULL}, 0, 0, S_ROSY_IDLE2, 0}, // S_ROSY_IDLE1
{SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE3, 0}, // S_ROSY_IDLE2
{SPR_ROSY, 18, 8, {NULL}, 0, 0, S_ROSY_IDLE4, 0}, // S_ROSY_IDLE3
{SPR_ROSY, 17, 4, {NULL}, 0, 0, S_ROSY_IDLE1, 0}, // S_ROSY_IDLE4
{SPR_ROSY, 14, -1, {NULL}, 1, 0, S_NULL, 0}, // S_ROSY_JUMP
{SPR_ROSY, 5, -1, {NULL}, 7, 0, S_NULL, 0}, // S_ROSY_WALK
{SPR_ROSY, 19, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_HUG
{SPR_ROSY, 13, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_PAIN
{SPR_ROSY, 1|FF_ANIMATE, -1, {NULL}, 3, 16, S_NULL, 0}, // S_ROSY_STND
{SPR_ROSY, 20|FF_ANIMATE, TICRATE, {NULL}, 3, 4, S_ROSY_WALK, 0}, // S_ROSY_UNHAPPY
// Amy FHZ cameo
{SPR_PLAY, SPR2_CNT1|FF_ANIMATE, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_IDLE
{SPR_PLAY, SPR2_MSC0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_JUMP
{SPR_PLAY, SPR2_MSC1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_FALL
{SPR_PLAY, SPR2_WALK, -1, {NULL}, 7, 0, S_NULL, 0}, // S_ROSY_WALK
{SPR_PLAY, SPR2_MSC2, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_HUG
{SPR_PLAY, SPR2_PAIN, -1, {NULL}, 0, 0, S_NULL, 0}, // S_ROSY_PAIN
{SPR_PLAY, SPR2_WAIT|FF_ANIMATE, -1, {NULL}, 0, 5, S_NULL, 0}, // S_ROSY_STND
{SPR_PLAY, SPR2_MSC3|FF_ANIMATE, TICRATE, {NULL}, 0, 4, S_ROSY_WALK, 0}, // S_ROSY_UNHAPPY
// Halloween Scenery
// Pumpkins
@ -2752,6 +2785,10 @@ state_t states[NUMSTATES] =
{SPR_ESTA, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_EGGSTATUE2
{SPR_GINE, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_GINE
{SPR_PPAL, 0, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PPAL
{SPR_PPAL, 1, -1, {NULL}, 0, 0, S_NULL, 0}, // S_PPEL
// Shield Orb
{SPR_ARMA, FF_TRANS40 , 2, {NULL}, 0, 0, S_ARMA2 , 0}, // S_ARMA1
{SPR_ARMA, FF_TRANS40| 1, 2, {NULL}, 0, 0, S_ARMA3 , 0}, // S_ARMA2
@ -3995,6 +4032,11 @@ state_t states[NUMSTATES] =
{SPR_BRIY, FF_ANIMATE|FF_RANDOMANIM, -1, {NULL}, 31, 1, S_NULL, 0}, // S_YELLOWBRICKDEBRIS
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_NULL, 0}, // S_NAMECHECK
{SPR_OLDK, FF_ANIMATE, -1, {NULL}, 1, 16, S_NULL, 0}, // S_OLDK_STND
{SPR_OLDK, 2, 0, {A_ForceWin}, 0, 0, S_OLDK_DIE1, 0}, // S_OLDK_DIE0
{SPR_OLDK, 2, 0, {A_Scream}, 0, 0, S_OLDK_DIE2, 0}, // S_OLDK_DIE1
{SPR_OLDK, 2, -1, {A_ZThrust}, 14, 1|(1<<16), S_NULL, 0}, // S_OLDK_DIE2
};
mobjinfo_t mobjinfo[NUMMOBJTYPES] =
@ -14523,6 +14565,114 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_SSZTREE
1860, // doomednum
S_SSZTREE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE_BRANCH
-1, // doomednum
S_SSZTREE_BRANCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE2
1861, // doomednum
S_SSZTREE2, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_SSZTREE2_BRANCH
-1, // doomednum
S_SSZTREE2_BRANCH, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
20*FRACUNIT, // radius
256*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_XMASBLUEBERRYBUSH
1859, // doomednum
S_XMASBLUEBERRYBUSH, // spawnstate
@ -14660,7 +14810,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_ROSY
2104, // doomednum
S_ROSY_IDLE1, // spawnstate
S_ROSY_IDLE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
@ -16362,6 +16512,87 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL // raisestate
},
{ // MT_GINE
3048, // doomednum
S_GINE, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
32*FRACUNIT, // radius
628*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PPAL
3050, // doomednum
S_PPAL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
626*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_PPEL
3051, // doomednum
S_PPEL, // spawnstate
1000, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
16*FRACUNIT, // radius
517*FRACUNIT, // height
0, // display offset
100, // mass
1, // damage
sfx_None, // activesound
MF_SOLID|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_ELEMENTAL_ORB
-1, // doomednum
S_ELEM1, // spawnstate
@ -21604,6 +21835,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
MF_NOBLOCKMAP|MF_NOSECTOR|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
S_NULL // raisestate
},
{ // MT_OLDK
666, // doomednum
S_OLDK_STND, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
32, // reactiontime
sfx_None, // attacksound
S_OLDK_DIE0, // painstate
128, // painchance
sfx_s3k35, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_OLDK_DIE0, // deathstate
S_NULL, // xdeathstate
sfx_s3k35, // deathsound
2*FRACUNIT, // speed
32*FRACUNIT, // radius
64*FRACUNIT, // height
0, // display offset
1000, // mass
0, // damage
sfx_None, // activesound
MF_SPECIAL|MF_SHOOTABLE|MF_NOGRAVITY|MF_BOSS, // flags
S_NULL // raisestate
},
};
skincolor_t skincolors[MAXSKINCOLORS] = {
@ -21639,15 +21897,15 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Moss", {0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, SKINCOLOR_BEIGE, 13, V_GREENMAP, true}, // SKINCOLOR_MOSS
{"Azure", {0x90, 0x90, 0x91, 0x91, 0xaa, 0xaa, 0xab, 0xab, 0xab, 0xac, 0xad, 0xad, 0xae, 0xae, 0xaf, 0xaf}, SKINCOLOR_PINK, 5, V_AZUREMAP, true}, // SKINCOLOR_AZURE
{"Eggplant", { 4, 8, 11, 11, 16, 195, 195, 195, 196, 186, 187, 187, 254, 254, 30, 31}, SKINCOLOR_ROSEBUSH, 5, V_PURPLEMAP, true}, // SKINCOLOR_EGGPLANT
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
{"Lavender", {0xc0, 0xc0, 0xc1, 0xc1, 0xc2, 0xc2, 0xc3, 0xc3, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7}, SKINCOLOR_HEADLIGHT, 8, V_PURPLEMAP, true}, // SKINCOLOR_LAVENDER
// Viv's vivid colours (toast 21/07/17)
// Tweaks & additions (Lach, Chrispy, sphere, Alice, MotorRoach & Saneko 26/10/22)
{"Ruby", {0xb0, 0xb0, 0xc9, 0xca, 0xcc, 0x26, 0x27, 0x28, 0x29, 0x2a, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfd}, SKINCOLOR_EMERALD, 10, V_REDMAP, true}, // SKINCOLOR_RUBY
{"Cherry", { 202, 203, 204, 205, 206, 40, 41, 42, 43, 44, 186, 187, 28, 29, 30, 31}, SKINCOLOR_MIDNIGHT, 10, V_REDMAP, true}, // SKINCOLOR_CHERRY
{"Salmon", {0xd0, 0xd0, 0xd1, 0xd2, 0x20, 0x21, 0x24, 0x25, 0x26, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x2e}, SKINCOLOR_FOREST, 6, V_REDMAP, true}, // SKINCOLOR_SALMON
{"Pepper", { 210, 32, 33, 34, 35, 35, 36, 37, 38, 39, 41, 43, 45, 45, 46, 47}, SKINCOLOR_MASTER, 8, V_REDMAP, true}, // SKINCOLOR_PEPPER
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_RED
{"Pepper", { 210, 32, 33, 34, 35, 35, 36, 37, 38, 39, 41, 43, 45, 45, 46, 47}, SKINCOLOR_GREEN, 10, V_REDMAP, true}, // SKINCOLOR_PEPPER
{"Red", {0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, SKINCOLOR_MASTER, 8, V_REDMAP, true}, // SKINCOLOR_RED
{"Crimson", {0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, SKINCOLOR_ICY, 10, V_REDMAP, true}, // SKINCOLOR_CRIMSON
{"Flame", {0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, SKINCOLOR_PURPLE, 8, V_REDMAP, true}, // SKINCOLOR_FLAME
{"Garnet", { 0, 83, 50, 53, 34, 35, 37, 38, 39, 40, 42, 44, 45, 46, 47, 47}, SKINCOLOR_AQUAMARINE, 6, V_REDMAP, true}, // SKINCOLOR_GARNET
@ -21662,7 +21920,7 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Rust", {0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, SKINCOLOR_YOGURT, 8, V_ORANGEMAP, true}, // SKINCOLOR_RUST
{"Tangerine", { 81, 83, 64, 64, 51, 52, 53, 54, 56, 58, 60, 61, 63, 45, 46, 47}, SKINCOLOR_OCEAN, 12, V_ORANGEMAP, true}, // SKINCOLOR_TANGERINE
{"Topaz", { 0, 81, 83, 73, 74, 74, 65, 52, 53, 54, 56, 58, 60, 42, 43, 45}, SKINCOLOR_MOONSTONE, 10, V_YELLOWMAP, true}, // SKINCOLOR_TOPAZ
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
{"Gold", {0x51, 0x51, 0x54, 0x54, 0x41, 0x42, 0x43, 0x43, 0x44, 0x45, 0x46, 0x3f, 0x2d, 0x2e, 0x2f, 0x2f}, SKINCOLOR_MAUVE, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLD
{"Sandy", {0x53, 0x40, 0x41, 0x42, 0x43, 0xe6, 0xe9, 0xe9, 0xea, 0xec, 0xec, 0xc6, 0xc6, 0xc7, 0xc7, 0xfe}, SKINCOLOR_SKY, 8, V_YELLOWMAP, true}, // SKINCOLOR_SANDY
{"Goldenrod", { 0, 80, 81, 81, 83, 73, 73, 64, 65, 66, 67, 68, 69, 62, 44, 45}, SKINCOLOR_MAJESTY, 8, V_YELLOWMAP, true}, // SKINCOLOR_GOLDENROD
{"Yellow", {0x52, 0x53, 0x49, 0x49, 0x4a, 0x4a, 0x4b, 0x4b, 0x4b, 0x4c, 0x4d, 0x4d, 0x4e, 0x4e, 0x4f, 0xed}, SKINCOLOR_CORNFLOWER, 8, V_YELLOWMAP, true}, // SKINCOLOR_YELLOW
@ -21672,19 +21930,19 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Lime", {0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_MAGENTA, 9, V_PERIDOTMAP, true}, // SKINCOLOR_LIME
{"Peridot", {0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, SKINCOLOR_COBALT, 2, V_PERIDOTMAP, true}, // SKINCOLOR_PERIDOT
{"Apple", {0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, SKINCOLOR_RASPBERRY, 13, V_PERIDOTMAP, true}, // SKINCOLOR_APPLE
{"Headlight", { 0, 80, 81, 82, 73, 84, 64, 65, 91, 91, 124, 125, 126, 137, 138, 139}, SKINCOLOR_MAUVE, 8, V_YELLOWMAP, true}, // SKINCOLOR_HEADLIGHT
{"Headlight", { 0, 80, 81, 82, 73, 84, 64, 65, 91, 91, 124, 125, 126, 137, 138, 139}, SKINCOLOR_LAVENDER, 10, V_YELLOWMAP, true}, // SKINCOLOR_HEADLIGHT
{"Chartreuse", { 80, 82, 72, 73, 188, 188, 113, 114, 114, 125, 126, 137, 138, 139, 253, 254}, SKINCOLOR_NOBLE, 9, V_PERIDOTMAP, true}, // SKINCOLOR_CHARTREUSE
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_GREEN
{"Green", {0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, SKINCOLOR_PEPPER, 8, V_GREENMAP, true}, // SKINCOLOR_GREEN
{"Forest", {0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, SKINCOLOR_SALMON, 9, V_GREENMAP, true}, // SKINCOLOR_FOREST
{"Shamrock", {0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, SKINCOLOR_SIBERITE, 10, V_GREENMAP, true}, // SKINCOLOR_SHAMROCK
{"Jade", { 128, 120, 121, 122, 122, 113, 114, 114, 115, 116, 117, 118, 119, 110, 111, 30}, SKINCOLOR_TAFFY, 10, V_GREENMAP, true}, // SKINCOLOR_JADE
{"Jade", { 128, 120, 121, 122, 122, 113, 114, 114, 115, 116, 117, 118, 119, 110, 111, 30}, SKINCOLOR_ROSY, 7, V_GREENMAP, true}, // SKINCOLOR_JADE
{"Mint", {0x00, 0x00, 0x58, 0x58, 0x59, 0x62, 0x62, 0x62, 0x64, 0x67, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a}, SKINCOLOR_VIOLET, 5, V_GREENMAP, true}, // SKINCOLOR_MINT
{"Master", { 0, 80, 88, 96, 112, 113, 99, 100, 124, 125, 126, 117, 107, 118, 119, 111}, SKINCOLOR_PEPPER, 8, V_GREENMAP, true}, // SKINCOLOR_MASTER
{"Master", { 0, 80, 88, 96, 112, 113, 99, 100, 124, 125, 126, 117, 107, 118, 119, 111}, SKINCOLOR_RED, 6, V_GREENMAP, true}, // SKINCOLOR_MASTER
{"Emerald", { 80, 96, 112, 113, 114, 114, 125, 125, 126, 126, 137, 137, 138, 138, 139, 139}, SKINCOLOR_RUBY, 9, V_GREENMAP, true}, // SKINCOLOR_EMERALD
{"Seafoam", {0x01, 0x58, 0x59, 0x5a, 0x7c, 0x7d, 0x7d, 0x7e, 0x7e, 0x8f, 0x8f, 0x8a, 0x8a, 0x8b, 0xfd, 0xfd}, SKINCOLOR_PLUM, 6, V_AQUAMAP, true}, // SKINCOLOR_SEAFOAM
{"Island", { 96, 97, 113, 113, 114, 124, 142, 136, 136, 150, 151, 153, 168, 168, 169, 169}, SKINCOLOR_GALAXY, 7, V_AQUAMAP, true}, // SKINCOLOR_ISLAND
{"Bottle", { 0, 1, 3, 4, 5, 140, 141, 141, 124, 125, 126, 127, 118, 119, 111, 111}, SKINCOLOR_LATTE, 14, V_AQUAMAP, true}, // SKINCOLOR_BOTTLE
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_ROSY, 7, V_AQUAMAP, true}, // SKINCOLOR_AQUA
{"Aqua", {0x78, 0x79, 0x7a, 0x7a, 0x7b, 0x7b, 0x7c, 0x7c, 0x7c, 0x7d, 0x7e, 0x7e, 0x7f, 0x7f, 0x76, 0x77}, SKINCOLOR_TAFFY, 10, V_AQUAMAP, true}, // SKINCOLOR_AQUA
{"Teal", {0x78, 0x78, 0x8c, 0x8c, 0x8d, 0x8d, 0x8d, 0x8e, 0x8e, 0x8f, 0x8f, 0x8f, 0x8a, 0x8a, 0x8a, 0x8a}, SKINCOLOR_PEACHY, 7, V_SKYMAP, true}, // SKINCOLOR_TEAL
{"Ocean", { 120, 121, 122, 122, 123, 141, 142, 142, 136, 137, 138, 138, 139, 139, 253, 253}, SKINCOLOR_TANGERINE, 4, V_AQUAMAP, true}, // SKINCOLOR_OCEAN
{"Wave", {0x00, 0x78, 0x78, 0x79, 0x8d, 0x87, 0x88, 0x89, 0x89, 0xae, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfd}, SKINCOLOR_QUAIL, 5, V_SKYMAP, true}, // SKINCOLOR_WAVE
@ -21718,12 +21976,12 @@ skincolor_t skincolors[MAXSKINCOLORS] = {
{"Violet", {0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, SKINCOLOR_MINT, 6, V_MAGENTAMAP, true}, // SKINCOLOR_VIOLET
{"Royal", { 208, 209, 192, 192, 192, 193, 193, 194, 194, 172, 173, 174, 175, 175, 139, 139}, SKINCOLOR_FANCY, 9, V_PURPLEMAP, true}, // SKINCOLOR_ROYAL
{"Lilac", {0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, SKINCOLOR_VAPOR, 4, V_ROSYMAP, true}, // SKINCOLOR_LILAC
{"Mauve", { 176, 177, 178, 192, 193, 194, 195, 195, 196, 185, 185, 186, 186, 187, 187, 253}, SKINCOLOR_HEADLIGHT, 8, V_PURPLEMAP, true}, // SKINCOLOR_MAUVE
{"Mauve", { 176, 177, 178, 192, 193, 194, 195, 195, 196, 185, 185, 186, 186, 187, 187, 253}, SKINCOLOR_GOLD, 4, V_PURPLEMAP, true}, // SKINCOLOR_MAUVE
{"Eventide", { 51, 52, 53, 33, 34, 204, 183, 183, 184, 184, 166, 167, 168, 169, 253, 254}, SKINCOLOR_DAYBREAK, 13, V_MAGENTAMAP, true}, // SKINCOLOR_EVENTIDE
{"Plum", {0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, SKINCOLOR_MINT, 7, V_ROSYMAP, true}, // SKINCOLOR_PLUM
{"Raspberry", {0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, SKINCOLOR_APPLE, 13, V_ROSYMAP, true}, // SKINCOLOR_RASPBERRY
{"Taffy", { 1, 176, 176, 177, 178, 179, 202, 203, 204, 204, 205, 206, 207, 44, 45, 46}, SKINCOLOR_JADE, 8, V_ROSYMAP, true}, // SKINCOLOR_TAFFY
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_ROSY
{"Taffy", { 1, 176, 176, 177, 178, 179, 202, 203, 204, 204, 205, 206, 207, 44, 45, 46}, SKINCOLOR_AQUA, 1, V_ROSYMAP, true}, // SKINCOLOR_TAFFY
{"Rosy", {0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, SKINCOLOR_JADE, 8, V_ROSYMAP, true}, // SKINCOLOR_ROSY
{"Fancy", { 0, 208, 49, 210, 210, 202, 202, 203, 204, 204, 205, 206, 207, 207, 186, 186}, SKINCOLOR_ROYAL, 9, V_ROSYMAP, true}, // SKINCOLOR_FANCY
{"Sangria", { 210, 32, 33, 34, 34, 215, 215, 207, 207, 185, 186, 186, 186, 169, 169, 253}, SKINCOLOR_TURQUOISE, 12, V_ROSYMAP, true}, // SKINCOLOR_SANGRIA
{"Volcanic", { 54, 36, 42, 44, 45, 46, 46, 47, 28, 253, 253, 254, 254, 30, 31, 31}, SKINCOLOR_BRONZE, 9, V_REDMAP, true}, // SKINCOLOR_VOLCANIC

View file

@ -857,6 +857,8 @@ typedef enum sprite
SPR_XMS4, // Lamppost
SPR_XMS5, // Hanging Star
SPR_XMS6, // Mistletoe
SPR_SNTT, // Silver Shiver tree
SPR_SSTT, // Silver Shiver tree with snow
SPR_FHZI, // FHZ Ice
SPR_ROSY,
@ -890,6 +892,8 @@ typedef enum sprite
// Misc Scenery
SPR_STLG, // Stalagmites
SPR_DBAL, // Disco
SPR_GINE, // Crystalline Heights tree
SPR_PPAL, // Pristine Shores palm trees
// Powerup Indicators
SPR_ARMA, // Armageddon Shield Orb
@ -1076,6 +1080,9 @@ typedef enum sprite
SPR_GWLG,
SPR_GWLR,
// LJ Knuckles
SPR_OLDK,
SPR_FIRSTFREESLOT,
SPR_LASTFREESLOT = SPR_FIRSTFREESLOT + NUMSPRITEFREESLOTS - 1,
NUMSPRITES
@ -1149,6 +1156,18 @@ typedef enum playersprite
SPR2_TALB,
SPR2_TALC,
// Misc slots
SPR2_MSC0,
SPR2_MSC1,
SPR2_MSC2,
SPR2_MSC3,
SPR2_MSC4,
SPR2_MSC5,
SPR2_MSC6,
SPR2_MSC7,
SPR2_MSC8,
SPR2_MSC9,
SPR2_CNT1, // continue disappointment
SPR2_CNT2, // continue lift
SPR2_CNT3, // continue spin
@ -1896,11 +1915,11 @@ typedef enum state
S_FANG_FIRE1,
S_FANG_FIRE2,
S_FANG_FIRE3,
S_FANG_FIRE4,
S_FANG_FIREREPEAT,
S_FANG_LOBSHOT0,
S_FANG_LOBSHOT1,
S_FANG_LOBSHOT2,
S_FANG_LOBSHOT3,
S_FANG_WAIT1,
S_FANG_WAIT2,
S_FANG_WALLHIT,
@ -1922,6 +1941,7 @@ typedef enum state
S_FANG_PINCHLOBSHOT2,
S_FANG_PINCHLOBSHOT3,
S_FANG_PINCHLOBSHOT4,
S_FANG_PINCHLOBSHOT5,
S_FANG_DIE1,
S_FANG_DIE2,
S_FANG_DIE3,
@ -3060,6 +3080,10 @@ typedef enum state
S_LAMPPOST2, // with snow
S_HANGSTAR,
S_MISTLETOE,
S_SSZTREE,
S_SSZTREE_BRANCH,
S_SSZTREE2,
S_SSZTREE2_BRANCH,
// Xmas GFZ bushes
S_XMASBLUEBERRYBUSH,
S_XMASBERRYBUSH,
@ -3067,11 +3091,9 @@ typedef enum state
// FHZ
S_FHZICE1,
S_FHZICE2,
S_ROSY_IDLE1,
S_ROSY_IDLE2,
S_ROSY_IDLE3,
S_ROSY_IDLE4,
S_ROSY_IDLE,
S_ROSY_JUMP,
S_ROSY_FALL,
S_ROSY_WALK,
S_ROSY_HUG,
S_ROSY_PAIN,
@ -3180,6 +3202,9 @@ typedef enum state
S_DBALL5,
S_DBALL6,
S_EGGSTATUE2,
S_GINE,
S_PPAL,
S_PPEL,
// Shield Orb
S_ARMA1,
@ -4064,6 +4089,7 @@ typedef enum state
S_MARIOBUSH2,
S_TOAD,
// Nights-specific stuff
S_NIGHTSDRONE_MAN1,
S_NIGHTSDRONE_MAN2,
@ -4368,6 +4394,12 @@ typedef enum state
S_NAMECHECK,
// LJ Knuckles
S_OLDK_STND,
S_OLDK_DIE0,
S_OLDK_DIE1,
S_OLDK_DIE2,
S_FIRSTFREESLOT,
S_LASTFREESLOT = S_FIRSTFREESLOT + NUMSTATEFREESLOTS - 1,
NUMSTATES
@ -4859,6 +4891,10 @@ typedef enum mobj_type
MT_LAMPPOST2, // with snow
MT_HANGSTAR,
MT_MISTLETOE,
MT_SSZTREE,
MT_SSZTREE_BRANCH,
MT_SSZTREE2,
MT_SSZTREE2_BRANCH,
// Xmas GFZ bushes
MT_XMASBLUEBERRYBUSH,
MT_XMASBERRYBUSH,
@ -4938,6 +4974,9 @@ typedef enum mobj_type
// Misc scenery
MT_DBALL,
MT_EGGSTATUE2,
MT_GINE,
MT_PPAL,
MT_PPEL,
// Powerup Indicators
MT_ELEMENTAL_ORB, // Elemental shield mobj
@ -5166,6 +5205,8 @@ typedef enum mobj_type
MT_NAMECHECK,
MT_RAY, // General purpose mobj
MT_OLDK,
MT_FIRSTFREESLOT,
MT_LASTFREESLOT = MT_FIRSTFREESLOT + NUMMOBJFREESLOTS - 1,
NUMMOBJTYPES

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2024 by Sonic Team Junior.
// Copyright (C) 2012-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1730,12 +1730,11 @@ static int lib_pResetCamera(lua_State *L)
static int lib_pSuperReady(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
boolean transform = (boolean)lua_opttrueboolean(L, 2);
//HUDSAFE
INLEVEL
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushboolean(L, P_SuperReady(player, transform));
lua_pushboolean(L, P_SuperReady(player));
return 1;
}
@ -1988,7 +1987,7 @@ static int lib_pLineIsBlocking(lua_State *L)
return LUA_ErrInvalid(L, "mobj_t");
if (!line)
return LUA_ErrInvalid(L, "line_t");
// P_LineOpening in P_LineIsBlocking sets these variables.
// We want to keep their old values after so that whatever
// map collision code uses them doesn't get messed up.
@ -2001,9 +2000,9 @@ static int lib_pLineIsBlocking(lua_State *L)
pslope_t *oldopenbottomslope = openbottomslope;
ffloor_t *oldopenfloorrover = openfloorrover;
ffloor_t *oldopenceilingrover = openceilingrover;
lua_pushboolean(L, P_LineIsBlocking(mo, line));
opentop = oldopentop;
openbottom = oldopenbottom;
openrange = oldopenrange;
@ -2013,7 +2012,7 @@ static int lib_pLineIsBlocking(lua_State *L)
openbottomslope = oldopenbottomslope;
openfloorrover = oldopenfloorrover;
openceilingrover = oldopenceilingrover;
return 1;
}

View file

@ -31,11 +31,27 @@ return luaL_error(L, "HUD rendering code should not call this function!");
static consvar_t *this_cvar;
static void clear_lua_stack(void)
{
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
lua_settop(gL, 0); // clear stack
}
void Got_Luacmd(UINT8 **cp, INT32 playernum)
{
UINT8 i, argc, flags;
const char *argv[256];
char buf[256];
argc = READUINT8(*cp);
argv[0] = (const char*)*cp;
SKIPSTRINGN(*cp, 255);
for (i = 1; i < argc; i++)
{
argv[i] = (const char*)*cp;
SKIPSTRINGN(*cp, 255);
}
// don't use I_Assert here, goto the deny code below
// to clean up and kick people who try nefarious exploits
// like sending random junk lua commands to crash the server
@ -48,8 +64,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_getfield(gL, LUA_REGISTRYINDEX, "COM_Command"); // push COM_Command
if (!lua_istable(gL, -1)) goto deny;
argc = READUINT8(*cp);
READSTRINGN(*cp, buf, 255);
strlcpy(buf, argv[0], 255);
strlwr(buf); // must lowercase buffer
lua_getfield(gL, -1, buf); // push command info table
if (!lua_istable(gL, -1)) goto deny;
@ -75,10 +90,17 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_remove(gL, -2); // pop command info table
if (!lua_checkstack(gL, argc)) // player + command arguments
{
clear_lua_stack();
CONS_Alert(CONS_WARNING, "lua command stack overflow from %s (%d, need %d more)\n", player_names[playernum], lua_gettop(gL), argc);
return;
}
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < argc; i++)
{
READSTRINGN(*cp, buf, 255);
strlcpy(buf, argv[i], 255);
lua_pushstring(gL, buf);
}
LUA_Call(gL, (int)argc, 0, 1); // argc is 1-based, so this will cover the player we passed too.
@ -86,8 +108,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
deny:
//must be hacked/buggy client
if (gL) // check if Lua is actually turned on first, you dummmy -- Monster Iestyn 04/07/18
lua_settop(gL, 0); // clear stack
clear_lua_stack();
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
if (server)
@ -173,6 +194,11 @@ void COM_Lua_f(void)
I_Assert(lua_isfunction(gL, -1));
lua_remove(gL, -2); // pop command info table
if (!lua_checkstack(gL, COM_Argc() + 1))
{
CONS_Alert(CONS_WARNING, "lua command stack overflow (%d, need %s more)\n", lua_gettop(gL), sizeu1(COM_Argc() + 1));
return;
}
LUA_PushUserdata(gL, &players[playernum], META_PLAYER);
for (i = 1; i < COM_Argc(); i++)
lua_pushstring(gL, COM_Argv(i));

View file

@ -613,6 +613,10 @@ static int libd_getSprite2Patch(lua_State *L)
if (super)
j |= SPR2F_SUPER;
// If there is no "super" variation of this sprite, try with the normal one.
if (!P_IsValidSprite2(skins[i], j))
j &= ~SPR2F_SUPER;
sprdef = P_GetSkinSpritedef(skins[i], j);
// set frame number

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2024 by Sonic Team Junior.
// Copyright (C) 2014-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -368,7 +368,10 @@ static int lib_numSkinsSprites(lua_State *L)
static int lib_getSkinSpriteCompat(lua_State *L)
{
spritedef_t *sksprites = *(spritedef_t **)luaL_checkudata(L, 1, META_SKINSPRITESCOMPAT);
playersprite_t i = luaL_checkinteger(L, 2);
INT32 i = luaL_checkinteger(L, 2) & (SPR2F_MASK | SPR2F_SUPER);
if (i & SPR2F_SUPER)
i = (i & ~SPR2F_SUPER) + NUMPLAYERSPRITES;
if (i < 0 || i >= NUMPLAYERSPRITES*2)
return luaL_error(L, "skin sprites index %d out of range (0 - %d)", i, (NUMPLAYERSPRITES*2)-1);

View file

@ -1110,9 +1110,9 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mt->pitch = mt->roll = 0;
// Ignore offsets
if (mt->type == MT_EMBLEM)
if (mt->type == mobjinfo[MT_EMBLEM].doomednum)
mt->args[1] = 1;
else
else if (!(mt->type == mobjinfo[MT_METALSONIC_RACE].doomednum || mt->type == mobjinfo[MT_ROSY].doomednum))
mt->args[0] = 1;
return mt;

View file

@ -475,7 +475,7 @@ UINT8 M_MapLocked(INT32 mapnum, gamedata_t *data)
// that's better than making dedicated server's lives hell.
return false;
}
if (cv_debug || devparm)
return false; // Unlock every level when in devmode.

View file

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -140,7 +140,6 @@ static char *char_notes = NULL;
boolean menuactive = false;
boolean fromlevelselect = false;
tic_t shieldprompt_timer = 0; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove
typedef enum
{
@ -1072,9 +1071,8 @@ static menuitem_t OP_ChangeControlsMenu[] =
{IT_CALL | IT_STRING2, NULL, "Move Backward", M_ChangeControl, GC_BACKWARD },
{IT_CALL | IT_STRING2, NULL, "Move Left", M_ChangeControl, GC_STRAFELEFT },
{IT_CALL | IT_STRING2, NULL, "Move Right", M_ChangeControl, GC_STRAFERIGHT },
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP },
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN },
{IT_CALL | IT_STRING2, NULL, "Shield Ability", M_ChangeControl, GC_SHIELD },
{IT_CALL | IT_STRING2, NULL, "Jump", M_ChangeControl, GC_JUMP },
{IT_CALL | IT_STRING2, NULL, "Spin", M_ChangeControl, GC_SPIN },
{IT_HEADER, NULL, "Camera", NULL, 0},
{IT_SPACE, NULL, NULL, NULL, 0}, // padding
{IT_CALL | IT_STRING2, NULL, "Look Up", M_ChangeControl, GC_LOOKUP },
@ -1123,15 +1121,13 @@ static menuitem_t OP_ChangeControlsMenu[] =
static menuitem_t OP_Joystick1Menu[] =
{
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 0},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis , 20},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis , 30},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis , 50},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis , 60},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis , 70},
{IT_STRING | IT_CVAR, NULL, "Shield Axis" , &cv_shieldaxis , 80},
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup1PJoystickMenu, 10},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis , 30},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis , 50},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis , 60},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis , 70},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis , 80},
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis , 90},
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis ,100},
@ -1143,15 +1139,13 @@ static menuitem_t OP_Joystick1Menu[] =
static menuitem_t OP_Joystick2Menu[] =
{
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 0},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis2 , 20},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis2 , 30},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis2 , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis2 , 50},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis2 , 60},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis2 , 70},
{IT_STRING | IT_CVAR, NULL, "Shield Axis" , &cv_shieldaxis2 , 80},
{IT_STRING | IT_CALL, NULL, "Select Gamepad...", M_Setup2PJoystickMenu, 10},
{IT_STRING | IT_CVAR, NULL, "Move \x17 Axis" , &cv_moveaxis2 , 30},
{IT_STRING | IT_CVAR, NULL, "Move \x18 Axis" , &cv_sideaxis2 , 40},
{IT_STRING | IT_CVAR, NULL, "Camera \x17 Axis" , &cv_lookaxis2 , 50},
{IT_STRING | IT_CVAR, NULL, "Camera \x18 Axis" , &cv_turnaxis2 , 60},
{IT_STRING | IT_CVAR, NULL, "Jump Axis" , &cv_jumpaxis2 , 70},
{IT_STRING | IT_CVAR, NULL, "Spin Axis" , &cv_spinaxis2 , 80},
{IT_STRING | IT_CVAR, NULL, "Fire Axis" , &cv_fireaxis2 , 90},
{IT_STRING | IT_CVAR, NULL, "Fire Normal Axis" , &cv_firenaxis2 ,100},
@ -3162,7 +3156,6 @@ static void Command_Manual_f(void)
if (modeattacking)
return;
M_StartControlPanel();
if (shieldprompt_timer) return; // TODO: 2.3: Delete this line
currentMenu = &MISC_HelpDef;
itemOn = 0;
}
@ -3318,7 +3311,7 @@ boolean M_Responder(event_t *ev)
if (ch == -1)
return false;
else if (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1]) // allow remappable ESC key
else if (ev->type != ev_text && (ch == gamecontrol[GC_SYSTEMMENU][0] || ch == gamecontrol[GC_SYSTEMMENU][1])) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
@ -3342,7 +3335,6 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
// Uncomment the below if you want the menu to reset to the top each time like before. M_SetupNextMenu will fix it automatically.
//OP_SoundOptionsDef.lastOn = 0;
@ -3353,7 +3345,6 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
M_VideoModeMenu(0);
return true;
@ -3365,7 +3356,6 @@ boolean M_Responder(event_t *ev)
if (modeattacking)
return true;
M_StartControlPanel();
if (shieldprompt_timer) return true; // TODO: 2.3: Delete this line
M_Options(0);
M_SetupNextMenu(&OP_MainDef);
return true;
@ -3436,7 +3426,7 @@ boolean M_Responder(event_t *ev)
{
// dirty hack: for customising controls, I want only buttons/keys, not moves
if (ev->type == ev_mouse || ev->type == ev_mouse2 || ev->type == ev_joystick
|| ev->type == ev_joystick2)
|| ev->type == ev_joystick2 || ev->type == ev_text)
return true;
if (routine)
{
@ -3643,230 +3633,6 @@ void M_Drawer(void)
}
}
// Handle the "Do you want to assign Shield Ability now?" pop-up for old configs // TODO: 2.3: Remove this line...
static UINT8 shieldprompt_currentchoice = 0; // ...and this line...
static void M_ShieldPromptUseDefaults(void) // ...and this function
{
// With a default config from v2.2.10 to v2.2.13, the B button will be set to Custom 1,
// and Controls per Key defaults to "One", so it will override the default Shield button.
// A default config from v2.2.0 to v2.2.9 has Next Weapon on B, so it suffers from this too.
// So for "Use default Shield Ability buttons", we should update old configs to mitigate gamepad conflicts
// (even with "Several" Controls per Key!), and show a message with the default bindings
for (setupcontrols = gamecontrol; true; setupcontrols = gamecontrolbis) // Do stuff for both P1 and P2
{
INT32 JOY1 = (setupcontrols == gamecontrol) ? KEY_JOY1 : KEY_2JOY1; // Is this for P1 or for P2?
if ((setupcontrols[GC_CUSTOM1][0] == JOY1+1 || setupcontrols[GC_CUSTOM1][1] == JOY1+1)
&& (setupcontrols[GC_CUSTOM2][0] == JOY1+3 || setupcontrols[GC_CUSTOM2][1] == JOY1+3)
&& (setupcontrols[GC_CUSTOM3][0] == JOY1+8 || setupcontrols[GC_CUSTOM3][1] == JOY1+8))
{
// If the player has v2.2.13's default gamepad Custom 1/2/3 buttons,
// shuffle Custom 1/2/3 around to make room for Shield Ability on B
UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1;
UINT8 custom1_slot = (setupcontrols[GC_CUSTOM1][0] == JOY1+1) ? 0 : 1;
UINT8 custom2_slot = (setupcontrols[GC_CUSTOM2][0] == JOY1+3) ? 0 : 1;
UINT8 custom3_slot = (setupcontrols[GC_CUSTOM3][0] == JOY1+8) ? 0 : 1;
setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B
setupcontrols[GC_CUSTOM1][custom1_slot] = JOY1+3; // Move Custom 1 from B to Y
setupcontrols[GC_CUSTOM2][custom2_slot] = JOY1+8; // Move Custom 2 from Y to LS
setupcontrols[GC_CUSTOM3][custom3_slot] = KEY_NULL; // Unassign Custom 3 from LS...
// (The alternative would be to check and update the ENTIRE gamepad layout.
// That'd be nice, but it would mess with people that are used to the old defaults.)
}
else if ((setupcontrols[GC_WEAPONNEXT][0] == JOY1+1 || setupcontrols[GC_WEAPONNEXT][1] == JOY1+1)
&& (setupcontrols[GC_WEAPONPREV][0] == JOY1+2 || setupcontrols[GC_WEAPONPREV][1] == JOY1+2))
{
// Or if the user has a default config from v2.2.0 to v2.2.9,
// the B button will be Next Weapon, and X will be Previous Weapon.
// It's "safe" to discard one of them, you just have to press X multiple times to select in the other direction
UINT8 shield_slot = (setupcontrols[GC_SHIELD ][0] == KEY_NULL ) ? 0 : 1;
UINT8 nweapon_slot = (setupcontrols[GC_WEAPONNEXT][0] == JOY1+1) ? 0 : 1;
UINT8 pweapon_slot = (setupcontrols[GC_WEAPONPREV][0] == JOY1+2) ? 0 : 1;
setupcontrols[GC_SHIELD ][shield_slot ] = JOY1+1; // Assign Shield Ability to B
setupcontrols[GC_WEAPONNEXT][nweapon_slot] = JOY1+3; // Move Next Weapon from B to X
setupcontrols[GC_WEAPONPREV][pweapon_slot] = KEY_NULL; // Unassign Previous Weapon from X
}
if (setupcontrols == gamecontrolbis) // If we've already updated both players, break out
break;
}
// Now, show a message about the default Shield Ability bindings
if ((gamecontrol[GC_SHIELD][0] == KEY_LALT && gamecontrol[GC_SHIELD][1] == KEY_JOY1+1)
|| (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 && gamecontrol[GC_SHIELD][1] == KEY_LALT))
{
// Left Alt and the B button are both assigned
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard,\nand the \x85""B button\x80"" on gamepads."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 43; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 27;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_LALT || gamecontrol[GC_SHIELD][1] == KEY_LALT)
{
// Left Alt is assigned, but the B button isn't.
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x82""Left Alt\x80"" key on keyboard.\nThe \x85""B button\x80"" on gamepads was taken."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 24; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_JOY1+1 || gamecontrol[GC_SHIELD][1] == KEY_JOY1+1)
{
// The B button is assigned, but Left Alt isn't
M_StartMessage(M_GetText("Shield Ability defaults to\nthe \x85""B button\x80"" on gamepads.\nThe \x82""Left Alt\x80"" key on keyboard was taken."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 8; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 36;
}
else if (gamecontrol[GC_SHIELD][0] == KEY_NULL && gamecontrol[GC_SHIELD][1] == KEY_NULL)
{
// Neither Left Alt nor the B button are assigned
M_StartMessage(M_GetText("Shield Ability is unassigned!\nThe \x82""Left Alt\x80"" key on keyboard and\nthe \x85""B button\x80"" on gamepads were taken."
"\n\nYou should assign Shield Ability\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 19; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 33;
}
else
{
// Neither Left Alt nor the B button are assigned... but something else is???
// (This can technically happen if you edit your config or use setcontrol in the console before opening the menu)
char keystr[16+16+2+7+1]; // Two 16-char keys + two colour codes + "' and '" + null
if (gamecontrol[GC_SHIELD][0] != KEY_NULL && gamecontrol[GC_SHIELD][1] != KEY_NULL)
STRBUFCPY(keystr, va("%s\x80""' and '\x82""%s",
G_KeyNumToName(gamecontrol[GC_SHIELD][0]),
G_KeyNumToName(gamecontrol[GC_SHIELD][1])));
else if (gamecontrol[GC_SHIELD][0] != KEY_NULL)
STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][0]));
else //if (gamecontrol[GC_SHIELD][1] != KEY_NULL)
STRBUFCPY(keystr, G_KeyNumToName(gamecontrol[GC_SHIELD][1]));
M_StartMessage(va("Shield Ability is assigned to\n'\x82""%s\x80""'."
"\n\nYou can always reassign it\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n",
keystr), NULL, MM_NOTHING);
MessageDef.x = 23; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 32;
}
}
static void M_HandleShieldPromptMenu(INT32 choice) // TODO: 2.3: Remove
{
switch (choice)
{
case KEY_ESCAPE:
if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident!
break;
S_StartSound(NULL, sfx_menu1);
noFurtherInput = true;
shieldprompt_timer = 0;
M_ShieldPromptUseDefaults();
break;
case KEY_ENTER:
if (I_GetTime() <= shieldprompt_timer) // Don't mash past the pop-up by accident!
break;
S_StartSound(NULL, sfx_menu1);
noFurtherInput = true;
shieldprompt_timer = 0;
if (shieldprompt_currentchoice == 0)
{
OP_ChangeControlsDef.lastOn = 8; // Highlight Shield Ability in the controls menu
M_Setup1PControlsMenu(0); // Set up P1's controls menu and call M_SetupNextMenu
}
else if (shieldprompt_currentchoice == 1) // Copy the Spin buttons to the Shield buttons
{
CV_SetValue(&cv_controlperkey, 2); // Make sure that Controls per Key is "Several"
gamecontrol [GC_SHIELD][0] = gamecontrol [GC_SPIN][0];
gamecontrol [GC_SHIELD][1] = gamecontrol [GC_SPIN][1];
gamecontrolbis[GC_SHIELD][0] = gamecontrolbis[GC_SPIN][0];
gamecontrolbis[GC_SHIELD][1] = gamecontrolbis[GC_SPIN][1];
CV_SetValue(&cv_shieldaxis, cv_spinaxis.value);
CV_SetValue(&cv_shieldaxis2, cv_spinaxis2.value);
M_StartMessage(M_GetText("Spin and Shield Ability are now\nthe same button."
"\n\nYou can always reassign them\nin the Options menu later."
"\n\n\nPress 'Enter' to continue\n"),
NULL, MM_NOTHING);
MessageDef.x = 36; // Change the pop-up message's background position/width
MessageDef.lastOn = (MessageDef.lastOn & ~0xFF) | 29;
}
else
M_ShieldPromptUseDefaults();
break;
case KEY_UPARROW:
S_StartSound(NULL, sfx_menu1);
shieldprompt_currentchoice = (shieldprompt_currentchoice+2)%3;
break;
case KEY_DOWNARROW:
S_StartSound(NULL, sfx_menu1);
shieldprompt_currentchoice = (shieldprompt_currentchoice+1)%3;
break;
}
MessageDef.prevMenu = &MainDef;
}
static void M_DrawShieldPromptMenu(void) // TODO: 2.3: Remove
{
INT16 cursorx = (BASEVIDWIDTH/2) - 24;
V_DrawFill(10-3, 68-3, 300+6, 40+6, 159);
// V_DrawCenteredString doesn't centre newlines, so we have to draw each line separately
V_DrawCenteredString(BASEVIDWIDTH/2, 68, V_ALLOWLOWERCASE, "Welcome back! Since you last played,");
V_DrawCenteredString(BASEVIDWIDTH/2, 76, V_ALLOWLOWERCASE, "Spin has been split into separate");
V_DrawCenteredString(BASEVIDWIDTH/2, 84, V_ALLOWLOWERCASE, "\"Spin\" and \"Shield Ability\" controls.");
V_DrawCenteredString(BASEVIDWIDTH/2, 98, V_ALLOWLOWERCASE, "Do you want to assign Shield Ability now?");
V_DrawCenteredString(BASEVIDWIDTH/2, 164,
(shieldprompt_currentchoice == 0) ? V_YELLOWMAP : 0, "Open Control Setup");
V_DrawCenteredString(BASEVIDWIDTH/2, 172,
(shieldprompt_currentchoice == 1) ? V_YELLOWMAP : 0, "Keep the old behaviour");
V_DrawCenteredString(BASEVIDWIDTH/2, 180,
(shieldprompt_currentchoice == 2) ? V_YELLOWMAP : 0, "Use default Shield Ability buttons");
switch (shieldprompt_currentchoice)
{
case 0: cursorx -= V_StringWidth("Open Control Setup", 0)/2; break;
case 1: cursorx -= V_StringWidth("Keep the old behaviour", 0)/2; break;
default: cursorx -= V_StringWidth("Use default Shield Ability buttons", 0)/2; break;
}
V_DrawScaledPatch(cursorx, 164 + (shieldprompt_currentchoice*8), 0, W_CachePatchName("M_CURSOR", PU_PATCH));
}
static menuitem_t OP_ShieldPromptMenu[] = {{IT_KEYHANDLER | IT_NOTHING, NULL, "", M_HandleShieldPromptMenu, 0}}; // TODO: 2.3: Remove
menu_t OP_ShieldPromptDef = { // TODO: 2.3: Remove
MN_SPECIAL,
NULL,
1,
&MainDef,
OP_ShieldPromptMenu,
M_DrawShieldPromptMenu,
0, 0, 0, NULL
};
//
// M_StartControlPanel
//
@ -3898,15 +3664,6 @@ void M_StartControlPanel(void)
currentMenu = &MainDef;
itemOn = singleplr;
M_UpdateItemOn();
if (shieldprompt_timer) // For old configs, show a pop-up about the new Shield button // TODO: 2.3: Remove
{
S_StartSound(NULL, sfx_strpst);
noFurtherInput = true;
shieldprompt_timer = I_GetTime() + TICRATE; // Don't mash past the pop-up by accident!
M_SetupNextMenu(&OP_ShieldPromptDef);
}
}
else if (modeattacking)
{
@ -3917,12 +3674,16 @@ void M_StartControlPanel(void)
}
else if (!(netgame || multiplayer)) // Single Player
{
// Devmode unlocks Pandora's Box in the pause menu
boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) || cv_debug || devparm) && !marathonmode);
// Devmode unlocks Pandora's Box and Level Select in the pause menu
boolean isforbidden = (marathonmode || ultimatemode);
boolean isdebug = ((cv_debug || devparm) && !isforbidden);
boolean pandora = ((M_SecretUnlocked(SECRET_PANDORA, serverGamedata) && !isforbidden) || isdebug);
boolean lselect = ((maplistoption != 0 && !isforbidden) || isdebug);
if (gamestate != GS_LEVEL || ultimatemode) // intermission, so gray out stuff.
if (gamestate != GS_LEVEL) // intermission, so gray out stuff.
{
SPauseMenu[spause_pandora].status = (pandora) ? (IT_GRAYEDOUT) : (IT_DISABLED);
SPauseMenu[spause_levelselect].status = (lselect) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
}
else
@ -3932,6 +3693,11 @@ void M_StartControlPanel(void)
++numlives;
SPauseMenu[spause_pandora].status = (pandora) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
SPauseMenu[spause_levelselect].status = (lselect) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
if (ultimatemode)
{
SPauseMenu[spause_retry].status = IT_GRAYEDOUT;
}
// The list of things that can disable retrying is (was?) a little too complex
// for me to want to use the short if statement syntax
@ -3941,13 +3707,6 @@ void M_StartControlPanel(void)
SPauseMenu[spause_retry].status = (IT_STRING | IT_CALL);
}
// We can always use level select though. :33
// Guarantee it if we have either it unlocked or devmode is enabled
if ((maplistoption != 0 || M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata) || cv_debug || devparm) && !marathonmode)
SPauseMenu[spause_levelselect].status = (IT_STRING | IT_CALL);
else
SPauseMenu[spause_levelselect].status = (IT_DISABLED);
// And emblem hints.
SPauseMenu[spause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && !marathonmode) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
@ -7788,13 +7547,9 @@ static void M_PauseLevelSelect(INT32 choice)
SP_PauseLevelSelectDef.prevMenu = currentMenu;
levellistmode = LLM_LEVELSELECT;
// maplistoption is only specified if not set already
// and we have the level select unlocked so that it
// maplistoption is NOT specified, so that this
// transfers the level select list from the menu
// used to enter the game to the pause menu.
if (maplistoption == 0 && M_SecretUnlocked(SECRET_LEVELSELECT, serverGamedata))
maplistoption = 1;
if (!M_PrepareLevelPlatter(-1, true))
{
M_StartMessage(M_GetText("No selectable levels found.\n"),NULL,MM_NOTHING);
@ -11373,7 +11128,7 @@ static void M_Refresh(INT32 choice)
// note: this is the one case where 0 is a valid room number
// because it corresponds to "All"
CL_UpdateServerList(!(ms_RoomId < 0), ms_RoomId);
CL_UpdateServerList(cv_masterserver_room_id.value >= 0, cv_masterserver_room_id.value);
// first page of servers
serverlistpage = 0;
@ -11459,7 +11214,7 @@ static void M_DrawConnectMenu(void)
numPages = 1;
// Room name
if (ms_RoomId < 0)
if (cv_masterserver_room_id.value < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ConnectMenu[mp_connect_room].alphaKey,
V_YELLOWMAP, (itemOn == mp_connect_room) ? "<Select to change>" : "<Unlisted Mode>");
else
@ -11687,7 +11442,7 @@ static void M_ConnectMenu(INT32 choice)
// first page of servers
serverlistpage = 0;
if (ms_RoomId < 0)
if (cv_masterserver_room_id.value < 0)
{
M_RoomMenu(0); // Select a room instead of staring at an empty list
// This prevents us from returning to the modified game alert.
@ -11783,10 +11538,10 @@ static void M_ChooseRoom(INT32 choice)
#endif
if (choice == 0)
ms_RoomId = -1;
CV_SetValue(&cv_masterserver_room_id, -1);
else
{
ms_RoomId = roomIds[choice-1];
CV_SetValue(&cv_masterserver_room_id, roomIds[choice-1]);
menuRoomIndex = choice - 1;
}
@ -11855,7 +11610,7 @@ static void M_DrawServerMenu(void)
if (currentMenu == &MP_ServerDef)
{
M_DrawLevelPlatterHeader(currentMenu->y - lsheadingheight/2, "Server settings", true, false);
if (ms_RoomId < 0)
if (cv_masterserver_room_id.value < 0)
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, currentMenu->y + MP_ServerMenu[mp_server_room].alphaKey,
V_YELLOWMAP, (itemOn == mp_server_room) ? "<Select to change>" : "<Unlisted Mode>");
else
@ -11951,7 +11706,7 @@ static void M_ServerOptions(INT32 choice)
static void M_StartServerMenu(INT32 choice)
{
(void)choice;
ms_RoomId = -1;
CV_SetValue(&cv_masterserver_room_id, -1);
levellistmode = LLM_CREATESERVER;
Newgametype_OnChange();
M_SetupNextMenu(&MP_ServerDef);
@ -13568,23 +13323,23 @@ static void M_Setup1PControlsMenu(INT32 choice)
currentMenu->lastOn = itemOn;
// Unhide the nine non-P2 controls and their headers
//OP_ChangeControlsMenu[19+0].status = IT_HEADER;
//OP_ChangeControlsMenu[19+1].status = IT_SPACE;
//OP_ChangeControlsMenu[18+0].status = IT_HEADER;
//OP_ChangeControlsMenu[18+1].status = IT_SPACE;
// ...
OP_ChangeControlsMenu[19+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+4].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+5].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+6].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[19+7].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[19+8].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[19+9].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+4].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+5].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+6].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[18+7].status = IT_CALL|IT_STRING2;
//OP_ChangeControlsMenu[18+8].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[18+9].status = IT_CALL|IT_STRING2;
// ...
OP_ChangeControlsMenu[29+0].status = IT_HEADER;
OP_ChangeControlsMenu[29+1].status = IT_SPACE;
OP_ChangeControlsMenu[28+0].status = IT_HEADER;
OP_ChangeControlsMenu[28+1].status = IT_SPACE;
// ...
OP_ChangeControlsMenu[29+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[29+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[28+2].status = IT_CALL|IT_STRING2;
OP_ChangeControlsMenu[28+3].status = IT_CALL|IT_STRING2;
OP_ChangeControlsDef.prevMenu = &OP_P1ControlsDef;
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
@ -13600,23 +13355,23 @@ static void M_Setup2PControlsMenu(INT32 choice)
currentMenu->lastOn = itemOn;
// Hide the nine non-P2 controls and their headers
//OP_ChangeControlsMenu[19+0].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+1].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[18+0].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[18+1].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[19+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+4].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+5].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+6].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+7].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[19+8].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[19+9].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+4].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+5].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+6].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[18+7].status = IT_GRAYEDOUT2;
//OP_ChangeControlsMenu[18+8].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[18+9].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[29+0].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[29+1].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[28+0].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[28+1].status = IT_GRAYEDOUT2;
// ...
OP_ChangeControlsMenu[29+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[29+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[28+2].status = IT_GRAYEDOUT2;
OP_ChangeControlsMenu[28+3].status = IT_GRAYEDOUT2;
OP_ChangeControlsDef.prevMenu = &OP_P2ControlsDef;
OP_ChangeControlsDef.menuid &= ~(((1 << MENUBITS) - 1) << MENUBITS); // remove second level
@ -14417,6 +14172,33 @@ static INT32 quitsounds[] =
sfx_chchng // Tails 11-09-99
};
const char *QuitScreenMessages[3] = {
(
"Design and content in\n"
"SRB2 is copyright\n"
"1998-2025 by STJr. All\n"
"original material in\n"
"this game is copyrighted\n"
"by their respective\n"
"owners, and no copyright\n"
"infringement is\n"
"intended. STJr's staff\n"
"make no profit\n"
"whatsoever (in\n"
"fact, we lose\n"
"money)."
),
(
"THIS GAME SHOULD NOT BE SOLD!"
),
(
"STJr is in no way affiliated\n"
"with SEGA or Sonic Team."
)
};
void M_QuitResponse(INT32 ch)
{
tic_t ptime;
@ -14438,6 +14220,9 @@ void M_QuitResponse(INT32 ch)
while (ptime > I_GetTime())
{
V_DrawScaledPatch(0, 0, 0, W_CachePatchName("GAMEQUIT", PU_PATCH)); // Demo 3 Quit Screen Tails 06-16-2001
V_DrawCenteredString(2+(V_StringWidth(QuitScreenMessages[0], V_ALLOWLOWERCASE)/2), 4, V_ALLOWLOWERCASE, QuitScreenMessages[0]);
V_DrawCenteredString(160, 166, V_ALLOWLOWERCASE|V_REDMAP, QuitScreenMessages[1]);
V_DrawCenteredString(160, 176, V_ALLOWLOWERCASE, QuitScreenMessages[2]);
I_FinishUpdate(); // Update the screen with the image Tails 06-19-2001
I_Sleep(cv_sleep.value);
I_UpdateTime(cv_timescale.value);

View file

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2011-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2024 by Sonic Team Junior.
// Copyright (C) 1999-2025 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -143,7 +143,7 @@ typedef enum
typedef struct
{
char bgname[8]; // name for background gfx lump; lays over titlemap if this is set
char bgname[8+1]; // name for background gfx lump; lays over titlemap if this is set
SINT8 fadestrength; // darken background when displaying this menu, strength 0-31 or -1 for undefined
INT32 bgcolor; // fill color, overrides bg name. -1 means follow bg name rules.
INT32 titlescrollxspeed; // background gfx scroll per menu; inherits global setting
@ -153,13 +153,13 @@ typedef struct
SINT8 hidetitlepics; // hide title gfx per menu; -1 means undefined, inherits global setting
ttmode_enum ttmode; // title wing animation mode; default TTMODE_OLD
UINT8 ttscale; // scale of title wing gfx (FRACUNIT / ttscale); -1 means undefined, inherits global setting
char ttname[9]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx)
char ttname[8+1]; // lump name of title wing gfx. If name length is <= 6, engine will attempt to load numbered frames (TTNAMExx)
INT16 ttx; // X position of title wing
INT16 tty; // Y position of title wing
INT16 ttloop; // # frame to loop; -1 means dont loop
UINT16 tttics; // # of tics per frame
char musname[7]; ///< Music track to play. "" for no music.
char musname[6+1]; ///< Music track to play. "" for no music.
UINT16 mustrack; ///< Subsong to play. Only really relevant for music modules and specific formats supported by GME. 0 to ignore.
boolean muslooping; ///< Loop the music
boolean musstop; ///< Don't play any music
@ -176,7 +176,6 @@ typedef struct
extern menupres_t menupres[NUMMENUTYPES];
extern UINT32 prevMenuId;
extern UINT32 activeMenuId;
extern tic_t shieldprompt_timer; // Show a prompt about the new Shield button for old configs // TODO: 2.3: Remove
void M_InitMenuPresTables(void);
UINT8 M_GetYoungestChildMenu(void);
@ -370,8 +369,8 @@ extern menu_t OP_JoystickSetDef;
typedef struct
{
boolean used;
char notes[441];
char picname[8];
char notes[440+1];
char picname[8+1];
char skinname[SKINNAMESIZE*2+2]; // skin&skin\0
patch_t *charpic;
UINT8 prev;

View file

@ -560,11 +560,6 @@ void M_FirstLoadConfig(void)
COM_BufInsertText(va("exec \"%s\"\n", configfile));
// no COM_BufExecute() needed; that does it right away
// For configs loaded at startup only, check for pre-Shield-button configs // TODO: 2.3: Remove
if (GETMAJOREXECVERSION(cv_execversion.value) < 55 // Pre-v2.2.14 configs
&& cv_execversion.value != 25) // Make sure that the config exists, too
shieldprompt_timer = 1;
// don't filter anymore vars and don't let this convsvar be changed
COM_BufInsertText(va("%s \"%d\"\n", cv_execversion.name, EXECVERSION));
CV_ToggleExecVersion(false);

View file

@ -193,9 +193,9 @@ INT32 M_RandomKey(INT32 a)
*/
INT32 M_RandomRange(INT32 a, INT32 b)
{
if (b < a)
if (b < a)
{
INT32 temp;
INT32 temp;
temp = a;
a = b;

View file

@ -113,9 +113,11 @@ consvar_t cv_blamecfail = CVAR_INIT ("blamecfail", "Off", CV_SAVE|CV_NETVAR, CV_
static CV_PossibleValue_t playbackspeed_cons_t[] = {{1, "MIN"}, {10, "MAX"}, {0, NULL}};
consvar_t cv_playbackspeed = CVAR_INIT ("playbackspeed", "1", 0, playbackspeed_cons_t, NULL);
consvar_t cv_idletime = CVAR_INIT ("idletime", "0", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_idlespectate = CVAR_INIT ("idlespectate", "On", CV_SAVE, CV_OnOff, NULL);
consvar_t cv_dedicatedidletime = CVAR_INIT ("dedicatedidletime", "10", CV_SAVE, CV_Unsigned, NULL);
consvar_t cv_dedicatedidletime = CVAR_INIT ("dedicatedidletime", "10", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL);
static CV_PossibleValue_t idleaction_cons_t[] = {{1, "Kick"}, {2, "Spectate"}, {0, NULL}};
consvar_t cv_idleaction = CVAR_INIT ("idleaction", "Spectate", CV_SAVE|CV_NETVAR, idleaction_cons_t, NULL);
consvar_t cv_idletime = CVAR_INIT ("idletime", "3", CV_SAVE|CV_NETVAR, CV_Unsigned, NULL);
consvar_t cv_httpsource = CVAR_INIT ("http_source", "", CV_SAVE, NULL, NULL);
@ -661,7 +663,7 @@ void D_QuitNetGame(void)
if (netnodes[i].ingame)
HSendPacket(i, true, 0, 0);
#ifdef MASTERSERVER
if (serverrunning && ms_RoomId > 0)
if (serverrunning && cv_masterserver_room_id.value > 0)
UnregisterServer();
#endif
}
@ -795,7 +797,7 @@ void SV_SpawnServer(void)
{
I_NetOpenSocket();
#ifdef MASTERSERVER
if (ms_RoomId > 0)
if (cv_masterserver_room_id.value > 0)
RegisterServer();
#endif
}
@ -1373,7 +1375,7 @@ static void IdleUpdate(void)
if (cv_idletime.value && !IsPlayerAdmin(i) && i != serverplayer && !(players[i].pflags & PF_FINISHED) && players[i].lastinputtime > (tic_t)cv_idletime.value * TICRATE * 60)
{
players[i].lastinputtime = 0;
if (cv_idlespectate.value && G_GametypeHasSpectators())
if (cv_idleaction.value == 2 && G_GametypeHasSpectators())
{
changeteam_union NetPacket;
UINT16 usvalue;
@ -1384,7 +1386,7 @@ static void IdleUpdate(void)
usvalue = SHORT(NetPacket.value.l|NetPacket.value.b);
SendNetXCmd(XD_TEAMCHANGE, &usvalue, sizeof(usvalue));
}
else
else if (cv_idleaction.value == 1)
{
SendKick(i, KICK_MSG_IDLE | KICK_MSG_KEEP_BODY);
}

View file

@ -73,7 +73,7 @@ extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
extern tic_t servermaxping;
extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_idlespectate, cv_dedicatedidletime;
extern consvar_t cv_netticbuffer, cv_resynchattempts, cv_blamecfail, cv_playbackspeed, cv_idletime, cv_idleaction, cv_dedicatedidletime;
extern consvar_t cv_httpsource;
// Used in d_net, the only dependence

View file

@ -620,7 +620,7 @@ void D_RegisterServerCommands(void)
CV_RegisterVar(&cv_blamecfail);
CV_RegisterVar(&cv_dedicatedidletime);
CV_RegisterVar(&cv_idletime);
CV_RegisterVar(&cv_idlespectate);
CV_RegisterVar(&cv_idleaction);
CV_RegisterVar(&cv_httpsource);
COM_AddCommand("ping", Command_Ping_f, COM_LUA);
@ -824,8 +824,6 @@ void D_RegisterClientCommands(void)
CV_RegisterVar(&cv_jumpaxis2);
CV_RegisterVar(&cv_spinaxis);
CV_RegisterVar(&cv_spinaxis2);
CV_RegisterVar(&cv_shieldaxis);
CV_RegisterVar(&cv_shieldaxis2);
CV_RegisterVar(&cv_fireaxis);
CV_RegisterVar(&cv_fireaxis2);
CV_RegisterVar(&cv_firenaxis);

View file

@ -1345,9 +1345,9 @@ void PT_FileFragment(SINT8 node, INT32 netconsole)
if (!(strcmp(filename, "srb2.pk3")
&& strcmp(filename, "zones.pk3")
&& strcmp(filename, "player.dta")
&& strcmp(filename, "characters.pk3")
&& strcmp(filename, "patch.pk3")
&& strcmp(filename, "music.dta")
&& strcmp(filename, "music.pk3")
))
I_Error("Tried to download \"%s\"", filename);

View file

@ -426,7 +426,7 @@ HMS_register (void)
char *title;
hms = HMS_connect(PROTO_V4, "rooms/%d/register", ms_RoomId);
hms = HMS_connect(PROTO_V4, "rooms/%d/register", cv_masterserver_room_id.value);
if (! hms)
return 0;
@ -462,7 +462,7 @@ HMS_register (void)
if (!hms_allow_ipv6)
return ok;
hms = HMS_connect(PROTO_V6, "rooms/%d/register", ms_RoomId);
hms = HMS_connect(PROTO_V6, "rooms/%d/register", cv_masterserver_room_id.value);
if (! hms)
return 0;

View file

@ -55,6 +55,7 @@ static boolean ServerName_CanChange (const char*);
static void Update_parameters (void);
static void MasterServer_OnChange(void);
static void RoomId_OnChange(void);
static CV_PossibleValue_t masterserver_update_rate_cons_t[] = {
{2, "MIN"},
@ -66,8 +67,10 @@ consvar_t cv_masterserver = CVAR_INIT ("masterserver", "https://ds.ms.srb2.org/M
consvar_t cv_servername = CVAR_INIT_WITH_CALLBACKS ("servername", "SRB2 server", CV_SAVE|CV_NETVAR|CV_CALL|CV_NOINIT|CV_ALLOWLUA, NULL, Update_parameters, ServerName_CanChange);
consvar_t cv_masterserver_update_rate = CVAR_INIT ("masterserver_update_rate", "15", CV_SAVE|CV_CALL|CV_NOINIT, masterserver_update_rate_cons_t, Update_parameters);
CV_PossibleValue_t cv_masterserver_room_values[] = {{-1, "MIN"}, {999999999, "MAX"}, {0, NULL}};
consvar_t cv_masterserver_room_id = CVAR_INIT ("masterserver_room_id", "-1", CV_CALL, cv_masterserver_room_values, RoomId_OnChange);
INT16 ms_RoomId = -1;
static INT16 ms_RoomId = -1;
#if defined (MASTERSERVER) && defined (HAVE_THREADS)
int ms_QueryId;
@ -92,6 +95,7 @@ void AddMServCommands(void)
{
CV_RegisterVar(&cv_masterserver);
CV_RegisterVar(&cv_masterserver_update_rate);
CV_RegisterVar(&cv_masterserver_room_id);
CV_RegisterVar(&cv_masterserver_timeout);
CV_RegisterVar(&cv_masterserver_debug);
CV_RegisterVar(&cv_masterserver_token);
@ -446,7 +450,7 @@ void UnregisterServer(void)
static boolean
Online (void)
{
return ( serverrunning && ms_RoomId > 0 );
return ( serverrunning && cv_masterserver_room_id.value > 0 );
}
static inline void SendPingToMasterServer(void)
@ -534,6 +538,17 @@ Update_parameters (void)
#endif/*MASTERSERVER*/
}
static void RoomId_OnChange(void)
{
if (ms_RoomId != cv_masterserver_room_id.value)
{
UnregisterServer();
ms_RoomId = cv_masterserver_room_id.value;
if (Online())
RegisterServer();
}
}
static void MasterServer_OnChange(void)
{
#ifdef MASTERSERVER

View file

@ -66,15 +66,11 @@ typedef struct
extern consvar_t cv_masterserver, cv_servername;
extern consvar_t cv_masterserver_update_rate;
extern consvar_t cv_masterserver_room_id;
extern consvar_t cv_masterserver_timeout;
extern consvar_t cv_masterserver_debug;
extern consvar_t cv_masterserver_token;
// < 0 to not connect (usually -1) (offline mode)
// == 0 to show all rooms, not a valid hosting room
// anything else is whatever room the MS assigns to that number (online mode)
extern INT16 ms_RoomId;
#ifdef HAVE_THREADS
extern int ms_QueryId;
extern I_mutex ms_QueryId_mutex;

View file

@ -3922,7 +3922,7 @@ static void P_DoBoss5Death(mobj_t *mo)
pole->angle = mo->tracer->angle;
pole->momx = P_ReturnThrustX(pole, pole->angle, speed);
pole->momy = P_ReturnThrustY(pole, pole->angle, speed);
P_SetTarget(&pole->tracer, P_SpawnMobj(
pole->x, pole->y,
pole->z - 256*FRACUNIT,
@ -8332,7 +8332,7 @@ void A_Shockwave(mobj_t *actor)
ang += interval;
sprev = shock;
}
S_StartSound(actor, shock->info->seesound);
}

View file

@ -538,14 +538,14 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
if ((P_MobjFlip(toucher)*toucher->momz < 0) && (elementalpierce != 1) && (!(player->powers[pw_strong] & STR_HEAVY)))
{
fixed_t setmomz = -toucher->momz; // Store this, momz get changed by P_DoJump within P_DoBubbleBounce
if (elementalpierce == 2) // Reset bubblewrap, part 1
P_DoBubbleBounce(player);
toucher->momz = setmomz;
if (elementalpierce == 2) // Reset bubblewrap, part 2
{
boolean underwater = toucher->eflags & MFE_UNDERWATER;
if (underwater)
toucher->momz /= 2;
toucher->momz -= (toucher->momz/(underwater ? 8 : 4)); // Cap the height!
@ -2572,7 +2572,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
if (!(target->flags2 & MF2_DONTRESPAWN))
{
if (!(netgame || multiplayer))
target->fuse = atoi(cv_itemrespawntime.defaultvalue)*TICRATE + 2;
target->fuse = atoi(cv_itemrespawntime.defaultvalue)*TICRATE + 2;
else if (cv_itemrespawn.value)
target->fuse = cv_itemrespawntime.value*TICRATE + 2;
}

View file

@ -198,7 +198,7 @@ mobj_t *P_LookForEnemies(player_t *player, boolean nonenemies, boolean bullet);
void P_NukeEnemies(mobj_t *inflictor, mobj_t *source, fixed_t radius);
void P_Earthquake(mobj_t *inflictor, mobj_t *source, fixed_t radius);
boolean P_HomingAttack(mobj_t *source, mobj_t *enemy); /// \todo doesn't belong in p_user
boolean P_SuperReady(player_t *player, boolean transform);
boolean P_SuperReady(player_t *player);
void P_DoJump(player_t *player, boolean soundandstate, boolean allowflip);
void P_DoSpinDashDust(player_t *player);
#define P_AnalogMove(player) (P_ControlStyle(player) == CS_LMAOGALOG)
@ -289,7 +289,6 @@ void P_RecalcPrecipInSector(sector_t *sector);
void P_PrecipitationEffects(void);
void P_RemoveMobj(mobj_t *th);
boolean P_MobjWasRemoved(mobj_t *th);
void P_RemoveSavegameMobj(mobj_t *th);
boolean P_SetMobjState(mobj_t *mobj, statenum_t state);
void P_RunShields(void);
@ -301,6 +300,12 @@ boolean P_CheckSkyHit(mobj_t *mo, line_t *line);
void P_PushableThinker(mobj_t *mobj);
void P_SceneryThinker(mobj_t *mobj);
// This does not need to be added to Lua.
// To test it in Lua, check mobj.valid
FUNCINLINE static ATTRINLINE boolean P_MobjWasRemoved(mobj_t *mobj)
{
return mobj == NULL || mobj->thinker.function.acp1 != (actionf_p1)P_MobjThinker;
}
fixed_t P_MobjFloorZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect);
fixed_t P_MobjCeilingZ(sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, fixed_t radius, line_t *line, boolean lowest, boolean perfect);

View file

@ -96,11 +96,15 @@ static void P_SetupStateAnimation(mobj_t *mobj, state_t *st)
animlength = st->var1;
if (!(st->frame & FF_ANIMATE))
{
mobj->anim_duration = 0;
return;
}
if (animlength <= 0 || st->var2 == 0)
{
mobj->frame &= ~FF_ANIMATE;
mobj->anim_duration = 0;
return; // Crash/stupidity prevention
}
@ -174,27 +178,6 @@ static void P_CycleMobjState(mobj_t *mobj)
}
}
//
// P_CycleMobjState for players.
//
static void P_CyclePlayerMobjState(mobj_t *mobj)
{
// state animations
P_CycleStateAnimation(mobj);
// cycle through states,
// calling action functions at transitions
if (mobj->tics != -1)
{
mobj->tics--;
// you can cycle through multiple states in a tic
if (!mobj->tics && mobj->state)
if (!P_SetMobjState(mobj, mobj->state->nextstate))
return; // freed itself
}
}
//
// P_SetPlayerMobjState
// Returns true if the mobj is still present.
@ -340,8 +323,10 @@ static boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
mobj->state = st;
mobj->tics = st->tics;
// Adjust the player's animation speed to match their velocity.
if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
// Adjust the player's animation speed
if (mobj->state-states == S_PLAY_WAIT && (player->charflags & SF_FASTWAIT))
mobj->tics = 5;
else if (player->panim == PA_EDGE && (player->charflags & SF_FASTEDGE))
mobj->tics = 2;
else if (!(disableSpeedAdjust || player->charflags & SF_NOSPEEDADJUST))
{
@ -3799,7 +3784,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
}
animonly:
P_CyclePlayerMobjState(mobj);
P_CycleMobjState(mobj);
}
static void CalculatePrecipFloor(precipmobj_t *mobj)
@ -6656,12 +6641,12 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
if (scale < 1) {
P_SetScale(thing, thing->target->scale, true);
thing->old_scale = thing->target->old_scale;
thing->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED); //Hide and indicate we're hidden
} else {
P_SetScale(thing, scale, true);
thing->old_scale = FixedMul(thing->target->old_scale, thing->target->player->shieldscale);
//Only unhide if we were hidden by the above code
if (thing->flags2 & MF2_JUSTATTACKED)
thing->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED);
@ -6790,6 +6775,12 @@ void P_RunOverlays(void)
else
zoffs = 0;
// hide the overlay as well if we're part of a hidden shield
if ((mo->target->flags2 & (MF2_JUSTATTACKED|MF2_DONTDRAW)) == (MF2_JUSTATTACKED|MF2_DONTDRAW))
mo->flags2 |= (MF2_DONTDRAW|MF2_JUSTATTACKED);
else if (mo->flags2 & MF2_JUSTATTACKED)
mo->flags2 &= ~(MF2_DONTDRAW|MF2_JUSTATTACKED);
P_UnsetThingPosition(mo);
mo->x = mo->target->x;
mo->y = mo->target->y;
@ -7318,7 +7309,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
player = &players[i];
}
if (stat == S_ROSY_JUMP || stat == S_ROSY_PAIN)
if (stat == S_ROSY_JUMP || stat == S_ROSY_FALL || stat == S_ROSY_PAIN)
{
if (P_IsObjectOnGround(mobj))
{
@ -7329,16 +7320,16 @@ static void P_RosySceneryThink(mobj_t *mobj)
stat = S_ROSY_WALK;
P_SetMobjState(mobj, stat);
}
else if (P_MobjFlip(mobj)*mobj->momz < 0)
mobj->frame = mobj->state->frame + mobj->state->var1;
else if (P_MobjFlip(mobj)*mobj->momz < 0 && stat == S_ROSY_JUMP)
P_SetMobjState(mobj, S_ROSY_FALL);
}
if (!player)
{
if ((stat < S_ROSY_IDLE1 || stat > S_ROSY_IDLE4) && stat != S_ROSY_JUMP)
if (stat != S_ROSY_IDLE && stat != S_ROSY_JUMP && stat != S_ROSY_FALL)
{
mobj->momx = mobj->momy = 0;
P_SetMobjState(mobj, S_ROSY_IDLE1);
P_SetMobjState(mobj, S_ROSY_IDLE);
}
}
else
@ -7352,13 +7343,11 @@ static void P_RosySceneryThink(mobj_t *mobj)
switch (stat)
{
case S_ROSY_IDLE1:
case S_ROSY_IDLE2:
case S_ROSY_IDLE3:
case S_ROSY_IDLE4:
case S_ROSY_IDLE:
dojump = true;
break;
case S_ROSY_JUMP:
case S_ROSY_FALL:
case S_ROSY_PAIN:
// handled above
break;
@ -7384,8 +7373,7 @@ static void P_RosySceneryThink(mobj_t *mobj)
max = pdist;
if ((--mobj->extravalue1) <= 0)
{
if (++mobj->frame > mobj->state->frame + mobj->state->var1)
mobj->frame = mobj->state->frame;
P_SetMobjState(mobj, S_ROSY_WALK);
if (mom > 12*mobj->scale)
mobj->extravalue1 = 2;
else if (mom > 6*mobj->scale)
@ -8061,6 +8049,10 @@ static boolean P_MobjBossThink(mobj_t *mobj)
case MT_METALSONIC_BATTLE:
P_Boss9Thinker(mobj);
break;
case MT_OLDK:
if (mobj->health <= 0)
mobj->momz -= (2*FRACUNIT)/3;
break;
default: // Generic SOC-made boss
if (mobj->flags2 & MF2_SKULLFLY)
P_SpawnGhostMobj(mobj);
@ -10326,10 +10318,7 @@ void P_MobjThinker(mobj_t *mobj)
}
// Can end up here if a player dies.
if (mobj->player)
P_CyclePlayerMobjState(mobj);
else
P_CycleMobjState(mobj);
P_CycleMobjState(mobj);
if (P_MobjWasRemoved(mobj))
return;
@ -10619,6 +10608,19 @@ static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
}
}
static INT32 P_SetupNPC(mobj_t *mobj, const char *name)
{
INT32 skinnum = R_SkinAvailable(name);
if (skinnum != -1)
{
mobj->skin = skins[skinnum];
mobj->color = skins[skinnum]->prefcolor;
}
return skinnum;
}
//
// P_SpawnMobj
//
@ -10972,17 +10974,14 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
nummaprings++;
break;
case MT_METALSONIC_RACE:
mobj->skin = skins[5];
/* FALLTHRU */
case MT_METALSONIC_BATTLE:
mobj->color = skins[5]->prefcolor;
sc = 5;
sc = P_SetupNPC(mobj, "metalsonic");
break;
case MT_FANG:
sc = 4;
sc = P_SetupNPC(mobj, "fang");
break;
case MT_ROSY:
sc = 3;
sc = P_SetupNPC(mobj, "amy");
break;
case MT_CORK:
mobj->flags2 |= MF2_SUPERFIRE;
@ -11012,13 +11011,6 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type, ...)
mcsolid->angle = mobj->angle + ANGLE_90;
}
break;
case MT_TORCHFLOWER:
{
mobj_t *fire = P_SpawnMobjFromMobj(mobj, 0, 0, 46*FRACUNIT, MT_FLAME);
if (!P_MobjWasRemoved(fire))
P_SetTarget(&mobj->target, fire);
break;
}
case MT_PYREFLY:
mobj->extravalue1 = (FixedHypot(mobj->x, mobj->y)/FRACUNIT) % 360;
mobj->extravalue2 = 0;
@ -11290,15 +11282,6 @@ void P_RemoveMobj(mobj_t *mobj)
#endif
}
// This does not need to be added to Lua.
// To test it in Lua, check mobj.valid
boolean P_MobjWasRemoved(mobj_t *mobj)
{
if (mobj && mobj->thinker.function.acp1 == (actionf_p1)P_MobjThinker)
return false;
return true;
}
void P_RemovePrecipMobj(precipmobj_t *mobj)
{
// unlink from sector and block lists
@ -13011,6 +12994,13 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
}
}
break;
case MT_TORCHFLOWER:
{
mobj_t *fire = P_SpawnMobjFromMobj(mobj, 0, 0, 46*FRACUNIT, MT_FLAME);
if (!P_MobjWasRemoved(fire))
P_SetTarget(&mobj->target, fire);
break;
}
case MT_CANDLE:
case MT_CANDLEPRICKET:
if (mthing->args[0])
@ -13149,6 +13139,32 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
banner->angle = mobjangle + ANGLE_90;
}
break;
case MT_SSZTREE:
{ // Spawn the branches
INT32 i;
mobj_t *branch;
for (i = 0; i < 5; i++)
{
branch = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_SSZTREE_BRANCH);
if (P_MobjWasRemoved(branch))
continue;
branch->angle = mobj->angle + FixedAngle(i*72*FRACUNIT);
}
}
break;
case MT_SSZTREE2:
{ // Spawn the branches
INT32 i;
mobj_t *branch;
for (i = 0; i < 5; i++)
{
branch = P_SpawnMobjFromMobj(mobj, 0, 0, 0, MT_SSZTREE2_BRANCH);
if (P_MobjWasRemoved(branch))
continue;
branch->angle = mobj->angle + FixedAngle(i*72*FRACUNIT);
}
}
break;
case MT_HHZTREE_TOP:
{ // Spawn the branches
angle_t mobjangle = FixedAngle(mthing->angle << FRACBITS) & (ANGLE_90 - 1);

View file

@ -7369,11 +7369,11 @@ static void P_RunLevelScript(const char *scriptname)
return;
}
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
COM_BufInsertTextEx(W_CacheLumpNum(lumpnum, PU_CACHE), COM_LUA);
}
else
{
COM_BufAddText(va("exec %s\n", scriptname));
COM_ExecFile(scriptname, COM_LUA, false);
}
COM_BufExecute(); // Run it!
}

View file

@ -181,7 +181,7 @@ void T_DynamicSlopeLine (dynlineplanethink_t* th)
{
pslope_t* slope = th->slope;
line_t* srcline = th->sourceline;
fixed_t zdelta, oldoz = slope->o.z;
switch(th->type) {

View file

@ -2406,7 +2406,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
z = line->args[4] << FRACBITS;
P_SetOrigin(mo, mo->x + x, mo->y + y, mo->z + z);
if (mo->player)
{
if (bot) // This might put poor Tails in a wall if he's too far behind! D: But okay, whatever! >:3
@ -2546,7 +2546,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
char *text = Z_Malloc(len + 1, PU_CACHE, NULL);
memcpy(text, lump, len);
text[len] = '\0';
COM_BufInsertText(text);
COM_BufInsertTextEx(text, COM_LUA);
Z_Free(text);
}
}

View file

@ -669,7 +669,7 @@ static void P_DeNightserizePlayer(player_t *player)
player->powers[pw_carry] = CR_NIGHTSFALL;
player->powers[pw_underwater] = 0;
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_SHIELDDOWN|PF_STARTDASH|PF_GLIDING|PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SPINNING|PF_DRILLING|PF_TRANSFERTOCLOSEST);
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_STARTJUMP|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SPINNING|PF_DRILLING|PF_TRANSFERTOCLOSEST);
player->secondjump = 0;
player->homing = 0;
player->climbing = 0;
@ -802,7 +802,7 @@ void P_NightserizePlayer(player_t *player, INT32 nighttime)
if (mapheaderinfo[gamemap-1]->nightstimer[newmare] > 0)
nighttime = mapheaderinfo[gamemap-1]->nightstimer[newmare];
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_SHIELDDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SHIELDABILITY|PF_SPINNING|PF_DRILLING);
player->pflags &= ~(PF_SPINDOWN|PF_JUMPDOWN|PF_ATTACKDOWN|PF_STARTDASH|PF_GLIDING|PF_JUMPED|PF_NOJUMPDAMAGE|PF_THOKKED|PF_SHIELDABILITY|PF_SPINNING|PF_DRILLING);
player->homing = 0;
player->mo->fuse = 0;
player->speed = 0;
@ -978,7 +978,7 @@ boolean P_PlayerInPain(player_t *player)
{
if (P_MobjWasRemoved(player->mo))
return false;
// no silly, sliding isn't pain
if (!(player->pflags & PF_SLIDING) && player->mo->state == &states[player->mo->info->painstate] && player->powers[pw_flashing])
return true;
@ -1362,6 +1362,8 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOSSMUSIC) && P_IsLocalPlayer(player))
P_PlayJingle(player, JT_SUPER);
S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
player->mo->momx = player->mo->momy = player->mo->momz = player->cmomx = player->cmomy = player->rmomx = player->rmomy = 0;
// Transformation animation
@ -1378,11 +1380,8 @@ void P_DoSuperTransformation(player_t *player, boolean giverings)
player->powers[pw_sneakers] = 0;
}
if (G_CoopGametype())
S_StartSound(player->mo, sfx_supert); //only hear it near yourself in co-op
else
if (!G_CoopGametype())
{
S_StartSound(NULL, sfx_supert); //let all players hear it -mattw_cfi
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is now super.\\\\\\\\", player_names[player-players]));
@ -1417,7 +1416,7 @@ void P_DoSuperDetransformation(player_t *player)
if (!G_CoopGametype())
player->powers[pw_flashing] = flashingtics-1;
if (player->mo->sprite2 & SPR2F_SUPER)
if (player->mo->sprite2 & FF_SPR2SUPER)
P_SetMobjState(player->mo, player->mo->state-states);
// Inform the netgame that the champion has fallen in the heat of battle.
@ -4211,7 +4210,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
if (player->pflags & PF_ATTACKDOWN || player->climbing || (G_TagGametype() && !(player->pflags & PF_TAGIT)))
return;
// Fire a fireball if we have the Fire Flower powerup!
if (((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER) && !(player->weapondelay))
{
player->pflags |= PF_ATTACKDOWN;
@ -4223,7 +4221,6 @@ static void P_DoFiring(player_t *player, ticcmd_t *cmd)
return;
}
// No ringslinging outside of ringslinger!
if (!G_RingSlingerGametype() || player->weapondelay)
return;
@ -4402,7 +4399,34 @@ static void P_DoSuperStuff(player_t *player)
// If you're super and not Sonic, de-superize!
if (!(ALL7EMERALDS(emeralds) && player->charflags & SF_SUPER))
{
P_DoSuperDetransformation(player);
player->powers[pw_super] = 0;
P_SetMobjState(player->mo, S_PLAY_STND);
if (P_IsLocalPlayer(player))
{
music_stack_noposition = true; // HACK: Do not reposition next music
music_stack_fadeout = MUSICRATE/2; // HACK: Fade out current music
}
P_RestoreMusic(player);
P_SpawnShieldOrb(player);
// Restore color
if ((player->powers[pw_shield] & SH_STACK) == SH_FIREFLOWER)
{
player->mo->color = SKINCOLOR_WHITE;
G_GhostAddColor(GHC_FIREFLOWER);
}
else
{
player->mo->color = P_GetPlayerColor(player);
G_GhostAddColor(GHC_NORMAL);
}
if (!G_CoopGametype())
{
HU_SetCEchoFlags(0);
HU_SetCEchoDuration(5);
HU_DoCEcho(va("%s\\is no longer super.\\\\\\\\", player_names[player-players]));
}
return;
}
@ -4429,37 +4453,28 @@ static void P_DoSuperStuff(player_t *player)
// Ran out of rings while super!
if (player->rings <= 0 || player->exiting)
{
P_DoSuperDetransformation(player);
}
}
}
//
// P_SuperReady
//
// Returns true if player is ready to transform or detransform
// Returns true if player is ready to turn super, duh
//
boolean P_SuperReady(player_t *player, boolean transform)
boolean P_SuperReady(player_t *player)
{
if (!transform &&
(player->powers[pw_super] < TICRATE*3/2
|| !G_CoopGametype())) // No turning back in competitive!
return false;
else if (transform
&& (player->powers[pw_super]
|| !ALL7EMERALDS(emeralds)
|| !(player->rings >= 50)))
return false;
if (player->mo
if (!player->powers[pw_super]
&& !player->powers[pw_invulnerability]
&& !player->powers[pw_tailsfly]
&& !player->powers[pw_carry]
&& (player->charflags & SF_SUPER)
&& !P_PlayerInPain(player)
&& !player->climbing
&& !(player->pflags & (PF_JUMPSTASIS|PF_THOKKED|PF_STARTDASH|PF_GLIDING|PF_SLIDING|PF_SHIELDABILITY))
&& ((player->pflags & PF_JUMPED) || (P_IsObjectOnGround(player->mo) && (player->panim == PA_IDLE || player->panim == PA_EDGE
|| player->panim == PA_WALK || player->panim == PA_RUN || (player->charflags & SF_DASHMODE && player->panim == PA_DASH))))
&& !(maptol & TOL_NIGHTS))
&& (player->pflags & PF_JUMPED)
&& !(player->powers[pw_shield] & SH_NOSTACK)
&& !(maptol & TOL_NIGHTS)
&& ALL7EMERALDS(emeralds)
&& (player->rings >= 50))
return true;
return false;
@ -5164,7 +5179,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
{
mobj_t *lockonshield = NULL;
if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SHIELDDOWN)
if ((player->powers[pw_shield] & SH_NOSTACK) && !player->powers[pw_super] && !(player->pflags & PF_SPINDOWN)
&& ((!(player->pflags & PF_THOKKED) || (((player->powers[pw_shield] & SH_NOSTACK) == SH_BUBBLEWRAP || (player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT) && player->secondjump == UINT8_MAX) ))) // thokked is optional if you're bubblewrapped / 3dblasted
{
if ((player->powers[pw_shield] & SH_NOSTACK) == SH_ATTRACT && !(player->charflags & SF_NOSHIELDABILITY))
@ -5194,7 +5209,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
}
}
}
if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SHIELD && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Shield button effects
if ((!(player->charflags & SF_NOSHIELDABILITY)) && (cmd->buttons & BT_SPIN && !LUA_HookPlayer(player, HOOK(ShieldSpecial)))) // Spin button effects
{
// Force stop
if ((player->powers[pw_shield] & ~(SH_FORCEHP|SH_STACK)) == SH_FORCE)
@ -5283,7 +5298,7 @@ static boolean P_PlayerShieldThink(player_t *player, ticcmd_t *cmd, mobj_t *lock
//
// Handles player jumping
//
static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhack)
static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
{
mobj_t *lockonthok = NULL, *visual = NULL;
@ -5316,13 +5331,12 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhac
;
else if (P_PlayerShieldThink(player, cmd, lockonthok, visual))
;
else if (cmd->buttons & BT_SPIN)
else if ((cmd->buttons & BT_SPIN))
{
if (spinshieldhack && !(player->pflags & PF_SPINDOWN) && P_SuperReady(player, true)
&& !player->powers[pw_invulnerability] && !(player->powers[pw_shield] & SH_NOSTACK)) // These two checks are no longer in P_SuperReady
if (!(player->pflags & PF_SPINDOWN) && P_SuperReady(player))
{
// If you're using two-button play, can turn Super and aren't already,
// and you don't have a shield, then turn Super!
// If you can turn super and aren't already,
// and you don't have a shield, do it!
P_DoSuperTransformation(player, false);
}
else if (!LUA_HookPlayer(player, HOOK(JumpSpinSpecial)))
@ -5425,6 +5439,12 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd, boolean spinshieldhac
}
else if (player->pflags & PF_SLIDING || ((gametyperules & GTR_TEAMFLAGS) && player->gotflag) || player->pflags & PF_SHIELDABILITY)
;
/*else if (P_SuperReady(player))
{
// If you can turn super and aren't already,
// and you don't have a shield, do it!
P_DoSuperTransformation(player, false);
}*/
else if (player->pflags & PF_JUMPED)
{
if (!LUA_HookPlayer(player, HOOK(AbilitySpecial)))
@ -8077,7 +8097,6 @@ void P_MovePlayer(player_t *player)
{
ticcmd_t *cmd;
INT32 i;
boolean spinshieldhack = false; // Hack: Is Spin and Shield bound to the same button (pressed on the same tic)?
fixed_t runspd;
@ -8699,13 +8718,10 @@ void P_MovePlayer(player_t *player)
&& !(player->mo->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER)))
P_ElementalFire(player, false);
if ((cmd->buttons & (BT_SPIN|BT_SHIELD)) == (BT_SPIN|BT_SHIELD) && !(player->pflags & (PF_SPINDOWN|PF_SHIELDDOWN)))
spinshieldhack = true; // Spin and Shield is bound to the same button (pressed on the same tic), so enable two-button play (Jump and Spin+Shield)
P_DoSpinAbility(player, cmd);
// jumping
P_DoJumpStuff(player, cmd, spinshieldhack);
P_DoJumpStuff(player, cmd);
// If you're not spinning, you'd better not be spindashing!
if (!(player->pflags & PF_SPINNING) && player->powers[pw_carry] != CR_NIGHTSMODE)
@ -8793,25 +8809,10 @@ void P_MovePlayer(player_t *player)
P_PlayerFlagBurst(player, true);
}
// Check for fire and shield buttons
// check for fire
if (!player->exiting)
{
P_DoFiring(player, cmd);
// Shield button behavior
// Check P_PlayerShieldThink for actual shields!
if ((cmd->buttons & BT_SHIELD) && !(player->pflags & PF_SHIELDDOWN) && !spinshieldhack)
{
// Transform into super if we can!
if (P_SuperReady(player, true))
P_DoSuperTransformation(player, false);
// Detransform from super if we can!
else if (P_SuperReady(player, false))
P_DoSuperDetransformation(player);
}
}
{
boolean atspinheight = false;
fixed_t oldheight = player->mo->height;
@ -11551,6 +11552,9 @@ void P_DoMetalJetFume(player_t *player, mobj_t *fume)
return;
}
if (player->skidtime) // Rotate during metal sonic's new skid animation
angle += ANGLE_90;
if (underwater) // No fume underwater; spawn bubbles instead!
{
fume->movedir += FixedAngle(FixedDiv(2 * player->speed, 3 * mo->scale));
@ -12067,7 +12071,7 @@ void P_PlayerThink(player_t *player)
ticmiss++;
P_DoRopeHang(player);
P_DoJumpStuff(player, &player->cmd, false); // P_DoRopeHang would set PF_SPINDOWN, so no spinshieldhack here
P_DoJumpStuff(player, &player->cmd);
}
else //if (player->powers[pw_carry] == CR_ZOOMTUBE)
{
@ -12341,12 +12345,6 @@ void P_PlayerThink(player_t *player)
player->pflags &= ~PF_SPINDOWN;
}
// Check for Shield button
if (cmd->buttons & BT_SHIELD)
player->pflags |= PF_SHIELDDOWN;
else
player->pflags &= ~PF_SHIELDDOWN;
// IF PLAYER NOT HERE THEN FLASH END IF
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)

View file

@ -275,7 +275,7 @@ boolean R_ThingBoundingBoxVisible(mobj_t *thing)
switch (thing->type)
{
default:
// First person / awayviewmobj -- rendering a bbox
// First person / awayviewmobj -- rendering a bbox
// too close to the viewpoint causes anomalies
// and these are exactly on the viewpoint!
if (thing != r_viewmobj)

View file

@ -1095,7 +1095,7 @@ void R_SetupFrame(player_t *player)
camera_t *thiscam;
boolean chasecam = R_ViewpointHasChasecam(player);
boolean ispaused = paused || P_AutoPause();
if (splitscreen && player == &players[secondarydisplayplayer] && player != &players[consoleplayer])
thiscam = &camera2;
else
@ -1375,7 +1375,7 @@ boolean R_ViewpointHasChasecam(player_t *player)
chasecam = true; // force chasecam on
else if (player->spectator) // no spectator chasecam
chasecam = false; // force chasecam off
if (chasecam && !thiscam->chase)
{
P_ResetCamera(player, thiscam);
@ -1386,7 +1386,7 @@ boolean R_ViewpointHasChasecam(player_t *player)
P_ResetCamera(player, thiscam);
thiscam->chase = false;
}
if (isplayer2)
{
R_SetViewContext(VIEWCONTEXT_PLAYER2);

View file

@ -1110,7 +1110,7 @@ static lumpnum_t W_GetTexPatchLumpNum(const char *name)
lumpnum_t lump = LUMPERROR;
INT32 lump_type_it;
for (lump_type_it = 0; lump_type_it < USE__MAX; lump_type_it++)
{
@ -1716,7 +1716,7 @@ const char *R_CheckTextureNameForNum(INT32 num)
{
if (num > 0 && num < numtextures)
return textures[num]->name;
return "-";
}

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