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Remove unused low-level netcode stuff
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32bbc48be5
commit
746072c58b
4 changed files with 1 additions and 49 deletions
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@ -62,9 +62,6 @@ static doomdata_t reboundstore[MAXREBOUND];
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static INT16 reboundsize[MAXREBOUND];
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static INT32 rebound_head, rebound_tail;
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/// \brief bandwith of netgame
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INT32 net_bandwidth;
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/// \brief max length per packet
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INT16 hardware_MAXPACKETLENGTH;
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@ -1189,10 +1186,7 @@ void D_SetDoomcom(void)
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{
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if (doomcom) return;
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doomcom = Z_Calloc(sizeof (doomcom_t), PU_STATIC, NULL);
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doomcom->id = DOOMCOM_ID;
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doomcom->numslots = doomcom->numnodes = 1;
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doomcom->gametype = 0;
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doomcom->consoleplayer = 0;
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doomcom->extratics = 0;
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}
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@ -1217,7 +1211,6 @@ boolean D_CheckNetGame(void)
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I_NetMakeNodewPort = NULL;
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hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
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net_bandwidth = 30000;
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// I_InitNetwork sets doomcom and netgame
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// check and initialize the network driver
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multiplayer = false;
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@ -1237,7 +1230,6 @@ boolean D_CheckNetGame(void)
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server = true; // WTF? server always true???
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// no! The deault mode is server. Client is set elsewhere
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// when the client executes connect command.
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doomcom->ticdup = 1;
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if (M_CheckParm("-extratic"))
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{
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@ -1248,21 +1240,6 @@ boolean D_CheckNetGame(void)
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CONS_Printf(M_GetText("Set extratics to %d\n"), doomcom->extratics);
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}
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if (M_CheckParm("-bandwidth"))
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{
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if (M_IsNextParm())
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{
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net_bandwidth = atoi(M_GetNextParm());
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if (net_bandwidth < 1000)
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net_bandwidth = 1000;
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if (net_bandwidth > 100000)
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hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
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CONS_Printf(M_GetText("Network bandwidth set to %d\n"), net_bandwidth);
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}
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else
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I_Error("usage: -bandwidth <byte_per_sec>");
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}
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software_MAXPACKETLENGTH = hardware_MAXPACKETLENGTH;
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if (M_CheckParm("-packetsize"))
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{
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@ -1282,8 +1259,6 @@ boolean D_CheckNetGame(void)
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if (netgame)
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multiplayer = true;
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if (doomcom->id != DOOMCOM_ID)
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I_Error("Doomcom buffer invalid!");
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if (doomcom->numnodes > MAXNETNODES)
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I_Error("Too many nodes (%d), max:%d", doomcom->numnodes, MAXNETNODES);
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@ -1293,7 +1268,7 @@ boolean D_CheckNetGame(void)
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if (M_CheckParm("-debugfile"))
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{
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char filename[21];
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INT32 k = doomcom->consoleplayer - 1;
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INT32 k = consoleplayer - 1;
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if (M_IsNextParm())
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k = atoi(M_GetNextParm()) - 1;
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while (!debugfile && k < MAXPLAYERS)
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@ -1033,7 +1033,6 @@ void FileSendTicker(void)
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netbuffer->packettype = PT_FILEFRAGMENT;
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// (((sendbytes-nowsentbyte)*TICRATE)/(I_GetTime()-starttime)<(UINT32)net_bandwidth)
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while (packetsent-- && filestosend != 0)
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{
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for (i = currentnode, j = 0; j < MAXNETNODES;
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@ -32,7 +32,6 @@
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#define INETPACKETLENGTH 1024
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extern INT16 hardware_MAXPACKETLENGTH;
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extern INT32 net_bandwidth; // in byte/s
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#if defined(_MSC_VER)
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#pragma pack(1)
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@ -40,36 +39,17 @@ extern INT32 net_bandwidth; // in byte/s
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typedef struct
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{
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/// Supposed to be DOOMCOM_ID
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INT32 id;
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/// SRB2 executes an INT32 to execute commands.
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INT16 intnum;
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/// Communication between SRB2 and the driver.
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/// Is CMD_SEND or CMD_GET.
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INT16 command;
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/// Is dest for send, set by get (-1 = no packet).
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INT16 remotenode;
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/// Number of bytes in doomdata to be sent
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INT16 datalength;
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/// Info common to all nodes.
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/// Console is always node 0.
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INT16 numnodes;
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/// Flag: 1 = no duplication, 2-5 = dup for slow nets.
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INT16 ticdup;
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/// Flag: 1 = send a backup tic in every packet.
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INT16 extratics;
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/// kind of game
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INT16 gametype;
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/// Flag: -1 = new game, 0-5 = load savegame
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INT16 savegame;
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/// currect map
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INT16 map;
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/// Info specific to this node.
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INT16 consoleplayer;
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/// Number of "slots": the highest player number in use plus one.
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INT16 numslots;
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@ -1374,7 +1374,6 @@ boolean I_InitTcpNetwork(void)
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// FIXME:
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// ??? and now ?
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// server on a big modem ??? 4*isdn
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net_bandwidth = 16000;
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hardware_MAXPACKETLENGTH = INETPACKETLENGTH;
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ret = true;
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@ -1403,7 +1402,6 @@ boolean I_InitTcpNetwork(void)
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// so we're on a LAN
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COM_BufAddText("connect any\n");
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net_bandwidth = 800000;
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hardware_MAXPACKETLENGTH = MAXPACKETLENGTH;
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}
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}
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