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Support floor/ceiling light level on FOF planes
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parent
cd5a6ddeb4
commit
6f2d6e6b06
2 changed files with 41 additions and 16 deletions
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@ -335,6 +335,17 @@ static FUINT HWR_BottomLightLevel(side_t *side, UINT8 base_lightlevel)
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}
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*/
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static UINT8 HWR_FloorLightLevel(sector_t *sector, INT16 base_lightlevel)
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{
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return max(0, min(255, sector->floorlightlevel +
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((sector->floorlightabsolute) ? 0 : base_lightlevel)));
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}
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static UINT8 HWR_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel)
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{
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return max(0, min(255, sector->ceilinglightlevel +
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((sector->ceilinglightabsolute) ? 0 : base_lightlevel)));
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}
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// ==========================================================================
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// FLOOR/CEILING GENERATION FROM SUBSECTORS
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// ==========================================================================
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@ -2469,6 +2480,9 @@ static void HWR_Subsector(size_t num)
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rover; rover = rover->next)
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{
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fixed_t bottomCullHeight, topCullHeight, centerHeight;
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INT16 floorlight = HWR_FloorLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel);
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INT16 ceilinglight = HWR_CeilingLightLevel(rover->master->frontsector, *gl_frontsector->lightlist[light].lightlevel);
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if (!(rover->fofflags & FOF_EXISTS) || !(rover->fofflags & FOF_RENDERPLANES))
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continue;
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@ -2498,13 +2512,13 @@ static void HWR_Subsector(size_t num)
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UINT8 alpha;
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
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alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
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alpha = HWR_FogBlockAlpha(floorlight, rover->master->frontsector->extra_colormap);
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HWR_AddTransparentFloor(0,
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&extrasubsectors[num],
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false,
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*rover->bottomheight,
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*gl_frontsector->lightlist[light].lightlevel,
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floorlight,
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alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
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true, false, rover->master->frontsector->extra_colormap);
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}
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@ -2516,7 +2530,7 @@ static void HWR_Subsector(size_t num)
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&extrasubsectors[num],
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false,
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*rover->bottomheight,
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*gl_frontsector->lightlist[light].lightlevel,
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floorlight,
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max(0, min(rover->alpha, 255)), rover->master->frontsector,
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
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@ -2525,7 +2539,7 @@ static void HWR_Subsector(size_t num)
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{
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HWR_GetLevelFlat(&levelflats[*rover->bottompic], rover->fofflags & FOF_SPLAT);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < bottomCullHeight ? true : false);
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HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
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HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, floorlight, &levelflats[*rover->bottompic],
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rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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@ -2543,13 +2557,13 @@ static void HWR_Subsector(size_t num)
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UINT8 alpha;
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
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alpha = HWR_FogBlockAlpha(*gl_frontsector->lightlist[light].lightlevel, rover->master->frontsector->extra_colormap);
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alpha = HWR_FogBlockAlpha(ceilinglight, rover->master->frontsector->extra_colormap);
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HWR_AddTransparentFloor(0,
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&extrasubsectors[num],
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true,
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*rover->topheight,
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*gl_frontsector->lightlist[light].lightlevel,
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ceilinglight,
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alpha, rover->master->frontsector, PF_Fog|PF_NoTexture,
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true, false, rover->master->frontsector->extra_colormap);
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}
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@ -2561,7 +2575,7 @@ static void HWR_Subsector(size_t num)
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&extrasubsectors[num],
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true,
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*rover->topheight,
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*gl_frontsector->lightlist[light].lightlevel,
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ceilinglight,
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max(0, min(rover->alpha, 255)), rover->master->frontsector,
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HWR_RippleBlend(gl_frontsector, rover, false) | (rover->blend ? HWR_GetBlendModeFlag(rover->blend) : PF_Translucent),
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false, rover->fofflags & FOF_SPLAT, *gl_frontsector->lightlist[light].extra_colormap);
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@ -2570,7 +2584,7 @@ static void HWR_Subsector(size_t num)
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{
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HWR_GetLevelFlat(&levelflats[*rover->toppic], rover->fofflags & FOF_SPLAT);
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light = R_GetPlaneLight(gl_frontsector, centerHeight, viewz < topCullHeight ? true : false);
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HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, *gl_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
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HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, HWR_RippleBlend(gl_frontsector, rover, false)|PF_Occlude, ceilinglight, &levelflats[*rover->toppic],
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rover->master->frontsector, 255, *gl_frontsector->lightlist[light].extra_colormap);
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}
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}
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27
src/r_bsp.c
27
src/r_bsp.c
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@ -230,6 +230,18 @@ static INT32 R_DoorClosed(void)
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&& (backsector->floorheight <= frontsector->floorheight || curline->sidedef->bottomtexture);
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}
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static UINT8 R_FloorLightLevel(sector_t *sector, INT16 base_lightlevel)
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{
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return max(0, min(255, sector->floorlightlevel +
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((sector->floorlightabsolute) ? 0 : base_lightlevel)));
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}
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static UINT8 R_CeilingLightLevel(sector_t *sector, INT16 base_lightlevel)
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{
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return max(0, min(255, sector->ceilinglightlevel +
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((sector->ceilinglightabsolute) ? 0 : base_lightlevel)));
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}
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//
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// If player's view height is underneath fake floor, lower the
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// drawn ceiling to be just under the floor height, and replace
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@ -312,11 +324,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
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tempsec->lightlevel = s->lightlevel;
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if (floorlightlevel)
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*floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel)))
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*floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel)))
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: sectors[s->floorlightsec].lightlevel;
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if (ceilinglightlevel)
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*ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel)))
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*ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel)))
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: sectors[s->ceilinglightsec].lightlevel;
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}
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else if (heightsec != -1 && viewz >= sectors[heightsec].ceilingheight
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@ -356,11 +368,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
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tempsec->lightlevel = s->lightlevel;
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if (floorlightlevel)
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*floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel)))
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*floorlightlevel = s->floorlightsec == -1 ? (s->floorlightabsolute ? s->floorlightlevel : max(0, min(255, s->lightlevel + s->floorlightlevel)))
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: sectors[s->floorlightsec].lightlevel;
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if (ceilinglightlevel)
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*ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel)))
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*ceilinglightlevel = s->ceilinglightsec == -1 ? (s->ceilinglightabsolute ? s->ceilinglightlevel : max(0, min(255, s->lightlevel + s->ceilinglightlevel)))
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: sectors[s->ceilinglightsec].lightlevel;
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}
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sec = tempsec;
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@ -968,11 +980,10 @@ static void R_Subsector(size_t num)
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&& ((viewz < heightcheck && (rover->fofflags & FOF_BOTHPLANES || !(rover->fofflags & FOF_INVERTPLANES)))
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|| (viewz > heightcheck && (rover->fofflags & FOF_BOTHPLANES || rover->fofflags & FOF_INVERTPLANES))))
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{
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light = R_GetPlaneLight(frontsector, planecenterz,
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viewz < heightcheck);
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light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
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ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->bottomheight, *rover->bottompic,
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*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs, *rover->bottomyoffs,
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R_FloorLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->bottomxoffs, *rover->bottomyoffs,
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*rover->bottomxscale, *rover->bottomyscale, *rover->bottomangle,
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*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope, NULL);
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@ -1002,7 +1013,7 @@ static void R_Subsector(size_t num)
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light = R_GetPlaneLight(frontsector, planecenterz, viewz < heightcheck);
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ffloor[numffloors].plane = R_FindPlane(rover->master->frontsector, *rover->topheight, *rover->toppic,
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*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs,
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R_CeilingLightLevel(rover->master->frontsector, *frontsector->lightlist[light].lightlevel), *rover->topxoffs, *rover->topyoffs,
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*rover->topxscale, *rover->topyscale, *rover->topangle,
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*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope, NULL);
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