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Remove unused locals
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1 changed files with 0 additions and 2 deletions
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@ -13957,8 +13957,6 @@ void A_RolloutRock(mobj_t *actor)
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fixed_t pi = (22*FRACUNIT/7);
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fixed_t pi = (22*FRACUNIT/7);
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fixed_t circumference = FixedMul(2 * pi, actor->radius);
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fixed_t circumference = FixedMul(2 * pi, actor->radius);
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fixed_t oldspeed = P_AproxDistance(actor->momx, actor->momy), newspeed, topspeed = actor->info->speed;
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fixed_t oldspeed = P_AproxDistance(actor->momx, actor->momy), newspeed, topspeed = actor->info->speed;
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mobj_t *target = actor->target;
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player_t *player;
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boolean inwater = actor->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER);
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boolean inwater = actor->eflags & (MFE_TOUCHWATER|MFE_UNDERWATER);
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actor->friction = FRACUNIT;
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actor->friction = FRACUNIT;
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