Replace F10's near-useless game quit option with a renderer toggle.

This commit is contained in:
spherallic 2022-02-04 14:50:45 +01:00
parent 0cfc75070d
commit 5fdc0b889b

View file

@ -1341,7 +1341,7 @@ static menuitem_t OP_VideoOptionsMenu[] =
#endif #endif
{IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16}, {IT_STRING | IT_CVAR, NULL, "Vertical Sync", &cv_vidwait, 16},
#ifdef HWRENDER #ifdef HWRENDER
{IT_STRING | IT_CVAR, NULL, "Renderer", &cv_renderer, 21}, {IT_STRING | IT_CVAR, NULL, "Renderer (F10)", &cv_renderer, 21},
#else #else
{IT_TRANSTEXT | IT_PAIR, "Renderer", "Software", &cv_renderer, 21}, {IT_TRANSTEXT | IT_PAIR, "Renderer", "Software", &cv_renderer, 21},
#endif #endif
@ -3395,8 +3395,11 @@ boolean M_Responder(event_t *ev)
// Screenshots on F8 now handled elsewhere // Screenshots on F8 now handled elsewhere
// Same with Moviemode on F9 // Same with Moviemode on F9
case KEY_F10: // Quit SRB2 case KEY_F10: // Renderer toggle, also processed inside menus
M_QuitSRB2(0); if (cv_renderer.value == render_soft)
CV_SetValue(&cv_renderer, render_opengl);
else if (cv_renderer.value == render_opengl)
CV_SetValue(&cv_renderer, render_soft);
return true; return true;
case KEY_F11: // Fullscreen toggle, also processed inside menus case KEY_F11: // Fullscreen toggle, also processed inside menus
@ -3579,6 +3582,13 @@ boolean M_Responder(event_t *ev)
// M_SetupNextMenu(currentMenu->prevMenu); // M_SetupNextMenu(currentMenu->prevMenu);
return false; return false;
case KEY_F10: // Renderer toggle, also processed outside menus
if (cv_renderer.value == render_soft)
CV_SetValue(&cv_renderer, render_opengl);
else if (cv_renderer.value == render_opengl)
CV_SetValue(&cv_renderer, render_soft);
return true;
case KEY_F11: // Fullscreen toggle, also processed outside menus case KEY_F11: // Fullscreen toggle, also processed outside menus
CV_SetValue(&cv_fullscreen, !cv_fullscreen.value); CV_SetValue(&cv_fullscreen, !cv_fullscreen.value);
return true; return true;