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NIGHTSDRONE visual element positioning now works with scaling
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1 changed files with 2 additions and 2 deletions
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@ -7935,8 +7935,8 @@ void P_MobjThinker(mobj_t *mobj)
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sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale);
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sparkleoffset = goaloffset + FixedMul(15*FRACUNIT, mobj->scale);
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}
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}
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P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + FixedMul(goaloffset, mobj->scale));
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P_TeleportMove(goalpost, mobj->x, mobj->y, mobj->z + goaloffset);
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P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + FixedMul(sparkleoffset, mobj->scale));
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P_TeleportMove(sparkle, mobj->x, mobj->y, mobj->z + sparkleoffset);
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}
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}
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else if (goalpost->x != mobj->x || goalpost->y != mobj->y)
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else if (goalpost->x != mobj->x || goalpost->y != mobj->y)
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{
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{
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