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Run UpdateMobjInterpolators in preticker
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parent
1920dba082
commit
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2 changed files with 2 additions and 1 deletions
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@ -7680,7 +7680,6 @@ boolean P_LoadLevel(boolean fromnetsave, boolean reloadinggamestate)
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R_ResetViewInterpolation();
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R_ResetViewInterpolation();
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R_ResetViewInterpolation();
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R_ResetViewInterpolation();
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R_UpdateMobjInterpolators();
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// No render mode or reloading gamestate, stop here.
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// No render mode or reloading gamestate, stop here.
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if (rendermode == render_none || reloadinggamestate)
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if (rendermode == render_none || reloadinggamestate)
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@ -792,6 +792,8 @@ void P_PreTicker(INT32 frames)
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{
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{
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P_MapStart();
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P_MapStart();
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R_UpdateMobjInterpolators();
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LUA_HOOK(PreThinkFrame);
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LUA_HOOK(PreThinkFrame);
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for (i = 0; i < MAXPLAYERS; i++)
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for (i = 0; i < MAXPLAYERS; i++)
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