Update credits + add special stage clear themes

This commit is contained in:
Radicalicious 2024-12-16 21:18:54 -06:00
parent 3ffbc2bb9c
commit 588aa1db2d
2 changed files with 7 additions and 1 deletions

View file

@ -1080,6 +1080,7 @@ static const char *credits[] = {
"Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol "Louis-Antoine \"LJ Sonic\" de Moulins", // de Rochefort doesn't quite fit on the screen sorry lol
"John \"JTE\" Muniz", "John \"JTE\" Muniz",
"Colin \"Sonict\" Pfaff", "Colin \"Sonict\" Pfaff",
"\"Radicalicious\"",
"James \"james\" Robert Roman", "James \"james\" Robert Roman",
"Sean \"Sryder13\" Ryder", "Sean \"Sryder13\" Ryder",
"Ehab \"Wolfy\" Saeed", "Ehab \"Wolfy\" Saeed",
@ -1163,14 +1164,19 @@ static const char *credits[] = {
"James \"SeventhSentinel\" Hall", "James \"SeventhSentinel\" Hall",
"Kepa \"Nev3r\" Iceta", "Kepa \"Nev3r\" Iceta",
"Thomas \"Shadow Hog\" Igoe", "Thomas \"Shadow Hog\" Igoe",
"Mujamel \"MK\" Khan",
"\"Krabs\"",
"\"Kaito Sinclaire\"", "\"Kaito Sinclaire\"",
"Alexander \"DrTapeworm\" Moench-Ford", "Alexander \"DrTapeworm\" Moench-Ford",
"\"Radicalicious\"",
"\"Revan\"", "\"Revan\"",
"Anna \"QueenDelta\" Sandlin", "Anna \"QueenDelta\" Sandlin",
"Wessel \"sphere\" Smit", "Wessel \"sphere\" Smit",
"\"SSNTails\"", "\"SSNTails\"",
"Aaron \"Othius\" Stojkov",
"Rob Tisdell", "Rob Tisdell",
"\"Torgo\"", "\"Torgo\"",
"Samuel \"Spectorious\" Tuttle",
"Jarrett \"JEV3\" Voight", "Jarrett \"JEV3\" Voight",
"Johnny \"Sonikku\" Wallbank", "Johnny \"Sonikku\" Wallbank",
"Marco \"mazmazz\" Zafra", "Marco \"mazmazz\" Zafra",

View file

@ -1129,7 +1129,7 @@ void Y_Ticker(void)
else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled)) else if (mapheaderinfo[gamemap-1]->musintername[0] && S_MusicExists(mapheaderinfo[gamemap-1]->musintername, !midi_disabled, !digital_disabled))
S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it S_ChangeMusicInternal(mapheaderinfo[gamemap-1]->musintername, false); // don't loop it
else else
S_ChangeMusicInternal("_clear", false); // don't loop it S_ChangeMusicInternal(stagefailed ? "CHFAIL" : "CHPASS", false); // don't loop it
tallydonetic = -1; tallydonetic = -1;
} }