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Give V_DrawFadeFill the V_LockBlend tech
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5657989b4c
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1 changed files with 8 additions and 2 deletions
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@ -1784,6 +1784,7 @@ void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, U
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{
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UINT8 *dest;
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const UINT8 *deststop;
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UINT8 *sauc;
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INT32 u;
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UINT8 *fadetable;
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UINT8 perplayershuffle = 0;
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@ -1923,9 +1924,13 @@ void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, U
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if (y + h > vid.height)
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h = vid.height-y;
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dest = screens[0] + y*vid.width + x;
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x = y * vid.width + x;
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dest = screens[0] + x;
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deststop = screens[0] + vid.rowbytes * vid.height;
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sauc = v_blendscreen + x;
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c &= 255;
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fadetable = ((color & 0xFF00) // Color is not palette index?
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@ -1936,9 +1941,10 @@ void V_DrawFadeFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c, UINT16 color, U
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u = 0;
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while (u < w)
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{
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dest[u] = fadetable[dest[u]];
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dest[u] = fadetable[sauc[u]];
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u++;
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}
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sauc += vid.width;
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}
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}
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