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Fix build errors when building without SDL
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parent
a752e6c8e4
commit
69089e0858
5 changed files with 4 additions and 3 deletions
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@ -57,6 +57,8 @@ const char *VID_GetModeName(INT32 modenum)
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return NULL;
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return NULL;
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}
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}
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UINT32 I_GetRefreshRate(void) { return 35; }
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void I_UpdateNoBlit(void){}
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void I_UpdateNoBlit(void){}
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void I_FinishUpdate(void){}
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void I_FinishUpdate(void){}
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@ -8,6 +8,5 @@ hw_cache.c
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hw_md2load.c
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hw_md2load.c
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hw_md3load.c
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hw_md3load.c
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hw_model.c
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hw_model.c
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u_list.c
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hw_batching.c
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hw_batching.c
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r_opengl/r_opengl.c
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r_opengl/r_opengl.c
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@ -15,7 +15,7 @@
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#include "hw_md2load.h"
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#include "hw_md2load.h"
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#include "hw_md3load.h"
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#include "hw_md3load.h"
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#include "hw_md2.h"
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#include "hw_md2.h"
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#include "u_list.h"
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#include "../u_list.h"
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#include <string.h>
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#include <string.h>
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static float PI = (3.1415926535897932384626433832795f);
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static float PI = (3.1415926535897932384626433832795f);
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@ -8,7 +8,7 @@
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*/
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*/
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#include "u_list.h"
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#include "u_list.h"
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#include "../z_zone.h"
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#include "z_zone.h"
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// Utility for managing
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// Utility for managing
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// structures in a linked
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// structures in a linked
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