Remove unused low-level netcode stuff

This commit is contained in:
Hanicef 2024-06-27 20:59:14 +02:00
parent 32bbc48be5
commit 746072c58b
4 changed files with 1 additions and 49 deletions

View file

@ -62,9 +62,6 @@ static doomdata_t reboundstore[MAXREBOUND];
static INT16 reboundsize[MAXREBOUND];
static INT32 rebound_head, rebound_tail;
/// \brief bandwith of netgame
INT32 net_bandwidth;
/// \brief max length per packet
INT16 hardware_MAXPACKETLENGTH;
@ -1189,10 +1186,7 @@ void D_SetDoomcom(void)
{
if (doomcom) return;
doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
doomcom->id = DOOMCOM_ID;
doomcom->numslots = doomcom->numnodes = 1;
doomcom->gametype = 0;
doomcom->consoleplayer = 0;
doomcom->extratics = 0;
}
@ -1217,7 +1211,6 @@ boolean D_CheckNetGame(void)
I_NetMakeNodewPort = NULL;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
net_bandwidth = 30000;
// I_InitNetwork sets doomcom and netgame
// check and initialize the network driver
multiplayer = false;
@ -1237,7 +1230,6 @@ boolean D_CheckNetGame(void)
server = true; // WTF? server always true???
// no! The deault mode is server. Client is set elsewhere
// when the client executes connect command.
doomcom->ticdup = 1;
if (M_CheckParm("-extratic"))
{
@ -1248,21 +1240,6 @@ boolean D_CheckNetGame(void)
CONS_Printf(M_GetText("Set extratics to %d\n"), doomcom->extratics);
}
if (M_CheckParm("-bandwidth"))
{
if (M_IsNextParm())
{
net_bandwidth = atoi(M_GetNextParm());
if (net_bandwidth < 1000)
net_bandwidth = 1000;
if (net_bandwidth > 100000)
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
CONS_Printf(M_GetText("Network bandwidth set to %d\n"), net_bandwidth);
}
else
I_Error("usage: -bandwidth <byte_per_sec>");
}
software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
if (M_CheckParm("-packetsize"))
{
@ -1282,8 +1259,6 @@ boolean D_CheckNetGame(void)
if (netgame)
multiplayer = true;
if (doomcom->id != DOOMCOM_ID)
I_Error("Doomcom buffer invalid!");
if (doomcom->numnodes > MAXNETNODES)
I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
@ -1293,7 +1268,7 @@ boolean D_CheckNetGame(void)
if (M_CheckParm("-debugfile"))
{
char filename[21];
INT32 k = doomcom->consoleplayer - 1;
INT32 k = consoleplayer - 1;
if (M_IsNextParm())
k = atoi(M_GetNextParm()) - 1;
while (!debugfile && k < MAXPLAYERS)

View file

@ -1033,7 +1033,6 @@ void FileSendTicker(void)
netbuffer->packettype = PT_FILEFRAGMENT;
// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
while (packetsent-- && filestosend != 0)
{
for (i = currentnode, j = 0; j < MAXNETNODES;

View file

@ -32,7 +32,6 @@
#define INETPACKETLENGTH 1024
extern INT16 hardware_MAXPACKETLENGTH;
extern INT32 net_bandwidth; // in byte/s
#if defined(_MSC_VER)
#pragma pack(1)
@ -40,36 +39,17 @@ extern INT32 net_bandwidth; // in byte/s
typedef struct
{
/// Supposed to be DOOMCOM_ID
INT32 id;
/// SRB2 executes an INT32 to execute commands.
INT16 intnum;
/// Communication between SRB2 and the driver.
/// Is CMD_SEND or CMD_GET.
INT16 command;
/// Is dest for send, set by get (-1 = no packet).
INT16 remotenode;
/// Number of bytes in doomdata to be sent
INT16 datalength;
/// Info common to all nodes.
/// Console is always node 0.
INT16 numnodes;
/// Flag: 1 = no duplication, 2-5 = dup for slow nets.
INT16 ticdup;
/// Flag: 1 = send a backup tic in every packet.
INT16 extratics;
/// kind of game
INT16 gametype;
/// Flag: -1 = new game, 0-5 = load savegame
INT16 savegame;
/// currect map
INT16 map;
/// Info specific to this node.
INT16 consoleplayer;
/// Number of "slots": the highest player number in use plus one.
INT16 numslots;

View file

@ -1374,7 +1374,6 @@ boolean I_InitTcpNetwork(void)
// FIXME:
// ??? and now ?
// server on a big modem ??? 4*isdn
net_bandwidth = 16000;
hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
ret = true;
@ -1403,7 +1402,6 @@ boolean I_InitTcpNetwork(void)
// so we're on a LAN
COM_BufAddText("connect any\n");
net_bandwidth = 800000;
hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
}
}