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Use gametypecount in G_GetGametypeByName
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@ -3398,7 +3398,7 @@ INT32 G_GetGametypeByName(const char *gametypestr)
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{
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{
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INT32 i;
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INT32 i;
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for (i = 0; i < NUMGAMETYPES; i++)
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for (i = 0; i < gametypecount; i++)
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if (!stricmp(gametypestr, Gametype_Names[i]))
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if (!stricmp(gametypestr, Gametype_Names[i]))
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return i;
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return i;
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