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https://git.do.srb2.org/STJr/SRB2.git
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SLOPES IN SOFTWARE MOD EHOLY SHIT
This commit is contained in:
parent
65719c5b99
commit
779faaa93f
8 changed files with 202 additions and 11 deletions
40
src/r_bsp.c
40
src/r_bsp.c
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@ -487,6 +487,10 @@ static void R_AddLine(seg_t *line)
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#endif
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#endif
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backsector->ceilingpic == frontsector->ceilingpic
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backsector->ceilingpic == frontsector->ceilingpic
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&& backsector->floorpic == frontsector->floorpic
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&& backsector->floorpic == frontsector->floorpic
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#ifdef ESLOPE
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&& backsector->f_slope == frontsector->f_slope
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&& backsector->c_slope == frontsector->c_slope
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#endif
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&& backsector->lightlevel == frontsector->lightlevel
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&& backsector->lightlevel == frontsector->lightlevel
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&& !curline->sidedef->midtexture
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&& !curline->sidedef->midtexture
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// Check offsets too!
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// Check offsets too!
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@ -862,7 +866,11 @@ static void R_Subsector(size_t num)
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&& sectors[frontsector->heightsec].ceilingpic == skyflatnum)))
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&& sectors[frontsector->heightsec].ceilingpic == skyflatnum)))
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{
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{
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floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
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floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
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frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL);
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frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL
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#ifdef ESLOPE
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, frontsector->f_slope
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#endif
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);
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}
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}
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else
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else
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floorplane = NULL;
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floorplane = NULL;
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@ -877,7 +885,11 @@ static void R_Subsector(size_t num)
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{
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{
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ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
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ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
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ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
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ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
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ceilingcolormap, NULL);
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ceilingcolormap, NULL
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#ifdef ESLOPE
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, frontsector->c_slope
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#endif
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);
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}
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}
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else
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else
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ceilingplane = NULL;
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ceilingplane = NULL;
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@ -914,7 +926,11 @@ static void R_Subsector(size_t num)
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viewz < *rover->bottomheight);
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viewz < *rover->bottomheight);
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ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
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ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
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*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
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*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
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*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover);
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*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover
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#ifdef ESLOPE
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, NULL // will ffloors be slopable eventually?
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#endif
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);
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ffloor[numffloors].height = *rover->bottomheight;
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ffloor[numffloors].height = *rover->bottomheight;
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ffloor[numffloors].ffloor = rover;
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ffloor[numffloors].ffloor = rover;
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@ -932,7 +948,11 @@ static void R_Subsector(size_t num)
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light = R_GetPlaneLight(frontsector, *rover->topheight, viewz < *rover->topheight);
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light = R_GetPlaneLight(frontsector, *rover->topheight, viewz < *rover->topheight);
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ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
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ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
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*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
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*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
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frontsector->lightlist[light].extra_colormap, rover);
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frontsector->lightlist[light].extra_colormap, rover
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#ifdef ESLOPE
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, NULL // will ffloors be slopable eventually?
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#endif
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);
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ffloor[numffloors].height = *rover->topheight;
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ffloor[numffloors].height = *rover->topheight;
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ffloor[numffloors].ffloor = rover;
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ffloor[numffloors].ffloor = rover;
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numffloors++;
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numffloors++;
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@ -985,7 +1005,11 @@ static void R_Subsector(size_t num)
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polysec->lightlevel, xoff, yoff,
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polysec->lightlevel, xoff, yoff,
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polysec->floorpic_angle-po->angle,
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polysec->floorpic_angle-po->angle,
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NULL,
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NULL,
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NULL);
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NULL
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#ifdef ESLOPE
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, NULL // will ffloors be slopable eventually?
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#endif
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);
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//ffloor[numffloors].plane->polyobj = po;
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//ffloor[numffloors].plane->polyobj = po;
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ffloor[numffloors].height = polysec->floorheight;
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ffloor[numffloors].height = polysec->floorheight;
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@ -1022,7 +1046,11 @@ static void R_Subsector(size_t num)
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light = 0;
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light = 0;
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ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
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ffloor[numffloors].plane = R_FindPlane(polysec->ceilingheight, polysec->ceilingpic,
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polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
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polysec->lightlevel, xoff, yoff, polysec->ceilingpic_angle-po->angle,
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NULL, NULL);
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NULL, NULL
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#ifdef ESLOPE
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, NULL // will ffloors be slopable eventually?
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#endif
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);
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//ffloor[numffloors].plane->polyobj = po;
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//ffloor[numffloors].plane->polyobj = po;
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ffloor[numffloors].polyobj = po;
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ffloor[numffloors].polyobj = po;
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@ -103,6 +103,12 @@ fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
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UINT8 *ds_source; // start of a 64*64 tile image
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UINT8 *ds_source; // start of a 64*64 tile image
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UINT8 *ds_transmap; // one of the translucency tables
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UINT8 *ds_transmap; // one of the translucency tables
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#ifdef ESLOPE
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pslope_t *ds_slope; // Current slope being used
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v3float_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
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float focallengthf;
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#endif
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/** \brief Variable flat sizes
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/** \brief Variable flat sizes
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*/
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*/
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@ -60,6 +60,12 @@ extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
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extern UINT8 *ds_source; // start of a 64*64 tile image
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extern UINT8 *ds_source; // start of a 64*64 tile image
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extern UINT8 *ds_transmap;
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extern UINT8 *ds_transmap;
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#ifdef ESLOPE
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pslope_t *ds_slope; // Current slope being used
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v3float_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
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float focallengthf;
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#endif
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// Variable flat sizes
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// Variable flat sizes
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extern UINT32 nflatxshift;
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extern UINT32 nflatxshift;
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extern UINT32 nflatyshift;
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extern UINT32 nflatyshift;
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@ -141,6 +147,9 @@ void ASMCALL R_DrawSpan_8_MMX(void);
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void R_DrawTranslatedColumn_8(void);
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void R_DrawTranslatedColumn_8(void);
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void R_DrawTranslatedTranslucentColumn_8(void);
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void R_DrawTranslatedTranslucentColumn_8(void);
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void R_DrawSpan_8(void);
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void R_DrawSpan_8(void);
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#ifdef ESLOPE
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void R_DrawTiltedSpan_8(void);
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#endif
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void R_DrawSplat_8(void);
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void R_DrawSplat_8(void);
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void R_DrawTranslucentSplat_8(void);
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void R_DrawTranslucentSplat_8(void);
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void R_DrawTranslucentSpan_8(void);
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void R_DrawTranslucentSpan_8(void);
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@ -526,6 +526,49 @@ void R_DrawSpan_8 (void)
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}
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}
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}
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}
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#ifdef ESLOPE
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/** \brief The R_DrawTiltedSpan_8 function
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Draw slopes! Holy sheit!
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*/
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void R_DrawTiltedSpan_8(void)
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{
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// x1, x2 = ds_x1, ds_x2
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int width = ds_x2 - ds_x1;
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double iz, uz, vz;
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BYTE *fb;
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DWORD u, v;
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int i;
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UINT8 *source;
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UINT8 *colormap;
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UINT8 *dest;
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iz = ds_sz.z + ds_sz.y*(centery-ds_y) + ds_sz.x*(ds_x1-centerx);
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uz = ds_su.z + ds_su.y*(centery-ds_y) + ds_su.x*(ds_x1-centerx);
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vz = ds_sv.z + ds_sv.y*(centery-ds_y) + ds_sv.x*(ds_x1-centerx);
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dest = ylookup[ds_y] + columnofs[ds_x1];
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source = ds_source;
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colormap = ds_colormap;
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// The "perfect" reference version of this routine. Pretty slow.
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// Use it only to see how things are supposed to look.
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i = 0;
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do
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{
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double z = 1.f/iz;
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u = (INT64)(uz*z) + viewx;
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v = (INT64)(vz*z) + viewy;
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*dest = colormap[source[((v >> nflatyshift) & nflatmask) | (u >> nflatxshift)]];
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dest++;
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iz += ds_sz.x;
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uz += ds_su.x;
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vz += ds_sv.x;
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} while (--width >= 0);
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}
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#endif // ESLOPE
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/** \brief The R_DrawSplat_8 function
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/** \brief The R_DrawSplat_8 function
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Just like R_DrawSpan_8, but skips transparent pixels.
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Just like R_DrawSpan_8, but skips transparent pixels.
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*/
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*/
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@ -527,6 +527,8 @@ static void R_InitTextureMapping(void)
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focallength = FixedDiv(centerxfrac,
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focallength = FixedDiv(centerxfrac,
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FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
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FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
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focallengthf = FIXED_TO_FLOAT(focallength);
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for (i = 0; i < FINEANGLES/2; i++)
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for (i = 0; i < FINEANGLES/2; i++)
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{
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{
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if (FINETANGENT(i) > FRACUNIT*2)
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if (FINETANGENT(i) > FRACUNIT*2)
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@ -423,7 +423,11 @@ static visplane_t *new_visplane(unsigned hash)
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//
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//
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visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
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fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
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ffloor_t *pfloor)
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ffloor_t *pfloor
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#ifdef ESLOPE
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, pslope_t *slope
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#endif
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)
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{
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{
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visplane_t *check;
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visplane_t *check;
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unsigned hash;
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unsigned hash;
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@ -462,7 +466,11 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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&& xoff == check->xoffs && yoff == check->yoffs
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&& xoff == check->xoffs && yoff == check->yoffs
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&& planecolormap == check->extra_colormap
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&& planecolormap == check->extra_colormap
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&& !pfloor && !check->ffloor && check->viewz == viewz
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&& !pfloor && !check->ffloor && check->viewz == viewz
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&& check->viewangle == viewangle)
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&& check->viewangle == viewangle
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#ifdef ESLOPE
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&& check->slope == slope
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#endif
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)
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{
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{
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return check;
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return check;
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}
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}
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@ -485,6 +493,9 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
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#ifdef POLYOBJECTS_PLANES
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#ifdef POLYOBJECTS_PLANES
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check->polyobj = NULL;
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check->polyobj = NULL;
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#endif
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#endif
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#ifdef ESLOPE
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check->slope = slope;
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#endif
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memset(check->top, 0xff, sizeof (check->top));
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memset(check->top, 0xff, sizeof (check->top));
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memset(check->bottom, 0x00, sizeof (check->bottom));
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memset(check->bottom, 0x00, sizeof (check->bottom));
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@ -551,6 +562,9 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
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new_pl->plangle = pl->plangle;
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new_pl->plangle = pl->plangle;
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#ifdef POLYOBJECTS_PLANES
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#ifdef POLYOBJECTS_PLANES
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new_pl->polyobj = pl->polyobj;
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new_pl->polyobj = pl->polyobj;
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#endif
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#ifdef ESLOPE
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new_pl->slope = pl->slope;
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#endif
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#endif
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pl = new_pl;
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pl = new_pl;
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pl->minx = start;
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pl->minx = start;
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@ -905,6 +919,78 @@ void R_DrawSinglePlane(visplane_t *pl)
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break;
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break;
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}
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}
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#ifdef ESLOPE
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if (pl->slope) {
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// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
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// I copied ZDoom's code and adapted it to SRB2... -Red
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static const float ifloatpow2[16] =
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{
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// ifloatpow2[i] = 1 / (1 << i)
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64.f, 32.f, 16.f, 8.f, 4.f, 2.f, 1.f, 0.5f,
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0.25f, 0.125f, 0.0625f, 0.03125f, 0.015625f, 0.0078125f,
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0.00390625f, 0.001953125f
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/*, 0.0009765625f, 0.00048828125f, 0.000244140625f,
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1.220703125e-4f, 6.103515625e-5, 3.0517578125e-5*/
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};
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double lxscale, lyscale;
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double xscale, yscale;
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v3float_t p, m, n;
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angle_t ang;
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double zeroheight;
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double vx = FIXED_TO_FLOAT(viewx);
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double vy = FIXED_TO_FLOAT(viewy);
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double vz = FIXED_TO_FLOAT(viewz);
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zeroheight = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx, viewy));
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// p is the texture origin in view space
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// Don't add in the offsets at this stage, because doing so can result in
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// errors if the flat is rotated.
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ang = (ANGLE_270 - viewangle)>>ANGLETOFINESHIFT;
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p.x = vx * FIXED_TO_FLOAT(FINECOSINE(ang)) - vy * FIXED_TO_FLOAT(FINESINE(ang));
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p.z = vx * FIXED_TO_FLOAT(FINESINE(ang)) + vy * FIXED_TO_FLOAT(FINECOSINE(ang));
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p.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, 0, 0)) - vz;
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// m is the v direction vector in view space
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ang = (ANGLE_180 - viewangle - pl->plangle) >> ANGLETOFINESHIFT;
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m.x = FIXED_TO_FLOAT(FINECOSINE(ang));
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m.z = FIXED_TO_FLOAT(FINESINE(ang));
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// n is the u direction vector in view space
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ang += ANGLE_90>>ANGLETOFINESHIFT;
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ang &= FINEMASK;
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n.x = -FIXED_TO_FLOAT(FINECOSINE(ang));
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n.z = -FIXED_TO_FLOAT(FINESINE(ang));
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ang = pl->plangle>>ANGLETOFINESHIFT;
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m.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx + FINESINE(ang), viewy + FINECOSINE(ang))) - zeroheight;
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ang += ANGLE_90>>ANGLETOFINESHIFT;
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ang &= FINEMASK;
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n.y = FIXED_TO_FLOAT(P_GetZAt(pl->slope, viewx + FINESINE(ang), viewy + FINECOSINE(ang))) - zeroheight;
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M_CrossProduct3f(&ds_su, &p, &m);
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M_CrossProduct3f(&ds_sv, &p, &n);
|
||||||
|
M_CrossProduct3f(&ds_sz, &m, &n);
|
||||||
|
|
||||||
|
ds_su.z *= focallengthf;
|
||||||
|
ds_sv.z *= focallengthf;
|
||||||
|
ds_sz.z *= focallengthf;
|
||||||
|
|
||||||
|
// Premultiply the texture vectors with the scale factors
|
||||||
|
#define SFMULT 65536.f*(1<<nflatshiftup)
|
||||||
|
ds_su.x *= SFMULT;
|
||||||
|
ds_su.y *= SFMULT;
|
||||||
|
ds_su.z *= SFMULT;
|
||||||
|
ds_sv.x *= SFMULT;
|
||||||
|
ds_sv.y *= SFMULT;
|
||||||
|
ds_sv.z *= SFMULT;
|
||||||
|
#undef SFMULT
|
||||||
|
|
||||||
|
spanfunc = R_DrawTiltedSpan_8;
|
||||||
|
}
|
||||||
|
#endif // ESLOPE
|
||||||
|
|
||||||
xoffs = pl->xoffs;
|
xoffs = pl->xoffs;
|
||||||
yoffs = pl->yoffs;
|
yoffs = pl->yoffs;
|
||||||
planeheight = abs(pl->height - pl->viewz);
|
planeheight = abs(pl->height - pl->viewz);
|
||||||
|
|
|
@ -61,6 +61,9 @@ typedef struct visplane_s
|
||||||
#ifdef POLYOBJECTS_PLANES
|
#ifdef POLYOBJECTS_PLANES
|
||||||
polyobj_t *polyobj;
|
polyobj_t *polyobj;
|
||||||
#endif
|
#endif
|
||||||
|
#ifdef ESLOPE
|
||||||
|
pslope_t *slope;
|
||||||
|
#endif
|
||||||
} visplane_t;
|
} visplane_t;
|
||||||
|
|
||||||
extern visplane_t *floorplane;
|
extern visplane_t *floorplane;
|
||||||
|
@ -91,7 +94,11 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2);
|
||||||
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
|
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
|
||||||
void R_DrawPlanes(void);
|
void R_DrawPlanes(void);
|
||||||
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
|
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
|
||||||
extracolormap_t *planecolormap, ffloor_t *ffloor);
|
extracolormap_t *planecolormap, ffloor_t *ffloor
|
||||||
|
#ifdef ESLOPE
|
||||||
|
, pslope_t *slope
|
||||||
|
#endif
|
||||||
|
);
|
||||||
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
|
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
|
||||||
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
|
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
|
||||||
void R_PlaneBounds(visplane_t *plane);
|
void R_PlaneBounds(visplane_t *plane);
|
||||||
|
|
14
src/r_segs.c
14
src/r_segs.c
|
@ -1757,6 +1757,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||||
if (worldlow != worldbottom
|
if (worldlow != worldbottom
|
||||||
#ifdef ESLOPE
|
#ifdef ESLOPE
|
||||||
|| worldlowslope != worldbottomslope
|
|| worldlowslope != worldbottomslope
|
||||||
|
|| backsector->f_slope != frontsector->f_slope
|
||||||
#endif
|
#endif
|
||||||
|| backsector->floorpic != frontsector->floorpic
|
|| backsector->floorpic != frontsector->floorpic
|
||||||
|| backsector->lightlevel != frontsector->lightlevel
|
|| backsector->lightlevel != frontsector->lightlevel
|
||||||
|
@ -1782,6 +1783,7 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||||
if (worldhigh != worldtop
|
if (worldhigh != worldtop
|
||||||
#ifdef ESLOPE
|
#ifdef ESLOPE
|
||||||
|| worldhighslope != worldtopslope
|
|| worldhighslope != worldtopslope
|
||||||
|
|| backsector->c_slope != frontsector->c_slope
|
||||||
#endif
|
#endif
|
||||||
|| backsector->ceilingpic != frontsector->ceilingpic
|
|| backsector->ceilingpic != frontsector->ceilingpic
|
||||||
|| backsector->lightlevel != frontsector->lightlevel
|
|| backsector->lightlevel != frontsector->lightlevel
|
||||||
|
@ -2092,13 +2094,21 @@ void R_StoreWallRange(INT32 start, INT32 stop)
|
||||||
// and doesn't need to be marked.
|
// and doesn't need to be marked.
|
||||||
if (frontsector->heightsec == -1)
|
if (frontsector->heightsec == -1)
|
||||||
{
|
{
|
||||||
if (frontsector->floorheight >= viewz)
|
if ((
|
||||||
|
#ifdef ESLOPE
|
||||||
|
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) :
|
||||||
|
#endif
|
||||||
|
frontsector->floorheight) >= viewz)
|
||||||
{
|
{
|
||||||
// above view plane
|
// above view plane
|
||||||
markfloor = false;
|
markfloor = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (frontsector->ceilingheight <= viewz &&
|
if ((
|
||||||
|
#ifdef ESLOPE
|
||||||
|
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) :
|
||||||
|
#endif
|
||||||
|
frontsector->ceilingheight) <= viewz &&
|
||||||
frontsector->ceilingpic != skyflatnum)
|
frontsector->ceilingpic != skyflatnum)
|
||||||
{
|
{
|
||||||
// below view plane
|
// below view plane
|
||||||
|
|
Loading…
Reference in a new issue