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Merge remote-tracking branch 'public/next' into 2215
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commit
60764362e3
1 changed files with 8 additions and 1 deletions
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@ -1623,6 +1623,7 @@ static void Y_CalculateMatchWinners(void)
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boolean completed[MAXPLAYERS];
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boolean completed[MAXPLAYERS];
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// Initialize variables
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// Initialize variables
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memset(data.match.ctfteam, 0, sizeof (data.match.ctfteam));
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memset(data.match.scores, 0, sizeof (data.match.scores));
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memset(data.match.scores, 0, sizeof (data.match.scores));
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memset(data.match.color, 0, sizeof (data.match.color));
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memset(data.match.color, 0, sizeof (data.match.color));
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memset(data.match.character, 0, sizeof (data.match.character));
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memset(data.match.character, 0, sizeof (data.match.character));
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@ -1643,8 +1644,15 @@ static void Y_CalculateMatchWinners(void)
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if (players[i].score >= data.match.scores[data.match.numplayers] && completed[i] == false)
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if (players[i].score >= data.match.scores[data.match.numplayers] && completed[i] == false)
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{
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{
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data.match.ctfteam[data.match.numplayers] = players[i].ctfteam;
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data.match.scores[data.match.numplayers] = players[i].score;
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data.match.scores[data.match.numplayers] = players[i].score;
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data.match.color[data.match.numplayers] = &players[i].skincolor;
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data.match.color[data.match.numplayers] = &players[i].skincolor;
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if (data.match.ctfteam[data.match.numplayers] == 1) // red team
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data.match.color[data.match.numplayers] = &skincolor_redteam;
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if (data.match.ctfteam[data.match.numplayers] == 2) // blue team
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data.match.color[data.match.numplayers] = &skincolor_blueteam;
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data.match.character[data.match.numplayers] = &players[i].skin;
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data.match.character[data.match.numplayers] = &players[i].skin;
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data.match.name[data.match.numplayers] = player_names[i];
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data.match.name[data.match.numplayers] = player_names[i];
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data.match.spectator[data.match.numplayers] = players[i].spectator;
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data.match.spectator[data.match.numplayers] = players[i].spectator;
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@ -1688,7 +1696,6 @@ static void Y_CalculateTimeRaceWinners(void)
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if (players[i].realtime <= data.match.scores[data.match.numplayers] && completed[i] == false)
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if (players[i].realtime <= data.match.scores[data.match.numplayers] && completed[i] == false)
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{
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{
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data.match.ctfteam[data.match.numplayers] = players[i].ctfteam;
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data.match.scores[data.match.numplayers] = players[i].realtime;
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data.match.scores[data.match.numplayers] = players[i].realtime;
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data.match.color[data.match.numplayers] = &players[i].skincolor;
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data.match.color[data.match.numplayers] = &players[i].skincolor;
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data.match.character[data.match.numplayers] = &players[i].skin;
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data.match.character[data.match.numplayers] = &players[i].skin;
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