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Range check
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2 changed files with 6 additions and 3 deletions
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@ -8954,8 +8954,8 @@ void A_ChangeColorAbsolute(mobj_t *actor)
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//
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//
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// Description: Colorizes an object.
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// Description: Colorizes an object.
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//
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//
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// var1 = if (var1 > 0), dye your target instead of yourself
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// var1 = if (var1 != 0), dye your target instead of yourself
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// var2 = if (var1 = 0), color value to dye
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// var2 = color value to dye
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//
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//
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void A_Dye(mobj_t *actor)
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void A_Dye(mobj_t *actor)
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{
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{
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@ -8968,6 +8968,9 @@ void A_Dye(mobj_t *actor)
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mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor);
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mobj_t *target = ((locvar1 && actor->target) ? actor->target : actor);
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UINT8 color = (UINT8)locvar2;
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UINT8 color = (UINT8)locvar2;
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if (color >= MAXTRANSLATIONS)
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return;
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// What if it's a player?
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// What if it's a player?
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if (target->player)
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if (target->player)
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{
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{
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@ -4061,7 +4061,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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if (mo)
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if (mo)
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{
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{
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if (color < 0 || color > MAXSKINCOLORS)
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if (color < 0 || color >= MAXTRANSLATIONS)
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return;
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return;
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var1 = 0;
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var1 = 0;
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