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Permit UDB config to set the per-texture offsets.
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@ -202,6 +202,9 @@ mapformat_udmf
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defaultsavecompiler = "zdbsp_udmf_normal";
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defaulttestcompiler = "zdbsp_udmf_fast";
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// Enables support for individual offsets of upper/middle/lower sidedef textures
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localsidedeftextureoffsets = true;
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// Determines the textmap namespace
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engine = "srb2";
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