mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Make Ring Drain sectors play the depletion sound instead of the ring sound
This commit is contained in:
parent
29745f80dc
commit
68de9f4bbe
1 changed files with 1 additions and 1 deletions
|
@ -4304,7 +4304,7 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
||||||
if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
|
if (leveltime % (TICRATE/2) == 0 && player->rings > 0)
|
||||||
{
|
{
|
||||||
player->rings--;
|
player->rings--;
|
||||||
S_StartSound(player->mo, sfx_itemup);
|
S_StartSound(player->mo, sfx_antiri);
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case 11: // Special Stage Damage
|
case 11: // Special Stage Damage
|
||||||
|
|
Loading…
Reference in a new issue