mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-22 02:42:20 +00:00
Whoops forgot to commit this extra thing I was doing (just disables the old code for animal spawning)
This commit is contained in:
parent
cecc1912fe
commit
7711f64eb7
1 changed files with 2 additions and 2 deletions
|
@ -2262,7 +2262,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
// Drop stuff.
|
||||
// This determines the kind of object spawned
|
||||
// during the death frame of a thing.
|
||||
if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001
|
||||
/*if (!mariomode // Don't show birds, etc. in Mario Mode Tails 12-23-2001
|
||||
&& target->flags & MF_ENEMY)
|
||||
{
|
||||
if (cv_soniccd.value)
|
||||
|
@ -2333,7 +2333,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
P_SetScale(mo, mo->destscale);
|
||||
}
|
||||
// Other death animation effects
|
||||
else switch(target->type)
|
||||
else */switch(target->type)
|
||||
{
|
||||
case MT_BOUNCEPICKUP:
|
||||
case MT_RAILPICKUP:
|
||||
|
|
Loading…
Reference in a new issue