Remove disconnecting players from clients.

This commit is contained in:
Yukita Mayako 2016-03-13 15:11:50 -04:00
parent 34ff9612b4
commit 6b0b82d099

View file

@ -505,7 +505,10 @@ void Net_AckTicker(void)
if (!(pdata->flags & PEER_LEAVING))
Net_ServerMessage("%s disconnected.", pdata->name);
if (playeringame[nodetoplayer[pdata->node]])
{
Net_SendRemove(pdata->node);
CL_RemovePlayer(nodetoplayer[pdata->node]);
}
net_nodecount--;
nodetopeer[pdata->node] = NULL;
nodeingame[pdata->node] = false;