Merge branch 'waterdrop' into 'next'

Add collision check for flipped water drops

Closes #735

See merge request STJr/SRB2!1697
This commit is contained in:
sphere 2022-01-11 21:12:56 +00:00
commit 61e6226f66

View file

@ -7740,7 +7740,8 @@ static void P_MobjSceneryThink(mobj_t *mobj)
break;
case MT_WATERDROP:
P_SceneryCheckWater(mobj);
if ((mobj->z <= mobj->floorz || mobj->z <= mobj->watertop)
if (((!(mobj->eflags & MFE_VERTICALFLIP) && (mobj->z <= mobj->floorz || mobj->z <= mobj->watertop))
|| (mobj->eflags & MFE_VERTICALFLIP && mobj->z + mobj->height >= mobj->ceilingz))
&& mobj->health > 0)
{
mobj->health = 0;