Permit UDB config to set the per-texture offsets.

This commit is contained in:
Nev3r 2020-04-22 10:12:09 +02:00
parent 5502761a74
commit 63fed10a38

View file

@ -202,6 +202,9 @@ mapformat_udmf
defaultsavecompiler = "zdbsp_udmf_normal";
defaulttestcompiler = "zdbsp_udmf_fast";
// Enables support for individual offsets of upper/middle/lower sidedef textures
localsidedeftextureoffsets = true;
// Determines the textmap namespace
engine = "srb2";