Revert "Merge branch 'native-keyboard-layout-support' into 'next'"

This reverts merge request !1952
This commit is contained in:
Logan Aerl Arias 2023-12-26 19:21:09 +00:00
parent 188e40688a
commit 6c701a9312
7 changed files with 74 additions and 105 deletions

View file

@ -937,7 +937,7 @@ boolean CON_Responder(event_t *ev)
return false; return false;
// let go keyup events, don't eat them // let go keyup events, don't eat them
if (ev->type != ev_keydown && ev->type != ev_text && ev->type != ev_console) if (ev->type != ev_keydown && ev->type != ev_console)
{ {
if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1]) if (ev->key == gamecontrol[GC_CONSOLE][0] || ev->key == gamecontrol[GC_CONSOLE][1])
consdown = false; consdown = false;
@ -964,7 +964,7 @@ boolean CON_Responder(event_t *ev)
// check other keys only if console prompt is active // check other keys only if console prompt is active
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!! if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
{ {
if (ev->type == ev_keydown && !menuactive && bindtable[key]) if (! menuactive && bindtable[key])
{ {
COM_BufAddText(bindtable[key]); COM_BufAddText(bindtable[key]);
COM_BufAddText("\n"); COM_BufAddText("\n");
@ -981,12 +981,6 @@ boolean CON_Responder(event_t *ev)
} }
} }
if (ev->type == ev_text)
{
CON_InputAddChar(key);
return true;
}
// Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas // Always eat ctrl/shift/alt if console open, so the menu doesn't get ideas
if (key == KEY_LSHIFT || key == KEY_RSHIFT if (key == KEY_LSHIFT || key == KEY_RSHIFT
|| key == KEY_LCTRL || key == KEY_RCTRL || key == KEY_LCTRL || key == KEY_RCTRL
@ -1301,12 +1295,21 @@ boolean CON_Responder(event_t *ev)
else if (key == KEY_KPADSLASH) else if (key == KEY_KPADSLASH)
key = '/'; key = '/';
if (key >= 'a' && key <= 'z')
{
if (capslock ^ shiftdown)
key = shiftxform[key];
}
else if (shiftdown)
key = shiftxform[key];
// enter a char into the command prompt // enter a char into the command prompt
if (key < 32 || key > 127) if (key < 32 || key > 127)
return true; return true;
if (input_sel != input_cur) if (input_sel != input_cur)
CON_InputDelSelection(); CON_InputDelSelection();
CON_InputAddChar(key);
return true; return true;
} }

View file

@ -22,7 +22,6 @@ typedef enum
{ {
ev_keydown, ev_keydown,
ev_keyup, ev_keyup,
ev_text,
ev_console, ev_console,
ev_mouse, ev_mouse,
ev_joystick, ev_joystick,

View file

@ -192,19 +192,19 @@ void D_ProcessEvents(void)
ev = &events[eventtail]; ev = &events[eventtail];
// Set mouse buttons early in case event is eaten later // Set mouse buttons early in case event is eaten later
if (ev->type == ev_keydown || ev->type == ev_keyup || ev->type == ev_text) if (ev->type == ev_keydown || ev->type == ev_keyup)
{ {
// Mouse buttons // Mouse buttons
if ((UINT32)(ev->key - KEY_MOUSE1) < MOUSEBUTTONS) if ((UINT32)(ev->key - KEY_MOUSE1) < MOUSEBUTTONS)
{ {
if (ev->type == ev_keydown || ev->type == ev_text) if (ev->type == ev_keydown)
mouse.buttons |= 1 << (ev->key - KEY_MOUSE1); mouse.buttons |= 1 << (ev->key - KEY_MOUSE1);
else else
mouse.buttons &= ~(1 << (ev->key - KEY_MOUSE1)); mouse.buttons &= ~(1 << (ev->key - KEY_MOUSE1));
} }
else if ((UINT32)(ev->key - KEY_2MOUSE1) < MOUSEBUTTONS) else if ((UINT32)(ev->key - KEY_2MOUSE1) < MOUSEBUTTONS)
{ {
if (ev->type == ev_keydown || ev->type == ev_text) if (ev->type == ev_keydown)
mouse2.buttons |= 1 << (ev->key - KEY_2MOUSE1); mouse2.buttons |= 1 << (ev->key - KEY_2MOUSE1);
else else
mouse2.buttons &= ~(1 << (ev->key - KEY_2MOUSE1)); mouse2.buttons &= ~(1 << (ev->key - KEY_2MOUSE1));

View file

@ -79,7 +79,6 @@ patch_t *nto_font[NT_FONTSIZE];
static player_t *plr; static player_t *plr;
boolean chat_on; // entering a chat message? boolean chat_on; // entering a chat message?
boolean chat_on_first_event; // blocker for first chat input event
static char w_chat[HU_MAXMSGLEN + 1]; static char w_chat[HU_MAXMSGLEN + 1];
static size_t c_input = 0; // let's try to make the chat input less shitty. static size_t c_input = 0; // let's try to make the chat input less shitty.
static boolean headsupactive = false; static boolean headsupactive = false;
@ -1040,7 +1039,7 @@ boolean HU_Responder(event_t *ev)
{ {
INT32 c=0; INT32 c=0;
if (ev->type != ev_keydown && ev->type != ev_text) if (ev->type != ev_keydown)
return false; return false;
// only KeyDown events now... // only KeyDown events now...
@ -1069,15 +1068,11 @@ boolean HU_Responder(event_t *ev)
if (!chat_on) if (!chat_on)
{ {
if (ev->type == ev_text)
return false;
// enter chat mode // enter chat mode
if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1]) if ((ev->key == gamecontrol[GC_TALKKEY][0] || ev->key == gamecontrol[GC_TALKKEY][1])
&& netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise. && netgame && !OLD_MUTE) // check for old chat mute, still let the players open the chat incase they want to scroll otherwise.
{ {
chat_on = true; chat_on = true;
chat_on_first_event = false;
w_chat[0] = 0; w_chat[0] = 0;
teamtalk = false; teamtalk = false;
chat_scrollmedown = true; chat_scrollmedown = true;
@ -1088,7 +1083,6 @@ boolean HU_Responder(event_t *ev)
&& netgame && !OLD_MUTE) && netgame && !OLD_MUTE)
{ {
chat_on = true; chat_on = true;
chat_on_first_event = false;
w_chat[0] = 0; w_chat[0] = 0;
teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams. teamtalk = G_GametypeHasTeams(); // Don't teamtalk if we don't have teams.
chat_scrollmedown = true; chat_scrollmedown = true;
@ -1098,31 +1092,6 @@ boolean HU_Responder(event_t *ev)
} }
else // if chat_on else // if chat_on
{ {
if (!chat_on_first_event)
{
// since the text event is sent immediately after the keydown event,
// we need to make sure that nothing is displayed once the chat
// opens, otherwise a 't' would be outputted.
chat_on_first_event = true;
return true;
}
if (ev->type == ev_text)
{
if ((c < HU_FONTSTART || c > HU_FONTEND || !hu_font[c-HU_FONTSTART])
&& c != ' ') // Allow spaces, of course
{
return false;
}
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
return true;
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
w_chat[c_input] = c;
c_input++;
return true;
}
// Ignore modifier keys // Ignore modifier keys
// Note that we do this here so users can still set // Note that we do this here so users can still set
@ -1132,8 +1101,23 @@ boolean HU_Responder(event_t *ev)
|| ev->key == KEY_LALT || ev->key == KEY_RALT) || ev->key == KEY_LALT || ev->key == KEY_RALT)
return true; return true;
c = (INT32)ev->key;
// I know this looks very messy but this works. If it ain't broke, don't fix it!
// shift LETTERS to uppercase if we have capslock or are holding shift
if ((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z'))
{
if (shiftdown ^ capslock)
c = shiftxform[c];
}
else // if we're holding shift we should still shift non letter symbols
{
if (shiftdown)
c = shiftxform[c];
}
// pasting. pasting is cool. chat is a bit limited, though :( // pasting. pasting is cool. chat is a bit limited, though :(
if (c == 'v' && ctrldown) if ((c == 'v' || c == 'V') && ctrldown)
{ {
const char *paste; const char *paste;
size_t chatlen; size_t chatlen;
@ -1201,6 +1185,16 @@ boolean HU_Responder(event_t *ev)
else else
c_input++; c_input++;
} }
else if ((c >= HU_FONTSTART && c <= HU_FONTEND && hu_font[c-HU_FONTSTART])
|| c == ' ') // Allow spaces, of course
{
if (CHAT_MUTE || strlen(w_chat) >= HU_MAXMSGLEN)
return true;
memmove(&w_chat[c_input + 1], &w_chat[c_input], strlen(w_chat) - c_input + 1);
w_chat[c_input] = c;
c_input++;
}
else if (c == KEY_BACKSPACE) else if (c == KEY_BACKSPACE)
{ {
if (CHAT_MUTE || c_input <= 0) if (CHAT_MUTE || c_input <= 0)

View file

@ -3177,42 +3177,40 @@ boolean M_Responder(event_t *ev)
} }
else if (menuactive) else if (menuactive)
{ {
if (ev->type == ev_keydown || ev->type == ev_text) if (ev->type == ev_keydown)
{ {
keydown++;
ch = ev->key; ch = ev->key;
if (ev->type == ev_keydown)
// added 5-2-98 remap virtual keys (mouse & joystick buttons)
switch (ch)
{ {
keydown++; case KEY_MOUSE1:
// added 5-2-98 remap virtual keys (mouse & joystick buttons) case KEY_JOY1:
switch (ch) ch = KEY_ENTER;
{ break;
case KEY_MOUSE1: case KEY_JOY1 + 3:
case KEY_JOY1: ch = 'n';
ch = KEY_ENTER; break;
break; case KEY_MOUSE1 + 1:
case KEY_JOY1 + 3: case KEY_JOY1 + 1:
ch = 'n'; ch = KEY_ESCAPE;
break; break;
case KEY_MOUSE1 + 1: case KEY_JOY1 + 2:
case KEY_JOY1 + 1: ch = KEY_BACKSPACE;
ch = KEY_ESCAPE; break;
break; case KEY_HAT1:
case KEY_JOY1 + 2: ch = KEY_UPARROW;
ch = KEY_BACKSPACE; break;
break; case KEY_HAT1 + 1:
case KEY_HAT1: ch = KEY_DOWNARROW;
ch = KEY_UPARROW; break;
break; case KEY_HAT1 + 2:
case KEY_HAT1 + 1: ch = KEY_LEFTARROW;
ch = KEY_DOWNARROW; break;
break; case KEY_HAT1 + 3:
case KEY_HAT1 + 2: ch = KEY_RIGHTARROW;
ch = KEY_LEFTARROW; break;
break;
case KEY_HAT1 + 3:
ch = KEY_RIGHTARROW;
break;
}
} }
} }
else if (ev->type == ev_joystick && ev->key == 0 && joywait < I_GetTime()) else if (ev->type == ev_joystick && ev->key == 0 && joywait < I_GetTime())
@ -3374,11 +3372,8 @@ boolean M_Responder(event_t *ev)
// Handle menuitems which need a specific key handling // Handle menuitems which need a specific key handling
if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER) if (routine && (currentMenu->menuitems[itemOn].status & IT_TYPE) == IT_KEYHANDLER)
{ {
// ignore ev_keydown events if the key maps to a character, since if (shiftdown && ch >= 32 && ch <= 127)
// the ev_text event will follow immediately after in that case. ch = shiftxform[ch];
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
return true;
routine(ch); routine(ch);
return true; return true;
} }
@ -3420,11 +3415,6 @@ boolean M_Responder(event_t *ev)
{ {
if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING) if ((currentMenu->menuitems[itemOn].status & IT_CVARTYPE) == IT_CV_STRING)
{ {
// ignore ev_keydown events if the key maps to a character, since
// the ev_text event will follow immediately after in that case.
if (ev->type == ev_keydown && ch >= 32 && ch <= 127)
return false;
if (M_ChangeStringCvar(ch)) if (M_ChangeStringCvar(ch))
return true; return true;
else else

View file

@ -652,7 +652,6 @@ void I_GetConsoleEvents(void)
else if (tty_con.cursor < sizeof (tty_con.buffer)) else if (tty_con.cursor < sizeof (tty_con.buffer))
{ {
// push regular character // push regular character
ev.type = ev_text;
ev.key = tty_con.buffer[tty_con.cursor] = key; ev.key = tty_con.buffer[tty_con.cursor] = key;
tty_con.cursor++; tty_con.cursor++;
// print the current line (this is differential) // print the current line (this is differential)

View file

@ -693,19 +693,6 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
if (event.key) D_PostEvent(&event); if (event.key) D_PostEvent(&event);
} }
static void Impl_HandleTextEvent(SDL_TextInputEvent evt)
{
event_t event;
event.type = ev_text;
if (evt.text[1] != '\0')
{
// limit ourselves to ASCII for now, we can add UTF-8 support later
return;
}
event.key = evt.text[0];
D_PostEvent(&event);
}
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt) static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
{ {
static boolean firstmove = true; static boolean firstmove = true;
@ -954,9 +941,6 @@ void I_GetEvent(void)
case SDL_KEYDOWN: case SDL_KEYDOWN:
Impl_HandleKeyboardEvent(evt.key, evt.type); Impl_HandleKeyboardEvent(evt.key, evt.type);
break; break;
case SDL_TEXTINPUT:
Impl_HandleTextEvent(evt.text);
break;
case SDL_MOUSEMOTION: case SDL_MOUSEMOTION:
//if (!mouseMotionOnce) //if (!mouseMotionOnce)
Impl_HandleMouseMotionEvent(evt.motion); Impl_HandleMouseMotionEvent(evt.motion);